Difference between revisions of "Only Crates"
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(New page: {{ParentArticle|Schemes}} {{Game setup|file=Only Crates.wsc|scheme=Only Crates|map=Can be any normal map but usualy the game is played in cave maps|worms=Can be few or a lot, as the h...) |
(→History: link to a WO tournament of a different, but similar scheme.) |
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+ | {{Game setup|file=Only Crates.wsc|scheme=Only Crates|map=Cavern map is recommended|worms=Any number}} | ||
− | + | '''Only Crates''' is a [[RubberWorm]] scheme, originated from the classic game of [[Worms World Party|WWP]] where you only have unlimited teleports and lots and lots of crates appearing (continuous [[Crate Shower]] is on) during the game to get. The weapons that you collect stay for the next match ([[Stockpiling]] on). The classic scheme (this exemplar scheme of here is the classic scheme of WWP for WA) has 30 seconds of turn time, Super Weapons ON (but don't need to turn it on), and can has 150-200 HP. The [[Ninja Rope|Rope]] Power is 1 (one short shot per [[Ninja Rope|rope]]) because when someone get a [[Crate]], it contains 3 ropes, so the lucky guy can get more crates and the others probably would have unfair game. | |
− | ''' | + | This game is very strategic (but depends of luck too) because the player must use what he/she collected, sometimes you don't have the best weapon to kill a worm, but have another that can do the job, sometimes, ninja attacks need to be done. |
+ | |||
+ | == Tactics == | ||
+ | |||
+ | === Find Crate Spy at the beginning === | ||
+ | [[Crate Spy]] let you see if in the crate have something good or not, so when you teleport to a crate, you will choose a good weapon while the others won't know what is in the crate they are teleporting, the probability of they find weak weapons are greater than the one with Crate Spy. | ||
+ | |||
+ | === Don't attack and collect crates when you're sure you can't win the match === | ||
+ | |||
+ | Doing that makes the players that are winning spent their weapons while you collect more weapons for the next match. When the next match starts you will have a good arsenal to attack and win. The easier way to do that is using [[Invisibility]]. | ||
+ | |||
+ | === Eliminate a player soon (evil one) === | ||
+ | Doing that a [[Donor Card]] will appear and the dead player will not collect many crates for the next round. When next round starts the player won't have good weapons while the others will have many more. Note that this tactic is only useful in free for all games and is evil, so the rule [[Etiquette#ABL_-_All_But_Last|ABL]] or [[Etiquette#KTL_-_Kill_The_Leader|KTL]] is recommended. | ||
+ | |||
+ | === Teleport to a crate at the end of the turn if you don't attack === | ||
+ | The [[Teleport]] is unlimited, so, if you will not attack and got all the crates possible during the turn time, get one more weapon teleporting to a crate. It's better than stay where you are that may be a dangerous place. | ||
+ | |||
+ | == History == | ||
+ | This scheme used to be hosted frequently in [[WWP]] by the player [[User:007|007]]. Since 3rd April 2021 [[HostingBuddy]] supports this scheme with a [http://proxy.worms2d.info/data/schemes/Only%20Crates.wsc 3.8 adaptation scheme] credited to [[User:Mega`Adnan|Mega'Adnan]]. There was an attempt of adapting the WWP scheme to WA without using Rubber worm, as can be seen in [http://2008.wormolympics.com/tournaments/show/147#results this] WO 2008 tournament hosted by [[User:Misirac|Misirac]]. |
Latest revision as of 05:20, 9 May 2023
Game setup |
---|
Scheme |
Only Crates: |
Map |
Cavern map is recommended |
Worms |
Any number |
Only Crates is a RubberWorm scheme, originated from the classic game of WWP where you only have unlimited teleports and lots and lots of crates appearing (continuous Crate Shower is on) during the game to get. The weapons that you collect stay for the next match (Stockpiling on). The classic scheme (this exemplar scheme of here is the classic scheme of WWP for WA) has 30 seconds of turn time, Super Weapons ON (but don't need to turn it on), and can has 150-200 HP. The Rope Power is 1 (one short shot per rope) because when someone get a Crate, it contains 3 ropes, so the lucky guy can get more crates and the others probably would have unfair game.
This game is very strategic (but depends of luck too) because the player must use what he/she collected, sometimes you don't have the best weapon to kill a worm, but have another that can do the job, sometimes, ninja attacks need to be done.
Contents
Tactics
Find Crate Spy at the beginning
Crate Spy let you see if in the crate have something good or not, so when you teleport to a crate, you will choose a good weapon while the others won't know what is in the crate they are teleporting, the probability of they find weak weapons are greater than the one with Crate Spy.
Don't attack and collect crates when you're sure you can't win the match
Doing that makes the players that are winning spent their weapons while you collect more weapons for the next match. When the next match starts you will have a good arsenal to attack and win. The easier way to do that is using Invisibility.
Eliminate a player soon (evil one)
Doing that a Donor Card will appear and the dead player will not collect many crates for the next round. When next round starts the player won't have good weapons while the others will have many more. Note that this tactic is only useful in free for all games and is evil, so the rule ABL or KTL is recommended.
Teleport to a crate at the end of the turn if you don't attack
The Teleport is unlimited, so, if you will not attack and got all the crates possible during the turn time, get one more weapon teleporting to a crate. It's better than stay where you are that may be a dangerous place.
History
This scheme used to be hosted frequently in WWP by the player 007. Since 3rd April 2021 HostingBuddy supports this scheme with a 3.8 adaptation scheme credited to Mega'Adnan. There was an attempt of adapting the WWP scheme to WA without using Rubber worm, as can be seen in this WO 2008 tournament hosted by Misirac.