Difference between revisions of "User:Mr. Fataled/Delayed Cluster Bomb"

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(Created page with "Cluster Bomb is a good weapon. But what if clusters fly too far from the worm and, after hitting the wall, explode without causing damage to it? Then the Delayed Cluster B...")
 
 
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{{ParentArticle|[[User:Mr. Fataled/Weapons, utilities and power-ups]]}}
 
[[Cluster Bomb]] is a good weapon. But what if clusters fly too far from the worm and, after hitting the wall, explode without causing damage to it? Then the Delayed Cluster Bomb may help you.
 
[[Cluster Bomb]] is a good weapon. But what if clusters fly too far from the worm and, after hitting the wall, explode without causing damage to it? Then the Delayed Cluster Bomb may help you.
  

Latest revision as of 18:16, 16 January 2022

Cluster Bomb is a good weapon. But what if clusters fly too far from the worm and, after hitting the wall, explode without causing damage to it? Then the Delayed Cluster Bomb may help you.

It looks like a black grenade, the top and bottom of which are flattened, and it's quite thick, even thicker than the usual Cluster Bomb. After exploding, it releases 5 grey, ellipsoid clusters. They won't explode after hitting the ground, but rather after certain time.

Just like with the grenade itself, you can change the bounching and a timer of clusters, but using not a number row, but rather a numpad. If you have no it, you can change it in the settings.

Programming would be moderately hard. This is basicaly a grenades inside a grenade, rather than clusters, so it'll require some new code, plus additional code for changing the bounching and timer.

See also

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