Difference between revisions of "User:Mr. Fataled/Worms Omega"
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(I'm not planning to grow it into something like [[Worms Unlimited]], I'm just doing it for fun) | (I'm not planning to grow it into something like [[Worms Unlimited]], I'm just doing it for fun) | ||
− | == [[User:Mr. Fataled/Weapons, | + | == [[User:Mr. Fataled/Weapons, utilities and power-ups|Weapons, utilities and power-ups]] == |
List of hypothetical weapons, utilites and power-ups, some differences for already existing ones and some about how weapon panel might look. | List of hypothetical weapons, utilites and power-ups, some differences for already existing ones and some about how weapon panel might look. | ||
− | == [[User:Mr. Fataled/Team | + | == [[User:Mr. Fataled/Team editor|Team editor]] == |
Some more team customization and more CPUs. | Some more team customization and more CPUs. | ||
Revision as of 18:15, 16 January 2022
(I'm not planning to grow it into something like Worms Unlimited, I'm just doing it for fun)
Contents
Weapons, utilities and power-ups
List of hypothetical weapons, utilites and power-ups, some differences for already existing ones and some about how weapon panel might look.
Team editor
Some more team customization and more CPUs.
Map editor
Multi-layeral system, pre-placing objects and the most important part... Colored water is back!
Game, weapons and physics editor
Weapons and physics editors are not so big to make separate articles for them, so I merged them with game editor, as it was the closest one.
Gameplay
And finally, how the game will feel!
WormNET
Some new features to the online aspect of the game.