Difference between revisions of "User:Mr. Fataled/Worms Omega"
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Mr. Fataled (Talk | contribs) (Would finish it later) |
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== [[User:Mr. Fataled/Team editoe|Team editor]] == | == [[User:Mr. Fataled/Team editoe|Team editor]] == | ||
− | Some more team customization | + | Some more team customization and more CPUs. |
== [[User:Mr. Fataled/Map editor|Map editor]] == | == [[User:Mr. Fataled/Map editor|Map editor]] == | ||
− | Multi-layeral system, pre-placing objects and most important part... Colored water is back! | + | Multi-layeral system, pre-placing objects and the most important part... Colored water is back! |
== [[User:Mr. Fataled/Game, weapons and physics editors|Game, weapons and physics editor]] == | == [[User:Mr. Fataled/Game, weapons and physics editors|Game, weapons and physics editor]] == |
Revision as of 21:31, 27 December 2021
(I'm not planning to grow it into something like Worms Unlimited, I'm just doing it for fun)
Contents
Weapons, utilites and power-ups
List of hypothetical weapons, utilites and power-ups, some differences for already existing ones and some about how weapon panel might look.
Team editor
Some more team customization and more CPUs.
Map editor
Multi-layeral system, pre-placing objects and the most important part... Colored water is back!
Game, weapons and physics editor
Weapons and physics editors are not so big to make separate articles for them, so I merged them with game editor, as it was the closest one.
Gameplay
And finally, how the game will feel!