Difference between revisions of "Worms Armageddon ReadMe (English)/v3.6.19.19 Beta Update"
From Worms Knowledge Base
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{{ParentArticle|[[{{WAreadmepage}}]]}} | {{ParentArticle|[[{{WAreadmepage}}]]}} | ||
{{Languages/3.6.19.19}} | {{Languages/3.6.19.19}} | ||
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− | + | ===Fixes=== | |
− | === Fixes === | + | * The v3.6.19.18 fix under the heading ''"Interaction between Space Bar, Ninja Rope, and jumping"'' was incomplete and is now fixed as intended.<br /> |
− | * The | + | * Bug in a feature introduced in v3.6.19.7: For some people, PNG maps were saved without the W:A-specific PNG chunk. At first this merely caused the terrain type (soil background) to be reset each time, but starting after v3.6.19.15 the bug prevented PNG maps from being hostable at all; after loading them and exiting from the map editor a random map would be generated.<br /> |
− | * For some people, PNG maps were saved without | + | * Bug introduced in v3.6.19.17: Certain games with CPU players (e.g. the mission Water Surprise) would crash right after the piechart loading stage.<br /> |
− | * Certain games with CPU players (e.g. the mission Water Surprise) would crash right after the piechart loading stage. | + | |
{{WA_VersionHistory|en}} | {{WA_VersionHistory|en}} |
Latest revision as of 20:32, 25 August 2020
In other languages: English (en) • español (es) • français (fr) • русский (ru) • português (pt) • +/-
Fixes
- The v3.6.19.18 fix under the heading "Interaction between Space Bar, Ninja Rope, and jumping" was incomplete and is now fixed as intended.
- Bug in a feature introduced in v3.6.19.7: For some people, PNG maps were saved without the W:A-specific PNG chunk. At first this merely caused the terrain type (soil background) to be reset each time, but starting after v3.6.19.15 the bug prevented PNG maps from being hostable at all; after loading them and exiting from the map editor a random map would be generated.
- Bug introduced in v3.6.19.17: Certain games with CPU players (e.g. the mission Water Surprise) would crash right after the piechart loading stage.