Difference between revisions of "Scheme Works"
From Worms Knowledge Base
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[[Scheme Works]] is a powerful scheme editor, written by [[Annelid]]. It is compatible with W:A and WWP schemes, as well as with W:A's new [[Game scheme file|scheme format]] (which allows setting super weapon ammo), and thus can convert schemes between formats. | [[Scheme Works]] is a powerful scheme editor, written by [[Annelid]]. It is compatible with W:A and WWP schemes, as well as with W:A's new [[Game scheme file|scheme format]] (which allows setting super weapon ammo), and thus can convert schemes between formats. | ||
− | It has a few small limitations, such as not allowing water rise rate to be set beyond 7 or mine fuses to be set beyond random. It also lacks the Damage x2 setting. These missing settings are available in [[EthoCryptic|Etho's]] scheme editor, [[SchemeEddy]]. | + | It has a few small limitations, such as not allowing the water rise rate to be set beyond 7 or mine fuses to be set beyond random. It also lacks the Damage x2 setting. These missing settings are available in [[EthoCryptic|Etho's]] scheme editor, [[SchemeEddy]]. |
Revision as of 02:52, 17 November 2006
(Up to Worms Armageddon or Worms World Party)
Scheme Works | |
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Developer: | Annelid |
Latest version: | v1.5.2 / 8 September, 2002 |
Supported games: | W:A, WWP |
Language: | Visual Basic 6.0 |
Licence: | Closed source |
Website: | none? |
Download: | SchemeWorks v1.5.2.zip (107 kb) |
Scheme Works is a powerful scheme editor, written by Annelid. It is compatible with W:A and WWP schemes, as well as with W:A's new scheme format (which allows setting super weapon ammo), and thus can convert schemes between formats.
It has a few small limitations, such as not allowing the water rise rate to be set beyond 7 or mine fuses to be set beyond random. It also lacks the Damage x2 setting. These missing settings are available in Etho's scheme editor, SchemeEddy.