Difference between revisions of "User:StepS/Explosive weapon damage formula"

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(Created page with "This page quickly shows how are most of the Max. Damage levels (same as Explosion Radiuses) calculated for certain weapon power levels. And also the Petrol Bomb flamelets. N...")
 
 
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This page quickly shows how are most of the Max. Damage levels (same as Explosion Radiuses) calculated for certain weapon power levels. And also the [[Petrol Bomb]] flamelets.
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This page quickly shows how are most of the Max. Damage levels (same as Explosion Radiuses) calculated for certain weapon power levels of explosive [[weapons]]. And also the [[Petrol Bomb]] flamelets.
  
Note: this doesn't apply to [[Holy Hand Grenade]].
+
Note: this doesn't apply to [[Holy Hand Grenade]] and Super Weapons.
  
 
N = normal max damage (exp. radius).
 
N = normal max damage (exp. radius).

Latest revision as of 16:36, 22 September 2012

This page quickly shows how are most of the Max. Damage levels (same as Explosion Radiuses) calculated for certain weapon power levels of explosive weapons. And also the Petrol Bomb flamelets.

Note: this doesn't apply to Holy Hand Grenade and Super Weapons.

N = normal max damage (exp. radius).

If the dividing/multiplying result isn't integer, it is rounded down.

Power settings
Power Maximum injury
(exp. radius)
11 0.5N
12 0.7N
1 0.8N
2 0.9N
3 N
4 1.1N
5 1.2N
19 1.3N
14 1.5N
15 2N
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