Difference between revisions of "Salvation Army"
From Worms Knowledge Base
m (Why would there be a shortcut to select the weapon in W2 if the article says it *doesn't* exist in W2? Mistake fixed.) |
(complete damage) |
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|W2, W:A, WWP | |W2, W:A, WWP | ||
|w2key=F9 (x3)|wakey=F9 (x4)}} | |w2key=F9 (x3)|wakey=F9 (x4)}} | ||
− | {{Power-super|label1='''Number of bomblets:''' 5|crater=147/123|injury= | + | {{Power-super|label1='''Number of bomblets:''' 5|crater=147/123|injury=75 (Sally), 60 (tamborines)}} |
The Salvation Army is released like an [[Old Woman]], but with the possibility of manual detonation and a longer standard fuse of 10 seconds. It explodes with the same power as a [[Dynamite]] with power setting 3 (leaving a 147px crater), and produces bomblets that create 123px craters. | The Salvation Army is released like an [[Old Woman]], but with the possibility of manual detonation and a longer standard fuse of 10 seconds. It explodes with the same power as a [[Dynamite]] with power setting 3 (leaving a 147px crater), and produces bomblets that create 123px craters. | ||
Revision as of 19:49, 21 September 2012
(Up to Weapons)
Salvation Army | |
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Type: | Walking explosive |
Keyboard selection: | F9 (x3) F9 (x4) |
Standard effects: | Heavy cluster damage |
Present in: | W2, W:A, WWP |
Power settings |
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The Salvation Army is released like an Old Woman, but with the possibility of manual detonation and a longer standard fuse of 10 seconds. It explodes with the same power as a Dynamite with power setting 3 (leaving a 147px crater), and produces bomblets that create 123px craters.
It moves at a constant speed of 2 pixels per 3 frames and doesn't jump. Upon colliding with a tall enough wall, it turns around and continues walking.