Difference between revisions of "Patch (WormsDC)"
From Worms Knowledge Base
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The floppy disk was later removed from Team17's archives, and in fact some long-standing Team17 staff were unaware of its existence. The patch was discovered online on the website of [http://eab.abime.net/ English Amiga Board] user ''Mad-Matt'' in a compressed floppy disk format. It was converted to the >ADF emulation standard by [[user:Squirminator2k|Squirminator2k]]. | The floppy disk was later removed from Team17's archives, and in fact some long-standing Team17 staff were unaware of its existence. The patch was discovered online on the website of [http://eab.abime.net/ English Amiga Board] user ''Mad-Matt'' in a compressed floppy disk format. It was converted to the >ADF emulation standard by [[user:Squirminator2k|Squirminator2k]]. | ||
− | + | ||
== Fixed glitches == | == Fixed glitches == | ||
+ | Due to time constraints, WormsDC was shipped to retail with several features unimplemented and a handful of irksome glitches. The majority of these were fixed with the patch, however some were not remedied. See [[Tricks and glitches (first generation)]] for a complete list of unfixed bugs. | ||
* [[Erratic rope behaviour]] | * [[Erratic rope behaviour]] | ||
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* [[Crashes when loading from Workbench]] | * [[Crashes when loading from Workbench]] | ||
− | == New glitches == | + | === New glitches === |
* [[Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game]] | * [[Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game]] | ||
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== Unimplemented CD-ROM features == | == Unimplemented CD-ROM features == | ||
− | Prior to the game's release, Amiga magazine ''CU Amiga'' included on one of its covermount CD-ROMs additional content for the game, including the FMV sequences from the MS-DOS, PlayStation and CD32 versions of [[Worms]], ambient audio from [[Worms]] and [[Worms Reinforcements]], and additional landscape and mountain sets. The original intention was for a variable in the WormsDC.info file that could be toggled to detect the CD-ROM and use the content. Unfortunately the feature was not ready by the time the game went to retail and was removed entirely. | + | Prior to the game's release, Amiga magazine ''CU Amiga'' included on one of its covermount CD-ROMs additional content for the game, including the FMV sequences from the MS-DOS, PlayStation and CD32 versions of [[Worms]], ambient audio from [[Worms]] and [[Worms Reinforcements]], and additional landscape and mountain sets. The original intention was for a variable in the WormsDC.info file that could be toggled to detect the CD-ROM and use the content. Unfortunately the feature was not ready by the time the game went to retail and was removed entirely. Despite the ReadMe file for the retail release of the game promising this functionality being incorporated in the patch disk, such functionality was never included. |
It is still possible to use the additional landscapes and mountains by copying the relevant files into the relevant drawers (folders) in the WormsDC install directory, and the FMV sequences can be watched using the included Play program. However, the FMVs and the CD audio cannot be used in-game. | It is still possible to use the additional landscapes and mountains by copying the relevant files into the relevant drawers (folders) in the WormsDC install directory, and the FMV sequences can be watched using the included Play program. However, the FMVs and the CD audio cannot be used in-game. | ||
== Future patches and updates == | == Future patches and updates == | ||
− | In an email conversation with [[User:Squirminator2k|Squirminator2k]] back in 2007, [[Andy Davidson]] suggested that he may well dust off his old Amiga 1200 at some point in the future and release an updated version of WormsDC, which he | + | In an email conversation with [[User:Squirminator2k|Squirminator2k]] back in 2007, [[Andy Davidson]] suggested that he may well dust off his old Amiga 1200 at some point in the future and release an updated version of WormsDC, which he continued working on for some time after the game's retail release. Additional features not currently available in other games in the series are apparently included, as well as some existing ones including [[retreat time]]. |
− | In 2007 Andy opened the [http://www.ibar.com/ ibar], a very classy geek-friendly bar/nightclub centering around state-oof-the-art technology and independent music. Since then he has made numerous allusions to an [[Worms: ibar Remix|ibar remix of ''WormsDC]]''. He has no plans to make this version of the game available to the general community | + | In 2007 Andy opened the [http://www.ibar.com/ ibar], a very classy geek-friendly bar/nightclub centering around state-oof-the-art technology and independent music. Since then he has made numerous allusions to an [[Worms: ibar Remix|ibar remix of ''WormsDC]]''. He has no plans to make this version of the game available to the general community. With the closure of the ibar in 2011 this version is unfortunately no longer accessible. |
Revision as of 23:46, 28 March 2012
The WormsDC patch updates all releases of the game to version 1.05. You can find out what version of the game you are running by typing VERSION on the Main Menu (although if you are running v1.05 it will display the version number once the game has finished loading anyway, so this is not necessary). The patch was not made available via magazine coverdisks or via online Amiga file resource AmiNET, as was the usual method of distributing patches at the time. In fact the availability of the patch was not announced at all. Instead, owners of the game who contacted Team17 of their own violition to ask about patch availability would be sent a patched copy of the first floppy disk in the mail.
The floppy disk was later removed from Team17's archives, and in fact some long-standing Team17 staff were unaware of its existence. The patch was discovered online on the website of English Amiga Board user Mad-Matt in a compressed floppy disk format. It was converted to the >ADF emulation standard by Squirminator2k.
Contents
Fixed glitches
Due to time constraints, WormsDC was shipped to retail with several features unimplemented and a handful of irksome glitches. The majority of these were fixed with the patch, however some were not remedied. See Tricks and glitches (first generation) for a complete list of unfixed bugs.
New glitches
Unimplemented CD-ROM features
Prior to the game's release, Amiga magazine CU Amiga included on one of its covermount CD-ROMs additional content for the game, including the FMV sequences from the MS-DOS, PlayStation and CD32 versions of Worms, ambient audio from Worms and Worms Reinforcements, and additional landscape and mountain sets. The original intention was for a variable in the WormsDC.info file that could be toggled to detect the CD-ROM and use the content. Unfortunately the feature was not ready by the time the game went to retail and was removed entirely. Despite the ReadMe file for the retail release of the game promising this functionality being incorporated in the patch disk, such functionality was never included.
It is still possible to use the additional landscapes and mountains by copying the relevant files into the relevant drawers (folders) in the WormsDC install directory, and the FMV sequences can be watched using the included Play program. However, the FMVs and the CD audio cannot be used in-game.
Future patches and updates
In an email conversation with Squirminator2k back in 2007, Andy Davidson suggested that he may well dust off his old Amiga 1200 at some point in the future and release an updated version of WormsDC, which he continued working on for some time after the game's retail release. Additional features not currently available in other games in the series are apparently included, as well as some existing ones including retreat time.
In 2007 Andy opened the ibar, a very classy geek-friendly bar/nightclub centering around state-oof-the-art technology and independent music. Since then he has made numerous allusions to an ibar remix of WormsDC. He has no plans to make this version of the game available to the general community. With the closure of the ibar in 2011 this version is unfortunately no longer accessible.