Difference between revisions of "Monochrome map (first generation)"

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[[Image:Screenshot_graffiti.png|180px|thumb|right|Creating a monochrome map using Graffiti Mode]]
 
[[Image:Screenshot_graffiti.png|180px|thumb|right|Creating a monochrome map using Graffiti Mode]]
  
The only first-generation game in the series that supports Monochrome maps is [[WormsDC]], which can read and write 2-colour IFF image files. Monochrome maps have a .GFT extension.
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The only first-generation game in the series that supports Monochrome maps is [[WormsDC]], which can read and write 2-colour IFF image files. Monochrome maps have a .GFT extension. WormsDC can save maps drawn using [[Graffiti Mode]] as .GFTs as well as loading .GTFs saved using another problem such as DeluxePaint. The map name can be no longer than 10 letters long (e.g. "1234567890.GFT").
  
 
As with WormsDC [[Colour map (First generation)|colour maps]], monochrome maps must be 960x350. They must contain no more than 2 colours. While it is unlikely that you will use DeluxePaint IV's "Stencil" feature when making a monochrome map, it is important that you ensure this feature is not active when you save the file in DPaint as this will cause WormsDC to crash when it tries to load the file.
 
As with WormsDC [[Colour map (First generation)|colour maps]], monochrome maps must be 960x350. They must contain no more than 2 colours. While it is unlikely that you will use DeluxePaint IV's "Stencil" feature when making a monochrome map, it is important that you ensure this feature is not active when you save the file in DPaint as this will cause WormsDC to crash when it tries to load the file.

Revision as of 00:14, 10 April 2011

(Up to File formats)
Creating a monochrome map using Graffiti Mode

The only first-generation game in the series that supports Monochrome maps is WormsDC, which can read and write 2-colour IFF image files. Monochrome maps have a .GFT extension. WormsDC can save maps drawn using Graffiti Mode as .GFTs as well as loading .GTFs saved using another problem such as DeluxePaint. The map name can be no longer than 10 letters long (e.g. "1234567890.GFT").

As with WormsDC colour maps, monochrome maps must be 960x350. They must contain no more than 2 colours. While it is unlikely that you will use DeluxePaint IV's "Stencil" feature when making a monochrome map, it is important that you ensure this feature is not active when you save the file in DPaint as this will cause WormsDC to crash when it tries to load the file.

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