Difference between revisions of "Game locks up if active worm dies while executing a Fire Punch"
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Revision as of 23:17, 2 April 2011
- To-do: See if this bug can be recreated in the Amiga version of the original Worms, and see if it can be recreated on a genuine Amiga instead of just in emulation.
If, while executing a Fire Punch, the worm falls into the water and dies, the game stops at the "{WORMNAME} IS AN EX-WORM" message. Moving the mouse still allows you to look at the map, and the water continues to animate as normal, however the game cannot proceed.
Recreating this glitch
This glitch was likely not caught during playtesting because it's not something one is likely to experience during regular play. In order to recreate it, the following requirements must be met:
Testing oddities
During testing in emulation, the emulated Amiga 1200 would also lock-up at Workbench temporarily during start-up after this glitch had been performed. Additionally when this bug was first discovered, reloading WormsDC would cause the game to crash during loading as it would if booted on an Amiga CD32, however this has not occurred during follow-up testing.