Difference between revisions of "Worms Unlimited"
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− | + | '''Worms Unlimited''' is a project started by [[People/Run|Run]] to group ideas from the Worms community together into a hypothetical game. None of the concepts here are related to Team17. | |
+ | <!-- | ||
− | This | + | NOTE TO EDITORS: This may not be the ideal place to suggest ideas. |
+ | If your suggestion is directly regarding Worms Armageddon, you should use the W:A Feedback forum, | ||
+ | located at http://feedback.worms2d.info/ . | ||
− | + | --> | |
+ | == Introduction == | ||
− | + | These pages exist to catalogue and discuss many of the ideas and suggestions conceived by the Worms community that could be implemented into a new, two-dimensional Worms game. This Worms game, purely hypothetical, is Worms Unlimited, and pinnacle of two-dimensional turn-based strategy; the game that Worms Armageddon was supposed to be. | |
− | + | Worms Unlimited contains scores of new unique weapons, customisability far beyond anything ever seen before in any Worms game, and dozens of game-play enhancing features that will ensure that another turn-based 2D Worms game will never again be needed. In short, Worms Unlimited contains virtually everything, ever, that anyone would ever want in a 2D Worms game. | |
== [[Weapons (Worms Unlimited)|Weapons]] == | == [[Weapons (Worms Unlimited)|Weapons]] == | ||
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This section contains an in-depth analysis on the concept of Real Time Worms; whether it would work and what changes would have to be made to make it work. This section also addresses a number of concerns that people have over Real Time Worms, and makes references to a number of shareware games that follow the same principle (i.e. Liero). | This section contains an in-depth analysis on the concept of Real Time Worms; whether it would work and what changes would have to be made to make it work. This section also addresses a number of concerns that people have over Real Time Worms, and makes references to a number of shareware games that follow the same principle (i.e. Liero). | ||
+ | |||
+ | == See also == | ||
+ | *[[Concept images]] |
Latest revision as of 04:15, 9 October 2010
Worms Unlimited is a project started by Run to group ideas from the Worms community together into a hypothetical game. None of the concepts here are related to Team17.
Introduction
These pages exist to catalogue and discuss many of the ideas and suggestions conceived by the Worms community that could be implemented into a new, two-dimensional Worms game. This Worms game, purely hypothetical, is Worms Unlimited, and pinnacle of two-dimensional turn-based strategy; the game that Worms Armageddon was supposed to be.
Worms Unlimited contains scores of new unique weapons, customisability far beyond anything ever seen before in any Worms game, and dozens of game-play enhancing features that will ensure that another turn-based 2D Worms game will never again be needed. In short, Worms Unlimited contains virtually everything, ever, that anyone would ever want in a 2D Worms game.
Weapons
The weapons section lists approximately 50 weapon ideas, all with detailed descriptions, including how the weapons might affect gameplay if they existed. This section also contains comments concerning accepting/rejecting weapons ideas, and the problems of extra weapons in Worms.
Editors
The editors section contains a considerable number of ideas for how the weapons, game, and map editors can be improved and expanded upon, providing Worms with an extent of customisability that really is difficult to imagine. Also contains an article on the problem of "over-customisation".
Interface
A page listing ideas that would make the Worms interface, both in-game and out, far more customisable and easier to use. The interface for the editors however are covered in the Editors section, and the WormNET interface is covered in the WormNET section (below).
WormNET
This section concerns WormNET and how it would have to be improved to accommodate all the ideas on this site.
Real Time Worms
This section contains an in-depth analysis on the concept of Real Time Worms; whether it would work and what changes would have to be made to make it work. This section also addresses a number of concerns that people have over Real Time Worms, and makes references to a number of shareware games that follow the same principle (i.e. Liero).