Difference between revisions of "Concrete Donkey"
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{{Weapon|[[Image:Donkeyicon.png]]|Concrete Donkey | {{Weapon|[[Image:Donkeyicon.png]]|Concrete Donkey | ||
|Concrete Statue | |Concrete Statue | ||
− | |{{i-w2}} F11 (×4)<br />{{i-wa}}{{i-wwp}} F11 (×3)<br /> | + | |{{i-w2}} F11 (×4)<br />{{i-wa}}{{i-wwp}} F11 (×3)<br />{{i-wdc}} 0 (×5) |
|Huge gap created in landscape, Lots of damage to struck worms | |Huge gap created in landscape, Lots of damage to struck worms | ||
|Worms DC, Worms 2, WA, WWP}} | |Worms DC, Worms 2, WA, WWP}} |
Revision as of 09:03, 5 September 2010
(Up to Weapons)
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When a target is selected, Concrete Donkey causes massive damage in a large, isolated area. The Donkey will destroy all land beneath it, and all worms caught under it will likely fall into the water or sustain a lot of damage.
The Concrete Donkey is the only first-generation Worms weapon that retains the same basic appearance in the second generation.
Tricks and glitches
- A Concrete Donkey may be fired without aiming.
- It's possible to preselect the Concrete Donkey target in mid-jump.
- While all other Strike weapons are disabled during cavern levels in WormsDC, it is still possible to deploy the Concrete Donkey.