Difference between revisions of "Gliding"
From Worms Knowledge Base
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{{ParentArticle|[[Tricks and glitches]]}} | {{ParentArticle|[[Tricks and glitches]]}} | ||
{{ReplayBox|Deadcode_32PixelGlide.WAgame|a tool-assisted|32-pixel glide by Deadcode}} | {{ReplayBox|Deadcode_32PixelGlide.WAgame|a tool-assisted|32-pixel glide by Deadcode}} | ||
− | + | [[Image:Gliding.gif|frame|A glide.]] | |
[[Gliding]] is a glitch caused by a bug in the game's collision code. Sometimes, when an object is moving diagonally down and left and hits the edge of an obstacle, it will not "collide", but its velocity will be altered so the collision will no longer happen. | [[Gliding]] is a glitch caused by a bug in the game's collision code. Sometimes, when an object is moving diagonally down and left and hits the edge of an obstacle, it will not "collide", but its velocity will be altered so the collision will no longer happen. | ||
Revision as of 02:55, 7 June 2010
(Up to Tricks and glitches)
W:A replay: a tool-assisted 32-pixel glide by Deadcode | |
Download · Info |
Gliding is a glitch caused by a bug in the game's collision code. Sometimes, when an object is moving diagonally down and left and hits the edge of an obstacle, it will not "collide", but its velocity will be altered so the collision will no longer happen.
Glides are rarely encountered during normal play (unless the map is thus designed), however multiple consecutive glides are theoretically possible (see replay). The only theoretical limit to the number of consecutive glides is the initial velocity and map size.