Difference between revisions of "Air Strike"
From Worms Knowledge Base
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{{Power-end|Values are per missile.}} | {{Power-end|Values are per missile.}} | ||
__NOTOC__ | __NOTOC__ | ||
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== Tricks and glitches == | == Tricks and glitches == | ||
− | * An | + | * An Air Strike may be [[Firing targeted weapons without aiming|fired without aiming]]. |
− | * It's possible to [[Preselecting target in mid-air|preselect the | + | * It's possible to [[Preselecting target in mid-air|preselect the Air Strike target in mid-jump]]. |
== External links == | == External links == | ||
{{Wormopedia}} | {{Wormopedia}} |
Revision as of 13:08, 25 August 2009
(Up to Weapons)
Air Strike | |
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Type: | Air Strike |
Keyboard selection: | F6 (x1) |
Standard effects: | Up to 30hp damage per missle, small impact craters in landscape |
Present in: | Worms DC, Worms 2, W:A, WWP |
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Values are per missile. |
The Air Strike is a remote weapon where an group of missiles falls from the sky, striking a selected target on the ground.
Tactics
- Don't forget you can change the direction of the strike with the left and right arrow keys. This is useful for striking Mountainsides causing worms to fly down into the water.
- One strike can create a big hole in a bridge, causing worms to drop down; hopefully into the water.
Criticisms, Problems and Weaknesses
- The Air Strike can be rendered useless in certain indestructible map settings.
- An Air Strike can tend to be inaccurate most of the time unless the path it takes is completely clear.
Tricks and glitches
- An Air Strike may be fired without aiming.
- It's possible to preselect the Air Strike target in mid-jump.