https://worms2d.info/api.php?action=feedcontributions&user=OutofOrder&feedformat=atomWorms Knowledge Base - User contributions [en]2024-03-28T11:33:51ZUser contributionsMediaWiki 1.26.3https://worms2d.info/?title=Soundbanks/Spanish&diff=31080Soundbanks/Spanish2022-07-15T04:03:17Z<p>OutofOrder: Fix orthographical mistakes in transcriptions.</p>
<hr />
<div>{{ParentArticle|[[Soundbanks]]}}<br />
<br />
This is an attempt at translation by someone who has merely a slight understanding of Spanish, with corrections and fill-ins from one who is fluent.<br />
<br />
{| class="wikitable sortable"<br />
!width="20%"|Filename<br />
!width="40%"|Transcription<br />
!width="40%"|Notes<br />
|-<br />
|Amazing<br />
|¡Asombroso!<br />
|"Amazing!"<br />
|-<br />
|Boring<br />
|¡Qué aburrimiento!<br />
|"Such a boredom!"<br />
|-<br />
|Brilliant<br />
|¡Increíble! <br />
|"Incredible!"<br />
|-<br />
|Bummer<br />
|¡Leches!<br />
|As in the plural form of "milk". It's an old Spanish interjection for expressing surprise or, in this case, irritation.<br />
|-<br />
|Bungee<br />
|¡Aiiiiii!<br />
|<br />
|-<br />
|ByeBye<br />
|¡Chau!<br />
|"Bye!"<br />
|-<br />
|Collect<br />
|''*click*'' Bien!<br />
|"Well!"<br />
|-<br />
|ComeOnThen<br />
|¡Date prisa!<br />
|"Hurry up!"<br />
|-<br />
|Coward<br />
|¡Gallina!<br />
|"Chicken!"<br />
|-<br />
|DragonPunch<br />
|Ahí va eso.<br />
|"There goes that."<br />
|-<br />
|Drop<br />
|Han llegado refuerzos.<br />
|"Reinforcements have arrived."<br />
|-<br />
|Excellent<br />
|¡Excelente!<br />
|"Excellent!"<br />
|-<br />
|Fatality<br />
|¡Jajajaja!<br />
|"Hahahaha!"<br />
|-<br />
|Fire<br />
|¡Dispara!<br />
|"Shoot!"<br />
|-<br />
|FireBall<br />
|''Hadouken''.<br />
|<br />
|-<br />
|FirstBlood<br />
|Se terminó la fiesta.<br />
|"Party's over."<br />
|-<br />
|Flawless<br />
|No hay problema.<br />
|"No problem."<br />
|-<br />
|GoAway<br />
|¡Fuera de aquí!<br />
|"Out of here!"<br />
|-<br />
|Grenade<br />
|¡Granada!<br />
|"Grenade!"<br />
|-<br />
|Hello<br />
|Hola.<br />
|"Hello."<br />
|-<br />
|Hurry<br />
|¡Rápido!<br />
|"Fast!"<br />
|-<br />
|IllGetYou<br />
|Ya te pillaré yo.<br />
|"I'll catch you."<br />
|-<br />
|Incoming<br />
|¡Bomba va!<br />
|"Bomb incoming!"<br />
|-<br />
|Jump1<br />
|''jup''<br />
|''hup''<br />
|-<br />
|Jump2<br />
|''jup''<br />
|''jup''<br />
|-<br />
|JustYouWait<br />
|¡La que te espera!<br />
|Literally "That which awaits you!" but its meaning is akin to "(Something dangerous) is coming for you!"<br />
|-<br />
|Kamikaze<br />
|¡Tora tora tora!<br />
|The title of a [//en.wikipedia.org/wiki/Tora!_Tora!_Tora! 1970 epic war film] that dramatizes the Japanese attack on Pearl Harbor in 1941.<br />
|-<br />
|Laugh<br />
|¡Jaja ja jaja!<br />
|"Haha ha haha!"<br />
|-<br />
|LeaveMeAlone<br />
|¡Basta ya!<br />
|"Enough already!"<br />
|-<br />
|Missed<br />
|Fallaste.<br />
|"You failed."<br />
|-<br />
|Nooo<br />
|¡Nooo!<br />
|Doesn't fade out.<br />
|-<br />
|OhDear<br />
|Me muero.<br />
|"I die."<br />
|-<br />
|OiNutter<br />
|¡Ay chalao!<br />
|"Ow, you lunatic!"<br />
|-<br />
|Ooff1<br />
|''uf''<br />
|<br />
|-<br />
|Ooff2<br />
|''o''<br />
|<br />
|-<br />
|Ooff3<br />
|''ai''<br />
|<br />
|-<br />
|Ow1<br />
|''a''<br />
|<br />
|-<br />
|Ow2<br />
|''jo''<br />
|<br />
|-<br />
|Ow3<br />
|''jup''<br />
|<br />
|-<br />
|Oops<br />
|¡Caramba!<br />
|"Darn!"<br />
|-<br />
|Orders<br />
|¡Ataca!<br />
|"Attack!"<br />
|-<br />
|Ouch<br />
|''ai''<br />
|<br />
|-<br />
|Perfect<br />
|Perfecto.<br />
|"Perfect."<br />
|-<br />
|Revenge<br />
|¡Venganza!<br />
|"Revenge!"<br />
|-<br />
|RunAway<br />
|¡A correr!<br />
|"Let's run!" but meant imperiously.<br />
|-<br />
|Stupid<br />
|¿Estás loco?<br />
|"Are you crazy?"<br />
|-<br />
|TakeCover<br />
|¡Ponte a cubierto!<br />
|"Take cover!"<br />
|-<br />
|Traitor<br />
|Traidor.<br />
|"Traitor."<br />
|-<br />
|Uh-oh<br />
|''Uh oh.''<br />
|"Uh oh."<br />
|-<br />
|Victory<br />
|¡Victoria!<br />
|"Victory!"<br />
|-<br />
|WatchThis<br />
|Enemigo a las doce.<br />
|"Enemy at twelve."<br />
|-<br />
|WhatThe<br />
|Ahí viene.<br />
|"It's coming."<br />
|-<br />
|YesSir<br />
|Sí, señor.<br />
|"Yes, sir."<br />
|-<br />
|YoullRegretThat<br />
|Espera, y verás.<br />
|"Wait, you'll see."<br />
|}</div>OutofOrderhttps://worms2d.info/?title=Soundbanks/Spanish&diff=31079Soundbanks/Spanish2022-07-15T03:58:49Z<p>OutofOrder: Correct Boring note</p>
<hr />
<div>{{ParentArticle|[[Soundbanks]]}}<br />
<br />
This is an attempt at translation by someone who has merely a slight understanding of Spanish, with corrections and fill-ins from one who is fluent.<br />
<br />
{| class="wikitable sortable"<br />
!width="20%"|Filename<br />
!width="40%"|Transcription<br />
!width="40%"|Notes<br />
|-<br />
|Amazing<br />
|¡Asombroso!<br />
|"Amazing!"<br />
|-<br />
|Boring<br />
|¡Que aburrimiento!<br />
|"Such a boredom!"<br />
|-<br />
|Brilliant<br />
|¡Increíble! <br />
|"Incredible!"<br />
|-<br />
|Bummer<br />
|¡Leches!<br />
|As in the plural form of "milk". It's an old Spanish interjection for expressing surprise or, in this case, irritation.<br />
|-<br />
|Bungee<br />
|¡Aiiiiii!<br />
|<br />
|-<br />
|ByeBye<br />
|¡Chau!<br />
|"Bye!"<br />
|-<br />
|Collect<br />
|''*click*'' Bien!<br />
|"Well!"<br />
|-<br />
|ComeOnThen<br />
|¡Date prisa!<br />
|"Hurry up!"<br />
|-<br />
|Coward<br />
|¡Gallina!<br />
|"Chicken!"<br />
|-<br />
|DragonPunch<br />
|Ahí va eso.<br />
|"There goes that."<br />
|-<br />
|Drop<br />
|Han llegado refuerzos .<br />
|"Reinforcements have arrived."<br />
|-<br />
|Excellent<br />
|¡Excelente!<br />
|"Excellent!"<br />
|-<br />
|Fatality<br />
|¡Jajajaja!<br />
|"Hahahaha!"<br />
|-<br />
|Fire<br />
|¡Dispara!<br />
|"Shoot!"<br />
|-<br />
|FireBall<br />
|''Hadouken''.<br />
|<br />
|-<br />
|FirstBlood<br />
|Se termino la fiesta.<br />
|"Party's over."<br />
|-<br />
|Flawless<br />
|No hay problema.<br />
|"No problem."<br />
|-<br />
|GoAway<br />
|¡Fuera de aquí!<br />
|"Out of here!"<br />
|-<br />
|Grenade<br />
|¡Granada!<br />
|"Grenade!"<br />
|-<br />
|Hello<br />
|Hola.<br />
|"Hello."<br />
|-<br />
|Hurry<br />
|¡Rapido!<br />
|"Fast!"<br />
|-<br />
|IllGetYou<br />
|Ya te pillare yo.<br />
|"I'll catch you."<br />
|-<br />
|Incoming<br />
|¡Bomba va!<br />
|"Bomb incoming!"<br />
|-<br />
|Jump1<br />
|''jup''<br />
|''hup''<br />
|-<br />
|Jump2<br />
|''jup''<br />
|''jup''<br />
|-<br />
|JustYouWait<br />
|¡La que te espera!<br />
|Literally "That which awaits you!" but its meaning is akin to "(Something dangerous) is coming for you!"<br />
|-<br />
|Kamikaze<br />
|¡Tora tora tora!<br />
|The title of a [//en.wikipedia.org/wiki/Tora!_Tora!_Tora! 1970 epic war film] that dramatizes the Japanese attack on Pearl Harbor in 1941.<br />
|-<br />
|Laugh<br />
|¡Jaja ja jaja!<br />
|"Haha ha haha!"<br />
|-<br />
|LeaveMeAlone<br />
|¡Basta ya!<br />
|"Enough already!"<br />
|-<br />
|Missed<br />
|Fallaste.<br />
|"You failed."<br />
|-<br />
|Nooo<br />
|¡Nooo!<br />
|Doesn't fade out.<br />
|-<br />
|OhDear<br />
|Me muero.<br />
|"I die."<br />
|-<br />
|OiNutter<br />
|¡Ay chalao!<br />
|"Ow, you lunatic!"<br />
|-<br />
|Ooff1<br />
|''uf''<br />
|<br />
|-<br />
|Ooff2<br />
|''o''<br />
|<br />
|-<br />
|Ooff3<br />
|''ai''<br />
|<br />
|-<br />
|Ow1<br />
|''a''<br />
|<br />
|-<br />
|Ow2<br />
|''jo''<br />
|<br />
|-<br />
|Ow3<br />
|''jup''<br />
|<br />
|-<br />
|Oops<br />
|¡Caramba!<br />
|"Darn!"<br />
|-<br />
|Orders<br />
|¡Ataca!<br />
|"Attack!"<br />
|-<br />
|Ouch<br />
|''ai''<br />
|<br />
|-<br />
|Perfect<br />
|Perfecto.<br />
|"Perfect."<br />
|-<br />
|Revenge<br />
|¡Venganza!<br />
|"Revenge!"<br />
|-<br />
|RunAway<br />
|¡A correr!<br />
|"Let's run!" but meant imperiously.<br />
|-<br />
|Stupid<br />
|¿Estas loco?<br />
|"Are you crazy?"<br />
|-<br />
|TakeCover<br />
|¡Ponte a cubierto!<br />
|"Take cover!"<br />
|-<br />
|Traitor<br />
|Traidor.<br />
|"Traitor."<br />
|-<br />
|Uh-oh<br />
|''Uh oh.''<br />
|"Uh oh."<br />
|-<br />
|Victory<br />
|¡Victoria!<br />
|"Victory!"<br />
|-<br />
|WatchThis<br />
|Enemigo a las doce.<br />
|"Enemy at twelve."<br />
|-<br />
|WhatThe<br />
|Ahi viene.<br />
|"It's coming."<br />
|-<br />
|YesSir<br />
|Sí, señor.<br />
|"Yes, sir."<br />
|-<br />
|YoullRegretThat<br />
|Éspera, y verás.<br />
|"Wait, you'll see."<br />
|}</div>OutofOrderhttps://worms2d.info/?title=Soundbanks/Spanish&diff=31078Soundbanks/Spanish2022-07-15T03:58:11Z<p>OutofOrder: Correct YoullRegretThat transcription</p>
<hr />
<div>{{ParentArticle|[[Soundbanks]]}}<br />
<br />
This is an attempt at translation by someone who has merely a slight understanding of Spanish, with corrections and fill-ins from one who is fluent.<br />
<br />
{| class="wikitable sortable"<br />
!width="20%"|Filename<br />
!width="40%"|Transcription<br />
!width="40%"|Notes<br />
|-<br />
|Amazing<br />
|¡Asombroso!<br />
|"Amazing!"<br />
|-<br />
|Boring<br />
|¡Que aburrimiento!<br />
|"What boredom!"<br />
|-<br />
|Brilliant<br />
|¡Increíble! <br />
|"Incredible!"<br />
|-<br />
|Bummer<br />
|¡Leches!<br />
|As in the plural form of "milk". It's an old Spanish interjection for expressing surprise or, in this case, irritation.<br />
|-<br />
|Bungee<br />
|¡Aiiiiii!<br />
|<br />
|-<br />
|ByeBye<br />
|¡Chau!<br />
|"Bye!"<br />
|-<br />
|Collect<br />
|''*click*'' Bien!<br />
|"Well!"<br />
|-<br />
|ComeOnThen<br />
|¡Date prisa!<br />
|"Hurry up!"<br />
|-<br />
|Coward<br />
|¡Gallina!<br />
|"Chicken!"<br />
|-<br />
|DragonPunch<br />
|Ahí va eso.<br />
|"There goes that."<br />
|-<br />
|Drop<br />
|Han llegado refuerzos .<br />
|"Reinforcements have arrived."<br />
|-<br />
|Excellent<br />
|¡Excelente!<br />
|"Excellent!"<br />
|-<br />
|Fatality<br />
|¡Jajajaja!<br />
|"Hahahaha!"<br />
|-<br />
|Fire<br />
|¡Dispara!<br />
|"Shoot!"<br />
|-<br />
|FireBall<br />
|''Hadouken''.<br />
|<br />
|-<br />
|FirstBlood<br />
|Se termino la fiesta.<br />
|"Party's over."<br />
|-<br />
|Flawless<br />
|No hay problema.<br />
|"No problem."<br />
|-<br />
|GoAway<br />
|¡Fuera de aquí!<br />
|"Out of here!"<br />
|-<br />
|Grenade<br />
|¡Granada!<br />
|"Grenade!"<br />
|-<br />
|Hello<br />
|Hola.<br />
|"Hello."<br />
|-<br />
|Hurry<br />
|¡Rapido!<br />
|"Fast!"<br />
|-<br />
|IllGetYou<br />
|Ya te pillare yo.<br />
|"I'll catch you."<br />
|-<br />
|Incoming<br />
|¡Bomba va!<br />
|"Bomb incoming!"<br />
|-<br />
|Jump1<br />
|''jup''<br />
|''hup''<br />
|-<br />
|Jump2<br />
|''jup''<br />
|''jup''<br />
|-<br />
|JustYouWait<br />
|¡La que te espera!<br />
|Literally "That which awaits you!" but its meaning is akin to "(Something dangerous) is coming for you!"<br />
|-<br />
|Kamikaze<br />
|¡Tora tora tora!<br />
|The title of a [//en.wikipedia.org/wiki/Tora!_Tora!_Tora! 1970 epic war film] that dramatizes the Japanese attack on Pearl Harbor in 1941.<br />
|-<br />
|Laugh<br />
|¡Jaja ja jaja!<br />
|"Haha ha haha!"<br />
|-<br />
|LeaveMeAlone<br />
|¡Basta ya!<br />
|"Enough already!"<br />
|-<br />
|Missed<br />
|Fallaste.<br />
|"You failed."<br />
|-<br />
|Nooo<br />
|¡Nooo!<br />
|Doesn't fade out.<br />
|-<br />
|OhDear<br />
|Me muero.<br />
|"I die."<br />
|-<br />
|OiNutter<br />
|¡Ay chalao!<br />
|"Ow, you lunatic!"<br />
|-<br />
|Ooff1<br />
|''uf''<br />
|<br />
|-<br />
|Ooff2<br />
|''o''<br />
|<br />
|-<br />
|Ooff3<br />
|''ai''<br />
|<br />
|-<br />
|Ow1<br />
|''a''<br />
|<br />
|-<br />
|Ow2<br />
|''jo''<br />
|<br />
|-<br />
|Ow3<br />
|''jup''<br />
|<br />
|-<br />
|Oops<br />
|¡Caramba!<br />
|"Darn!"<br />
|-<br />
|Orders<br />
|¡Ataca!<br />
|"Attack!"<br />
|-<br />
|Ouch<br />
|''ai''<br />
|<br />
|-<br />
|Perfect<br />
|Perfecto.<br />
|"Perfect."<br />
|-<br />
|Revenge<br />
|¡Venganza!<br />
|"Revenge!"<br />
|-<br />
|RunAway<br />
|¡A correr!<br />
|"Let's run!" but meant imperiously.<br />
|-<br />
|Stupid<br />
|¿Estas loco?<br />
|"Are you crazy?"<br />
|-<br />
|TakeCover<br />
|¡Ponte a cubierto!<br />
|"Take cover!"<br />
|-<br />
|Traitor<br />
|Traidor.<br />
|"Traitor."<br />
|-<br />
|Uh-oh<br />
|''Uh oh.''<br />
|"Uh oh."<br />
|-<br />
|Victory<br />
|¡Victoria!<br />
|"Victory!"<br />
|-<br />
|WatchThis<br />
|Enemigo a las doce.<br />
|"Enemy at twelve."<br />
|-<br />
|WhatThe<br />
|Ahi viene.<br />
|"It's coming."<br />
|-<br />
|YesSir<br />
|Sí, señor.<br />
|"Yes, sir."<br />
|-<br />
|YoullRegretThat<br />
|Éspera, y verás.<br />
|"Wait, you'll see."<br />
|}</div>OutofOrderhttps://worms2d.info/?title=Soundbanks/Spanish&diff=31077Soundbanks/Spanish2022-07-15T03:57:08Z<p>OutofOrder: Correct RunAway note</p>
<hr />
<div>{{ParentArticle|[[Soundbanks]]}}<br />
<br />
This is an attempt at translation by someone who has merely a slight understanding of Spanish, with corrections and fill-ins from one who is fluent.<br />
<br />
{| class="wikitable sortable"<br />
!width="20%"|Filename<br />
!width="40%"|Transcription<br />
!width="40%"|Notes<br />
|-<br />
|Amazing<br />
|¡Asombroso!<br />
|"Amazing!"<br />
|-<br />
|Boring<br />
|¡Que aburrimiento!<br />
|"What boredom!"<br />
|-<br />
|Brilliant<br />
|¡Increíble! <br />
|"Incredible!"<br />
|-<br />
|Bummer<br />
|¡Leches!<br />
|As in the plural form of "milk". It's an old Spanish interjection for expressing surprise or, in this case, irritation.<br />
|-<br />
|Bungee<br />
|¡Aiiiiii!<br />
|<br />
|-<br />
|ByeBye<br />
|¡Chau!<br />
|"Bye!"<br />
|-<br />
|Collect<br />
|''*click*'' Bien!<br />
|"Well!"<br />
|-<br />
|ComeOnThen<br />
|¡Date prisa!<br />
|"Hurry up!"<br />
|-<br />
|Coward<br />
|¡Gallina!<br />
|"Chicken!"<br />
|-<br />
|DragonPunch<br />
|Ahí va eso.<br />
|"There goes that."<br />
|-<br />
|Drop<br />
|Han llegado refuerzos .<br />
|"Reinforcements have arrived."<br />
|-<br />
|Excellent<br />
|¡Excelente!<br />
|"Excellent!"<br />
|-<br />
|Fatality<br />
|¡Jajajaja!<br />
|"Hahahaha!"<br />
|-<br />
|Fire<br />
|¡Dispara!<br />
|"Shoot!"<br />
|-<br />
|FireBall<br />
|''Hadouken''.<br />
|<br />
|-<br />
|FirstBlood<br />
|Se termino la fiesta.<br />
|"Party's over."<br />
|-<br />
|Flawless<br />
|No hay problema.<br />
|"No problem."<br />
|-<br />
|GoAway<br />
|¡Fuera de aquí!<br />
|"Out of here!"<br />
|-<br />
|Grenade<br />
|¡Granada!<br />
|"Grenade!"<br />
|-<br />
|Hello<br />
|Hola.<br />
|"Hello."<br />
|-<br />
|Hurry<br />
|¡Rapido!<br />
|"Fast!"<br />
|-<br />
|IllGetYou<br />
|Ya te pillare yo.<br />
|"I'll catch you."<br />
|-<br />
|Incoming<br />
|¡Bomba va!<br />
|"Bomb incoming!"<br />
|-<br />
|Jump1<br />
|''jup''<br />
|''hup''<br />
|-<br />
|Jump2<br />
|''jup''<br />
|''jup''<br />
|-<br />
|JustYouWait<br />
|¡La que te espera!<br />
|Literally "That which awaits you!" but its meaning is akin to "(Something dangerous) is coming for you!"<br />
|-<br />
|Kamikaze<br />
|¡Tora tora tora!<br />
|The title of a [//en.wikipedia.org/wiki/Tora!_Tora!_Tora! 1970 epic war film] that dramatizes the Japanese attack on Pearl Harbor in 1941.<br />
|-<br />
|Laugh<br />
|¡Jaja ja jaja!<br />
|"Haha ha haha!"<br />
|-<br />
|LeaveMeAlone<br />
|¡Basta ya!<br />
|"Enough already!"<br />
|-<br />
|Missed<br />
|Fallaste.<br />
|"You failed."<br />
|-<br />
|Nooo<br />
|¡Nooo!<br />
|Doesn't fade out.<br />
|-<br />
|OhDear<br />
|Me muero.<br />
|"I die."<br />
|-<br />
|OiNutter<br />
|¡Ay chalao!<br />
|"Ow, you lunatic!"<br />
|-<br />
|Ooff1<br />
|''uf''<br />
|<br />
|-<br />
|Ooff2<br />
|''o''<br />
|<br />
|-<br />
|Ooff3<br />
|''ai''<br />
|<br />
|-<br />
|Ow1<br />
|''a''<br />
|<br />
|-<br />
|Ow2<br />
|''jo''<br />
|<br />
|-<br />
|Ow3<br />
|''jup''<br />
|<br />
|-<br />
|Oops<br />
|¡Caramba!<br />
|"Darn!"<br />
|-<br />
|Orders<br />
|¡Ataca!<br />
|"Attack!"<br />
|-<br />
|Ouch<br />
|''ai''<br />
|<br />
|-<br />
|Perfect<br />
|Perfecto.<br />
|"Perfect."<br />
|-<br />
|Revenge<br />
|¡Venganza!<br />
|"Revenge!"<br />
|-<br />
|RunAway<br />
|¡A correr!<br />
|"Let's run!" but meant imperiously.<br />
|-<br />
|Stupid<br />
|¿Estas loco?<br />
|"Are you crazy?"<br />
|-<br />
|TakeCover<br />
|¡Ponte a cubierto!<br />
|"Take cover!"<br />
|-<br />
|Traitor<br />
|Traidor.<br />
|"Traitor."<br />
|-<br />
|Uh-oh<br />
|''Uh oh.''<br />
|"Uh oh."<br />
|-<br />
|Victory<br />
|¡Victoria!<br />
|"Victory!"<br />
|-<br />
|WatchThis<br />
|Enemigo a las doce.<br />
|"Enemy at twelve."<br />
|-<br />
|WhatThe<br />
|Ahi viene.<br />
|"It's coming."<br />
|-<br />
|YesSir<br />
|Sí, señor.<br />
|"Yes, sir."<br />
|-<br />
|YoullRegretThat<br />
|Éspere, y verás.<br />
|"Wait, you'll see."<br />
|}</div>OutofOrderhttps://worms2d.info/?title=Soundbanks/Spanish&diff=31076Soundbanks/Spanish2022-07-15T03:54:16Z<p>OutofOrder: Correct OiNutter note</p>
<hr />
<div>{{ParentArticle|[[Soundbanks]]}}<br />
<br />
This is an attempt at translation by someone who has merely a slight understanding of Spanish, with corrections and fill-ins from one who is fluent.<br />
<br />
{| class="wikitable sortable"<br />
!width="20%"|Filename<br />
!width="40%"|Transcription<br />
!width="40%"|Notes<br />
|-<br />
|Amazing<br />
|¡Asombroso!<br />
|"Amazing!"<br />
|-<br />
|Boring<br />
|¡Que aburrimiento!<br />
|"What boredom!"<br />
|-<br />
|Brilliant<br />
|¡Increíble! <br />
|"Incredible!"<br />
|-<br />
|Bummer<br />
|¡Leches!<br />
|As in the plural form of "milk". It's an old Spanish interjection for expressing surprise or, in this case, irritation.<br />
|-<br />
|Bungee<br />
|¡Aiiiiii!<br />
|<br />
|-<br />
|ByeBye<br />
|¡Chau!<br />
|"Bye!"<br />
|-<br />
|Collect<br />
|''*click*'' Bien!<br />
|"Well!"<br />
|-<br />
|ComeOnThen<br />
|¡Date prisa!<br />
|"Hurry up!"<br />
|-<br />
|Coward<br />
|¡Gallina!<br />
|"Chicken!"<br />
|-<br />
|DragonPunch<br />
|Ahí va eso.<br />
|"There goes that."<br />
|-<br />
|Drop<br />
|Han llegado refuerzos .<br />
|"Reinforcements have arrived."<br />
|-<br />
|Excellent<br />
|¡Excelente!<br />
|"Excellent!"<br />
|-<br />
|Fatality<br />
|¡Jajajaja!<br />
|"Hahahaha!"<br />
|-<br />
|Fire<br />
|¡Dispara!<br />
|"Shoot!"<br />
|-<br />
|FireBall<br />
|''Hadouken''.<br />
|<br />
|-<br />
|FirstBlood<br />
|Se termino la fiesta.<br />
|"Party's over."<br />
|-<br />
|Flawless<br />
|No hay problema.<br />
|"No problem."<br />
|-<br />
|GoAway<br />
|¡Fuera de aquí!<br />
|"Out of here!"<br />
|-<br />
|Grenade<br />
|¡Granada!<br />
|"Grenade!"<br />
|-<br />
|Hello<br />
|Hola.<br />
|"Hello."<br />
|-<br />
|Hurry<br />
|¡Rapido!<br />
|"Fast!"<br />
|-<br />
|IllGetYou<br />
|Ya te pillare yo.<br />
|"I'll catch you."<br />
|-<br />
|Incoming<br />
|¡Bomba va!<br />
|"Bomb incoming!"<br />
|-<br />
|Jump1<br />
|''jup''<br />
|''hup''<br />
|-<br />
|Jump2<br />
|''jup''<br />
|''jup''<br />
|-<br />
|JustYouWait<br />
|¡La que te espera!<br />
|Literally "That which awaits you!" but its meaning is akin to "(Something dangerous) is coming for you!"<br />
|-<br />
|Kamikaze<br />
|¡Tora tora tora!<br />
|The title of a [//en.wikipedia.org/wiki/Tora!_Tora!_Tora! 1970 epic war film] that dramatizes the Japanese attack on Pearl Harbor in 1941.<br />
|-<br />
|Laugh<br />
|¡Jaja ja jaja!<br />
|"Haha ha haha!"<br />
|-<br />
|LeaveMeAlone<br />
|¡Basta ya!<br />
|"Enough already!"<br />
|-<br />
|Missed<br />
|Fallaste.<br />
|"You failed."<br />
|-<br />
|Nooo<br />
|¡Nooo!<br />
|Doesn't fade out.<br />
|-<br />
|OhDear<br />
|Me muero.<br />
|"I die."<br />
|-<br />
|OiNutter<br />
|¡Ay chalao!<br />
|"Ow, you lunatic!"<br />
|-<br />
|Ooff1<br />
|''uf''<br />
|<br />
|-<br />
|Ooff2<br />
|''o''<br />
|<br />
|-<br />
|Ooff3<br />
|''ai''<br />
|<br />
|-<br />
|Ow1<br />
|''a''<br />
|<br />
|-<br />
|Ow2<br />
|''jo''<br />
|<br />
|-<br />
|Ow3<br />
|''jup''<br />
|<br />
|-<br />
|Oops<br />
|¡Caramba!<br />
|"Darn!"<br />
|-<br />
|Orders<br />
|¡Ataca!<br />
|"Attack!"<br />
|-<br />
|Ouch<br />
|''ai''<br />
|<br />
|-<br />
|Perfect<br />
|Perfecto.<br />
|"Perfect."<br />
|-<br />
|Revenge<br />
|¡Venganza!<br />
|"Revenge!"<br />
|-<br />
|RunAway<br />
|¡A correr!<br />
|"To run!" – Not sure about this.<br />
|-<br />
|Stupid<br />
|¿Estas loco?<br />
|"Are you crazy?"<br />
|-<br />
|TakeCover<br />
|¡Ponte a cubierto!<br />
|"Take cover!"<br />
|-<br />
|Traitor<br />
|Traidor.<br />
|"Traitor."<br />
|-<br />
|Uh-oh<br />
|''Uh oh.''<br />
|"Uh oh."<br />
|-<br />
|Victory<br />
|¡Victoria!<br />
|"Victory!"<br />
|-<br />
|WatchThis<br />
|Enemigo a las doce.<br />
|"Enemy at twelve."<br />
|-<br />
|WhatThe<br />
|Ahi viene.<br />
|"It's coming."<br />
|-<br />
|YesSir<br />
|Sí, señor.<br />
|"Yes, sir."<br />
|-<br />
|YoullRegretThat<br />
|Éspere, y verás.<br />
|"Wait, you'll see."<br />
|}</div>OutofOrderhttps://worms2d.info/?title=Soundbanks/Spanish&diff=31075Soundbanks/Spanish2022-07-15T03:52:34Z<p>OutofOrder: Correct Bummer note</p>
<hr />
<div>{{ParentArticle|[[Soundbanks]]}}<br />
<br />
This is an attempt at translation by someone who has merely a slight understanding of Spanish, with corrections and fill-ins from one who is fluent.<br />
<br />
{| class="wikitable sortable"<br />
!width="20%"|Filename<br />
!width="40%"|Transcription<br />
!width="40%"|Notes<br />
|-<br />
|Amazing<br />
|¡Asombroso!<br />
|"Amazing!"<br />
|-<br />
|Boring<br />
|¡Que aburrimiento!<br />
|"What boredom!"<br />
|-<br />
|Brilliant<br />
|¡Increíble! <br />
|"Incredible!"<br />
|-<br />
|Bummer<br />
|¡Leches!<br />
|As in the plural form of "milk". It's an old Spanish interjection for expressing surprise or, in this case, irritation.<br />
|-<br />
|Bungee<br />
|¡Aiiiiii!<br />
|<br />
|-<br />
|ByeBye<br />
|¡Chau!<br />
|"Bye!"<br />
|-<br />
|Collect<br />
|''*click*'' Bien!<br />
|"Well!"<br />
|-<br />
|ComeOnThen<br />
|¡Date prisa!<br />
|"Hurry up!"<br />
|-<br />
|Coward<br />
|¡Gallina!<br />
|"Chicken!"<br />
|-<br />
|DragonPunch<br />
|Ahí va eso.<br />
|"There goes that."<br />
|-<br />
|Drop<br />
|Han llegado refuerzos .<br />
|"Reinforcements have arrived."<br />
|-<br />
|Excellent<br />
|¡Excelente!<br />
|"Excellent!"<br />
|-<br />
|Fatality<br />
|¡Jajajaja!<br />
|"Hahahaha!"<br />
|-<br />
|Fire<br />
|¡Dispara!<br />
|"Shoot!"<br />
|-<br />
|FireBall<br />
|''Hadouken''.<br />
|<br />
|-<br />
|FirstBlood<br />
|Se termino la fiesta.<br />
|"Party's over."<br />
|-<br />
|Flawless<br />
|No hay problema.<br />
|"No problem."<br />
|-<br />
|GoAway<br />
|¡Fuera de aquí!<br />
|"Out of here!"<br />
|-<br />
|Grenade<br />
|¡Granada!<br />
|"Grenade!"<br />
|-<br />
|Hello<br />
|Hola.<br />
|"Hello."<br />
|-<br />
|Hurry<br />
|¡Rapido!<br />
|"Fast!"<br />
|-<br />
|IllGetYou<br />
|Ya te pillare yo.<br />
|"I'll catch you."<br />
|-<br />
|Incoming<br />
|¡Bomba va!<br />
|"Bomb incoming!"<br />
|-<br />
|Jump1<br />
|''jup''<br />
|''hup''<br />
|-<br />
|Jump2<br />
|''jup''<br />
|''jup''<br />
|-<br />
|JustYouWait<br />
|¡La que te espera!<br />
|Literally "That which awaits you!" but its meaning is akin to "(Something dangerous) is coming for you!"<br />
|-<br />
|Kamikaze<br />
|¡Tora tora tora!<br />
|The title of a [//en.wikipedia.org/wiki/Tora!_Tora!_Tora! 1970 epic war film] that dramatizes the Japanese attack on Pearl Harbor in 1941.<br />
|-<br />
|Laugh<br />
|¡Jaja ja jaja!<br />
|"Haha ha haha!"<br />
|-<br />
|LeaveMeAlone<br />
|¡Basta ya!<br />
|"Enough already!"<br />
|-<br />
|Missed<br />
|Fallaste.<br />
|"You failed."<br />
|-<br />
|Nooo<br />
|¡Nooo!<br />
|Doesn't fade out.<br />
|-<br />
|OhDear<br />
|Me muero.<br />
|"I die."<br />
|-<br />
|OiNutter<br />
|¡Ay chalao!<br />
|something like "Ow, stupid!"<br />
|-<br />
|Ooff1<br />
|''uf''<br />
|<br />
|-<br />
|Ooff2<br />
|''o''<br />
|<br />
|-<br />
|Ooff3<br />
|''ai''<br />
|<br />
|-<br />
|Ow1<br />
|''a''<br />
|<br />
|-<br />
|Ow2<br />
|''jo''<br />
|<br />
|-<br />
|Ow3<br />
|''jup''<br />
|<br />
|-<br />
|Oops<br />
|¡Caramba!<br />
|"Darn!"<br />
|-<br />
|Orders<br />
|¡Ataca!<br />
|"Attack!"<br />
|-<br />
|Ouch<br />
|''ai''<br />
|<br />
|-<br />
|Perfect<br />
|Perfecto.<br />
|"Perfect."<br />
|-<br />
|Revenge<br />
|¡Venganza!<br />
|"Revenge!"<br />
|-<br />
|RunAway<br />
|¡A correr!<br />
|"To run!" – Not sure about this.<br />
|-<br />
|Stupid<br />
|¿Estas loco?<br />
|"Are you crazy?"<br />
|-<br />
|TakeCover<br />
|¡Ponte a cubierto!<br />
|"Take cover!"<br />
|-<br />
|Traitor<br />
|Traidor.<br />
|"Traitor."<br />
|-<br />
|Uh-oh<br />
|''Uh oh.''<br />
|"Uh oh."<br />
|-<br />
|Victory<br />
|¡Victoria!<br />
|"Victory!"<br />
|-<br />
|WatchThis<br />
|Enemigo a las doce.<br />
|"Enemy at twelve."<br />
|-<br />
|WhatThe<br />
|Ahi viene.<br />
|"It's coming."<br />
|-<br />
|YesSir<br />
|Sí, señor.<br />
|"Yes, sir."<br />
|-<br />
|YoullRegretThat<br />
|Éspere, y verás.<br />
|"Wait, you'll see."<br />
|}</div>OutofOrderhttps://worms2d.info/?title=Soundbanks/Spanish&diff=31074Soundbanks/Spanish2022-07-15T03:47:49Z<p>OutofOrder: Correct JustYouWait note</p>
<hr />
<div>{{ParentArticle|[[Soundbanks]]}}<br />
<br />
This is an attempt at translation by someone who has merely a slight understanding of Spanish, with corrections and fill-ins from one who is fluent.<br />
<br />
{| class="wikitable sortable"<br />
!width="20%"|Filename<br />
!width="40%"|Transcription<br />
!width="40%"|Notes<br />
|-<br />
|Amazing<br />
|¡Asombroso!<br />
|"Amazing!"<br />
|-<br />
|Boring<br />
|¡Que aburrimiento!<br />
|"What boredom!"<br />
|-<br />
|Brilliant<br />
|¡Increíble! <br />
|"Incredible!"<br />
|-<br />
|Bummer<br />
|Leches.<br />
|"Milk." (literally)<br />
|-<br />
|Bungee<br />
|¡Aiiiiii!<br />
|<br />
|-<br />
|ByeBye<br />
|¡Chau!<br />
|"Bye!"<br />
|-<br />
|Collect<br />
|''*click*'' Bien!<br />
|"Well!"<br />
|-<br />
|ComeOnThen<br />
|¡Date prisa!<br />
|"Hurry up!"<br />
|-<br />
|Coward<br />
|¡Gallina!<br />
|"Chicken!"<br />
|-<br />
|DragonPunch<br />
|Ahí va eso.<br />
|"There goes that."<br />
|-<br />
|Drop<br />
|Han llegado refuerzos .<br />
|"Reinforcements have arrived."<br />
|-<br />
|Excellent<br />
|¡Excelente!<br />
|"Excellent!"<br />
|-<br />
|Fatality<br />
|¡Jajajaja!<br />
|"Hahahaha!"<br />
|-<br />
|Fire<br />
|¡Dispara!<br />
|"Shoot!"<br />
|-<br />
|FireBall<br />
|''Hadouken''.<br />
|<br />
|-<br />
|FirstBlood<br />
|Se termino la fiesta.<br />
|"Party's over."<br />
|-<br />
|Flawless<br />
|No hay problema.<br />
|"No problem."<br />
|-<br />
|GoAway<br />
|¡Fuera de aquí!<br />
|"Out of here!"<br />
|-<br />
|Grenade<br />
|¡Granada!<br />
|"Grenade!"<br />
|-<br />
|Hello<br />
|Hola.<br />
|"Hello."<br />
|-<br />
|Hurry<br />
|¡Rapido!<br />
|"Fast!"<br />
|-<br />
|IllGetYou<br />
|Ya te pillare yo.<br />
|"I'll catch you."<br />
|-<br />
|Incoming<br />
|¡Bomba va!<br />
|"Bomb incoming!"<br />
|-<br />
|Jump1<br />
|''jup''<br />
|''hup''<br />
|-<br />
|Jump2<br />
|''jup''<br />
|''jup''<br />
|-<br />
|JustYouWait<br />
|¡La que te espera!<br />
|Literally "That which awaits you!" but its meaning is akin to "(Something dangerous) is coming for you!"<br />
|-<br />
|Kamikaze<br />
|¡Tora tora tora!<br />
|The title of a [//en.wikipedia.org/wiki/Tora!_Tora!_Tora! 1970 epic war film] that dramatizes the Japanese attack on Pearl Harbor in 1941.<br />
|-<br />
|Laugh<br />
|¡Jaja ja jaja!<br />
|"Haha ha haha!"<br />
|-<br />
|LeaveMeAlone<br />
|¡Basta ya!<br />
|"Enough already!"<br />
|-<br />
|Missed<br />
|Fallaste.<br />
|"You failed."<br />
|-<br />
|Nooo<br />
|¡Nooo!<br />
|Doesn't fade out.<br />
|-<br />
|OhDear<br />
|Me muero.<br />
|"I die."<br />
|-<br />
|OiNutter<br />
|¡Ay chalao!<br />
|something like "Ow, stupid!"<br />
|-<br />
|Ooff1<br />
|''uf''<br />
|<br />
|-<br />
|Ooff2<br />
|''o''<br />
|<br />
|-<br />
|Ooff3<br />
|''ai''<br />
|<br />
|-<br />
|Ow1<br />
|''a''<br />
|<br />
|-<br />
|Ow2<br />
|''jo''<br />
|<br />
|-<br />
|Ow3<br />
|''jup''<br />
|<br />
|-<br />
|Oops<br />
|¡Caramba!<br />
|"Darn!"<br />
|-<br />
|Orders<br />
|¡Ataca!<br />
|"Attack!"<br />
|-<br />
|Ouch<br />
|''ai''<br />
|<br />
|-<br />
|Perfect<br />
|Perfecto.<br />
|"Perfect."<br />
|-<br />
|Revenge<br />
|¡Venganza!<br />
|"Revenge!"<br />
|-<br />
|RunAway<br />
|¡A correr!<br />
|"To run!" – Not sure about this.<br />
|-<br />
|Stupid<br />
|¿Estas loco?<br />
|"Are you crazy?"<br />
|-<br />
|TakeCover<br />
|¡Ponte a cubierto!<br />
|"Take cover!"<br />
|-<br />
|Traitor<br />
|Traidor.<br />
|"Traitor."<br />
|-<br />
|Uh-oh<br />
|''Uh oh.''<br />
|"Uh oh."<br />
|-<br />
|Victory<br />
|¡Victoria!<br />
|"Victory!"<br />
|-<br />
|WatchThis<br />
|Enemigo a las doce.<br />
|"Enemy at twelve."<br />
|-<br />
|WhatThe<br />
|Ahi viene.<br />
|"It's coming."<br />
|-<br />
|YesSir<br />
|Sí, señor.<br />
|"Yes, sir."<br />
|-<br />
|YoullRegretThat<br />
|Éspere, y verás.<br />
|"Wait, you'll see."<br />
|}</div>OutofOrderhttps://worms2d.info/?title=Soundbanks/Spanish&diff=31073Soundbanks/Spanish2022-07-15T03:42:05Z<p>OutofOrder: Correct LeaveMeAlone line and meaning</p>
<hr />
<div>{{ParentArticle|[[Soundbanks]]}}<br />
<br />
This is an attempt at translation by someone who has merely a slight understanding of Spanish, with corrections and fill-ins from one who is fluent.<br />
<br />
{| class="wikitable sortable"<br />
!width="20%"|Filename<br />
!width="40%"|Transcription<br />
!width="40%"|Notes<br />
|-<br />
|Amazing<br />
|¡Asombroso!<br />
|"Amazing!"<br />
|-<br />
|Boring<br />
|¡Que aburrimiento!<br />
|"What boredom!"<br />
|-<br />
|Brilliant<br />
|¡Increíble! <br />
|"Incredible!"<br />
|-<br />
|Bummer<br />
|Leches.<br />
|"Milk." (literally)<br />
|-<br />
|Bungee<br />
|¡Aiiiiii!<br />
|<br />
|-<br />
|ByeBye<br />
|¡Chau!<br />
|"Bye!"<br />
|-<br />
|Collect<br />
|''*click*'' Bien!<br />
|"Well!"<br />
|-<br />
|ComeOnThen<br />
|¡Date prisa!<br />
|"Hurry up!"<br />
|-<br />
|Coward<br />
|¡Gallina!<br />
|"Chicken!"<br />
|-<br />
|DragonPunch<br />
|Ahí va eso.<br />
|"There goes that."<br />
|-<br />
|Drop<br />
|Han llegado refuerzos .<br />
|"Reinforcements have arrived."<br />
|-<br />
|Excellent<br />
|¡Excelente!<br />
|"Excellent!"<br />
|-<br />
|Fatality<br />
|¡Jajajaja!<br />
|"Hahahaha!"<br />
|-<br />
|Fire<br />
|¡Dispara!<br />
|"Shoot!"<br />
|-<br />
|FireBall<br />
|''Hadouken''.<br />
|<br />
|-<br />
|FirstBlood<br />
|Se termino la fiesta.<br />
|"Party's over."<br />
|-<br />
|Flawless<br />
|No hay problema.<br />
|"No problem."<br />
|-<br />
|GoAway<br />
|¡Fuera de aquí!<br />
|"Out of here!"<br />
|-<br />
|Grenade<br />
|¡Granada!<br />
|"Grenade!"<br />
|-<br />
|Hello<br />
|Hola.<br />
|"Hello."<br />
|-<br />
|Hurry<br />
|¡Rapido!<br />
|"Fast!"<br />
|-<br />
|IllGetYou<br />
|Ya te pillare yo.<br />
|"I'll catch you."<br />
|-<br />
|Incoming<br />
|¡Bomba va!<br />
|"Bomb incoming!"<br />
|-<br />
|Jump1<br />
|''jup''<br />
|''hup''<br />
|-<br />
|Jump2<br />
|''jup''<br />
|''jup''<br />
|-<br />
|JustYouWait<br />
|¡La que te espera!<br />
|"The one that awaits you!"<br />
|-<br />
|Kamikaze<br />
|¡Tora tora tora!<br />
|The title of a [//en.wikipedia.org/wiki/Tora!_Tora!_Tora! 1970 epic war film] that dramatizes the Japanese attack on Pearl Harbor in 1941.<br />
|-<br />
|Laugh<br />
|¡Jaja ja jaja!<br />
|"Haha ha haha!"<br />
|-<br />
|LeaveMeAlone<br />
|¡Basta ya!<br />
|"Enough already!"<br />
|-<br />
|Missed<br />
|Fallaste.<br />
|"You failed."<br />
|-<br />
|Nooo<br />
|¡Nooo!<br />
|Doesn't fade out.<br />
|-<br />
|OhDear<br />
|Me muero.<br />
|"I die."<br />
|-<br />
|OiNutter<br />
|¡Ay chalao!<br />
|something like "Ow, stupid!"<br />
|-<br />
|Ooff1<br />
|''uf''<br />
|<br />
|-<br />
|Ooff2<br />
|''o''<br />
|<br />
|-<br />
|Ooff3<br />
|''ai''<br />
|<br />
|-<br />
|Ow1<br />
|''a''<br />
|<br />
|-<br />
|Ow2<br />
|''jo''<br />
|<br />
|-<br />
|Ow3<br />
|''jup''<br />
|<br />
|-<br />
|Oops<br />
|¡Caramba!<br />
|"Darn!"<br />
|-<br />
|Orders<br />
|¡Ataca!<br />
|"Attack!"<br />
|-<br />
|Ouch<br />
|''ai''<br />
|<br />
|-<br />
|Perfect<br />
|Perfecto.<br />
|"Perfect."<br />
|-<br />
|Revenge<br />
|¡Venganza!<br />
|"Revenge!"<br />
|-<br />
|RunAway<br />
|¡A correr!<br />
|"To run!" – Not sure about this.<br />
|-<br />
|Stupid<br />
|¿Estas loco?<br />
|"Are you crazy?"<br />
|-<br />
|TakeCover<br />
|¡Ponte a cubierto!<br />
|"Take cover!"<br />
|-<br />
|Traitor<br />
|Traidor.<br />
|"Traitor."<br />
|-<br />
|Uh-oh<br />
|''Uh oh.''<br />
|"Uh oh."<br />
|-<br />
|Victory<br />
|¡Victoria!<br />
|"Victory!"<br />
|-<br />
|WatchThis<br />
|Enemigo a las doce.<br />
|"Enemy at twelve."<br />
|-<br />
|WhatThe<br />
|Ahi viene.<br />
|"It's coming."<br />
|-<br />
|YesSir<br />
|Sí, señor.<br />
|"Yes, sir."<br />
|-<br />
|YoullRegretThat<br />
|Éspere, y verás.<br />
|"Wait, you'll see."<br />
|}</div>OutofOrderhttps://worms2d.info/?title=Talk:Hosting_Guide&diff=25742Talk:Hosting Guide2020-06-26T12:02:23Z<p>OutofOrder: Things to consider</p>
<hr />
<div>==Language template==<br />
The language nav is getting in the way of readability of the first paragraph (it's cluttered). Someone please center it and add a little whitespace.<br />
[[User:OutofOrder|OutofOrder]] ([[User talk:OutofOrder|talk]]) 12:02, 26 June 2020 (UTC)<br />
<br />
==Intro==<br />
The introduction is currently too long. What I did in the Spanish page was create a new section called Description for this entire bit: "W:A uses a peer-to-peer networking model, which means that games are hosted on the players' computers, and not on the WormNET server. The implications of this are that in order for a player to successfully host a game, other computers from the Internet must be able to connect to the host's computer."<br />
<br />
This leaves a short introduction to the page with the much useful and abridged note that the barriers to connectivity are expected to be in hardware and software.<br />
[[User:OutofOrder|OutofOrder]] ([[User talk:OutofOrder|talk]]) 12:02, 26 June 2020 (UTC)</div>OutofOrderhttps://worms2d.info/?title=Hosting_Guide/es&diff=25741Hosting Guide/es2020-06-26T11:54:43Z<p>OutofOrder: Update, improve, reword and reformat</p>
<hr />
<div>{{ParentArticle|[[Guides, FAQs, and ReadMes]]}}<br />
{{Languages/Hosting guide}}<br />
<!-- NOTA: Este artículo es una traducción directa del artículo en inglés Hosting_Guide.<br />
El enlace a la revisión traducida de dicho artículo es:<br />
https://worms2d.info/?title=Hosting_Guide&oldid=24708<br />
correspondiente al día 13 de Septiembre 2016.<br />
--><br />
<br />
Para organizar partidas (''hosteo'') en Worms Armageddon generalmente se requiere configurar la red. <br />
<br />
Existe cierto hardware (''routers'' y módems) y cierto software (cortafuegos) que levantan una barrera y bloquean las conexiones entrantes a la red, requiriendo una configuración que permita que esas conexiones alcancen al Worms Armageddon.<br />
<br />
== Descripción ==<br />
El W:A usa un modelo de sistema de redes [http://es.wikipedia.org/wiki/Peer-to-peer entre pares], por lo que los juegos son organizados en los ordenadores de los jugadores y no en el servidor de WormNET. Esto significa que para que un jugador organice un juego con éxito, los otros ordenadores han de ser capaces de conectar desde Internet al ordenador del organizador (''host''). <br />
<br />
== Primer paso: no agregar contraseña para un juego público ==<br />
Lo primero para asegurarse de que cualquiera pueda ingresar a nuestro juego, es ''no ingresar la contraseña'', pues algunas personas la confunden con un inicio de sesión. WormNET no tiene cuentas de usuario desde hace mucho tiempo, y la contraseña solamente se usa para crear juegos privados. Por defecto, tu nombre se agregará al título del juego (lo cual es confuso). Algunos recién llegados que quizá no necesiten configurar su red para ''hostear'' sus juegos se equivocan en este paso y agregan una contraseña innecesaria.<br />
<br />
Si ya lo has verificado y no se aplica a tu caso, proceder a la configuración de la red.<br />
<br />
== Enrutadores (routers) ==<br />
Si tienes un router, deberás configurarlo para que [http://es.wikipedia.org/wiki/Redirecci%C3%B3n_de_puertos redireccione] las conexiones entrantes a cierto número de puerto TCP (por defecto, 17011) hacia tu ordenador.<br />
<br />
El sitio web '''portforward.com''' muestra los pasos que hay que seguir para configurar el redireccionamiento para muchos modelos de routers:<br />
#Entra en [http://www.portforward.com/english/routers/port_forwarding/routerindex.htm la sección '''Routers List''' en portforward.com];<br />
#Busca el modelo de tu router (o el modelo más cercano si no lo puedes hallar) y haz un clic en él;<br />
#Salta la publicidad que aparecerá cliqueando en "Click here to skip this advertisement...";<br />
#Baja hasta encontrar el enlace '''Worms Armageddon''', y haz un clic en él;<br />
#Sigue las instrucciones que encuentres allí. Si no comprendes el inglés, prueba traduciendo esa página con el [http://translate.google.com traductor de Google].<br />
<br />
'''Nota 1''': A menos que tengas dinero de sobra, no hagas caso de la publicidad a pantalla completa de '''PFConfig''' <small>[[:File:Portforward-com-Ad-cropped.jpg|(ejemplo)]]</small>. Éste es un programa pago de redireccionamiento automático de puertos.<br />
<br />
'''Nota 2''': Por favor lee las instrucciones de portforward.com con cuidado, y no omitas ningún paso. No confundas IPs internas (LAN - que a menudo tienen la forma 192.168.xx.xx ó 10.0.xx.xx) con las IPs externas (IPs de Internet). Muchas personas cometen un error al configurar su router por impaciencia para seguir cada paso, por ej. el de configurar una IP estática.<br />
<br />
'''Nota 3''': Si tu router soporta UPnP, puedes probar de activarlo. El W:A intentará redireccionar el puerto de hosteo de partidas automáticamente a partir de la versión v3.6.29.0.<br />
<br />
== Software cortafuegos (firewalls) ==<br />
De vez en cuando los cortafuegos (a veces figuran como "suites de seguridad de Internet") bloquearán todas las conexiones entrantes, a menos que se cree una regla especial. Suele haber dos formas de configurar esas reglas, dependiendo de su tipo. Puedes encontrar una guía para tu cortafuegos en particular en [http://nanacide.com/wahelp/wnguide-firewall.php nanacide (enlace en inglés)].<br />
<br />
==== Hacer de WA.exe un programa de confianza ====<br />
En muchos casos los software cortafuegos permiten a los usuarios indicar qué programas son completamente confiables, logrando que el cortafuegos no bloquee ninguna actividad de red para ese programa. Los pasos exactos varían de acuerdo al cortafuegos, pero es posible que haya que:<br />
* agregar WA.exe a la "zona de confianza"<br />
* agregar WA.exe a la lista de "excepciones"<br />
* crear una regla que permita todos los accesos de red desde y hacia WA.exe<br />
<br />
==== Permitir todo el tráfico al puerto número 17011 ====<br />
Algunos cortafuegos operan en base a puertos en vez de en base a aplicaciones. Para este caso, deberás indicarle al cortafuegos que permita toda la actividad de red en el puerto de hosteo del W:A (por defecto, 17011).<br />
<br />
[[Image:Forzar IP.png|thumb]]<br />
<br />
== Asegurarse que el recuadro '''Forzar IP''' esté desmarcado ==<br />
Las versiones de W:A desde 3.6.28.0 automáticamente detectarán tu IP externo correctamente, incluso si operas detrás de un router o cortafuegos. Hay una opción para deshabilitar la detección automática y sustituir tu dirección IP, pero esto sólo se requiere en configuraciones de red muy exóticas. Si en algún lado has leído que tienes que activar '''Forzar IP''', ignóralo pues tal guía está muy desactualizada.<br />
<br />
La opción '''Forzar IP''' se halla en la pantalla de configuración de redes, localizable desde la pantalla de juego en red a través del botón '''Configuración'''.<br />
<br />
== Cambia el puerto usado para organizar los juegos (''hostear'') ==<br />
Si sabes que tu ordenador puede ser conectado a través de cierto puerto, y no deseas agregar otro puerto sólo para el W:A, puedes cambiar el número de puerto usado para hostear en la pantalla de opciones de red del W:A. Sin embargo, ten en cuenta que:<br />
# Los jugadores que usen versiones anteriores a v3.6.28.0 no podrán conectarse a tu juego<br />
# Si intentas hostear una partida mientras otra aplicación está usando el mismo puerto, otros jugadores no podrán entrar a tu juego.<br />
<br />
== Comprueba tu conectividad ==<br />
Al configurar el ''hosteo'', no necesitas preguntarle a alguien que entre a tu partida para saber si ha funcionado - lo puedes hacer tú mismo. Para ello:<br />
# '''Hostea''' una partida como de costumbre (no necesitas hacerlo en WormNET, un juego via Direct IP también servirá)<br />
# Minimiza el W:A (con un clic en la parte baja de la pantalla, o presionando Mayús + Esc)<br />
# Abrir [http://www.canyouseeme.org/ canyouseeme.org]<br />
# Ingresar '''17011''' donde dice "What port?" (a menos que uses otro número de puerto)<br />
# Clic en '''Check'''<br />
<br />
El sitio web te informará si puede conectarse a tu ordenador en el puerto especificado (con un texto "Success" en verde) o si no ("Error" en rojo). ¡Recuerda que esto funcionará únicamente mientras estés organizando una partida!<br />
<br />
== Último recurso ==<br />
Si nada de lo anterior te ha ayudado o no se aplica a tu caso (por ejemplo, estás en una LAN sin acceso al router/gateway, o situado detrás de un [https://es.wikipedia.org/wiki/Carrier_Grade_NAT Carrier-grade NAT]), puedes intentar alguna de las siguientes soluciones.<br />
<br />
=== [[HostingBuddy]] ===<br />
'''HostingBuddy''' es un robot de ''hosteo'' automático. Puede hostear partidas para tí si se lo pides, pero responde al idioma inglés. Cuando entras a tu juego, podrás controlar y personalizarlo usando comandos de texto. No requiere que descargues software, mapas o schemes adicionales para hostear. No es tan personalizable como una solución real de hosteo, por lo que si deseas mayor control ve más abajo.<br />
<br />
=== [[WormNAT2]] ===<br />
'''WormNAT2''' es un módulo de [[WormKit]] que permite a los jugadores que estén detrás de NAT o cortafuegos ''hostear'' partidas a las que cualquiera pueda conectarse. Esto lo consigue hosteando las partidas a través de un servidor proxy, que redirige las conexiones a tu ordenador<br />
<br />
=== [http://www.hamachi.cc/ Hamachi] ===<br />
'''Hamachi''' es una aplicación [http://es.wikipedia.org/wiki/Red_privada_virtual VPN] fácil de usar. Permite hostear partidas en una LAN visible a los usuarios conectados a tu red virtual Hamachi a través de Internet. Sólo las personas que estén en la misma red Hamachi que tú podrán ver y entrar a tus partidas.<br />
<br />
== Ver también ==<br />
* [[Troubleshooting FAQ/es|Soluciones a problemas frecuentes]]<br />
* [[Using WormNET]] (en inglés)</div>OutofOrderhttps://worms2d.info/?title=WormTube&diff=24416WormTube2016-01-01T11:24:07Z<p>OutofOrder: Rapidshare, Megaupload? What is this, 2009?</p>
<hr />
<div>{{ParentArticle|[[Community]]}}<br />
{{Website|WTcapture.png|caption=WormTube's 16:9 playback|[[People/Wyvern|Wyvern]]|May 2007|http://wormtube.worms2d.info/}}<br />
<br />
'''WormTube''' is the main wormy movie database. Most of the videos are compilations of fragments of [[Worms Armageddon]] gameplay.<br />
<br />
== Website features ==<br />
<br />
* Play back and download Worms-related videos.<br />
* Movie galleries, split into:<br />
** '''Compilations''': movies that show gameplay from different and asorted players.<br />
** '''Solo movies''': movies that focus on a particular player's gameplay.<br />
** '''Clan movies''': these involve gameplay from a particular Worms clan or self-proclaimed group.<br />
** '''Mini Clips & Trailers''': short movies which either promote upcoming movie releases, or aren't based on gameplay at all.<br />
* User comments on movies.<br />
* Standard Definition (SD) and High Definition (HD) video streaming.<br />
* Variable aspect ratio video player depending on the movie's aspect ratio, scaled to 360p.<br />
* Optional full-screen playback.<br />
* Galleries by author.<br />
* Movie database search.<br />
<br />
== History and Staff ==<br />
After the introduction of W:A replays and the ability to extract video frames from them, and given the outburst of video streaming all out the Internet, all was set for Worms fans to create videos. Soon movies were being published but in no centralized place, which made evident the need for a website that focused on wormy videos.<br />
<br />
WormTube was then created in 2007 by Wyvern. The original website included simply a full menu/movie list, which linked to every available movie, and a news area. It has seen few visual updates ever since (mainly back-end updates plus comments and RSS), until April 2010.<br />
<br />
(WormTube has moved the domain from [http://web.archive.org/web/20080405153044/http://wormtube.wyvsucks.org/ http://wormtube.wyvsucks.org/] to http://wormtube.worms2d.info/ in 2009 (exact date unknown) and the old domain has expired.)<br />
<br />
The website has been maintained mainly by Wyvern and CyberShadow, but administered by its special team of admins. Since April 2010 it is also maintained by OutofOrder. Movie submissions now are handled by OutofOrder, who is in charge of encoding them into Flash-compatible formats for SD video streaming.<br />
<br />
== Showcase ==<br />
WormTube is also host of the [[Showcase]] "video tournament", a yearly competition produced by Cueshark, which consists of viewer-based rating of Worms:Armageddon gameplay scenes submitted by several players (the contenders). The competition runs for a given time during which visitors can vote in a poll. Showcase has had 3 editions since May 2009.<br />
<br />
== Video submission ==<br />
So, you've [[Creating a Worms movie|created your own Worms movie]], and want to get it on WormTube?<br />
<br />
If you want your video to be streamed in HD, make sure you encode it in [[w:H.264/MPEG-4 AVC|H.264]] with [[w:Advanced Audio Coding|AAC]] audio. And it's even better if you mux it to [[w:MPEG-4 Part 14|.MP4]].<br />
<br />
In order to upload your movie, you will need to [[worms on GameSurge|contact OutofOrder on GameSurge]] and he will provide you with access to a video upload page. Do '''''not''''' upload your movie to Dropbox, Mega or other file sharing websites! And do not attempt to upload it to this website (the Worms Knowledge Base) either!<br />
<br />
You must also present the following details about your movie:<br />
:Author's name:<br />
:Movie title:<br />
:Description:<br />
:Category: (Compilation, Solo, Clan movie or Mini/Trailer)<br />
:Screenshot timestamp: (Minute and second from the movie to appear in thumbnails)</div>OutofOrderhttps://worms2d.info/?title=WormTube&diff=21903WormTube2012-10-14T18:20:59Z<p>OutofOrder: /* Video submission */ New upload bureaucracy</p>
<hr />
<div>{{ParentArticle|[[Community]]}}<br />
{{Website|WTcapture.png|caption=WormTube's 16:9 playback|[[People/Wyvern|Wyvern]]|May 2007|http://wormtube.worms2d.info/}}<br />
<br />
'''WormTube''' is the main wormy movie database. Most of the videos are compilations of fragments of [[Worms Armageddon]] gameplay.<br />
<br />
== Website features ==<br />
<br />
* Play back and download Worms-related videos.<br />
* Movie galleries, split into:<br />
** '''Compilations''': movies that show gameplay from different and asorted players.<br />
** '''Solo movies''': movies that focus on a particular player's gameplay.<br />
** '''Clan movies''': these involve gameplay from a particular Worms clan or self-proclaimed group.<br />
** '''Mini Clips & Trailers''': short movies which either promote upcoming movie releases, or aren't based on gameplay at all.<br />
* User comments on movies.<br />
* Standard Definition (SD) and High Definition (HD) video streaming.<br />
* Variable aspect ratio video player depending on the movie's aspect ratio, scaled to 360p.<br />
* Optional full-screen playback.<br />
* Galleries by author.<br />
* Movie database search.<br />
<br />
== History and Staff ==<br />
After the introduction of W:A replays and the ability to extract video frames from them, and given the outburst of video streaming all out the Internet, all was set for Worms fans to create videos. Soon movies were being published but in no centralized place, which made evident the need for a website that focused on wormy videos.<br />
<br />
WormTube was then created in 2007 by Wyvern. The original website included simply a full menu/movie list, which linked to every available movie, and a news area. It has seen few visual updates ever since (mainly back-end updates plus comments and RSS), until April 2010.<br />
<br />
(WormTube has moved the domain from [http://web.archive.org/web/20080405153044/http://wormtube.wyvsucks.org/ http://wormtube.wyvsucks.org/] to http://wormtube.worms2d.info/ in 2009 (exact date unknown) and the old domain has expired.)<br />
<br />
The website has been maintained mainly by Wyvern and CyberShadow, but administered by its special team of admins. Since April 2010 it is also maintained by OutofOrder. Movie submissions now are handled by OutofOrder, who is in charge of encoding them into Flash-compatible formats for SD video streaming.<br />
<br />
== Showcase ==<br />
WormTube is also host of the [[Showcase]] "video tournament", a yearly competition produced by Cueshark, which consists of viewer-based rating of Worms:Armageddon gameplay scenes submitted by several players (the contenders). The competition runs for a given time during which visitors can vote in a poll. Showcase has had 3 editions since May 2009.<br />
<br />
== Video submission ==<br />
So, you've [[Creating a Worms movie|created your own Worms movie]], and want to get it on WormTube?<br />
<br />
If you want your video to be streamed in HD, make sure you encode it in [[w:H.264/MPEG-4 AVC|H.264]] with [[w:Advanced Audio Coding|AAC]] audio. And it's even better if you mux it to [[w:MPEG-4 Part 14|.MP4]].<br />
<br />
In order to upload your movie, you will need to [[worms on GameSurge|contact OutofOrder on GameSurge]] and he will provide you with access to a video upload page. Do '''''not''''' upload your movie to RapidShare, MegaUpload or other file sharing websites! And do not attempt to upload it to this website (the Worms Knowledge Base) either!<br />
<br />
You must also present the following details about your movie:<br />
:Author's name:<br />
:Movie title:<br />
:Description:<br />
:Category: (Compilation, Solo, Clan movie or Mini/Trailer)<br />
:Screenshot timestamp: (Minute and second from the movie to appear in thumbnails)</div>OutofOrderhttps://worms2d.info/?title=Talk:Soundbanks&diff=21767Talk:Soundbanks2012-09-23T17:35:41Z<p>OutofOrder: Deleting a somehow duplicated section</p>
<hr />
<div>== Descriptions ==<br />
Where are these descriptions from? I didn't see any of these text in the Soundbank editor. --[[User:Explorer09|Explorer09]] 05:52, 21 November 2009 (UTC)<br />
:They're in the '''names.wdb''' file. I'm not sure if they're actually exposed to the user interface, possibly due to a bug. --[[User:CyberShadow|Vladimir]] 06:52, 21 November 2009 (UTC)<br />
<br />
== Used but Unused ==<br />
<br />
There's an "Unused sounds" section, and in the "Soundbank sounds and meaning" there's the four files that have been disabled since the 3.6.29.0 Beta: Excellent, Perfect, Amazing and Brilliant. Aren't these unused too? Is there a reason not to move them under "Unused sounds"? --[[User:OutofOrder|OutofOrder]] 19:26, 23 September 2012 (CEST)</div>OutofOrderhttps://worms2d.info/?title=Talk:Soundbanks&diff=21766Talk:Soundbanks2012-09-23T17:27:41Z<p>OutofOrder: /* Used but Unused */ new section</p>
<hr />
<div>== Descriptions ==<br />
Where are these descriptions from? I didn't see any of these text in the Soundbank editor. --[[User:Explorer09|Explorer09]] 05:52, 21 November 2009 (UTC)<br />
:They're in the '''names.wdb''' file. I'm not sure if they're actually exposed to the user interface, possibly due to a bug. --[[User:CyberShadow|Vladimir]] 06:52, 21 November 2009 (UTC)<br />
<br />
== Used but Unused ==<br />
<br />
There's an "Unused sounds" section, and in the "Soundbank sounds and meaning" there's the four files that have been disabled since the 3.6.29.0 Beta: Excellent, Perfect, Amazing and Brilliant. Aren't these unused too? Is there a reason not to move them under "Unused sounds"? --[[User:OutofOrder|OutofOrder]] 19:26, 23 September 2012 (CEST)<br />
<br />
== Used but Unused ==<br />
<br />
There's an "Unused sounds" section, and in the "Soundbank sounds and meaning" there's the four files that have been disabled since the 3.6.29.0 Beta: Excellent, Perfect, Amazing and Brilliant. Aren't these unused too? Is there a reason not to move them under "Unused sounds"? --[[User:OutofOrder|OutofOrder]] 19:27, 23 September 2012 (CEST)</div>OutofOrderhttps://worms2d.info/?title=Talk:Soundbanks&diff=21765Talk:Soundbanks2012-09-23T17:26:58Z<p>OutofOrder: /* Used but Unused */ new section</p>
<hr />
<div>== Descriptions ==<br />
Where are these descriptions from? I didn't see any of these text in the Soundbank editor. --[[User:Explorer09|Explorer09]] 05:52, 21 November 2009 (UTC)<br />
:They're in the '''names.wdb''' file. I'm not sure if they're actually exposed to the user interface, possibly due to a bug. --[[User:CyberShadow|Vladimir]] 06:52, 21 November 2009 (UTC)<br />
<br />
== Used but Unused ==<br />
<br />
There's an "Unused sounds" section, and in the "Soundbank sounds and meaning" there's the four files that have been disabled since the 3.6.29.0 Beta: Excellent, Perfect, Amazing and Brilliant. Aren't these unused too? Is there a reason not to move them under "Unused sounds"? --[[User:OutofOrder|OutofOrder]] 19:26, 23 September 2012 (CEST)</div>OutofOrderhttps://worms2d.info/?title=User:OutofOrder&diff=21344User:OutofOrder2012-06-24T22:51:52Z<p>OutofOrder: </p>
<hr />
<div>{{ParentArticle|[[People]]}}<br />
Only all-active argentinian Worms:Armageddon player from 2001 to 2005, is now known in WormNET and the surrounding communities as '''Auto Ford'''. <br />
* Was in charge of the chilean worms league, '''LCW''', in 2004-2005.<br />
* Was in charge of the second version of the spanish-speaking league for W:A, '''Ligaworms''', from April 2005 to February 2006. <br />
* Translated Official W:A ReadMe file to spanish on every update release until v.3.6.25.1<br />
* Has run [http://lw.worms2d.info '''Ligaworms'''] in its third version (2007-2012). <br />
* [http://auto.lw.worms2d.info/WormVsZippy-LaBatallaFinal-PorOoO.gif Zippy fan!]<br />
* Warmer addict<br />
* born to BnG</div>OutofOrderhttps://worms2d.info/?title=Creating_a_Worms_movie&diff=21059Creating a Worms movie2012-01-22T23:39:55Z<p>OutofOrder: FRAPS warning was too big, moved to a new paragraph</p>
<hr />
<div>{{ParentArticle|[[Guides, FAQs, and ReadMes]]}}<br />
Creating a Worms Armageddon movie is a process that involves several steps. This article will mainly cover the technical aspects of them.<br />
== Preliminary advice ==<br />
The most important thing when creating a movie is to '''have a clear idea''' of what you want it to be like. '''This includes having a script''' (a mental sketch of it may be enough, but writing down the story or timeline works even better) '''and having replay material''' available containing the moves you're planning to add to the movie. Consider and fetch the music and/or sound effects you want to use. Sometimes ideas are born out of the material you already have, sometimes you get the idea first then create or collect your material, and most of the time it's both. <br />
<br />
In the process of making a movie, you will find yourself reviewing your idea and changing details, maybe going back to creating new replays or rewriting the script. This is a natural process that will make your final movie better and more enjoyable. Do not expect your movie to be awesome simply because you're choosing the highest frame rate or the best codec settings. Be patient, take your time and follow the steps. It will eventually come out nicely.<br />
<br />
{{Warning|<br />
The process of making a movie '''may take a considerable amount of your hard disk space'''.<br/><br />
If you want high quality video, please have in mind that a 10+ minutes long movie can fill a few hundred Gigabytes of uncompressed raw video.<br/><br />
'''You can reduce the space''' taken by raw video by compressing it to a ''lossless'' format (no quality loss saving considerable disk space) or to a ''lossy'' format (small files with noticeable loss of quality). This will be mentioned later in the article.}}<br />
<br />
== Getting started ==<br />
From now on, it will be assumed that you already have script and material ready. You will also need the following software:<br />
* '''Worms Armageddon''' installed and updated.<br />
* '''[http://www.virtualdub.org/download.html VirtualDub 1.9.10 (or newer)]''', an open source video processing utility.<br />
* One of the following:<br />
** Adobe Premiere Pro <br />
** Sony Vegas Pro (not Movie Studio, which is a more limited version than Vegas Pro)<br />
** Any other timeline-based video editing software of your preference.<br />
<br />
=== Getting W:A ready for video extraction ===<br />
.WAgame replay files contain the gameplay you want to show in your movie. W:A will extract video frames using the same interface configuration you have chosen for in-game play. So here are a few things to have in mind before extracting video:<br />
* Disable the background gradient (presing the '''Insert''' key in-game), because otherwise it will greatly increase your final video size. Do it unless you really need to display the background gradient, objects and clouds.<br />
* If the replay was played online, you can disable the telephone animation that shows up when chat lines are sent. If you want to do this, open the '''Phone_Disable.reg''' registry tweak found in the Tweaks folder.<br />
<br />
== Creating the movie ==<br />
=== Exporting video frames from a replay file ===<br />
The video extracting feature of W:A allows you to extract video frames from a replay file. Each frame is stored as a PNG file. If your replay file is named TESTVIDEO.WAgame, your video will be extracted to a User\Capture\TESTVIDEO\ folder<br />
<br />
{{Note|The following steps can be automated (to some extent) using a Windows batch file. If you have too many replays waiting for video extraction, you should consider [[Creating a Worms movie/Batch exporting video frames|batch-exporting video frames]].}}<br />
<br />
[[Image:WA_ExportVideo.png|thumb|Export Video dialog]]<br />
Repeat these instructions for every of your collected replay moments.<br />
<br />
# Browse to the folder containing your chosen replay file. <br />
# Right-click a replay file, then choose '''Export video...'''<br />
# In the dialog box that opens, fill in:<br />
#* '''Frame skip''': If you want the smoothest possible framerate, choose 1 (equals to 50FPS). A value of 2 is acceptable and it will halve used disk space, although it will cut down framerate by half (25FPS). Any higher values will noticeably drop the smoothness of animation.<br />
#* '''Start at/End at''': fill in the start and end moments of the particular move, turn or series of turns which you want to extract.<br />
#* '''Resolution''': Low resolutions result in smaller video files, but also show a smaller part of the action. High resolutions allow for better quality and broader perspective but take much more disk space. You should choose any resolution as long as you keep [[w:Aspect ratio (image)|aspect ratios]] consistent between video files.<br />
#** You may choose any resolution supported by your monitor. Otherwise, W:A will automatically fall back to a standard resolution.<br />
#** For 4:3 shots, recommended values are 800x600, 1024x768 or 1280x960. <br />
#** For 16:9 shots, recommended values are 1280x768 or 1600x900. <br />
#*:{{Note|As you will find out later, the resolution of these video frames doesn't have to match exactly the final resolution of the video. You may use zooming techniques or change the panorama in a way only parts of the original image will be shown. It's useful if you have this planned beforehand to decide which resolution use (and save disk space in the end).}}<br />
#* '''Basename''': each frame will be saved using this basename value as a prefix.<br />
# Click '''Ok''' to start extracting the video.<br />
#* In-game action will be captured, but you may still override the automatic camera by left-clicking and moving the mouse around if you want to focus somewhere else.<br />
<br />
==== Why not use FRAPS, or software alike, to generate video sources? ====<br />
FRAPS is realtime video capturing software which can be used instead of PNG sequences. Inevitably, any screen capturing software like FRAPS will be unable to capture video at the game's real frame rate (50 FPS), which will lead to skipped/duplicate frames (jerkiness) and/or framerate conversion artefacts (blur). <br />
<br />
''If you want the best quality'', don't use FRAPS to export video from W:A. Unless "Force lossless RGB capture" is enabled, FRAPS uses lossy compression since it needs to run in real time. Enabling "Force lossless RGB capture" and setting FRAPS to record at your video refresh rate will cause FRAPS to capture video accurately (assuming your computer is fast enough), but will also capture any duplicate frames resulting from WA's refresh rate synchronization. This is not ideal and is very error-prone.<br />
<br />
=== (Optional) Converting frames to video files with VirtualDub ===<br />
{{Warning|[[wikipedia:Non-linear_editing_system|NLE]]s in general (Vegas and Premiere in particular), allow importing a sequence of image files '''as a single video clip''', which can be added to a timeline and treated like a video file in itself. By doing so it takes away the need to compress those sequences to video file sources, provided that you have spare disk space available.<br />
PNG files are well compressed and clips made from these will seek quickly, '''much like a very fast and very efficient codec'''. Therefore, you should consider ommiting this whole step and simply use PNG sequences as source video in your editor.}}<br />
<br />
Open '''VirtualDub'''. This program will let you merge every extracted video frame into a single AVI file. It also has a batch mode which will let you queue jobs in order to save multiple files in one run.<br />
<br />
# Go to '''File''' menu, then choose '''Open video file...'''. It will open a file prompt.<br />
# Browse to your User\Capture\ directory and open the folder which contains extracted video frames. Select the first frame (usually ''basename_000000.PNG'' where "basename_" is the basename value you chose when extracting video) and click '''Open'''.<br />
#* VirtualDub will automatically load and sort the frames.<br />
# Go to '''Video''' menu, then choose '''Frame Rate...'''. It will open a dialog box.<br />
# Choose '''Change frame rate to (fps)'''. Here you will have to enter the FPS (frames per second) value of your movie, depending on the "frame skip" value you chose when extracting this video. Click '''OK''' to close the dialog box.<br />
#* With a frame skip of 1, you must enter 50. If you chose 2, the FPS value must be 25.<br />
# Go to '''Video''' menu<br />
#* Make sure '''Full processing mode''' is selected.<br />
#* Choose '''Color depth...''', then a window opens. In '''Output format (...)''' select '''Same as decompression format'''.<br />
# Go to '''Audio''' menu, make sure '''No audio''' is selected.<br />
# Now you must choose one of three compression methods: [[w:Lossless data compression|lossless]], [[w:Lossy compression|lossy]] or uncompressed (raw video). The following are instructions for lossless compression (recommended), but if you want to try with any of the other methods, see [[Creating a Worms movie#Video compression in VirtualDub|below]].<br />
## Go to '''Video''' menu, choose '''Compression...'''. It will open a new dialog box.<br />
## [[Creating a Worms movie#Video compression in VirtualDub|Select and configure a video codec of your choice.]]<br />
## Click '''Ok'''.<br />
# Go to '''File''' menu and consider:<br />
#* If you are going to encode only one video file this time, choose '''Save as AVI...''' and a file save prompt will open. <br />
#** Browse to the folder where you'll place your raws, then enter a file name.<br />
#** Hit '''Save''' and the program will start encoding the file.<br />
#* If you are planning to encode more than one video, then choose '''Queue batch operation''' and inside '''Save as AVI...'''. It will open a file save prompt.<br />
#** Browse to the folder where you'll place your raws, then enter a file name.<br />
#** Hit '''Save'''. <br />
#** '''Repeat steps 1, 2 and 8 for each extracted video sequence'''. The settings will be remembered for every video as long as you don't close VirtualDub.<br />
#** When you're done, go to '''File''' menu, then choose '''Job control...'''. A new window will open.<br />
#** Hit the '''Start''' button. The program will start encoding every video file.<br />
<br />
When encoding is over, you can delete the extracted frames folder(s) in User\Capture\ if you want to, as they will no be longer needed.<br />
<br />
=== Editing ===<br />
In the previous step you've created the video files needed to add to your video. Now it's time to import them in your favourite video editing tool, so you will be able to organize them according to your script, add effects, etc.<br />
<br />
==== Editing in Sony Vegas Pro ====<br />
In Vegas Pro, simply click on the '''Import media...''' button or go to '''File''' menu, select '''Import''' then '''Media...'''. Browse to the folder where you keep your encoded video files, and select all the files that you're going to add to your movie. These will be added to your media pool, and you can drag them from there to the timeline, into any video track you make.<br />
<br />
If you're new to Vegas Pro, it is highly recommended you look for tutorials and FAQs and read them. Learn to use the program and become familiar with its features: panning, zooming, the Trimmer, plugin effects, transitions, generated media, etc. The better you know the program, the easier and nicer editing will be.<br />
<br />
== Encoding the movie ==<br />
Either if you want to preview your project or create the final video, you have to properly configure movie encoding. Currently one of the best choices is the Matroska format (.mkv), using .H264 AVC which compresses video greatly at an impressive high quality. You can also choose MP4 as format, which is a very popular AVC container. <br />
<br />
Depending on the video editor you're using, you may have more than one AVC codec available. Whatever your choice, it's best to configure it to encode in two passes. Video bitrate depends much on video resolution, and partly on the fps setting.<br />
* '''Stay with the same fps value you've been using so far.''' If you choose a different fps setting from value used to encode your exported videos, it is very likely that the movie will show artifacts, i.e. frames partially overlapping as if they were transparent.<br />
* A 800x600 movie can use an average of around 2000kbps (and peaks of 3000kbps) and remain at great quality. You should still experiment with values and decide which is the configuration that best suits your goal. <br />
{{Warning|<br />
When choosing the encoding resolution, you have to make sure you're '''using the same aspect ratio''' of the project. Otherwise, the video image will be stretched.}}<br />
Worms videos with an aspect ratio of 4:3 look very nice at 800x600 (or even 640x480)!<br />
<br />
=== Encoding for WormTube ===<br />
If you're aiming to publish your video at [[WormTube]], it is recommended that you encode your video file using AVC in a .MP4 format, in order to allow HD video streaming in addition to SD streaming.<br />
<br />
== Video compression in VirtualDub ==<br />
In order to convert your W:A frame sequences to video (the [[Creating a Worms movie#Converting frames to files with VirtualDub|second step]] of movie creation), it is recommended to compress to lossless video using the MSU Screen Capture codec. There are also other codecs you can try and use.<br />
<br />
=== Example: Configuring MSU Screen Capture under VirtualDub ===<br />
Go to the '''Video''' menu and choose '''Compression...'''. Make sure 'MSU Screen Capture Lossless Codec' appears in the list and select it. If it doesn't, you should [http://www.compression.ru/video/ls-codec/screen_capture_codec_en.html download it, install it] and open VirtualDub again.<br />
{{Note|MSU Screen Capture is possibly the best lossless codec available to compress W:A video sequences. It offers very high compression at a decent decoding speed.}}<br />
'''Make sure''' you're using VirtualDub 1.9.10+, as it fixed an important problem in the AVI data that made the file unreadable in some video editors.<br />
<br />
=== Lossless alternatives ===<br />
There are several other lossless codecs available, such as FFV1, Lossless JPG (all of which come bundled with ''ffdshow''); YUVSoft Lossless Video; MSU's Lossless Video (not Screen Capture); CamStudio Lossless; etc.<br />
<br />
If you want to use any of the other lossless codecs, just select them from the '''Compression...''' window (for FFV1, HUFFYUV or Lossless JPG, you'll have to select them within ffdshow Video Codec's configuration dialog).<br />
<br />
{{Warning|With default settings, some lossless codecs such as FFV1, HUFFYUV, Lossless JPG, CamStudio and YUVSoft will convert the colorspace during compression. There will be a mild quality loss because of this. In order to prevent it, you can try loading the PNG sequence in VirtualDub via an [http://avisynth.org/mediawiki/Main_Page AVISynth] script.}}<br />
<br />
Finally, there's H.264 lossless which does in fact lose quality when compressing W:A video regardless the colorspace settings, and this can not be prevented by the use of an AVISynth script (the colorspace will be converted regardless). For W:A video sequences, you should instead treat it as a lossy codec.<br />
<br />
=== Lossy codecs ===<br />
Using a lossy codec ensures that your video sources will be very small files and decode very fast, at the expense of image quality. Depending on your project or your PC, you may still want to use this method.<br />
<br />
A recommended codec to use with VirtualDub is [[w:H.264|H.264/MPEG-4 AVC]] via [http://sourceforge.net/projects/x264vfw/ x264vfw]. Once you have it installed, follow these steps:<br />
# Go to '''Video''' menu, choose '''Compression...'''. <br />
# Select '''x264vfw - H.264/MPEG-4 AVC codec''', and click on '''Configure'''. A new window opens.<br />
#* Under '''Rate Control''', choose '''Single pass - lossless'''.<br />
#:{{Note|As explained above, H.264 lossless will convert the video colorspace, resulting in loss of quality. However, using the "lossless" setting will ensure no further quality loss after colorspace conversion. W:A video still compresses to very small files with this setting.}}<br />
#* Under '''Output''', check '''VirtualDub hack'''.<br />
# Click '''Ok''' to close. Click '''Ok''' again.<br />
Also, there's another method to encode W:A video with H.264 without using VirtualDub.<ref>[http://blog.worms2d.info/fast-and-simple-way-to-encode-replays Fast and simple way to encode replays] (W:A devblog)</ref>.<br />
[[Image:Ffdshow_MPEG4_example.png|thumb|ffdshow set for MPEG-4 encoding]]<br />
As a last resort, and if you have '''ffdshow''' installed on your system, you can try MPEG-4 ASP. It offers less quality than H.264 and sometimes worse compression, so it's not recommended. <br />
# Go to '''Video''' menu, choose '''Compression...'''. It will open a new dialog box. <br />
#* Try encoding with MPEG-4 (XVID FOURCC) and a high average bitrate (should be higher the bigger the resolution you chose for your video).<br />
<br />
=== Uncompressed video ===<br />
This is not recommended, but you can use uncompressed video. It's not necessarily faster than some lossless codecs, and it may take lots of disk space. If you still want to use it:<br />
* Make sure it's chosen by going to menu '''Video''', then '''Compression...'''. The option '''(Uncompressed RGB/YCbCr)''' should be selected, hit '''Ok'''.<br />
<br />
== References ==<br />
<references/></div>OutofOrderhttps://worms2d.info/?title=Creating_a_Worms_movie&diff=21058Creating a Worms movie2012-01-22T23:31:06Z<p>OutofOrder: Made optional with explanation of PNG sequences as video sources</p>
<hr />
<div>{{ParentArticle|[[Guides, FAQs, and ReadMes]]}}<br />
Creating a Worms Armageddon movie is a process that involves several steps. This article will mainly cover the technical aspects of them.<br />
== Preliminary advice ==<br />
The most important thing when creating a movie is to '''have a clear idea''' of what you want it to be like. '''This includes having a script''' (a mental sketch of it may be enough, but writing down the story or timeline works even better) '''and having replay material''' available containing the moves you're planning to add to the movie. Consider and fetch the music and/or sound effects you want to use. Sometimes ideas are born out of the material you already have, sometimes you get the idea first then create or collect your material, and most of the time it's both. <br />
<br />
In the process of making a movie, you will find yourself reviewing your idea and changing details, maybe going back to creating new replays or rewriting the script. This is a natural process that will make your final movie better and more enjoyable. Do not expect your movie to be awesome simply because you're choosing the highest frame rate or the best codec settings. Be patient, take your time and follow the steps. It will eventually come out nicely.<br />
<br />
{{Warning|<br />
The process of making a movie '''may take a considerable amount of your hard disk space'''.<br/><br />
If you want high quality video, please have in mind that a 10+ minutes long movie can fill a few hundred Gigabytes of uncompressed raw video.<br/><br />
'''You can reduce the space''' taken by raw video by compressing it to a ''lossless'' format (no quality loss saving considerable disk space) or to a ''lossy'' format (small files with noticeable loss of quality). This will be mentioned later in the article.}}<br />
<br />
== Getting started ==<br />
From now on, it will be assumed that you already have script and material ready. You will also need the following software:<br />
* '''Worms Armageddon''' installed and updated.<br />
* '''[http://www.virtualdub.org/download.html VirtualDub 1.9.10 (or newer)]''', an open source video processing utility.<br />
* One of the following:<br />
** Adobe Premiere Pro <br />
** Sony Vegas Pro (not Movie Studio, which is a more limited version than Vegas Pro)<br />
** Any other timeline-based video editing software of your preference.<br />
<br />
=== Getting W:A ready for video extraction ===<br />
.WAgame replay files contain the gameplay you want to show in your movie. W:A will extract video frames using the same interface configuration you have chosen for in-game play. So here are a few things to have in mind before extracting video:<br />
* Disable the background gradient (presing the '''Insert''' key in-game), because otherwise it will greatly increase your final video size. Do it unless you really need to display the background gradient, objects and clouds.<br />
* If the replay was played online, you can disable the telephone animation that shows up when chat lines are sent. If you want to do this, open the '''Phone_Disable.reg''' registry tweak found in the Tweaks folder.<br />
<br />
== Creating the movie ==<br />
=== Exporting video frames from a replay file ===<br />
{{Warning|Don't use FRAPS to export video from W:A if you want the best quality. Unless "Force lossless RGB capture" is enabled, FRAPS uses fast, lossy compression since it needs to run in real time. It will also inevitably be unable to capture video at the game's real frame rate (50 FPS), which will lead to skipped/duplicate frames (jerkiness) and/or framerate conversion artefacts (blur). Enabling "Force lossless RGB capture" and setting FRAPS to record at your video refresh rate will cause FRAPS to capture video accurately (assuming your computer is fast enough), but will capture any duplicate frames resulting from WA's refresh rate synchronization. This is not ideal and is very error-prone.}}<br />
<br />
The video extracting feature of W:A allows you to extract video frames from a replay file. Each frame is stored as a PNG file. If your replay file is named TESTVIDEO.WAgame, your video will be extracted to a User\Capture\TESTVIDEO\ folder<br />
<br />
{{Note|The following steps can be automated (to some extent) using a Windows batch file. If you have too many replays waiting for video extraction, you should consider [[Creating a Worms movie/Batch exporting video frames|batch-exporting video frames]].}}<br />
<br />
[[Image:WA_ExportVideo.png|thumb|Export Video dialog]]<br />
Repeat these instructions for every of your collected replay moments.<br />
<br />
# Browse to the folder containing your chosen replay file. <br />
# Right-click a replay file, then choose '''Export video...'''<br />
# In the dialog box that opens, fill in:<br />
#* '''Frame skip''': If you want the smoothest possible framerate, choose 1 (equals to 50FPS). A value of 2 is acceptable and it will halve used disk space, although it will cut down framerate by half (25FPS). Any higher values will noticeably drop the smoothness of animation.<br />
#* '''Start at/End at''': fill in the start and end moments of the particular move, turn or series of turns which you want to extract.<br />
#* '''Resolution''': Low resolutions result in smaller video files, but also show a smaller part of the action. High resolutions allow for better quality and broader perspective but take much more disk space. You should choose any resolution as long as you keep [[w:Aspect ratio (image)|aspect ratios]] consistent between video files.<br />
#** You may choose any resolution supported by your monitor. Otherwise, W:A will automatically fall back to a standard resolution.<br />
#** For 4:3 shots, recommended values are 800x600, 1024x768 or 1280x960. <br />
#** For 16:9 shots, recommended values are 1280x768 or 1600x900. <br />
#*:{{Note|As you will find out later, the resolution of these video frames doesn't have to match exactly the final resolution of the video. You may use zooming techniques or change the panorama in a way only parts of the original image will be shown. It's useful if you have this planned beforehand to decide which resolution use (and save disk space in the end).}}<br />
#* '''Basename''': each frame will be saved using this basename value as a prefix.<br />
# Click '''Ok''' to start extracting the video.<br />
#* In-game action will be captured, but you may still override the automatic camera by left-clicking and moving the mouse around if you want to focus somewhere else.<br />
<br />
=== (Optional) Converting frames to video files with VirtualDub ===<br />
{{Warning|[[wikipedia:Non-linear_editing_system|NLE]]s in general (Vegas and Premiere in particular), allow importing a sequence of image files '''as a single video clip''', which can be added to a timeline and treated like a video file in itself. By doing so it takes away the need to compress those sequences to video file sources, provided that you have spare disk space available.<br />
PNG files are well compressed and clips made from these will seek quickly, '''much like a very fast and very efficient codec'''. Therefore, you should consider ommiting this whole step and simply use PNG sequences as source video in your editor.}}<br />
<br />
Open '''VirtualDub'''. This program will let you merge every extracted video frame into a single AVI file. It also has a batch mode which will let you queue jobs in order to save multiple files in one run.<br />
<br />
# Go to '''File''' menu, then choose '''Open video file...'''. It will open a file prompt.<br />
# Browse to your User\Capture\ directory and open the folder which contains extracted video frames. Select the first frame (usually ''basename_000000.PNG'' where "basename_" is the basename value you chose when extracting video) and click '''Open'''.<br />
#* VirtualDub will automatically load and sort the frames.<br />
# Go to '''Video''' menu, then choose '''Frame Rate...'''. It will open a dialog box.<br />
# Choose '''Change frame rate to (fps)'''. Here you will have to enter the FPS (frames per second) value of your movie, depending on the "frame skip" value you chose when extracting this video. Click '''OK''' to close the dialog box.<br />
#* With a frame skip of 1, you must enter 50. If you chose 2, the FPS value must be 25.<br />
# Go to '''Video''' menu<br />
#* Make sure '''Full processing mode''' is selected.<br />
#* Choose '''Color depth...''', then a window opens. In '''Output format (...)''' select '''Same as decompression format'''.<br />
# Go to '''Audio''' menu, make sure '''No audio''' is selected.<br />
# Now you must choose one of three compression methods: [[w:Lossless data compression|lossless]], [[w:Lossy compression|lossy]] or uncompressed (raw video). The following are instructions for lossless compression (recommended), but if you want to try with any of the other methods, see [[Creating a Worms movie#Video compression in VirtualDub|below]].<br />
## Go to '''Video''' menu, choose '''Compression...'''. It will open a new dialog box.<br />
## [[Creating a Worms movie#Video compression in VirtualDub|Select and configure a video codec of your choice.]]<br />
## Click '''Ok'''.<br />
# Go to '''File''' menu and consider:<br />
#* If you are going to encode only one video file this time, choose '''Save as AVI...''' and a file save prompt will open. <br />
#** Browse to the folder where you'll place your raws, then enter a file name.<br />
#** Hit '''Save''' and the program will start encoding the file.<br />
#* If you are planning to encode more than one video, then choose '''Queue batch operation''' and inside '''Save as AVI...'''. It will open a file save prompt.<br />
#** Browse to the folder where you'll place your raws, then enter a file name.<br />
#** Hit '''Save'''. <br />
#** '''Repeat steps 1, 2 and 8 for each extracted video sequence'''. The settings will be remembered for every video as long as you don't close VirtualDub.<br />
#** When you're done, go to '''File''' menu, then choose '''Job control...'''. A new window will open.<br />
#** Hit the '''Start''' button. The program will start encoding every video file.<br />
<br />
When encoding is over, you can delete the extracted frames folder(s) in User\Capture\ if you want to, as they will no be longer needed.<br />
<br />
=== Editing ===<br />
In the previous step you've created the video files needed to add to your video. Now it's time to import them in your favourite video editing tool, so you will be able to organize them according to your script, add effects, etc.<br />
<br />
==== Editing in Sony Vegas Pro ====<br />
In Vegas Pro, simply click on the '''Import media...''' button or go to '''File''' menu, select '''Import''' then '''Media...'''. Browse to the folder where you keep your encoded video files, and select all the files that you're going to add to your movie. These will be added to your media pool, and you can drag them from there to the timeline, into any video track you make.<br />
<br />
If you're new to Vegas Pro, it is highly recommended you look for tutorials and FAQs and read them. Learn to use the program and become familiar with its features: panning, zooming, the Trimmer, plugin effects, transitions, generated media, etc. The better you know the program, the easier and nicer editing will be.<br />
<br />
== Encoding the movie ==<br />
Either if you want to preview your project or create the final video, you have to properly configure movie encoding. Currently one of the best choices is the Matroska format (.mkv), using .H264 AVC which compresses video greatly at an impressive high quality. You can also choose MP4 as format, which is a very popular AVC container. <br />
<br />
Depending on the video editor you're using, you may have more than one AVC codec available. Whatever your choice, it's best to configure it to encode in two passes. Video bitrate depends much on video resolution, and partly on the fps setting.<br />
* '''Stay with the same fps value you've been using so far.''' If you choose a different fps setting from value used to encode your exported videos, it is very likely that the movie will show artifacts, i.e. frames partially overlapping as if they were transparent.<br />
* A 800x600 movie can use an average of around 2000kbps (and peaks of 3000kbps) and remain at great quality. You should still experiment with values and decide which is the configuration that best suits your goal. <br />
{{Warning|<br />
When choosing the encoding resolution, you have to make sure you're '''using the same aspect ratio''' of the project. Otherwise, the video image will be stretched.}}<br />
Worms videos with an aspect ratio of 4:3 look very nice at 800x600 (or even 640x480)!<br />
<br />
=== Encoding for WormTube ===<br />
If you're aiming to publish your video at [[WormTube]], it is recommended that you encode your video file using AVC in a .MP4 format, in order to allow HD video streaming in addition to SD streaming.<br />
<br />
== Video compression in VirtualDub ==<br />
In order to convert your W:A frame sequences to video (the [[Creating a Worms movie#Converting frames to files with VirtualDub|second step]] of movie creation), it is recommended to compress to lossless video using the MSU Screen Capture codec. There are also other codecs you can try and use.<br />
<br />
=== Example: Configuring MSU Screen Capture under VirtualDub ===<br />
Go to the '''Video''' menu and choose '''Compression...'''. Make sure 'MSU Screen Capture Lossless Codec' appears in the list and select it. If it doesn't, you should [http://www.compression.ru/video/ls-codec/screen_capture_codec_en.html download it, install it] and open VirtualDub again.<br />
{{Note|MSU Screen Capture is possibly the best lossless codec available to compress W:A video sequences. It offers very high compression at a decent decoding speed.}}<br />
'''Make sure''' you're using VirtualDub 1.9.10+, as it fixed an important problem in the AVI data that made the file unreadable in some video editors.<br />
<br />
=== Lossless alternatives ===<br />
There are several other lossless codecs available, such as FFV1, Lossless JPG (all of which come bundled with ''ffdshow''); YUVSoft Lossless Video; MSU's Lossless Video (not Screen Capture); CamStudio Lossless; etc.<br />
<br />
If you want to use any of the other lossless codecs, just select them from the '''Compression...''' window (for FFV1, HUFFYUV or Lossless JPG, you'll have to select them within ffdshow Video Codec's configuration dialog).<br />
<br />
{{Warning|With default settings, some lossless codecs such as FFV1, HUFFYUV, Lossless JPG, CamStudio and YUVSoft will convert the colorspace during compression. There will be a mild quality loss because of this. In order to prevent it, you can try loading the PNG sequence in VirtualDub via an [http://avisynth.org/mediawiki/Main_Page AVISynth] script.}}<br />
<br />
Finally, there's H.264 lossless which does in fact lose quality when compressing W:A video regardless the colorspace settings, and this can not be prevented by the use of an AVISynth script (the colorspace will be converted regardless). For W:A video sequences, you should instead treat it as a lossy codec.<br />
<br />
=== Lossy codecs ===<br />
Using a lossy codec ensures that your video sources will be very small files and decode very fast, at the expense of image quality. Depending on your project or your PC, you may still want to use this method.<br />
<br />
A recommended codec to use with VirtualDub is [[w:H.264|H.264/MPEG-4 AVC]] via [http://sourceforge.net/projects/x264vfw/ x264vfw]. Once you have it installed, follow these steps:<br />
# Go to '''Video''' menu, choose '''Compression...'''. <br />
# Select '''x264vfw - H.264/MPEG-4 AVC codec''', and click on '''Configure'''. A new window opens.<br />
#* Under '''Rate Control''', choose '''Single pass - lossless'''.<br />
#:{{Note|As explained above, H.264 lossless will convert the video colorspace, resulting in loss of quality. However, using the "lossless" setting will ensure no further quality loss after colorspace conversion. W:A video still compresses to very small files with this setting.}}<br />
#* Under '''Output''', check '''VirtualDub hack'''.<br />
# Click '''Ok''' to close. Click '''Ok''' again.<br />
Also, there's another method to encode W:A video with H.264 without using VirtualDub.<ref>[http://blog.worms2d.info/fast-and-simple-way-to-encode-replays Fast and simple way to encode replays] (W:A devblog)</ref>.<br />
[[Image:Ffdshow_MPEG4_example.png|thumb|ffdshow set for MPEG-4 encoding]]<br />
As a last resort, and if you have '''ffdshow''' installed on your system, you can try MPEG-4 ASP. It offers less quality than H.264 and sometimes worse compression, so it's not recommended. <br />
# Go to '''Video''' menu, choose '''Compression...'''. It will open a new dialog box. <br />
#* Try encoding with MPEG-4 (XVID FOURCC) and a high average bitrate (should be higher the bigger the resolution you chose for your video).<br />
<br />
=== Uncompressed video ===<br />
This is not recommended, but you can use uncompressed video. It's not necessarily faster than some lossless codecs, and it may take lots of disk space. If you still want to use it:<br />
* Make sure it's chosen by going to menu '''Video''', then '''Compression...'''. The option '''(Uncompressed RGB/YCbCr)''' should be selected, hit '''Ok'''.<br />
<br />
== References ==<br />
<references/></div>OutofOrderhttps://worms2d.info/?title=Creating_a_Worms_movie&diff=21057Creating a Worms movie2012-01-22T23:03:24Z<p>OutofOrder: /* Example: Configuring MSU Screen Capture under VirtualDub */</p>
<hr />
<div>{{ParentArticle|[[Guides, FAQs, and ReadMes]]}}<br />
Creating a Worms Armageddon movie is a process that involves several steps. This article will mainly cover the technical aspects of them.<br />
== Preliminary advice ==<br />
The most important thing when creating a movie is to '''have a clear idea''' of what you want it to be like. '''This includes having a script''' (a mental sketch of it may be enough, but writing down the story or timeline works even better) '''and having replay material''' available containing the moves you're planning to add to the movie. Consider and fetch the music and/or sound effects you want to use. Sometimes ideas are born out of the material you already have, sometimes you get the idea first then create or collect your material, and most of the time it's both. <br />
<br />
In the process of making a movie, you will find yourself reviewing your idea and changing details, maybe going back to creating new replays or rewriting the script. This is a natural process that will make your final movie better and more enjoyable. Do not expect your movie to be awesome simply because you're choosing the highest frame rate or the best codec settings. Be patient, take your time and follow the steps. It will eventually come out nicely.<br />
<br />
{{Warning|<br />
The process of making a movie '''may take a considerable amount of your hard disk space'''.<br/><br />
If you want high quality video, please have in mind that a 10+ minutes long movie can fill a few hundred Gigabytes of uncompressed raw video.<br/><br />
'''You can reduce the space''' taken by raw video by compressing it to a ''lossless'' format (no quality loss saving considerable disk space) or to a ''lossy'' format (small files with noticeable loss of quality). This will be mentioned later in the article.}}<br />
<br />
== Getting started ==<br />
From now on, it will be assumed that you already have script and material ready. You will also need the following software:<br />
* '''Worms Armageddon''' installed and updated.<br />
* '''[http://www.virtualdub.org/download.html VirtualDub 1.9.10 (or newer)]''', an open source video processing utility.<br />
* One of the following:<br />
** Adobe Premiere Pro <br />
** Sony Vegas Pro (not Movie Studio, which is a more limited version than Vegas Pro)<br />
** Any other timeline-based video editing software of your preference.<br />
<br />
=== Getting W:A ready for video extraction ===<br />
.WAgame replay files contain the gameplay you want to show in your movie. W:A will extract video frames using the same interface configuration you have chosen for in-game play. So here are a few things to have in mind before extracting video:<br />
* Disable the background gradient (presing the '''Insert''' key in-game), because otherwise it will greatly increase your final video size. Do it unless you really need to display the background gradient, objects and clouds.<br />
* If the replay was played online, you can disable the telephone animation that shows up when chat lines are sent. If you want to do this, open the '''Phone_Disable.reg''' registry tweak found in the Tweaks folder.<br />
<br />
== Creating the movie ==<br />
=== Exporting video frames from a replay file ===<br />
{{Warning|Don't use FRAPS to export video from W:A if you want the best quality. Unless "Force lossless RGB capture" is enabled, FRAPS uses fast, lossy compression since it needs to run in real time. It will also inevitably be unable to capture video at the game's real frame rate (50 FPS), which will lead to skipped/duplicate frames (jerkiness) and/or framerate conversion artefacts (blur). Enabling "Force lossless RGB capture" and setting FRAPS to record at your video refresh rate will cause FRAPS to capture video accurately (assuming your computer is fast enough), but will capture any duplicate frames resulting from WA's refresh rate synchronization. This is not ideal and is very error-prone.}}<br />
<br />
The video extracting feature of W:A allows you to extract video frames from a replay file. Each frame is stored as a PNG file. If your replay file is named TESTVIDEO.WAgame, your video will be extracted to a User\Capture\TESTVIDEO\ folder<br />
<br />
{{Note|The following steps can be automated (to some extent) using a Windows batch file. If you have too many replays waiting for video extraction, you should consider [[Creating a Worms movie/Batch exporting video frames|batch-exporting video frames]].}}<br />
<br />
[[Image:WA_ExportVideo.png|thumb|Export Video dialog]]<br />
Repeat these instructions for every of your collected replay moments.<br />
<br />
# Browse to the folder containing your chosen replay file. <br />
# Right-click a replay file, then choose '''Export video...'''<br />
# In the dialog box that opens, fill in:<br />
#* '''Frame skip''': If you want the smoothest possible framerate, choose 1 (equals to 50FPS). A value of 2 is acceptable and it will halve used disk space, although it will cut down framerate by half (25FPS). Any higher values will noticeably drop the smoothness of animation.<br />
#* '''Start at/End at''': fill in the start and end moments of the particular move, turn or series of turns which you want to extract.<br />
#* '''Resolution''': Low resolutions result in smaller video files, but also show a smaller part of the action. High resolutions allow for better quality and broader perspective but take much more disk space. You should choose any resolution as long as you keep [[w:Aspect ratio (image)|aspect ratios]] consistent between video files.<br />
#** You may choose any resolution supported by your monitor. Otherwise, W:A will automatically fall back to a standard resolution.<br />
#** For 4:3 shots, recommended values are 800x600, 1024x768 or 1280x960. <br />
#** For 16:9 shots, recommended values are 1280x768 or 1600x900. <br />
#*:{{Note|As you will find out later, the resolution of these video frames doesn't have to match exactly the final resolution of the video. You may use zooming techniques or change the panorama in a way only parts of the original image will be shown. It's useful if you have this planned beforehand to decide which resolution use (and save disk space in the end).}}<br />
#* '''Basename''': each frame will be saved using this basename value as a prefix.<br />
# Click '''Ok''' to start extracting the video.<br />
#* In-game action will be captured, but you may still override the automatic camera by left-clicking and moving the mouse around if you want to focus somewhere else.<br />
<br />
=== Converting frames to video files with VirtualDub ===<br />
Open '''VirtualDub'''. This program will let you merge every extracted video frame into a single AVI file. It also has a batch mode which will let you queue jobs in order to save multiple files in one run.<br />
<br />
# Go to '''File''' menu, then choose '''Open video file...'''. It will open a file prompt.<br />
# Browse to your User\Capture\ directory and open the folder which contains extracted video frames. Select the first frame (usually ''basename_000000.PNG'' where "basename_" is the basename value you chose when extracting video) and click '''Open'''.<br />
#* VirtualDub will automatically load and sort the frames.<br />
# Go to '''Video''' menu, then choose '''Frame Rate...'''. It will open a dialog box.<br />
# Choose '''Change frame rate to (fps)'''. Here you will have to enter the FPS (frames per second) value of your movie, depending on the "frame skip" value you chose when extracting this video. Click '''OK''' to close the dialog box.<br />
#* With a frame skip of 1, you must enter 50. If you chose 2, the FPS value must be 25.<br />
# Go to '''Video''' menu<br />
#* Make sure '''Full processing mode''' is selected.<br />
#* Choose '''Color depth...''', then a window opens. In '''Output format (...)''' select '''Same as decompression format'''.<br />
# Go to '''Audio''' menu, make sure '''No audio''' is selected.<br />
# Now you must choose one of three compression methods: [[w:Lossless data compression|lossless]], [[w:Lossy compression|lossy]] or uncompressed (raw video). The following are instructions for lossless compression (recommended), but if you want to try with any of the other methods, see [[Creating a Worms movie#Video compression in VirtualDub|below]].<br />
## Go to '''Video''' menu, choose '''Compression...'''. It will open a new dialog box.<br />
## [[Creating a Worms movie#Video compression in VirtualDub|Select and configure a video codec of your choice.]]<br />
## Click '''Ok'''.<br />
# Go to '''File''' menu and consider:<br />
#* If you are going to encode only one video file this time, choose '''Save as AVI...''' and a file save prompt will open. <br />
#** Browse to the folder where you'll place your raws, then enter a file name.<br />
#** Hit '''Save''' and the program will start encoding the file.<br />
#* If you are planning to encode more than one video, then choose '''Queue batch operation''' and inside '''Save as AVI...'''. It will open a file save prompt.<br />
#** Browse to the folder where you'll place your raws, then enter a file name.<br />
#** Hit '''Save'''. <br />
#** '''Repeat steps 1, 2 and 8 for each extracted video sequence'''. The settings will be remembered for every video as long as you don't close VirtualDub.<br />
#** When you're done, go to '''File''' menu, then choose '''Job control...'''. A new window will open.<br />
#** Hit the '''Start''' button. The program will start encoding every video file.<br />
<br />
When encoding is over, you can delete the extracted frames folder(s) in User\Capture\ if you want to, as they will no be longer needed.<br />
<br />
=== Editing ===<br />
In the previous step you've created the video files needed to add to your video. Now it's time to import them in your favourite video editing tool, so you will be able to organize them according to your script, add effects, etc.<br />
<br />
==== Editing in Sony Vegas Pro ====<br />
In Vegas Pro, simply click on the '''Import media...''' button or go to '''File''' menu, select '''Import''' then '''Media...'''. Browse to the folder where you keep your encoded video files, and select all the files that you're going to add to your movie. These will be added to your media pool, and you can drag them from there to the timeline, into any video track you make.<br />
<br />
If you're new to Vegas Pro, it is highly recommended you look for tutorials and FAQs and read them. Learn to use the program and become familiar with its features: panning, zooming, the Trimmer, plugin effects, transitions, generated media, etc. The better you know the program, the easier and nicer editing will be.<br />
<br />
== Encoding the movie ==<br />
Either if you want to preview your project or create the final video, you have to properly configure movie encoding. Currently one of the best choices is the Matroska format (.mkv), using .H264 AVC which compresses video greatly at an impressive high quality. You can also choose MP4 as format, which is a very popular AVC container. <br />
<br />
Depending on the video editor you're using, you may have more than one AVC codec available. Whatever your choice, it's best to configure it to encode in two passes. Video bitrate depends much on video resolution, and partly on the fps setting.<br />
* '''Stay with the same fps value you've been using so far.''' If you choose a different fps setting from value used to encode your exported videos, it is very likely that the movie will show artifacts, i.e. frames partially overlapping as if they were transparent.<br />
* A 800x600 movie can use an average of around 2000kbps (and peaks of 3000kbps) and remain at great quality. You should still experiment with values and decide which is the configuration that best suits your goal. <br />
{{Warning|<br />
When choosing the encoding resolution, you have to make sure you're '''using the same aspect ratio''' of the project. Otherwise, the video image will be stretched.}}<br />
Worms videos with an aspect ratio of 4:3 look very nice at 800x600 (or even 640x480)!<br />
<br />
=== Encoding for WormTube ===<br />
If you're aiming to publish your video at [[WormTube]], it is recommended that you encode your video file using AVC in a .MP4 format, in order to allow HD video streaming in addition to SD streaming.<br />
<br />
== Video compression in VirtualDub ==<br />
In order to convert your W:A frame sequences to video (the [[Creating a Worms movie#Converting frames to files with VirtualDub|second step]] of movie creation), it is recommended to compress to lossless video using the MSU Screen Capture codec. There are also other codecs you can try and use.<br />
<br />
=== Example: Configuring MSU Screen Capture under VirtualDub ===<br />
Go to the '''Video''' menu and choose '''Compression...'''. Make sure 'MSU Screen Capture Lossless Codec' appears in the list and select it. If it doesn't, you should [http://www.compression.ru/video/ls-codec/screen_capture_codec_en.html download it, install it] and open VirtualDub again.<br />
{{Note|MSU Screen Capture is possibly the best lossless codec available to compress W:A video sequences. It offers very high compression at a decent decoding speed.}}<br />
'''Make sure''' you're using VirtualDub 1.9.10+, as it fixed an important problem in the AVI data that made the file unreadable in some video editors.<br />
<br />
=== Lossless alternatives ===<br />
There are several other lossless codecs available, such as FFV1, Lossless JPG (all of which come bundled with ''ffdshow''); YUVSoft Lossless Video; MSU's Lossless Video (not Screen Capture); CamStudio Lossless; etc.<br />
<br />
If you want to use any of the other lossless codecs, just select them from the '''Compression...''' window (for FFV1, HUFFYUV or Lossless JPG, you'll have to select them within ffdshow Video Codec's configuration dialog).<br />
<br />
{{Warning|With default settings, some lossless codecs such as FFV1, HUFFYUV, Lossless JPG, CamStudio and YUVSoft will convert the colorspace during compression. There will be a mild quality loss because of this. In order to prevent it, you can try loading the PNG sequence in VirtualDub via an [http://avisynth.org/mediawiki/Main_Page AVISynth] script.}}<br />
<br />
Finally, there's H.264 lossless which does in fact lose quality when compressing W:A video regardless the colorspace settings, and this can not be prevented by the use of an AVISynth script (the colorspace will be converted regardless). For W:A video sequences, you should instead treat it as a lossy codec.<br />
<br />
=== Lossy codecs ===<br />
Using a lossy codec ensures that your video sources will be very small files and decode very fast, at the expense of image quality. Depending on your project or your PC, you may still want to use this method.<br />
<br />
A recommended codec to use with VirtualDub is [[w:H.264|H.264/MPEG-4 AVC]] via [http://sourceforge.net/projects/x264vfw/ x264vfw]. Once you have it installed, follow these steps:<br />
# Go to '''Video''' menu, choose '''Compression...'''. <br />
# Select '''x264vfw - H.264/MPEG-4 AVC codec''', and click on '''Configure'''. A new window opens.<br />
#* Under '''Rate Control''', choose '''Single pass - lossless'''.<br />
#:{{Note|As explained above, H.264 lossless will convert the video colorspace, resulting in loss of quality. However, using the "lossless" setting will ensure no further quality loss after colorspace conversion. W:A video still compresses to very small files with this setting.}}<br />
#* Under '''Output''', check '''VirtualDub hack'''.<br />
# Click '''Ok''' to close. Click '''Ok''' again.<br />
Also, there's another method to encode W:A video with H.264 without using VirtualDub.<ref>[http://blog.worms2d.info/fast-and-simple-way-to-encode-replays Fast and simple way to encode replays] (W:A devblog)</ref>.<br />
[[Image:Ffdshow_MPEG4_example.png|thumb|ffdshow set for MPEG-4 encoding]]<br />
As a last resort, and if you have '''ffdshow''' installed on your system, you can try MPEG-4 ASP. It offers less quality than H.264 and sometimes worse compression, so it's not recommended. <br />
# Go to '''Video''' menu, choose '''Compression...'''. It will open a new dialog box. <br />
#* Try encoding with MPEG-4 (XVID FOURCC) and a high average bitrate (should be higher the bigger the resolution you chose for your video).<br />
<br />
=== Uncompressed video ===<br />
This is not recommended, but you can use uncompressed video. It's not necessarily faster than some lossless codecs, and it may take lots of disk space. If you still want to use it:<br />
* Make sure it's chosen by going to menu '''Video''', then '''Compression...'''. The option '''(Uncompressed RGB/YCbCr)''' should be selected, hit '''Ok'''.<br />
<br />
== References ==<br />
<references/></div>OutofOrderhttps://worms2d.info/?title=Creating_a_Worms_movie&diff=21056Creating a Worms movie2012-01-22T23:02:42Z<p>OutofOrder: Moved MSU paragraph; and minor details</p>
<hr />
<div>{{ParentArticle|[[Guides, FAQs, and ReadMes]]}}<br />
Creating a Worms Armageddon movie is a process that involves several steps. This article will mainly cover the technical aspects of them.<br />
== Preliminary advice ==<br />
The most important thing when creating a movie is to '''have a clear idea''' of what you want it to be like. '''This includes having a script''' (a mental sketch of it may be enough, but writing down the story or timeline works even better) '''and having replay material''' available containing the moves you're planning to add to the movie. Consider and fetch the music and/or sound effects you want to use. Sometimes ideas are born out of the material you already have, sometimes you get the idea first then create or collect your material, and most of the time it's both. <br />
<br />
In the process of making a movie, you will find yourself reviewing your idea and changing details, maybe going back to creating new replays or rewriting the script. This is a natural process that will make your final movie better and more enjoyable. Do not expect your movie to be awesome simply because you're choosing the highest frame rate or the best codec settings. Be patient, take your time and follow the steps. It will eventually come out nicely.<br />
<br />
{{Warning|<br />
The process of making a movie '''may take a considerable amount of your hard disk space'''.<br/><br />
If you want high quality video, please have in mind that a 10+ minutes long movie can fill a few hundred Gigabytes of uncompressed raw video.<br/><br />
'''You can reduce the space''' taken by raw video by compressing it to a ''lossless'' format (no quality loss saving considerable disk space) or to a ''lossy'' format (small files with noticeable loss of quality). This will be mentioned later in the article.}}<br />
<br />
== Getting started ==<br />
From now on, it will be assumed that you already have script and material ready. You will also need the following software:<br />
* '''Worms Armageddon''' installed and updated.<br />
* '''[http://www.virtualdub.org/download.html VirtualDub 1.9.10 (or newer)]''', an open source video processing utility.<br />
* One of the following:<br />
** Adobe Premiere Pro <br />
** Sony Vegas Pro (not Movie Studio, which is a more limited version than Vegas Pro)<br />
** Any other timeline-based video editing software of your preference.<br />
<br />
=== Getting W:A ready for video extraction ===<br />
.WAgame replay files contain the gameplay you want to show in your movie. W:A will extract video frames using the same interface configuration you have chosen for in-game play. So here are a few things to have in mind before extracting video:<br />
* Disable the background gradient (presing the '''Insert''' key in-game), because otherwise it will greatly increase your final video size. Do it unless you really need to display the background gradient, objects and clouds.<br />
* If the replay was played online, you can disable the telephone animation that shows up when chat lines are sent. If you want to do this, open the '''Phone_Disable.reg''' registry tweak found in the Tweaks folder.<br />
<br />
== Creating the movie ==<br />
=== Exporting video frames from a replay file ===<br />
{{Warning|Don't use FRAPS to export video from W:A if you want the best quality. Unless "Force lossless RGB capture" is enabled, FRAPS uses fast, lossy compression since it needs to run in real time. It will also inevitably be unable to capture video at the game's real frame rate (50 FPS), which will lead to skipped/duplicate frames (jerkiness) and/or framerate conversion artefacts (blur). Enabling "Force lossless RGB capture" and setting FRAPS to record at your video refresh rate will cause FRAPS to capture video accurately (assuming your computer is fast enough), but will capture any duplicate frames resulting from WA's refresh rate synchronization. This is not ideal and is very error-prone.}}<br />
<br />
The video extracting feature of W:A allows you to extract video frames from a replay file. Each frame is stored as a PNG file. If your replay file is named TESTVIDEO.WAgame, your video will be extracted to a User\Capture\TESTVIDEO\ folder<br />
<br />
{{Note|The following steps can be automated (to some extent) using a Windows batch file. If you have too many replays waiting for video extraction, you should consider [[Creating a Worms movie/Batch exporting video frames|batch-exporting video frames]].}}<br />
<br />
[[Image:WA_ExportVideo.png|thumb|Export Video dialog]]<br />
Repeat these instructions for every of your collected replay moments.<br />
<br />
# Browse to the folder containing your chosen replay file. <br />
# Right-click a replay file, then choose '''Export video...'''<br />
# In the dialog box that opens, fill in:<br />
#* '''Frame skip''': If you want the smoothest possible framerate, choose 1 (equals to 50FPS). A value of 2 is acceptable and it will halve used disk space, although it will cut down framerate by half (25FPS). Any higher values will noticeably drop the smoothness of animation.<br />
#* '''Start at/End at''': fill in the start and end moments of the particular move, turn or series of turns which you want to extract.<br />
#* '''Resolution''': Low resolutions result in smaller video files, but also show a smaller part of the action. High resolutions allow for better quality and broader perspective but take much more disk space. You should choose any resolution as long as you keep [[w:Aspect ratio (image)|aspect ratios]] consistent between video files.<br />
#** You may choose any resolution supported by your monitor. Otherwise, W:A will automatically fall back to a standard resolution.<br />
#** For 4:3 shots, recommended values are 800x600, 1024x768 or 1280x960. <br />
#** For 16:9 shots, recommended values are 1280x768 or 1600x900. <br />
#*:{{Note|As you will find out later, the resolution of these video frames doesn't have to match exactly the final resolution of the video. You may use zooming techniques or change the panorama in a way only parts of the original image will be shown. It's useful if you have this planned beforehand to decide which resolution use (and save disk space in the end).}}<br />
#* '''Basename''': each frame will be saved using this basename value as a prefix.<br />
# Click '''Ok''' to start extracting the video.<br />
#* In-game action will be captured, but you may still override the automatic camera by left-clicking and moving the mouse around if you want to focus somewhere else.<br />
<br />
=== Converting frames to video files with VirtualDub ===<br />
Open '''VirtualDub'''. This program will let you merge every extracted video frame into a single AVI file. It also has a batch mode which will let you queue jobs in order to save multiple files in one run.<br />
<br />
# Go to '''File''' menu, then choose '''Open video file...'''. It will open a file prompt.<br />
# Browse to your User\Capture\ directory and open the folder which contains extracted video frames. Select the first frame (usually ''basename_000000.PNG'' where "basename_" is the basename value you chose when extracting video) and click '''Open'''.<br />
#* VirtualDub will automatically load and sort the frames.<br />
# Go to '''Video''' menu, then choose '''Frame Rate...'''. It will open a dialog box.<br />
# Choose '''Change frame rate to (fps)'''. Here you will have to enter the FPS (frames per second) value of your movie, depending on the "frame skip" value you chose when extracting this video. Click '''OK''' to close the dialog box.<br />
#* With a frame skip of 1, you must enter 50. If you chose 2, the FPS value must be 25.<br />
# Go to '''Video''' menu<br />
#* Make sure '''Full processing mode''' is selected.<br />
#* Choose '''Color depth...''', then a window opens. In '''Output format (...)''' select '''Same as decompression format'''.<br />
# Go to '''Audio''' menu, make sure '''No audio''' is selected.<br />
# Now you must choose one of three compression methods: [[w:Lossless data compression|lossless]], [[w:Lossy compression|lossy]] or uncompressed (raw video). The following are instructions for lossless compression (recommended), but if you want to try with any of the other methods, see [[Creating a Worms movie#Video compression in VirtualDub|below]].<br />
## Go to '''Video''' menu, choose '''Compression...'''. It will open a new dialog box.<br />
## [[Creating a Worms movie#Video compression in VirtualDub|Select and configure a video codec of your choice.]]<br />
## Click '''Ok'''.<br />
# Go to '''File''' menu and consider:<br />
#* If you are going to encode only one video file this time, choose '''Save as AVI...''' and a file save prompt will open. <br />
#** Browse to the folder where you'll place your raws, then enter a file name.<br />
#** Hit '''Save''' and the program will start encoding the file.<br />
#* If you are planning to encode more than one video, then choose '''Queue batch operation''' and inside '''Save as AVI...'''. It will open a file save prompt.<br />
#** Browse to the folder where you'll place your raws, then enter a file name.<br />
#** Hit '''Save'''. <br />
#** '''Repeat steps 1, 2 and 8 for each extracted video sequence'''. The settings will be remembered for every video as long as you don't close VirtualDub.<br />
#** When you're done, go to '''File''' menu, then choose '''Job control...'''. A new window will open.<br />
#** Hit the '''Start''' button. The program will start encoding every video file.<br />
<br />
When encoding is over, you can delete the extracted frames folder(s) in User\Capture\ if you want to, as they will no be longer needed.<br />
<br />
=== Editing ===<br />
In the previous step you've created the video files needed to add to your video. Now it's time to import them in your favourite video editing tool, so you will be able to organize them according to your script, add effects, etc.<br />
<br />
==== Editing in Sony Vegas Pro ====<br />
In Vegas Pro, simply click on the '''Import media...''' button or go to '''File''' menu, select '''Import''' then '''Media...'''. Browse to the folder where you keep your encoded video files, and select all the files that you're going to add to your movie. These will be added to your media pool, and you can drag them from there to the timeline, into any video track you make.<br />
<br />
If you're new to Vegas Pro, it is highly recommended you look for tutorials and FAQs and read them. Learn to use the program and become familiar with its features: panning, zooming, the Trimmer, plugin effects, transitions, generated media, etc. The better you know the program, the easier and nicer editing will be.<br />
<br />
== Encoding the movie ==<br />
Either if you want to preview your project or create the final video, you have to properly configure movie encoding. Currently one of the best choices is the Matroska format (.mkv), using .H264 AVC which compresses video greatly at an impressive high quality. You can also choose MP4 as format, which is a very popular AVC container. <br />
<br />
Depending on the video editor you're using, you may have more than one AVC codec available. Whatever your choice, it's best to configure it to encode in two passes. Video bitrate depends much on video resolution, and partly on the fps setting.<br />
* '''Stay with the same fps value you've been using so far.''' If you choose a different fps setting from value used to encode your exported videos, it is very likely that the movie will show artifacts, i.e. frames partially overlapping as if they were transparent.<br />
* A 800x600 movie can use an average of around 2000kbps (and peaks of 3000kbps) and remain at great quality. You should still experiment with values and decide which is the configuration that best suits your goal. <br />
{{Warning|<br />
When choosing the encoding resolution, you have to make sure you're '''using the same aspect ratio''' of the project. Otherwise, the video image will be stretched.}}<br />
Worms videos with an aspect ratio of 4:3 look very nice at 800x600 (or even 640x480)!<br />
<br />
=== Encoding for WormTube ===<br />
If you're aiming to publish your video at [[WormTube]], it is recommended that you encode your video file using AVC in a .MP4 format, in order to allow HD video streaming in addition to SD streaming.<br />
<br />
== Video compression in VirtualDub ==<br />
In order to convert your W:A frame sequences to video (the [[Creating a Worms movie#Converting frames to files with VirtualDub|second step]] of movie creation), it is recommended to compress to lossless video using the MSU Screen Capture codec. There are also other codecs you can try and use.<br />
<br />
=== Example: Configuring MSU Screen Capture under VirtualDub ===<br />
Go to the '''Video''' menu and choose '''Compression...'''. Make sure 'MSU Screen Capture Lossless Codec' appears in the list and select it. If it doesn't, you should [http://www.compression.ru/video/ls-codec/screen_capture_codec_en.html download it, install it] and open VirtualDub again.<br />
{{Note|MSU Screen Capture is possibly the best lossless codec available to compress W:A video sequences. It offers very high compression at a decent decoding speed.]].}}<br />
'''Make sure''' you're using VirtualDub 1.9.10+, as it fixed an important problem in the AVI data that made the file unreadable in some video editors.<br />
<br />
=== Lossless alternatives ===<br />
There are several other lossless codecs available, such as FFV1, Lossless JPG (all of which come bundled with ''ffdshow''); YUVSoft Lossless Video; MSU's Lossless Video (not Screen Capture); CamStudio Lossless; etc.<br />
<br />
If you want to use any of the other lossless codecs, just select them from the '''Compression...''' window (for FFV1, HUFFYUV or Lossless JPG, you'll have to select them within ffdshow Video Codec's configuration dialog).<br />
<br />
{{Warning|With default settings, some lossless codecs such as FFV1, HUFFYUV, Lossless JPG, CamStudio and YUVSoft will convert the colorspace during compression. There will be a mild quality loss because of this. In order to prevent it, you can try loading the PNG sequence in VirtualDub via an [http://avisynth.org/mediawiki/Main_Page AVISynth] script.}}<br />
<br />
Finally, there's H.264 lossless which does in fact lose quality when compressing W:A video regardless the colorspace settings, and this can not be prevented by the use of an AVISynth script (the colorspace will be converted regardless). For W:A video sequences, you should instead treat it as a lossy codec.<br />
<br />
=== Lossy codecs ===<br />
Using a lossy codec ensures that your video sources will be very small files and decode very fast, at the expense of image quality. Depending on your project or your PC, you may still want to use this method.<br />
<br />
A recommended codec to use with VirtualDub is [[w:H.264|H.264/MPEG-4 AVC]] via [http://sourceforge.net/projects/x264vfw/ x264vfw]. Once you have it installed, follow these steps:<br />
# Go to '''Video''' menu, choose '''Compression...'''. <br />
# Select '''x264vfw - H.264/MPEG-4 AVC codec''', and click on '''Configure'''. A new window opens.<br />
#* Under '''Rate Control''', choose '''Single pass - lossless'''.<br />
#:{{Note|As explained above, H.264 lossless will convert the video colorspace, resulting in loss of quality. However, using the "lossless" setting will ensure no further quality loss after colorspace conversion. W:A video still compresses to very small files with this setting.}}<br />
#* Under '''Output''', check '''VirtualDub hack'''.<br />
# Click '''Ok''' to close. Click '''Ok''' again.<br />
Also, there's another method to encode W:A video with H.264 without using VirtualDub.<ref>[http://blog.worms2d.info/fast-and-simple-way-to-encode-replays Fast and simple way to encode replays] (W:A devblog)</ref>.<br />
[[Image:Ffdshow_MPEG4_example.png|thumb|ffdshow set for MPEG-4 encoding]]<br />
As a last resort, and if you have '''ffdshow''' installed on your system, you can try MPEG-4 ASP. It offers less quality than H.264 and sometimes worse compression, so it's not recommended. <br />
# Go to '''Video''' menu, choose '''Compression...'''. It will open a new dialog box. <br />
#* Try encoding with MPEG-4 (XVID FOURCC) and a high average bitrate (should be higher the bigger the resolution you chose for your video).<br />
<br />
=== Uncompressed video ===<br />
This is not recommended, but you can use uncompressed video. It's not necessarily faster than some lossless codecs, and it may take lots of disk space. If you still want to use it:<br />
* Make sure it's chosen by going to menu '''Video''', then '''Compression...'''. The option '''(Uncompressed RGB/YCbCr)''' should be selected, hit '''Ok'''.<br />
<br />
== References ==<br />
<references/></div>OutofOrderhttps://worms2d.info/?title=Troubleshooting_FAQ/es&diff=20643Troubleshooting FAQ/es2011-10-01T22:41:22Z<p>OutofOrder: Updated Spanish FAQ translation to latest FAQ revision (Sep 27 2011)</p>
<hr />
<div>{{ParentArticle|[[Guides, FAQs, and ReadMes]]}}<br />
{{Languages/Troubleshooting FAQ}}<br />
<!--------------------------------- ¡ATENCION! ----------------------------------<br />
=========================== ESTO ES UNA TRADUCCION. ============================<br />
Esta traducción corresponde al Troubleshooting FAQ del día 27 de Septiembre de 2011. La versión original guardada en el wiki correspondiente a ese artículo es:<br />
http://worms2d.info/?title=Troubleshooting_FAQ&oldid=20577<br />
<br />
No agregues preguntas a este FAQ por ti mismo. Este FAQ es una traducción del artículo original en inglés, y así debería de continuar siéndolo. Si tienes alguna pregunta que agregar, por favor ve a la discusión del artículo original en inglés: http://worms2d.info/Talk:Troubleshooting_FAQ<br />
<br />
El hecho que hayas experimentado un problema y hayas encontrado su solución no significa que 1) muchas otras personas experimenten el mismo problema y eso lo convierta en una pregunta frecuente, y 2) la misma solución que te ha ayudado pueda ayudar a otros. <br />
Si has encontrado una solución a un problema no listado en el FAQ, mejor revisar el subforo de W:A dentro de los foros de Team17 ( http://forum.team17.com/forumdisplay.php?f=47 ), y crear allí un hilo para sugerir y discutir tu solución.<br />
----------------------------------- LEER ARRIBA --------------------------------><br />
Este FAQ (preguntas frecuentes) trata problemas técnicos y '''es solamente válido para usuarios de la última actualización Beta del Worms Armageddon''' (v{{LatestBeta}}), o usuarios que intenten actualizar a esta versión, intenten instalar WA o intenten acceder a WormNET.<br />
<br />
No existe soporte alguno para las versiones de [[Trygames download release (Worms Armageddon)|Trygames&nbsp;/ Trymedia]]. Si tienes una de éstas, intenta [http://forum.team17.com/showthread.php?t=33495 conseguir un reembolso] y comprar la versión en CD.<br />
<br />
Si tienes alguna duda con respecto a este FAQ, por favor agrega un comentario a la [[Talk:Troubleshooting FAQ (Spanish)|página de discusión]].<br />
<br />
== Instalación de WA ==<br />
==== No puedo instalar Worms Armageddon. La pantalla de instalación desaparece, y nada más funciona. ====<br />
Esto ha podido resolverse desactivando DMA (Direct Memory Access). Para desactivar DMA,<br />
# Menú Inicio &rarr; Panel de Control &rarr; Sistema<br />
# Clic en la pestaña Hardware, luego en Administrador de dispositivos<br />
# Expande la sublista de Dispositivos de sistema<br />
# Doble clic en "Controladora de acceso directo a memoria"<br />
# Elige "deshabilitar" en la lista desplegable de Uso del dispositivo<br />
<br />
==== La instalación se congela al 100%, y el juego no logra instalarse cuando la cierro. ====<br />
Sigue esperando, la instalación se completará eventualmente tras algunos minutos. Se desconoce la causa de este problema.<br />
<br />
==== Hay otros problemas al instalar el juego ====<br />
[[User:madewokherd|madewokherd]] es el autor de un [[Automatic Installer|instalador alternativo]] (en inglés) para el W:A que permite instalar el juego en sistemas operativos de Windows de 64-bits, entre otros.<br />
<br />
== Parcheado o actualización de WA ==<br />
==== Al instalar el parche 3.0, sale el error "No se pudo encontrar la ruta de instalación" o similar ("Failed to find installation path") ====<br />
Esto se debe a entradas del Registro faltantes que son creadas por el instalador de WA. Se puede resolver volviendo a instalar, o editando el registro de esta manera:<br />
# Menú Inicio &rarr; Ejecutar &rarr; regedit<br />
# Dirigirse a "HKEY_CURRENT_USER\Software\Team17SoftwareLTD\WormsArmageddon\"<br />
# Doble-clic en el valor PATH, asegurarse que la ubicación del directorio de instalación sea la correcta<br />
<br />
==== Me sale un error "Mala integridad" ("Bad Integrity") al intentar ejecutar el archivo del Parche o de Actualización ====<br />
El archivo está corrupto. Intenta borrarlo y descargarlo nuevamente.<br />
<br />
== Abriendo WA ==<br />
==== "C:\Windows\System32\Autoexec.nt El archivo de sistema no es apropiado para ejecutar aplicaciones MS-DOS y Microsoft Windows..." ====<br />
<br />
Este archivo tiene la mala costumbre de corromperse a sí mismo, por lo que Microsoft ha proporcionado una copia de seguridad para tales ocasiones. Simplemente copia el archivo "Autoexec.nt" que se encuentra en '''"C:\Windows\Repair"''' a '''"C:\Windows\System32"'''. Si tu Windows se encuentra instalado en una ubicación diferente, reemplaza C:\Windows con esa ubicación.<br />
<br />
Si eso no lo soluciona, lee [http://support.microsoft.com/kb/324767/ el artículo Q324767] del soporte de Microsoft.<br />
<br />
==== Me sale un error "Sin CD" ("No CD") ====<br />
Posiblemente has intentado parchear WA cuando no hacía falta. Desinstala el juego e intenta instalarlo sólo usando [[Beta updates (Worms Armageddon)|la actualización Beta]].<br />
<br />
==== "No se encontró ltkrn10n.dll" ("ltkrn10n.dll was not found") ====<br />
Has intentado instalar un parche Beta desactualizado sobre una versión no parcheada del juego. Descarga e instala la [http://wa.team17.com/main.html?page=supp&area=upda&file=15 última actualización Beta].<br />
<br />
==== Al intentar abrir el juego, el asistente de instalación de Sold Out insiste en que instale la actualización, aún cuando ya lo he hecho ====<br />
Ignora ese mensaje.<br />
<br />
==== "Graphics subsystem error - Unable to set desired video mode" ====<br />
Tu tarjeta de vídeo o los controladores de vídeo no soportan el modo de vídeo requerido por W:A. Si estás usando Windows Vista o 7 en una computadora portátil con un conjunto de chips Intel, se trata de un problema conocido - Intel ha decidido no soportar viejos juegos tales como Worms Armageddon para sus controladores de Vista. Ten en cuenta que los controladores para el modelo GMA-500 (Poulsbo) suelen tener este problema incluso en Windows XP. La única solución alternativa es [[Emulating Worms Armageddon|emular el W:A]]. <br />
De no ser ése el caso, intenta actualizando los controladores de vídeo.<br />
<br />
Este problema se trató en profundidad en [http://forum.team17.com/showthread.php?t=42587 este hilo del foro de Team17]. [[CyberShadow]] programó un módulo de [[WormKit]] para ser usado como ''último recurso'' que obliga a la interfaz a ejecutarse a 800×600. Úsalo únicamente tras haber intentado todo lo demás, porque ese módulo dista de ser una solución óptima.<br />
<br />
==== Me sale una pantalla negra cuando intento abrir WA, luego se cae al escritorio o me veo obligado a reiniciar el PC ====<br />
Una solución conocida para este problema es desactivar las pantallas de introducción al juego. Para hacer esto, clic derecho sobre el ícono de acceso directo a WA, elige Propiedades, y en el recuadro de texto "Destino" escribe "'''/nointro'''" al final de la línea.<br />
<br />
Para que eso funcione, tiene que ser escrito fuera de las comillas. Por ejemplo,<br />
"C:\Worms Armageddon\wa.exe" /nointro<br />
<br />
==== Tras actualizar, el WA se cae cuando intento abrirlo desde WormKit ====<br />
Posiblemente tengas un módulo de [[WormKit]] incompatible en tu directorio del W:A. [http://blog.worms2d.info/wormkit-and-3-6-30-0 Entra aquí (enlace en inglés)] para saber más detalles.<br />
<br />
== Problemas en la interfaz ==<br />
==== No puedo ver el costado derecho o inferior de la pantalla en la interfaz ====<br />
Tienes configurado el tamaño de fuentes de Windows superior al tamaño por defecto. W:A no soporta tamaños no estándar de las fuentes. En el Panel de Control abre '''Pantalla''', luego en la pestaña '''Configuración''' haz clic en '''Opciones Avanzadas...''', y cambia los tamaños de fuente a '''Tamaño normal (96 PPP)'''.<br />
<br />
==== El sistema de interfaz y menús sufre de un parpadeo, le falta el sonido de fondo, las animaciones se echan a perder, o las animaciones se muestran inusualmente lentas/veloces ====<br />
Intenta ajustando el valor de '''Corrección de interfaz lenta''' y '''Usar VRAM''' en la ventana de '''Opciones Avanzadas'''. Si ninguna de las opciones produce un efecto deseable, es porque tu tarjeta de vídeo es demasiado moderna. Estos problemas serán solucionados en una futura actualización. [http://forum.team17.com/showthread.php?t=24821 Revisa este hilo (en inglés)] para saber más detalles.<br />
<br />
==== El juego se congela en el menú principal ====<br />
Intenta ejecutando los distintos ajustes de registro, que puedes encontrar bajo la carpeta de tu juego, en el subdirectorio Tweaks.<br />
<br />
==== El juego usa todo el CPU en los menús de la interfaz ====<br />
Ver la solución a la pregunta anterior. Ten en cuenta que puede que no sea posible obtener buenos gráficos al mismo tiempo que un bajo uso de CPU.<br />
<br />
==== Al regresar de un juego, veo una pantalla negra con algunas zonas en blanco ====<br />
Esto es un problema con DirectX para el cual aún no se encuentra una solución alternativa. Por alguna razón, la paleta de colores se ajusta a dos colores (blanco y negro). Para restaurar la paleta de colores, minimizar el juego haciendo un clic en la parte inferior de la pantalla o presionando '''Mayús'''+'''Escape''', y luego restaurar el juego.<br />
<br />
==== {{anchor|El_juego_se_cae_o_minimiza_cuando_intento_editar_un_mapa,_o_editar_o_crear_un_equipo}} El juego se cae cuando intento editar o crear un equipo en Windows Vista ====<br />
Si has activado cualquier opción de compatibilidad para W:A, desactívala. La caída se produce por [http://forums.microsoft.com/msdn/ShowPost.aspx?siteid=1&postid=3967411 un problema en la capa de compatibilidad de Windows Vista (enlace en inglés)].<br />
<br />
==== No puedo elegir una alta resolución ====<br />
Si has activado cualquier opción de compatibilidad para W:A, desactívala. Windows restringirá la lista de resoluciones disponibles para el W:A si activas ciertas opciones de compatibilidad.<br />
<br />
==== "Graphics subsystem error - Can't create video surfaces" ====<br />
En caso de recibir este mensaje de error al minimizar o restaurar el juego, cambia el valor de '''Corrección de interfaz lenta''' en las Opciones Avanzadas.<br />
<br />
== Problemas al jugar ==<br />
==== El juego se cae cuando intento comenzar una partida ====<br />
Este problema ocurre cuando el W:A no puede leer un archivo desde el CD. Revisa que tu CD esté en buenas condiciones. Otra ayuda puede ser [[Running WA without the CD|crear una imagen de CD (artículo en inglés)]].<br />
<br />
==== El botón derecho del ratón no abre el panel de armas ====<br />
Un responsable de esto puede ser el programa StrokeIt. Intenta desactivarlo antes de jugar, o encuentra la opción del programa que evite que interfiera con el WA cuando está ejecutándose.<br />
<br />
==== El juego se ve extremadamente lento en Windows Vista ====<br />
Si estás usando una tarjeta gráfica nVidia, actualizarle los controladores de dispositivos suele solucionar este problema. <br />
<br />
==== El juego corre extremadamente lento a mayores niveles de detalle ====<br />
En algunos sistemas el juego corre muy lentamente cuando se ha activado el gradiente de entramado suave del fondo (puedes cambiar el nivel de detalle de fondo presionando Insert).<br />
<br />
Esto es provocado por una incompatibilidad con tarjetas de video modernas. Puede solucionarse actualizando tus controladores de vídeo.<br />
<br />
==== El agua y el cielo se ven negros ====<br />
Al igual que el problema anterior - si estás usando una tarjeta gráfica nVidia bajo Windows Vista, este problema suele solucionarse actualizando los controladores de dispositivos.<br />
<br />
==== Los jugadores abandonan el juego con un error: "desynchronization error" ====<br />
Los errores de sincronización con frecuencia ocurren debido a un error en el WA. Busca tu problema en [[Team17 forums|los foros de Team17 (en inglés)]] para saber si tu problema es conocido. Si no lo es, por favor crea allí un hilo nuevo incluyendo los archivos grabados de ese juego (los ''replays'') '''de todos los jugadores''' (o al menos del organizador de la partida y del jugador que desincronizó).<br />
<br />
Los errores de sincronización también pueden ser provocados por complementos de terceras personas que al agregarse cambian el comportamiento del juego.<br />
<br />
==== Los colores del juego se descolocan ====<br />
[[Image:Color_problem_xp.png|thumb|Puede que tu pantalla se vea así.]]<br />
Esto sucede cuando otra aplicación roba la paleta de colores del WA. <br />
<br />
La causa más común para este problema es la incompatibilidad con sistemas operativos modernos (Windows Vista en adelante). Existen varias formas conocidas de resolver este problema, variando su simplicidad y efectividad.<br />
<br />
# Si experimentas este problema en medio de un juego, la paleta deberá restaurarse presionando '''Mayús'''+'''Pausa'''.<br />
# Si experimentas este problema en la interfaz, prueba activando la opción '''Corr. de paleta''' en la ventana de '''Opciones Avanzadas'''.<br />
# En Windows Vista/7, teniendo abierta una carpeta del Explorador de Windows mientras juegas puede solucionar el problema.<br />
# [http://forum.team17.com/showthread.php?t=38762 wkColorFix] es un módulo de [[WormKit]] que suspenderá el Explorador de Windows (la causa más común de corrupción de paleta de colores) mientras el juego corra (y no esté minimizado).<br />
# Finalizando el Explorador de Windows (<code>explorer.exe</code>) resolverá a menudo el problema, sin embargo los íconos de la barra de tareas y del escritorio permanecerán inaccesibles hasta que no se vuelva a ejecutar el Explorador de Windows. Hay varias maneras de hacer esto:<br />
#* Usando el Administrador de Tareas (al cual puedes acceder presionando Ctrl+Alt+Suprimir<!-- o Ctrl+Mayús+Esc-->), finalizar el proceso, y luego volviéndolo a abrir yendo a '''Archivo''' &rarr; '''Nueva tarea (Ejecutar...)'''.<br />
#* Usando un archivo de ejecución por lotes: <table class="collapsible collapsed toccolours"><tr><th>Comandos de ejecución por lotes equivalente para terminar el proceso <code>explorer.exe</code></th></tr><tr><td style="font-size: 110%; font-family: monospace;">taskkill /F /IM explorer.exe<br/>WA.exe<br/>Start explorer.exe</td></tr></table><br />
#* Hay herramientas de terceras personas disponibles que pueden hacer esto por tí, por ej. [http://forum.team17.com/showthread.php?t=41371 Worms Launcher (enlace en inglés)].<br />
# Algunas personas han reportado que el problema fue resuelto desactivando los servicios de Index Server (si es que <code>cidaemon.exe</code> aparece en la lista) o de '''Actualizaciones Automáticas''', yendo al Panel de Controle &rarr; Herramientas Administrativas &rarr; Servicios.<br />
<br />
También puede que la causa de problemas en la paleta de colores sea otra aplicación. El W:A registra ocurrencias de corrupción de la paleta al archivo '''palette.log''' en tu carpeta del W:A. Ten en cuenta que <code>csrss.exe</code> es un proceso de sistema y su presencia en palette.log más que nada implica incompatibilidad del sistema operativo, tal como se describió más arriba.<br />
<br />
==== El audio tartamudea (o suena mal) al jugar ====<br />
Esto suele suceder cuando se tiene una lectora de CD lenta o defectuosa, o un CD dañado. Intenta [[Running WA without the CD|crear una imagen del CD (enlace en inglés)]] de tu CD del W:A.<br />
<br />
==== El juego no reacciona a algunas de las teclas que presiono ====<br />
Algunos teclados tienen límites para cuántos y cuáles botones pueden ser presionados simultáneamente. Si encuentras que el juego [[w:Rollover (key)#Key jamming and ghosting|no reconoce algunas teclas]] cuando presionas algunos botones (por ejemplo varias flechas y la barra espaciadora), puede que necesites cambiar el teclado o usar un reasignador de teclas. Lee [http://forum.team17.com/showthread.php?t=33321 este hilo en los foros Team17 (en inglés)] para más detalles.<br />
<br />
==== Tras minimizar el juego, no puedo restaurarlo ====<br />
Si estás usando Windows Vista/7 y ejecutando W:A "Como Administrador" - no lo hagas. El [[w:User Interface Privilege Isolation|User Interface Privilege Isolation]] provoca que el W:A no reciba ciertos mensajes. Puedes solucionar temporalmente este problema y restaurar el juego usando la opción "Traer al frente" en el Administrador de Tareas, pero la solución definitiva consiste en preparar el juego de manera que no necesite ser ejecutado con privilegios elevados.<br />
<br />
==== El juego se congela al intentar minimizarlo ====<br />
Es posible que hayas activado la opción de compatibilidad '''Usar ventana de escritorio'''. No hay razón para activarla en Windows. Desactívala desde la ventana de '''Opciones Avanzadas''', y en el futuro no actives opciones de compatibilidad que no necesites.<br />
<br />
== WormNET ==<br />
==== ¡Me han baneado sin motivo alguno! ====<br />
Si recibes un mensaje de que has sido baneado al conectar, revisa el texto en verde del registro de mensajes debajo de la pantalla. Esto suele suceder cuando tú o alguien en tu red que haya tenido tu mismo IP previamente tuvo un virus o un proxy abierto en su PC. Por esta razón, tu IP fue agregado a una [[w:DNSBL|lista negra]]. Esto se hace para evitar que [http://es.wikipedia.org/wiki/Flood flooders], [http://es.wikipedia.org/wiki/Spammer spammers] y jugadores abusivos se conecten a WormNET usando proxys públicos o máquinas vulnerables o infectadas. <br />
<br />
Para quitar tu IP de las listas negras, ve a [http://dronebl.org/ DroneBL] y [http://rbl.efnetrbl.org/ EFnet RBL] (ambos en inglés), envía tu dirección IP (debería de aparecer automáticamente) y, si apareces listado, envía un pedido de eliminación. También deberías de analizar tu PC en busca de virus o malware, de otro modo podrás ser agregado de nuevo a las listas negras y nuevamente baneado. Una vez que te hayas eliminado de allí, tan sólo espera a que expire el ban de WormNET (que actualmente dura 12 horas) y luego ya podrás conectar de nuevo.<br />
<br />
==== Veo el error "Unable to detect IPX protocol" al hacer clic en "Comprobar red" ====<br />
Ignora este mensaje de error. [[w:IPX|IPX]] es un protocolo de red anticuado, hecho obsoleto debido al protocolo TCP/IP.<br />
<br />
==== Nada sucede cuando intento conectar a WormNET ====<br />
Esto puede ser provocado por PeerGuardian, que bloquea la dirección IP de WormNET. Considera cambiar su configuración o desactivar PeerGuardian.<br />
<br />
==== El juego se congela (quizás mostrando colores descolocados) cuando intento conectar a WormNET ====<br />
Esto puede producirse si ZoneAlarm (y quizás algún otro software cortafuegos) muestra una ventana en el fondo, cuando detecta que tu PC intenta conectarse. Configura ZoneAlarm de manera que otorgue acceso a Internet al Worms Armageddon. De paso, deberías configurarlo para que el juego pueda hacer de servidor, de otra forma el mismo problema puede ocurrir cuando intentes organizar partidas (ver más abajo).<br />
<br />
==== "Unable to connect to the server; please try another server." ====<br />
Este mensaje de error aparece por lo general cuando un software cortafuegos bloquea el intento de conexión. Ocurre a menudo por culpa de McAfee. Tienes que buscar la opción en tu software de seguridad que controla el bloqueo de conecciones a redes IRC, y desactivarla. (En McAfeee, se sabe que desactivarla "temporalmente" no produce resultados.)<br />
<br />
==== Al entrar a WormNET, el contenido de la lista de canales, de la lista de jugadores y el mensaje del día no carga nunca ====<br />
Esto suele corregirse tras cerrar el juego y volver a abrirlo, o tras reiniciar tu PC.<br />
<br />
==== Nadie puede unirse a mis juegos ====<br />
Consulta la guía de [[Hosting Guide/es|organización de partidas]].<br />
<br />
==== No me puedo unir al juego de mi amigo ====<br />
Puede que tu amigo antes tenga que arreglar su configuración de red. Ve el punto anterior.<br />
<br />
==== El juego se congela cuando intento organizar una partida ====<br />
Algunos productos de Norton security (y quizás algún otro software cortafuegos) puede provocar esto al mostrar una ventana en el fondo cuando detecta que tu PC intenta abrir un puerto. Configura tu cortafuegos/antivirus para que permita al W:A un acceso sin restricciones.<br />
<br />
==== Cuando intento unirme a un juego, aparece un mensaje de error "Checksum 15" ====<br />
Esto sucede si el juego no ha sido actualizado adecuadamente. Sigue atentamente el tutorial de instalación.<br />
<br />
==== Cuando intento agregar mi equipo no sucede nada ====<br />
Esto puede ser provocado por un dispositivo mal configurado en tu red. Tu PC intenta enviar el equipo en un paquete más grande que la [http://es.wikipedia.org/wiki/Unidad_m%C3%A1xima_de_transferencia unidad máxima de transferencia] de un nodo situado entre el organizador de la partida y tú. Cuando esto sucede, normalmente ese nodo enviará de regreso un paquete [http://es.wikipedia.org/wiki/ICMP ICMP], y tu PC (o algún otro dispositivo de enrutamiento) reconfigurará el fragmento de datos en segmentos menores. Sin embargo, si estás usando un cortafuegos o router configurado para bloquear mensajes ICMP, fallará la reconfiguración automática y el paquete será descartado, creando una "conexión de agujero negro".<br />
<br />
Para solucionar este problema, puedes:<br />
* contactar a tu proveedor de internet o administrador de red<br />
* configurar tu router o cortafuegos para que deje de bloquear mensajes de ICMP "Fragmentation Needed" (Tipo 3, Código 4)<br />
* [http://www.google.com/search?q=configurar+MTU+windows configurar la UMT de tu sistema operativo a un menor valor] (puede reducir el rendimiento de la red)<br />
* usar un servicio de VPN tal como [http://www.hotspotshield.com/ Hotspot Shield] (no se recomienda)<br />
<br />
==== Aparece un mensaje "Skipped packet" en el chat, seguido de una desconexión o desincronización ====<br />
Este problema suele ocurrir por una incompatibilidad entre Windows 7, microprocesadores de núcleos múltiples, y wkPackets (un componente de [[WormNAT2]]). La versión más reciente, disponible desde [http://worms.thecybershadow.net/wormkit/ la página web] de [[WormKit]], intenta corregir este problema. Ten en cuenta que este problema puede ocurrir incluso a clientes que apenas entran a un juego teniendo wkPackets activado.<br />
<br />
== Miscelánea ==<br />
==== Los replays (archivos de repeticiones guardadas .WAgame) no están asociados con el W:A ====<br />
Worms Armageddon crea las asociaciones con archivos .WAgame cuando ejecutas el W:A. Sin embargo, si lo ejecutas desde una cuenta de usuario limitada, no le será posible hacer tal cosa. Para solucionar este problema, ejecuta el W:A una vez con privilegios de administrador (en Windows Vista: clic derecho sobre el acceso directo, "Ejecutar como Administrador").<br />
<br />
==== Una solución alternativa a muchos problemas ====<br />
Muchos problemas de compatibilidad con hardware/software/Sistemas Operativos pueden ser solucionados [[Emulating Worms Armageddon|emulando Worms Armageddon (enlace en inglés)]], si no te importa que decaiga el rendimiento.<br />
<br />
==== Recibiendo soporte ====<br />
Si tu problema no se resuelve siguiendo el presente artículo, puedes crear un nuevo hilo en el [http://forum.team17.com/forumdisplay.php?f=47 foro de soporte de Team17 para Worms Armageddon (en inglés)]. También puedes buscar en ese foro por problemas similares.<br />
<br />
==== He descargado el Worms Armageddon desde Internet sin pagar. ¿Puedes ayudarme? ====<br />
Por favor consulta [[Arr|este video de guía (en inglés)]]. (Requiere [http://get.adobe.com/flashplayer/ Adobe Flash Player])</div>OutofOrderhttps://worms2d.info/?title=Worms_on_GameSurge&diff=20008Worms on GameSurge2011-08-26T03:29:54Z<p>OutofOrder: Adding a quick-access mibbit link to #worms on Gamesurge</p>
<hr />
<div>{{lowercase title}}<br />
{{ParentArticle|[[Community]]}}<br />
:''The correct title of this article is '''#worms on GameSurge'''. The # is missing due to [[w:Wikipedia:Naming conventions (technical restrictions)#Forbidden characters|technical restrictions]].<br />
<br />
'''#worms''' is an [[Internet Relay Chat|IRC]] channel located on the [[w:GameSurge|GameSurge]] IRC network. It is currently considered to be the present iteration of the #worms IRC channel, continuing a history of network swapping whilst providing for different generations of wormers.<br />
<br />
{{IRC guide|#worms|GameSurge|irc://irc.gamesurge.net/worms<br />
|''irc.gamesurge.net'' - random GameSurge server<br />
|''irc.eu.gamesurge.net'' - random European GameSurge server}}<br />
<br />
If you need quick access, you can log in from your internet browser using a web application such as [http://chat.mibbit.com/?server=irc.gamesurge.net&channel=%23worms mibbit].</div>OutofOrderhttps://worms2d.info/?title=WormTube&diff=20007WormTube2011-08-26T03:19:44Z<p>OutofOrder: Amendment to the movie submission process, up to date</p>
<hr />
<div>{{ParentArticle|[[Community]]}}<br />
{{Website|WTcapture.png|caption=WormTube's 16:9 playback|[[People/Wyvern|Wyvern]]|May 2007|http://wormtube.worms2d.info/}}<br />
<br />
'''WormTube''' is the main wormy movie database. Most of the videos are compilations of fragments of [[Worms Armageddon]] gameplay.<br />
<br />
== Website features ==<br />
<br />
* Play back and download Worms-related videos.<br />
* Movie galleries, split into:<br />
** '''Compilations''': movies that show gameplay from different and asorted players.<br />
** '''Solo movies''': movies that focus on a particular player's gameplay.<br />
** '''Clan movies''': these involve gameplay from a particular Worms clan or self-proclaimed group.<br />
** '''Mini Clips & Trailers''': short movies which either promote upcoming movie releases, or aren't based on gameplay at all.<br />
* User comments on movies.<br />
* Standard Definition (SD) and High Definition (HD) video streaming.<br />
* Variable aspect ratio video player depending on the movie's aspect ratio, scaled to 360p.<br />
* Optional full-screen playback.<br />
* Galleries by author.<br />
* Movie database search.<br />
<br />
== History and Staff ==<br />
After the introduction of W:A replays and the ability to extract video frames from them, and given the outburst of video streaming all out the Internet, all was set for Worms fans to create videos. Soon movies were being published but in no centralized place, which made evident the need for a website that focused on wormy videos.<br />
<br />
WormTube was then created in 2007 by Wyvern. The original website included simply a full menu/movie list, which linked to every available movie, and a news area. It has seen few visual updates ever since (mainly back-end updates plus comments and RSS), until April 2010.<br />
<br />
(WormTube has moved the domain from [http://web.archive.org/web/20080405153044/http://wormtube.wyvsucks.org/ http://wormtube.wyvsucks.org/] to http://wormtube.worms2d.info/ in 2009 (exact date unknown) and the old domain has expired.)<br />
<br />
The website has been maintained mainly by Wyvern and CyberShadow, but administered by its special team of admins. Since April 2010 it is also maintained by OutofOrder. Movie submissions now are handled by OutofOrder, who is in charge of encoding them into Flash-compatible formats for SD video streaming.<br />
<br />
== Showcase ==<br />
WormTube is also host of the [[Showcase]] "video tournament", a yearly competition produced by Cueshark, which consists of viewer-based rating of Worms:Armageddon gameplay scenes submitted by several players (the contenders). The competition runs for a given time during which visitors can vote in a poll. Showcase has had 3 editions since May 2009.<br />
<br />
== Video submission ==<br />
So, you've [[Creating a Worms movie|created your own Worms movie]], and want to get it on WormTube?<br />
<br />
If you want your video to be streamed in HD, make sure you encode it in [[w:H.264/MPEG-4 AVC|H.264]] with [[w:Advanced Audio Coding|AAC]] audio. And it's even better if you mux it to [[w:MPEG-4 Part 14|.MP4]].<br />
<br />
In order to upload your movie, you will need to [[worms on GameSurge|contact OutofOrder on GameSurge]] and he will provide you with an [http://windows.microsoft.com/en-US/windows-vista/File-Transfer-Protocol-FTP-frequently-asked-questions FTP link]. Do '''''not''''' upload your movie to RapidShare, MegaUpload or other file sharing websites! And do not attempt to upload it to this website (the Worms Knowledge Base) either!<br />
<br />
You must also present the following details about your movie:<br />
:Author's name:<br />
:Movie title:<br />
:Description:<br />
:Category: (Compilation, Solo, Clan movie or Mini/Trailer)<br />
:Screenshot timestamp: (Minute and second from the movie to appear in thumbnails)</div>OutofOrderhttps://worms2d.info/?title=RubberWorm&diff=19082RubberWorm2011-04-16T10:56:21Z<p>OutofOrder: /* Fire doesn't pause timer */ Edited for clarity</p>
<hr />
<div>{{ParentArticle|[[WormKit]]}}<br />
{{Software_infobox<br />
| name = RubberWorm<br />
| developer = [[People/Pisto|Pisto]]<br />
| version = 0.7.32 / 3 August 2008<br />
| games = [[Worms Armageddon|W:A]]<br />
| language = C<br />
| license = Partially open-source<br />
| download = [http://stepsfiles.tk/wa/build/RubberWorm-0017-L-installer.rar 3.6.31.0 installer], [http://worms2d.info/files/wkRubberWorm31.dll DLL]<br>[http://www.webalice.it/micioptah 3.6.29.0 official]<br>[http://worms2d.info/files/wkRubberWorm06beta2src.rar 0.6beta2 source (6kb)]<br />
}}<br />
<br />
'''RubberWorm''' (or '''wkRubberWorm''') is a module for [[WormKit]] that can modify parts of the Worms Armageddon physics to create [[WormPot]]-like effects, and adapts some features of [[wkMagic Map Wizard|wkMagic]] to the 3.6.29.0 and 3.6.31.0 versions. It was originally released by [[Pisto]] on 6 April 2008.<br />
<br />
RubberWorm's effects are applied to the game when certain scheme settings are set to certain values. These settings are normally unused, such as crate probabilities for superweapons. As such, only an external scheme editor can create schemes that will enable RubberWorm effects, though RubberWorm does also provide a chat command interface allowing a host to enable RubberWorm effects in the lobby of a WormNET game. The scheme can then be extracted from the replay afterwards.<br />
<br />
For a complete and trusted online play, all players must run WA through WormKit, and should have the same version of the RubberWorm dll file.<br />
<br />
== General Info ==<br />
<br />
=== Installation and use ===<br />
<br />
As any WormKit module, it has to be placed with the WormKit files in the W:A main folder, and the game must be run through WormKit.exe instead of WA.exe (the same applies for watching replays of games played with RubberWorm). Changes are applied only when using special schemes with some altered bytes.<br />
<br />
=== Antivirus issue ===<br />
<br />
Some antivirus programs may treat RubberWorm (as well as Wormkit) as a virus. It is a false alarm: it happens because RubberWorm uses some technique and Dlls abused by malware too.<br />
<br />
=== Source code ===<br />
<br />
wkRubberWorm is written in C, and a part of the source code, lacking of addresses and structs (as wkMagic), is public for demonstrative purpose.<br />
<br />
=== 3.6.31.0 custom version ===<br />
<br />
There is a 3.6.31.0-compatible RubberWorm version, modified by [[Kawoosh]] to work on 3.6.31.0. It has all basic features of old RubberWorm, KaosMod and LaserFix and will not make desyncs when playing with an old WA+RubberWorm user'''<nowiki>*</nowiki>'''. Read more [http://forum.team17.com/showthread.php?p=734952#post734952 here].<br />
<br />
'''<nowiki>*</nowiki>'''If none of the new features, listed below, is enabled. Some of them were also part of old LaserFix module, and are though compatible.<br />
<br />
==== New features ====<br />
'''/wdca''' - weapons don't change automatically.<br />
<br />
'''/ope''' - enables a special game mode in which all objects can be pushed by explosions. Like ldet and sdet, it is stored in the same byte as 6th bit.<br />
<br />
'''/flames''' - allows you to enlarge the number of max possible flames at the map, up to 25500. Activated by the Scales of Justice crate probability parameter.<br />
<br />
'''/kaosmod''' - this mod is only needed for kaos players, as it changes the utilities crate probabilities percentages, needed for a kaos scheme and league.<br />
<br />
'''/kaosmod2''' - a new version, needed for the season 2 of [http://worms.jcom.pl kaos league]. An explaination table is [http://kmz17.ho.ua/kaosmod.png here].<br />
<br />
== Features ==<br />
<br />
=== Bouncing worms ===<br />
The original purpose of RubberWorm. Every time a worm hits an object or the terrain (in any direction), it bounces off of it. If it's during a rope roll, it can continue roping, and it never takes fall damage or loses the turn. The feature is always off if the worm is flying for a jump.<br />
<br />
The worms' "boing" sound can switched on/off typing in the in-game chat /boing.<br />
: ''Worm bounciness (or technically, the coefficient of restitution) is determined by the quotient of the value for the '''Armageddon''' crate probability divided by 255. For example, if the value is set to 0, the coefficient of restitution is 0, resulting in no bounce. If 255, the coefficient is 1, resulting in a perfectly elastic collision (the worm bounces with the same speed with which it hit the object or terrain).''<br />
<br />
=== Gravity modifications ===<br />
Gravity can be made stronger or weaker, eliminated or even reversed. When reversed, a worm can stand on its head and shoot, but walking is obviously buggy. Also, should an object encounter no obstacle and fall into the sky, it will be sent to water when it reaches a certain height, otherwise it would block the game indefinitely.<br />
: ''Activated by the crate probability of the '''Mail Strike''', if the high bit (eighth bit) is clear. The other bits control the strength of gravity, from -64 to +63 in two's complement format (the seventh bit is the sign bit); a value of 0 or 12 results in default gravity.''<br />
<br />
=== Central gravity (black hole mode) ===<br />
Gravity points towards the center of the map, or away from it (anti-gravity). These modes can either be proportional, where gravity is stronger near the center of the map, or constant, where gravity is the same strength for all locations.<br />
<br />
In black hole mode, the object may either start a steady orbit or fall in the middle of the map and never stop flying: to avoid the first case objects that don't explode after some seconds (like worms, mines, crates and barrels) have a very small air viscosity value (see below); for the second case, objects nearer than 15 pixel to the center are sent to water.<br />
<br />
Anti-gravity has a similar safeguard to reversed gravity (see above).<br />
<br />
The strength of the gravity can be adjusted.<br />
: ''Activated by the crate probability of the '''Mail Strike'''. The high bit (eighth bit) enables black hole mode; the seventh bit enables proportional mode; the other bits control the strength of the black hole's gravity, from -32 to +31 in two's complement format (the sixth bit is the sign bit).''<br />
<br />
=== Air viscosity ===<br />
Objects flying through the air lose speed up to a steady velocity, determined by gravity and wind (imagine throwing a rock in the water). Some objects, such as crates, graves, barrels, parachuting worms, and Mail Strike letters, will not experience this effect. It is adjustable: a value of 63 makes the air pasty as water.<br />
: ''Activated by the crate probability of the '''Concrete Donkey'''. A higher value produces a stronger effect. If the value is odd, the effect will apply to worms as well as objects.''<br />
<br />
=== Wind influence ===<br />
Like air viscosity, it can be applied to only objects or worms too, but never to those objects (like bazooka) that are already influenced by wind or crates, graves, barrels. How much the wind moves the objects is adjustable.<br />
: ''Activated by the crate probability of the '''Suicide Bomber'''. A higher value produces a stronger effect, with the highest value (255) corresponding to the wind susceptibility of the Bazooka. If the value is odd, the effect will apply to worms as well as objects.''<br />
<br />
=== Anti worm sink ===<br />
If activated, a worm that hits the water is prevented from drowning and instead teleported to the last location where it has been motionless. The turn does not end. If the teleport results in the worm falling and hitting water again (for example, if the terrain has since been destroyed by a weapon), it drowns normally.<br />
: ''This feature is activated by a non-zero value for the crate probability of the '''French Sheep Strike'''.''<br />
<br />
=== Crate finder ===<br />
Arrows point to crates, as they do in certain missions. This feature can give a player an advantage if other players do not have RubberWorm, so a chat message is used to alert other players to its use.<br />
: ''Type /arrows in the in-game chat to activate this.''<br />
<br />
=== Friction modifications ===<br />
Currently, the velocity of a worm is slowed by 4% each frame that a worm slides along the terrain. This is given by multiplying velocity by F*0.01, where the default F value is 96. A lower value results in a higher degree of friction, with F=0 reducing velocity to zero immediately (infinite friction). Values between 96 and 100 give slippier terrains, while a value of 100 results in no friction. Values above 100 will result in the worm's velocity actually increasing as it slides.<br />
: ''The friction value is stored in the crate probability of the '''Salvation Army'''.''<br />
<br />
<br />
<br />
=== Shot doesn't end turn, Loss of control doesn't end turn, Fire doesn't pause timer, Improved rope, Continuous crate shower ===<br />
''To edit these options, start with a value of zero and add the corresponding number for each option you want to enable (listed below). Then set the crate probability of the Mole Squadron to the resulting sum.''<br />
<br />
==== Shot doesn't end turn ====<br />
Firing a weapon doesn't end the player's turn. There's no retreat time and you can't control any weapon (such as Sheep or Supersheep) when turn time runs out.<br />
: ''Controlled by the first bit of the crate probability of Mole Squadron (add 1 to enable).''<br />
<br />
==== Loss of control doesn't end turn ====<br />
When activated, control of the active worm will not be lost in any circumstances (fall from a great height, weapon explosion, etc) except death.<br />
: ''Controlled by the second bit of the crate probability of Mole Squadron (add 2 to enable).''<br />
<br />
==== Fire doesn't pause timer ====<br />
The timer doesn't pause while firing any weapon. Useful with Shot doesn't turn, because without it one could extend his turn time for a very long time using drill or blow torch, for example.<br />
: ''Controlled by the third bit of the crate probability of Mole Squadron (add 4 to enable).''<br />
<br />
==== Improved rope ====<br />
Changes the rope physics to simulate Worms 2 (higher accelleration, 162 degrees of shooting)<br />
: ''Controlled by the fourth bit of the crate probability of Mole Squadron (add 8 to enable).''<br />
<br />
==== Continuous crate shower ====<br />
Normally, the game checks between turns the crate probability settings, and determines if and which crate must be spawned. With this feature, you can force the game to do this job every 5 seconds, also during turns. If you want a crate shower like Worms World Party, use [[SchemeEddy]] to check that the probability of no crate falling per turn is 0%. Keep in mind that the WWP crate shower spawns a completely random crate, that is it doesn't check the probability of each single weapon (that's why you can grab even [[Surrender]]).<br />
: ''Controlled by the fifth bit of the crate probability of Mole Squadron (add 16 to enable).''<br />
<br />
<br />
=== Version override ===<br />
: There are many engine version that come with the last update, and some of them may be interesting for their different behaviour. Some users report that this feature doesn't work (sometimes or at all) in network games: if the host sets a particular version, this change is not propagated to the other players, and so the game will end immediatly due to desynch. A 1-player game should work always, anyway.<br />
:: ''Version is set by the crate probability of '''Select Worm'''.''<br />
<br />
====No objects speed limit (/version65 or /ts3)====<br />
: Teststuff3 (3.6.27.9[teststuff3]) is an old version of teststuff (already available with 3.6.26.5). It is almost the same of the public teststuff5, but it doesn't just double the speed limit, it is removed.<br />
:: ''Activated by a value of 0x41 (65 in decimal notation) of the crate probability of Select Worm.''<br />
<br />
====All objects pushed by explosions (/version78)====<br />
: This version (3.6.28.17-19) contains a bug that enables a more realistic behaviour of objects (though it's not always good from the gameplay side): all objects (including grenades, cows, banana, fragments of cluster grenade...) are pushed by an explosion, with a force decreasing with distance from the center of the explosion of course.<br />
<br />
====Workaround for the lasersight bug (/version79)====<br />
: This version (3.6.28.20-21) is the most recent one that doesn't have the lasersight bug, which affects some versions before 3.6.30.0 and can cause desynchronization in online games and replays. WARNING: this engine version does not include the undefined crate contents feature (crate contents choosen when you actually grab them), which is a very strong weapon against cheats. If you are sensible to this problem, consider [[LaserFix]].<br />
<br />
=== Crate rate variability ===<br />
Controls the number of crates that appear per turn. When a value of '''Crate Rate''' exists, the '''Crate Count''' automatically will be turned on.<br />
: ''Set by the crate probability of the '''Indian Nuclear Test'''. The value 1 only will turn on the Crate Count''<br />
<br />
=== Crate limit variability ===<br />
Controls the number of crates that can exist on the map at any one time (five at default)<br />
: ''Set by the crate probability of the '''Magic Bullet'''.''<br />
<br />
== Chat command interface ==<br />
<br />
These commands can be used in the host/join lobby. Omitting the parameter either activates the feature with a default value, or sets it off.<br />
<br />
{| cellpadding="5" style="float: left; font-size: 100%; text-align: left;"<br />
! style="font-size: 120%;" | Command<br />
! style="font-size: 120%;" | Effect<br />
|-<br />
| '''/help'''<br />
| Displays list of commands in the chat window.<br />
|-<br />
| '''/show'''<br />
| Displays a list of all enabled features to all players.<br />
|-<br />
| '''/showme'''<br />
| Displays a dialogue box with all enabled features to the host only.<br />
|-<br />
| '''/clear'''<br />
| Disables all features.<br />
|-<br />
| '''/sdet''' or '''/multishot'''<br />
| Enables the ''shot doesn't end turn'' feature.<br />
|-<br />
| '''/ldet''' or '''/stoicworm'''<br />
| Enables the ''loss of control doesn't end turn'' feature.<br />
|-<br />
| '''/fdpt''' or '''/nopause'''<br />
| Enables the ''timer doesn't pause while firing'' feature.<br />
|-<br />
| '''/ir''' or '''/rope+'''<br />
| Enables the ''improved rope'' feature.<br />
|-<br />
| valign="top" | '''/rubber###''' [0-255]<br />
| Enables the ''bouncing worms'' feature.<span style="color:red; font-family:monospace;"><br />
0 .............. no bounce<br><br />
255 ............ fully elastic bounce</span><br />
|-<br />
| '''/version###''' [1-255]<br />
| Enables the ''arbitrary version override'' feature.<br />
|-<br />
| '''/version''' or '''/fr''' or '''/ts3'''<br />
| Enables the ''teststuff3'' feature.<br />
|-<br />
| '''/antisink'''<br />
| Enables the ''antisink'' feature.<br />
|-<br />
| valign="top" | '''/visc###''' [0-255]<br />
| Enables the ''air viscosity'' feature.<span style="color:red; font-family:monospace;"><br />
odd number ..... affects worms too</span><br />
|-<br />
| valign="top" | '''/wind###''' [0-255]<br />
| Enables the ''wind response'' feature.<span style="color:red; font-family:monospace;"><br />
1 to 255 ....... low sensitivity to wind<br><br />
255 ............ same sensitivity to wind as Bazooka<br><br />
odd number ..... affects worms too</span><br />
|-<br />
| valign="top" | '''/jetpack###''' [1-255]<br />
| Sets value of jetpack fuel.<span style="color:red; font-family:monospace;"><br />
255 ............ infinite fuel</span><br />
|-<br />
| valign="top" | '''/friction###''' [0-100]<br />
| Sets terrain friction.<span style="color:red; font-family:monospace;"><br />
0 .............. infinite friction<br><br />
1 to 95 ........ high friction<br><br />
96 ............. default friction<br><br />
97 to 99 ....... low friction<br><br />
100 ............ no friction<br><br />
more than 100 .. anti-friction</span><br />
|-<br />
| '''/glue'''<br />
| Alias for '''friction0'''<br />
|-<br />
| '''/ice'''<br />
| Alias for '''friction99'''<br />
|-<br />
| valign="top" | '''/gravity###''' [-64 to 63]<br />
| Sets gravity strength.<span style="color:red; font-family:monospace;"><br />
-64 ............ reversed gravity, strength 5.3x<br><br />
-13 ............ reversed gravity, strength 1x<br><br />
-1 ............. zero gravity<br><br />
0 .............. default gravity<br><br />
1 to 11 ........ low gravity<br><br />
12 ............. default gravity<br><br />
13 to 63 ....... high gravity<br><br />
63 ............. high gravity, strength 5.3x</span><br />
|-<br />
| '''/pbh###''' [-32 to 31]<br />
| Proportional black hole (variable is gravitational strength)<br />
|-<br />
| '''/cbh###''' [-32 to 31]<br />
| Constant black hole (variable is gravitational strength)<br />
|-<br />
| '''/defg'''<br />
| Disables all gravity modification features.<br />
|-<br />
| '''/cratelimit###''' [1-255]<br />
| Sets maximum number of co-existing crates.<br />
|-<br />
| '''/craterate###''' [1-255]<br />
| Sets number of crates spawned per turn and enables the crate counter.<br />
|-<br />
| '''/cratecount'''<br />
| Alias for /craterate1 (just enables the crate counter).<br />
|-<br />
| '''/crateshower'''<br />
| Enables the ''continuous crate shower'' feature.<br />
|}<br />
<br clear="all"><br />
<br />
== Future plans ==<br />
Pisto gave up coding RubberWorm, though version 1.0 has been developed inconstantly for over a year. He lost interest in Worms, but also in programming in general.<br />
The source code of RubberWorm 0.7 (a version compatible with the old 3.6.28.0 update, much similar to the current version) and of the never going to be 1.0 has been given to Deadcode: his aim is to add the emulation of RubberWorm in the official updates. This is going to happen in the next update after 3.6.31.0.<br />
<br />
=== Pre-release with aliased-bounces ===<br />
On 26th August 2009 a test build of RubberWorm 1.0 has been [http://forum.team17.com/showthread.php?t=39403 released]. The reason for sharing it is to show some of the new features, mainly aliased-bounce. It allows to emulate the real behaviour of an object colliding with an object with a slope, a great lack of the Worms Armageddon default engine.<br />
<br />
== See also ==<br />
<br />
* [[Project X]]<br />
* [[RubberWorm and Project X]] (guide to switch between two modules)<br />
* [http://forum.team17.com/showthread.php?t=36016 RubberWorm discussion thread]<br />
* [http://forum.team17.com/showthread.php?t=39403 RubberWorm 1.0 preview]</div>OutofOrderhttps://worms2d.info/?title=Troubleshooting_FAQ/es&diff=18765Troubleshooting FAQ/es2011-03-21T00:06:42Z<p>OutofOrder: Now linking to translated Hosting guide article</p>
<hr />
<div>{{ParentArticle|[[Guides, FAQs, and ReadMes]]}}<br />
{{Languages|en|Troubleshooting FAQ|es|Troubleshooting FAQ/es|hu|Troubleshooting FAQ/hu}}<br />
<!--------------------------------- ¡ATENCION! ----------------------------------<br />
No agregues preguntas a este FAQ por ti mismo. Este FAQ es una traducción del artículo original en inglés, y así debería de continuar siéndolo. Si tienes alguna pregunta que agregar, por favor ve a la discusión del artículo original en inglés: http://worms2d.info/Talk:Troubleshooting_FAQ<br />
<br />
El hecho que hayas experimentado un problema y hayas encontrado su solución no significa que 1) muchas otras personas experimenten el mismo problema y eso lo convierta en una pregunta frecuente, y 2) la misma solución que te ha ayudado pueda ayudar a otros. <br />
Si has encontrado una solución a un problema no listado en el FAQ, mejor revisar el foro de Soporte del W:A en los foros de Team17 ( http://forum.team17.com/forumdisplay.php?f=68 ), y crear allí un hilo para sugerir y discutir tu solución.<br />
<br />
Esta traducción corresponde al Troubleshooting FAQ del día 9 de Febrero de 2011. La versión original guardada en el wiki correspondiente a ese artículo es:<br />
http://worms2d.info/?title=Troubleshooting_FAQ&oldid=18484<br />
----------------------------------- LEER ARRIBA --------------------------------><br />
Este FAQ (preguntas frecuentes) trata problemas técnicos y '''es solamente válido para usuarios de la última actualización Beta del Worms Armageddon''' (v{{LatestBeta}}), o usuarios que intenten actualizar a esta versión, intenten instalar WA o intenten acceder a WormNET.<br />
<br />
No existe soporte alguno para las versiones de [[Trygames download release (Worms Armageddon)|Trygames&nbsp;/ Trymedia]]. Si tienes una de éstas, intenta [http://forum.team17.com/showthread.php?t=33495 conseguir un reembolso] y comprar la versión en CD.<br />
<br />
Si tienes alguna duda con respecto a este FAQ, por favor agrega un comentario a la [[Talk:Troubleshooting FAQ (Spanish)|página de discusión]].<br />
<br />
== Instalación de WA ==<br />
==== No puedo instalar Worms Armageddon. La pantalla de instalación desaparece, y nada más funciona. ====<br />
Esto ha podido resolverse desactivando DMA (Direct Memory Access). Para desactivar DMA,<br />
# Menú Inicio &rarr; Panel de Control &rarr; Sistema<br />
# Clic en la pestaña Hardware, luego en Administrador de dispositivos<br />
# Expande la sublista de Dispositivos de sistema<br />
# Doble clic en "Controladora de acceso directo a memoria"<br />
# Elige "deshabilitar" en la lista desplegable de Uso del dispositivo<br />
<br />
==== La instalación se congela al 100%, y el juego no logra instalarse cuando la cierro. ====<br />
Sigue esperando, la instalación se completará eventualmente tras algunos minutos. Se desconoce la causa de este problema.<br />
<br />
==== Hay otros problemas al instalar el juego ====<br />
[[User:madewokherd|madewokherd]] es el autor de un [[Automatic Installer|instalador alternativo]] (en inglés) para el W:A que permite instalar el juego en sistemas operativos de Windows de 64-bits, entre otros.<br />
<br />
== Parcheado o actualización de WA ==<br />
==== Al instalar el parche 3.0, sale el error "No se pudo encontrar la ruta de instalación" o similar ("Failed to find installation path") ====<br />
Esto se debe a entradas del Registro faltantes que son creadas por el instalador de WA. Se puede resolver volviendo a instalar, o editando el registro de esta manera:<br />
# Menú Inicio &rarr; Ejecutar &rarr; regedit<br />
# Dirigirse a "HKEY_CURRENT_USER\Software\Team17SoftwareLTD\WormsArmageddon\"<br />
# Doble-clic en el valor PATH, asegurarse que la ubicación del directorio de instalación sea la correcta<br />
<br />
==== Me sale un error "Mala integridad" ("Bad Integrity") al intentar ejecutar el archivo del Parche o de Actualización ====<br />
El archivo está corrupto. Intenta borrarlo y descargarlo nuevamente.<br />
<br />
== Abriendo WA ==<br />
==== "C:\Windows\System32\Autoexec.nt El archivo de sistema no es apropiado para ejecutar aplicaciones MS-DOS y Microsoft Windows..." ====<br />
<br />
Este archivo tiene la mala costumbre de corromperse a sí mismo, por lo que Microsoft ha proporcionado una copia de seguridad para tales ocasiones. Simplemente copia el archivo "Autoexec.nt" que se encuentra en '''"C:\Windows\Repair"''' a '''"C:\Windows\System32"'''. Si tu Windows se encuentra instalado en una ubicación diferente, reemplaza C:\Windows con esa ubicación.<br />
<br />
Si eso no lo soluciona, lee [http://support.microsoft.com/kb/324767/ el artículo Q324767] del soporte de Microsoft.<br />
<br />
==== Me sale un error "Sin CD" ("No CD") ====<br />
Posiblemente has intentado parchear WA cuando no hacía falta. Desinstala el juego e intenta instalarlo sólo usando [[Beta updates (Worms Armageddon)|la actualización Beta]].<br />
<br />
==== "No se encontró ltkrn10n.dll" ("ltkrn10n.dll was not found") ====<br />
Has intentado instalar un parche Beta desactualizado sobre una versión no parcheada del juego. Descarga e instala la [http://wa.team17.com/main.html?page=supp&area=upda&file=15 última actualización Beta].<br />
<br />
==== Al intentar abrir el juego, el asistente de instalación de Sold Out insiste en que instale la actualización, aún cuando ya lo he hecho ====<br />
Ignora ese mensaje.<br />
<br />
==== "Graphics subsystem error - Unable to set desired video mode" ====<br />
Tu tarjeta de vídeo o los controladores de vídeo no soportan el modo de vídeo requerido por W:A. Si estás usando Windows Vista o 7 en una computadora portátil con un conjunto de chips Intel, se trata de un problema conocido - Intel ha decidido no soportar viejos juegos tales como Worms Armageddon para sus controladores de Vista. Ten en cuenta que los controladores para el modelo GMA-500 (Poulsbo) suelen tener este problema incluso en Windows XP. La única solución alternativa es [[Emulating Worms Armageddon|emular el W:A]]. <br />
De no ser ése el caso, intenta actualizando los controladores de vídeo.<br />
<br />
Este problema se trató en profundidad en [http://forum.team17.com/showthread.php?t=42587 este hilo del foro de Team17]. [[CyberShadow]] programó un módulo de [[WormKit]] para ser usado como ''último recurso'' que obliga a la interfaz a ejecutarse a 800×600. Úsalo únicamente tras haber intentado todo lo demás, porque ese módulo dista de ser una solución óptima.<br />
<br />
==== Me sale una pantalla negra cuando intento abrir WA, luego se cae al escritorio o me veo obligado a reiniciar el PC ====<br />
Una solución conocida para este problema es desactivar las pantallas de introducción al juego. Para hacer esto, clic derecho sobre el ícono de acceso directo a WA, elige Propiedades, y en el recuadro de texto "Destino" escribe "'''/nointro'''" al final de la línea.<br />
<br />
Para que eso funcione, tiene que ser escrito fuera de las comillas. Por ejemplo,<br />
"C:\Worms Armageddon\wa.exe" /nointro<br />
<br />
==== Tras actualizar, el WA se cae cuando intento abrirlo desde WormKit ====<br />
Posiblemente tengas un módulo de [[WormKit]] incompatible en tu directorio del W:A. [http://blog.worms2d.info/wormkit-and-3-6-30-0 Entra aquí (enlace en inglés)] para saber más detalles.<br />
<br />
== Problemas en la interfaz ==<br />
==== No puedo ver el costado derecho o inferior de la pantalla en la interfaz ====<br />
Tienes configurado el tamaño de fuentes de Windows superior al tamaño por defecto. W:A no soporta tamaños no estándar de las fuentes. En el Panel de Control abre '''Pantalla''', luego en la pestaña '''Configuración''' haz clic en '''Opciones Avanzadas...''', y cambia los tamaños de fuente a '''Tamaño normal (96 PPP)'''.<br />
<br />
==== El sistema de interfaz y menús sufre de un parpadeo, le falta el sonido de fondo, las animaciones se echan a perder, o las animaciones se muestran inusualmente lentas/veloces ====<br />
Intenta ajustando el valor de '''Corrección de interfaz lenta''' en la ventana de '''Opciones Avanzadas'''. Si ninguna de las opciones produce un efecto deseable, es porque tu tarjeta de vídeo es demasiado moderna. Estos problemas serán solucionados en una futura actualización. [http://forum.team17.com/showthread.php?t=24821 Revisa este tema (en inglés)] para saber más detalles.<br />
<br />
==== El juego se congela en el menú principal ====<br />
Intenta ejecutando los distintos ajustes de registro, que puedes encontrar bajo la carpeta de tu juego, en el subdirectorio Tweaks.<br />
<br />
==== El juego usa todo el CPU en los menús de la interfaz ====<br />
Ver la solución a la pregunta anterior. Ten en cuenta que puede que no sea posible obtener buenos gráficos al mismo tiempo que un bajo uso de CPU.<br />
<br />
==== Al regresar de un juego, veo una pantalla negra con algunas zonas en blanco ====<br />
Esto es un problema con DirectX para el cual aún no se encuentra una solución alternativa. Por alguna razón, la paleta de colores se ajusta a dos colores (blanco y negro). Para restaurar la paleta de colores, minimizar el juego haciendo un clic en la parte inferior de la pantalla o presionando '''Mayús'''+'''Escape''', y luego restaurar el juego.<br />
<br />
==== {{anchor|El_juego_se_cae_o_minimiza_cuando_intento_editar_un_mapa,_o_editar_o_crear_un_equipo}} El juego se cae cuando intento editar o crear un equipo en Windows Vista ====<br />
Si has activado cualquier opción de compatibilidad para W:A, desactívala. La caída se produce por [http://forums.microsoft.com/msdn/ShowPost.aspx?siteid=1&postid=3967411 un problema en la capa de compatibilidad de Windows Vista (enlace en inglés)].<br />
<br />
==== No puedo elegir una alta resolución ====<br />
Si has activado cualquier opción de compatibilidad para W:A, desactívala. Windows restringirá la lista de resoluciones disponibles para el W:A si activas ciertas opciones de compatibilidad.<br />
<br />
== Problemas al jugar ==<br />
==== El juego se cae cuando intento comenzar una partida ====<br />
Este problema ocurre cuando el W:A no puede leer un archivo desde el CD. Revisa que tu CD esté en buenas condiciones. Otra ayuda puede ser [[Running WA without the CD|crear una imagen de CD (artículo en inglés)]].<br />
<br />
==== El botón derecho del ratón no abre el panel de armas ====<br />
Un responsable de esto puede ser el programa StrokeIt. Intenta desactivarlo antes de jugar, o encuentra la opción del programa que evite que interfiera con el WA cuando está ejecutándose.<br />
<br />
==== El juego se ve extremadamente lento en Windows Vista ====<br />
Si estás usando una tarjeta gráfica nVidia, actualizarle los controladores de dispositivos suele solucionar este problema. <br />
<br />
==== El juego corre extremadamente lento a mayores niveles de detalle ====<br />
En algunos sistemas el juego corre muy lentamente cuando se ha activado el gradiente de entramado suave del fondo (puedes cambiar el nivel de detalle de fondo presionando Insert).<br />
<br />
Esto es provocado por una incompatibilidad con tarjetas de video modernas. Puede solucionarse actualizando tus controladores de vídeo.<br />
<br />
==== El agua y el cielo se ven negros ====<br />
Al igual que el problema anterior - si estás usando una tarjeta gráfica nVidia bajo Windows Vista, este problema suele solucionarse actualizando los controladores de dispositivos.<br />
<br />
==== Los jugadores abandonan el juego con un error: "desynchronization error" ====<br />
Los errores de sincronización con frecuencia ocurren debido a un error en el WA. Busca tu problema en [[Team17 forums|los foros de Team17 (en inglés)]] para saber si tu problema es conocido. Si no lo es, por favor crea allí un hilo nuevo incluyendo los archivos grabados de ese juego (los ''replays'') '''de todos los jugadores''' (o al menos del organizador de la partida y del jugador que desincronizó).<br />
<br />
Los errores de sincronización también pueden ser provocados por complementos de terceras personas que al agregarse cambian el comportamiento del juego.<br />
<br />
==== Los colores del juego se descolocan ====<br />
[[Image:Color_problem_xp.png|thumb|Puede que tu pantalla se vea así.]]<br />
Esto sucede cuando otra aplicación roba la paleta de colores del WA. <br />
<br />
La causa más común para este problema es la incompatibilidad con sistemas operativos modernos (Windows Vista en adelante). Existen varias formas conocidas de resolver este problema, variando su simplicidad y efectividad.<br />
<br />
# Si experimentas este problema en medio de un juego, la paleta deberá restaurarse presionando '''Mayús'''+'''Pausa'''.<br />
# Si experimentas este problema en la interfaz, prueba activando la opción '''Corr. de paleta''' en la ventana de '''Opciones Avanzadas'''.<br />
# En Windows Vista/7, teniendo abierta una carpeta del Explorador de Windows mientras juegas puede solucionar el problema.<br />
# [http://forum.team17.com/showthread.php?t=38762 wkColorFix] es un módulo de [[WormKit]] que suspenderá el Explorador de Windows (la causa más común de corrupción de paleta de colores) mientras el juego corra (y no esté minimizado).<br />
# Finalizando el Explorador de Windows (<code>explorer.exe</code>) resolverá a menudo el problema, sin embargo los íconos de la barra de tareas y del escritorio permanecerán inaccesibles hasta que no se vuelva a ejecutar el Explorador de Windows. Hay varias maneras de hacer esto:<br />
#* Usando el Administrador de Tareas (al cual puedes acceder presionando Ctrl+Alt+Suprimir<!-- o Ctrl+Mayús+Esc-->), finalizar el proceso, y luego volviéndolo a abrir yendo a '''Archivo''' &rarr; '''Nueva tarea (Ejecutar...)'''.<br />
#* Usando un archivo de ejecución por lotes: <table class="collapsible collapsed toccolours"><tr><th>Comandos de ejecución por lotes equivalente para terminar el proceso <code>explorer.exe</code></th></tr><tr><td style="font-size: 110%; font-family: monospace;">taskkill /F /IM explorer.exe<br/>WA.exe<br/>Start explorer.exe</td></tr></table><br />
#* Hay herramientas de terceras personas disponibles que pueden hacer esto por tí, por ej. [http://forum.team17.com/showthread.php?t=41371 Worms Launcher (enlace en inglés)].<br />
# Algunas personas han reportado que el problema fue resuelto desactivando los servicios de Index Server (si es que <code>cidaemon.exe</code> aparece en la lista) o de '''Actualizaciones Automáticas''', yendo al Panel de Controle &rarr; Herramientas Administrativas &rarr; Servicios.<br />
<br />
También puede que la causa de problemas en la paleta de colores sea otra aplicación. El W:A registra ocurrencias de corrupción de la paleta al archivo '''palette.log''' en tu carpeta del W:A. Ten en cuenta que <code>csrss.exe</code> es un proceso de sistema y su presencia en palette.log más que nada implica incompatibilidad del sistema operativo, tal como se describió más arriba.<br />
<br />
==== El audio tartamudea (o suena mal) al jugar ====<br />
Esto suele suceder cuando se tiene una lectora de CD lenta o defectuosa, o un CD dañado. Intenta [[Running WA without the CD|crear una imagen del CD (enlace en inglés)]] de tu CD del W:A.<br />
<br />
==== El juego no reacciona a algunas de las teclas que presiono ====<br />
Algunos teclados tienen límites para cuántos y cuáles botones pueden ser presionados simultáneamente. Si encuentras que el juego [[w:Rollover (key)#Key jamming and ghosting|no reconoce algunas teclas]] cuando presionas algunos botones (por ejemplo varias flechas y la barra espaciadora), puede que necesites cambiar el teclado o usar un reasignador de teclas. Lee [http://forum.team17.com/showthread.php?t=33321 este hilo en los foros Team17 (en inglés)] para más detalles.<br />
<br />
==== Tras minimizar el juego, no puedo restaurarlo ====<br />
Si estás usando Windows Vista/7 y ejecutando W:A "Como Administrador" - no lo hagas. El [[w:User Interface Privilege Isolation|User Interface Privilege Isolation]] provoca que el W:A no reciba ciertos mensajes. Puedes solucionar temporalmente este problema y restaurar el juego usando la opción "Traer al frente" en el Administrador de Tareas, pero la solución definitiva consiste en preparar el juego de manera que no necesite ser ejecutado con privilegios elevados.<br />
<br />
==== El juego se congela al intentar minimizarlo ====<br />
Es posible que hayas activado la opción de compatibilidad '''Usar ventana de escritorio'''. No hay razón para activarla en Windows. Desactívala desde la ventana de '''Opciones Avanzadas''', y en el futuro no actives opciones de compatibilidad que no necesites.<br />
<br />
== WormNET ==<br />
==== ¡Me han baneado sin motivo alguno! ====<br />
Si recibes un mensaje de que has sido baneado al conectar, revisa el texto en verde del registro de mensajes debajo de la pantalla. Esto suele suceder cuando tú o alguien en tu red que haya tenido tu mismo IP previamente tuvo un virus o un proxy abierto en su PC. Por esta razón, tu IP fue agregado a una [[w:DNSBL|lista negra]]. Esto se hace para evitar que [http://es.wikipedia.org/wiki/Flood flooders], [http://es.wikipedia.org/wiki/Spammer spammers] y jugadores abusivos se conecten a WormNET usando proxys públicos o máquinas vulnerables o infectadas. <br />
<br />
Para quitar tu IP de las listas negras, ve a [http://dronebl.org/ DroneBL] y [http://rbl.efnetrbl.org/ EFnet RBL] (ambos en inglés), envía tu dirección IP (debería de aparecer automáticamente) y, si apareces listado, envía un pedido de eliminación. También deberías de analizar tu PC en busca de virus o malware, de otro modo podrás ser agregado de nuevo a las listas negras y nuevamente baneado. Una vez que te hayas eliminado de allí, tan sólo espera a que expire el ban de WormNET (que actualmente dura 12 horas) y luego ya podrás conectar de nuevo.<br />
<br />
==== Veo el error "Unable to detect IPX protocol" al hacer clic en "Comprobar red" ====<br />
Ignora este mensaje de error. [[w:IPX|IPX]] es un protocolo de red anticuado, hecho obsoleto debido al protocolo TCP/IP.<br />
<br />
==== Nada sucede cuando intento conectar a WormNET ====<br />
Esto puede ser provocado por PeerGuardian, que bloquea la dirección IP de WormNET. Considera cambiar su configuración o desactivar PeerGuardian.<br />
<br />
==== El juego se congela (quizás mostrando colores descolocados) cuando intento conectar a WormNET ====<br />
Esto puede producirse si ZoneAlarm (y quizás algún otro software cortafuegos) muestra una ventana en el fondo, cuando detecta que tu PC intenta conectarse. Configura ZoneAlarm de manera que otorgue acceso a Internet al Worms Armageddon. De paso, deberías configurarlo para que el juego pueda hacer de servidor, de otra forma el mismo problema puede ocurrir cuando intentes organizar partidas (ver más abajo).<br />
<br />
==== Al entrar a WormNET, el contenido de la lista de canales, de la lista de jugadores y el mensaje del día no carga nunca ====<br />
Esto suele corregirse tras cerrar el juego y volver a abrirlo, o tras reiniciar tu PC.<br />
<br />
==== Nadie puede unirse a mis juegos ====<br />
Consulta la guía de [[Hosting Guide/es|organización de partidas]].<br />
<br />
==== No me puedo unir al juego de mi amigo ====<br />
Puede que tu amigo antes tenga que arreglar su configuración de red. Ve el punto anterior.<br />
<br />
==== El juego se congela cuando intento organizar una partida ====<br />
Algunos productos de Norton security (y quizás algún otro software cortafuegos) puede provocar esto al mostrar una ventana en el fondo cuando detecta que tu PC intenta abrir un puerto. Configura tu cortafuegos/antivirus para que permita al W:A un acceso sin restricciones.<br />
<br />
==== Cuando intento unirme a un juego, aparece un mensaje de error "Checksum 15" ====<br />
Esto sucede si el juego no ha sido actualizado adecuadamente. Sigue atentamente el tutorial de instalación.<br />
<br />
==== Cuando intento agregar mi equipo no sucede nada ====<br />
Esto puede ser provocado por un dispositivo mal configurado en tu red. Tu PC intenta enviar el equipo en un paquete más grande que la [http://es.wikipedia.org/wiki/Unidad_m%C3%A1xima_de_transferencia unidad máxima de transferencia] de un nodo situado entre el organizador de la partida y tú. Cuando esto sucede, normalmente ese nodo enviará de regreso un paquete [http://es.wikipedia.org/wiki/ICMP ICMP], y tu PC (o algún otro dispositivo de enrutamiento) reconfigurará el fragmento de datos en segmentos menores. Sin embargo, si estás usando un cortafuegos o router configurado para bloquear mensajes ICMP, fallará la reconfiguración automática y el paquete será descartado, creando una "conexión de agujero negro".<br />
<br />
Para solucionar este problema, puedes:<br />
* contactar a tu proveedor de internet o administrador de red<br />
* configurar tu router o cortafuegos para que deje de bloquear mensajes de ICMP "Fragmentation Needed" (Tipo 3, Código 4)<br />
* [http://www.google.com/search?q=configurar+MTU+windows configurar la UMT de tu sistema operativo a un menor valor] (puede reducir el rendimiento de la red)<br />
* usar un servicio de VPN tal como [http://www.hotspotshield.com/ Hotspot Shield] (no se recomienda)<br />
<br />
==== Aparece un mensaje "Skipped packet" en el chat, seguido de una desconexión o desincronización ====<br />
Este problema suele ocurrir por una incompatibilidad entre Windows 7, microprocesadores de núcleos múltiples, y wkPackets (un componente de [[WormNAT2]]). La versión más reciente, disponible desde [http://worms.thecybershadow.net/wormkit/ la página web] de [[WormKit]], intenta corregir este problema. Ten en cuenta que este problema puede ocurrir incluso a clientes que apenas entran a un juego teniendo wkPackets activado.<br />
<br />
== Miscelánea ==<br />
==== Los replays (archivos de repeticiones guardadas .WAgame) no están asociados con el W:A ====<br />
Worms Armageddon crea las asociaciones con archivos .WAgame cuando ejecutas el W:A. Sin embargo, si lo ejecutas desde una cuenta de usuario limitada, no le será posible hacer tal cosa. Para solucionar este problema, ejecuta el W:A una vez con privilegios de administrador (en Windows Vista: clic derecho sobre el acceso directo, "Ejecutar como Administrador").<br />
<br />
==== Una solución alternativa a muchos problemas ====<br />
Muchos problemas de compatibilidad con hardware/software/Sistemas Operativos pueden ser solucionados [[Emulating Worms Armageddon|emulando Worms Armageddon (enlace en inglés)]], si no te importa que decaiga el rendimiento.<br />
<br />
==== Recibiendo soporte ====<br />
Si tu problema no se resuelve siguiendo el presente artículo, puedes crear un nuevo hilo en el [http://forum.team17.com/forumdisplay.php?f=68 foro de soporte de Team17 para Worms Armageddon (en inglés)]. También puedes buscar en ese foro por problemas similares.<br />
<br />
==== He descargado el Worms Armageddon desde Internet sin pagar. ¿Puedes ayudarme? ====<br />
Por favor consulta [[Arr|este video de guía (en inglés)]]. (Requiere [http://get.adobe.com/flashplayer/ Adobe Flash Player])</div>OutofOrderhttps://worms2d.info/?title=Hosting_Guide/es&diff=18764Hosting Guide/es2011-03-21T00:06:28Z<p>OutofOrder: Spanish translation of Hosting_Guide</p>
<hr />
<div>{{ParentArticle|[[Guides, FAQs, and ReadMes]]}}<br />
<br />
<!-- NOTA: Este artículo es una traducción directa del artículo en inglés Hosting_Guide.<br />
El enlace a la revisión traducida de dicho artículo es:<br />
http://worms2d.info/?title=Hosting_Guide&oldid=18477<br />
correspondiente al día 8 de Febrero 2011.<br />
--><br />
<br />
Por lo general, para organizar partidas (''hosteo'') en Worms Armageddon se requiere de una configuración de red. El W:A usa un modelo de sistema de redes [http://es.wikipedia.org/wiki/Peer-to-peer entre pares], por lo que los juegos son organizados en los ordenadores de los jugadores y no en el servidor de WormNET. Esto significa que para que un jugador organice un juego con éxito, los otros ordenadores han de ser capaces de conectar desde Internet al ordenador del organizador (''host''). <br />
<br />
Existe cierto hardware (routers y módems) y cierto software (cortafuegos) que crean una barrera y bloquean conexiones entrantes, y requieren de una configuración que permita que esas conexiones lleguen al Worms Armageddon.<br />
<br />
== Enrutadores (routers) ==<br />
Si tienes un router, deberás configurarlo para que [http://es.wikipedia.org/wiki/Redirecci%C3%B3n_de_puertos redireccione] las conexiones entrantes a cierto puerto TCP (por defeco, 17011) hacia tu ordenador.<br />
<br />
El sitio web '''portforward.com''' muestra los pasos que hay que seguir para configurar el redireccionamiento para muchos modelos de routers:<br />
#Entra en [http://www.portforward.com/english/routers/port_forwarding/routerindex.htm la sección '''Routers List''' en portforward.com];<br />
#Busca el modelo de tu router (o el modelo más cercano si no lo puedes hallar)y haz un clic en él;<br />
#Salta la publicidad que aparecerá cliqueando en "Click here to skip this advertisement...";<br />
#Baja hasta encontrar el enlace '''Worms Armageddon''', y haz un clic en él;<br />
#Sigue las instrucciones que encuentres allí. Si no comprendes el inglés, prueba traduciendo esa página con el [http://translate.google.com traductor de Google].<br />
<br />
'''Nota 1''': A menos que tengas dinero de sobra, no hagas caso de la publicidad a pantalla completa de '''PFConfig''' <small>[[:File:Portforward-com-Ad-cropped.jpg|(ejemplo)]]</small>. Éste es un programa pago de redireccionamiento automático de puertos.<br />
<br />
'''Nota 2''': Por favor lee las instrucciones de portforward.com con cuidad, y no omitas ningún paso. No confundas IPs internas (LAN - que a menudo tienen la forma 192.168.xx.xx ó 10.0.xx.xx) con las IPs externas (IPs de Internet). Muchas personas cometen un error al configurar su router por impaciencia para seguir cada paso, por ej. el de configurar una IP estática.<br />
<br />
'''Nota 3''': Si tu router soporta UPnP, puedes probar de activarlo. El W:A intentará redireccionar el puerto de hosteo de partidas automáticamente a partir de la versión v3.6.29.0.<br />
<br />
== Software cortafuegos (firewalls) ==<br />
Los cortafuegos (a veces figuran como "suites de seguridad de Internet") a menudo bloquearán todas las conexiones entrantes, a menos que se cree una regla especial. Suele haber dos formas de configurar esas reglas, dependiendo de su tipo. Puedes encontrar una guía para tu cortafuegos en particular en [http://nanacide.com/wahelp/wnguide-firewall.php nanacide (enlace en inglés)].<br />
<br />
==== Hacer de WA.exe un programa de confianza ====<br />
En muchos casos los software cortafuegos permiten a los usuarios indicar qué programas son completamente confiables, logrando que el cortafuegos no bloquee ninguna actividad de red para ese programa. Los pasos exactos varían de acuerdo al cortafuegos, pero es posible que haya que:<br />
* agregar WA.exe a la "zona de confianza"<br />
* agregar WA.exe a la lista de "excepciones"<br />
* crear una regla que permita todos los accesos de red desde y hacia WA.exe<br />
<br />
==== Permitir todo el tráfico al puerto 17011 ====<br />
Algunos cortafuegos operan a un nivel en base a puertos en vez de en base a aplicaciones. Para este caso, deberás indicarle al cortafuegos que permita toda la actividad de red en el puerto de hosteo del W:A (por defecto, 17011).<br />
<br />
[[Image:Forzar IP.png|thumb]]<br />
<br />
== Asegurarse que el recuadro '''Forzar IP''' esté desmarcado ==<br />
Las versiones de W:A desde 3.6.28.0 automáticamente detectarán tu IP externo correctamente, incluso si operas detrás de un router o cortafuegos. Hay una opción para deshabilitar la detección automática y sustituir tu dirección IP, pero esto sólo se requiere en configuraciones de red muy exóticas. Si en algún lado has leído que tienes que activar '''Forzar IP''', ignóralo pues tal guía está muy desactualizada.<br />
<br />
La opción '''Forzar IP''' puede ser hallada en la pantalla de configuración de redes, localizable desde la pantalla de juego en red a través del botón '''Configuración'''.<br />
<br />
== Cambia el puerto usado para organizar los juegos (''hostear'') ==<br />
Si sabes que tu ordenador puede ser conectado a través de cierto puerto, y no deseas agregar otro puerto sólo para el W:A, puedes cambiar el número de puerto usado para hostear en la pantalla de opciones de red del W:A. Sin embargo, ten en cuenta que:<br />
# Los jugadores que usen versiones anteriores a v3.6.28.0 no podrán conectarse a tu juego<br />
# Si intentas hostear una partida mientras otra aplicación está usando el mismo puerto, otros jugadores no podrán entrar a tu juego.<br />
<br />
== Comprueba tu conectividad ==<br />
Al configurar el hosteo, no necesitas preguntarle a alguien que entre a tu parptida para saber si ha funcionado - lo puedes hacer tú mismo. Para ello:<br />
# '''Hostea''' una partida como de costumbre (no necesitas hacerlo en WormNET, un juego via Direct IP también servirá)<br />
# Minimiza el W:A (con un clic en la parte baja de la pantalla, o presionando Mayús + Esc)<br />
# Abrir [http://www.canyouseeme.org/ canyouseeme.org]<br />
# Ingresar '''17011''' donde dice "What port?" (a menos que uses otro número de puerto)<br />
# Clic en '''Check'''<br />
<br />
El sitio web te informará si puede conectarse a tu ordenador en el puerto especificado (con un texto "Success" en verde) o si no ("Error" en rojo). ¡Recuerda que esto funcionará únicamente mientras estés organizando una partida!<br />
<br />
== Último recurso ==<br />
Si nada de lo anterior te ha ayudado o no se aplica a tu caso (por ejemplo, estás en una LAN sin acceso al router/gateway), puedes intentar alguna de las siguientes soluciones.<br />
<br />
=== [[HostingBuddy]] ===<br />
'''HostingBuddy''' es un robot de hosteo automático. Puede hostear partidas para tí si se lo pides. Cuando entras a tu juego, podrás controlar y personalizarlo usando comandos de texto. No requiere que descargues software, mapas o schemes adicionales para hostear. No es tan personalizable como una solución real de hosteo, por lo que si deseas mayor control ve más abajo.<br />
<br />
=== [[WormNAT2]] ===<br />
'''WormNAT2''' es un módulo de [[WormKit]] que permite que los jugadores que estén detrás de NAT o cortafuegos puedan hostear partidas a las que cualquiera pueda conectarse. Esto lo consigue hosteando las partidas a través de un servidor proxy, que redirige las conexiones a tu ordenador<br />
<br />
=== [http://www.hamachi.cc/ Hamachi] ===<br />
'''Hamachi''' es una aplicación [http://es.wikipedia.org/wiki/Red_privada_virtual VPN] fácil de usar. Permite hostear partidas en una LAN visible a los usuarios conectados a tu red virtual Hamachi a través de Internet. Sólo las personas que estén en la misma red Hamachi que tú podrán ver y entrar a tus partidas.<br />
<br />
== Ver también ==<br />
* [[Troubleshooting FAQ/es|Soluciones de problemas frecuentes]]<br />
* [[Using WormNET]] (en inglés)</div>OutofOrderhttps://worms2d.info/?title=File:Forzar_IP.png&diff=18763File:Forzar IP.png2011-03-20T23:12:43Z<p>OutofOrder: uploaded a new version of &quot;File:Forzar IP.png&quot;: Forgot to remark.</p>
<hr />
<div>For [[Hosting_Guide/es]] (Spanish translation).</div>OutofOrderhttps://worms2d.info/?title=File:Forzar_IP.png&diff=18762File:Forzar IP.png2011-03-20T23:11:09Z<p>OutofOrder: For Hosting_Guide/es (Spanish translation).</p>
<hr />
<div>For [[Hosting_Guide/es]] (Spanish translation).</div>OutofOrderhttps://worms2d.info/?title=X-Worms/Contest_Chronology&diff=18584X-Worms/Contest Chronology2011-03-09T23:47:00Z<p>OutofOrder: 23/28 Aug 2004</p>
<hr />
<div>{{ParentArticle|[[X-Worms]]}}<br />
<br />
Here is a list of past Roping Style Contests hosted by X-Worms.<br />
== Roping Style Contest Chronology ==<br />
{| class="wikitable" width="100%" border="1" cellpadding="2" cellspacing="0" style="margin-top: 0.5em; text-align: center" summary="List of Roping Style Contests"<br />
|-<br />
! #<br />
! Date<br />
! title="Number of players"|Players<br />
! title="Number of rounds"|Rounds<br />
! Judges<br />
! Winner (score)<br />
! Played maps<br />
! Replays<br />
|-<br />
|colspan="8" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 1<br />
| Feb, 2004<br />
| ~18<br />
| 4<br />
|<br />
franz,<br />
<br />
marco,<br />
<br />
Wargod<br />
|<br />
Mablak<br />
<br />
(N/A)<br />
| -<br />
| {{WADownloadLink|2004-02-23 03.56.10 X-Worms.RSC.Final ownless.Mablak.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Feb_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 2<br />
| 8 Mar, 2004<br />
| ~12<br />
| 3<br />
|<br />
franz,<br />
<br />
Mablak,<br />
<br />
marco<br />
|<br />
Anubis<br />
<br />
(N/A)<br />
| -<br />
| {{WADownloadLink|2004-03-08 04.18.09 X-Worms.RSC.Final NogardDerNaerok.Anubis.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#8_Mar_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 3<br />
| 22 Mar, 2004<br />
| ~14<br />
| 3<br />
|<br />
Anubis,<br />
<br />
marco,<br />
<br />
Wargod<br />
|<br />
Flex<br />
<br />
(N/A)<br />
| -<br />
| {{WADownloadLink|2004-03-22 01.22.09 X-Worms.RSC.Final FleX.ownless.spalding.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#22_Mar_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 4<br />
| Apr, 2004<br />
| ~14<br />
| 3<br />
|<br />
Anubis,<br />
<br />
franz,<br />
<br />
marco<br />
|<br />
fudo<br />
<br />
(N/A)<br />
| -<br />
| {{WADownloadLink|2004-04-04 20.39.51 X-Worms.RSC.Final ropa.fudo.Ryan.Dextah090.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Apr_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 5<br />
| Jun, 2004<br />
| ~20<br />
| 4<br />
|<br />
franz,<br />
<br />
KRD<br />
|<br />
Ryan<br />
<br />
(5)<br />
| -<br />
| {{WADownloadLink|2004-06-27 22.50.53 X-Worms.RSC.Final Oblivion.sic.Mablak.Ryan.PiNgUiM.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Jun_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 6<br />
| 23 Aug, 2004<br />
| ~12<br />
| 3<br />
| <br />
franz,<br />
<br />
KRD,<br />
<br />
Mablak<br />
|<br />
Ownless<br />
<br />
(4.5)<br />
| -<br />
| {{WADownloadLink|2004-08-23 02.06.03 X-Worms.RSC.Final MteaM.Syc0.Wiz.Ownless.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#23_Aug_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 7<br />
| 28 Aug, 2004<br />
| 9<br />
| 4<br />
| <br />
franz<br />
|<br />
?<br />
<br />
(?)<br />
| -<br />
| -<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#28_Aug_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 8<br />
| Dec, 2004<br />
| ~18<br />
| 3-4<br />
|<br />
Anubis,<br />
<br />
franz<br />
|<br />
ryan<br />
<br />
(N/A)<br />
| -<br />
| {{WADownloadLink|2004-12-20 22.36.00 X-Worms.RSC.Final OutofOrder.ryan.Dibz.ramirez.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Dec_2004|See scores and notes]]''<br />
|-<br />
|colspan="8" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 11<br />
| Dec, 2005<br />
| 29<br />
| 5<br />
|<br />
franz,<br />
<br />
KRD,<br />
<br />
Mablak<br />
|<br />
Dark<br />
<br />
(4.67)<br />
| -<br />
| {{WADownloadLink|2005-12-17 20.48.15 X-Worms.RSC.Final Voltage.dark.BlAzE.DarkOne.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Dec_2005|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 12<br />
| [http://laene.nl/fb/forum/viewtopic.php?t=693 Mar, 2007]<br />
| 29<br />
| 4<br />
|<br />
KRD,<br />
<br />
Mablak<br />
|<br />
Flex<br />
<br />
(4.6875)<br />
| -<br />
| {{WADownloadLink|2007-03-16 23.26.09 X-Worms.RSC.Final Voltage.Wyvern.Flex.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Mar_2007|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 13<br />
| [http://laene.nl/fb/forum/viewtopic.php?t=802 May, 2007]<br />
| 26<br />
| 4<br />
|<br />
Flex,<br />
<br />
KRD,<br />
<br />
Mablak<br />
|<br />
ChinaRoper<br />
<br />
(5.1666)<br />
| -<br />
| {{WADownloadLink|X-Worms_May_2007_Final_Ryan_Bonhert_ChinaRoper_Yanme.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#May_2007|See scores and notes]]''<br />
|-<br />
|colspan="8" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 14<br />
| [http://2008.wormolympics.com/tournaments/show/260 Aug, 2008]<br />
| 32<br />
| 4<br />
|<br />
Flex,<br />
<br />
KRD,<br />
<br />
Mablak<br />
|<br />
DeathInFire<br />
<br />
(7.00)<br />
| -<br />
| {{WADownloadLink|2008-08-21 22.58.08 X-Worms.RSC.Final DeathInFire.Style.Auto.Zogger.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Aug_2008|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 15<br />
| [http://2009.wormolympics.com/tournaments/show/375 Aug, 2009]<br />
| 27<br />
| 5<br />
|<br />
KRD,<br />
<br />
Mablak,<br />
<br />
OoO<br />
|<br />
Lukzeh<br />
<br />
(4.33)<br />
| -<br />
| {{WADownloadLink|2009-08-29 22.25.52 X-Worms.RSC.Final Unique.Dulek.Flori.Lukzeh.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Aug_2009|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 16<br />
| [http://2010.wormolympics.com/tournaments/show/107 Aug, 2010]<br />
| 29<br />
| 4<br />
|<br />
franz,<br />
<br />
KRD,<br />
<br />
Mablak,<br />
<br />
OoO<br />
|<br />
Dulek<br />
<br />
(4.00)<br />
| -<br />
| {{WADownloadLink|2010-08-13 22.13.00 X-Worms.RSC.Final Dulek.Ray.Zogger.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Aug_2010|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 17<br />
| [http://wormolympics.com/t63 Jan, 2011]<br />
| 37<br />
| 4<br />
|<br />
franz,<br />
<br />
KRD,<br />
<br />
OoO<br />
|<br />
Karis<br />
<br />
(3.75)<br />
| -<br />
| {{WADownloadLink|2011-01-02 22.52.56 X-Worms.RSC.Final Igor.Ray.Karis.aNgus.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Jan_2011|See scores and notes]]''<br />
|}<br />
<br />
== Scores and Notes ==<br />
=== Feb 2004 ===<br />
* The scores and some replays were lost.<br />
* The number of players is approximate.<br />
* List of known participants: lazy, Leadbob, silentmime, jMoBeRg, Moose, Syztem, ownless, BuD, snow, varialheelflip, Mablak.<br />
* In the '''Final Round''', Mablak won versus ownless.<br />
<br />
=== 8 Mar 2004 ===<br />
* The scores and some replays were lost.<br />
* The number of players is approximate.<br />
* List of known participants: superhip, molson, Meut, LEx, Exorcista, Anubis, NogardDerNaerok.<br />
* 4 players entered the '''Final Round''': LEx, Exorcista, NogardDerNaerok and Anubis. Of these, NogardDerNaerok and Anubis earned the same top score and had to play tiebreaker rounds. Anubis won the contest after a second tie.<br />
<br />
=== 22 Mar 2004 ===<br />
* The scores and some replays were lost.<br />
* The number of players is approximate.<br />
* List of known participants: FlowingWater, FleX, t4p3w0rM, ownless, LaPdArIoS, BlAzE, spalding.<br />
* In the '''Final Round''', FleX won versus ownless and spalding.<br />
<br />
=== Apr 2004 ===<br />
* The scores and some replays were lost.<br />
* The number of players is approximate.<br />
* List of known participants: DevH, spalding, rox, EvolvE, FleX, fudo, deano, ropa, Ryan, Dextah090.<br />
* In the '''Final Round''', fudo won versus ropa, Ryan and Dextah090.<br />
<br />
=== 23 Aug 2004 ===<br />
* Scores from the first rounds and some replays were lost.<br />
* The number of players is approximate.<br />
* List of known participants: marco, flamie, Masta, Syc0, MteaM, Wiz, Ownless.<br />
<br />
'''Final Round'''<br />
:4th place: MteaM (3.3)<br />
:3rd place: Syc0 (3.5)<br />
:2nd place: Wiz (3.8)<br />
:1st place: Ownless (4.5)<br />
<br />
=== 28 Aug 2004 ===<br />
* All scores were lost.<br />
'''Player list''': marco, oldsock, volrin, Ryan, sic, Ownless, Syc0, MteaM, Exorcista.<br />
<br />
=== Dec 2005 ===<br />
Note:<br />
* Scores from the first four rounds were lost.<br />
'''Player list''': Ryan, Prebba, Wiz, Face, Toxidus, Vertigo, Nivman, DarkOne, DieGurke, Gonzo, Seita, Dilbert, Voltage, Dibz, NeO, Blaze, Dark, Flex, Sith, Fox, Misfits, Wyvern, CieN, Kiros, Fredalot, Real, SpideR, Dynamite, Twistah<br />
<br />
'''Final Round''':<br />
:4th place: DarkOne (2)<br />
:3rd place: Voltage (3.58)<br />
:2nd place: BlAzE (3.88)<br />
:1st place: Dark (4.67)<br />
<br />
=== Mar 2007 ===<br />
'''First Round''' - Cutoff score of 2.875:<br />
:WookA (0.25), Papa (0.5), Suterusu (0.625), Adrianus (0.875), Berserk (1.5), Blizzard (1.5), Bonhert (1.75), Guardian (2), Jerry (2.25), LordHound (2.25), Crash (2.5), Deekay (2.625), Cheese (2.75)<br />
:Face (2.875), Koen (2.875), Snowball (2.875), Barman (3.25), Wyvern (3.25), Vert (3.375), Flex (3.5), MiMiK (3.75), Oi (3.75), Nivman (3.875), Voltage (3.875), Benz (4), NySo (4), Twistah (4), M3ntal (4.375), Dibz (4.875)<br />
'''Second Round''' - Cutoff score of 2.875:<br />
:Oi (absent), Koen (1.125), NySo (2.125), Face (2.25), M3ntal (2.25), MiMiK (2.375), Dibz (2.5), Vertigo (2.75)<br />
:Barman (2.875), Snowball (3.375), Benz (3.625), Niv (4), Wyvern (4.125), Voltage (4.25), Flex (4.375)<br />
'''Third Round''' - Cutoff score of 4, but got lowered to 3.375 after Barman went missing before the final round:<br />
:Snowball (absent), Benz (2.625), Nivman (2.75) <br />
:Wyvern (3.375), Barman (4), Flex (4.25), Voltage (4.25)<br />
'''Final Round'''<br />
:Bronze: Voltage (3.25)<br />
:Silver: Wyvern (3.5625)<br />
:Gold: Flex (4.6875)<br />
<br />
=== May 2007 ===<br />
Note:<br />
* '''ropa''' won this contest under the alias of ChinaRoper.<br />
'''First Round''' - Cutoff score of 3.00:<br />
:Koen (1), Incognito (1.25), Maerum (1.25), God2k (1.5), Oi (1.75), Jiggly (1.75), Hakfinn (2.5), LuX0r (2.5), Crash (2.75), PaPa (2.75)<br />
:Bonhert (3), Dilbert (3), Ryan (3), Wyv (3), DarkOne (3.25), Benz (3.5), Cheese (3.75), Face (3.75), Stylo0r (3.75), ZakkWylde (3.75), BlizZarD (4), Vert (4), ChinaRoper (4.25), Yanme (4.5), Dender (5), Tenchi (5.5)<br />
'''Second Round''' - Cutoff score of 3.75:<br />
:Tenchi (absent), Dilbert (2.25), Vert (2.75), Face (2.75), BlizZarD (2.75), Wyv (3.5), Stylo0r (3.5)<br />
:Ryan (3.75), ZakkWylde (3.75), Benz (3.75), Dender (3.75), Bonhert (3.75), DarkOne (4), Yanme (4), Cheese (4), ChinaRoper (4.5)<br />
'''Third Round''' - Cutoff score of 3.5:<br />
:ZakkWylde (absent), Dender (2.25), DarkOne (3), Benz (3.25), Cheese (3.25)<br />
:Bonhert (3.5), Yanme (3.5), Ryan (4.25), ChinaRoper (4.5)<br />
'''Final Round'''<br />
:4th place: Bonhert (3.25)<br />
:Bronze: Yanme (3.42)<br />
:Silver: Ryan (4.58)<br />
:Gold: ChinaRoper (5.1666)<br />
<br />
=== Aug 2008 ===<br />
Notes:<br />
* '''Anubis''' won this contest under the alias of DeathInFire.<br />
'''First Round''' - Cutoff score of 3:<br />
:Matthi 0, Eddy 0.25, sUn 1, HusH 1.25, ShyGuy 1.75, SteakGriller 1.75, DonCorleone 2, Sergan 2.25, Face 2.25, Flori 2.25, Benz 2.5, BigBilly 2.5, DioZ 2.5, Bofo 2.75, seBa 2.75<br />
:Guaton 3, Husk 3, Knight 3, Xray99 3, Voltage 3.25, Pierre 3.5, Twyrfher 3.5, daiNa 3.75, Afk4Life 3.75, Style 3.75, Lookias 4, Twistah 4.25, Devilage 4.75, Zogger 4.75, Auto 5, DeathInFire 6.25 <br />
<br />
'''Second Round''' - Cutoff score of 4:<br />
:Husk 1.75, Lookias 2.25, Xray99 2.25, daiNa 3, Guaton 3, Twyrfher 3.5, Twistah 3.75<br />
:Devilage 4, Afk4Life 4, Style 4, Voltage 4, Auto 4.25, Knight 4.5, Zogger 4.75, DeathInFire 5.5 <br />
<br />
'''Third Round''' - Cutoff score of 4.5 - Tiebreak score of 4.25:<br />
:Devilage 3, Afk4Life 3.5, Voltage 3.75<br />
:Knight 4.25, Zogger 4.25<br />
:Style 4.5, Auto 5, DeathInFire 5.25<br />
<br />
'''Third Round Tiebreak''' - Best score joins the Top 4 players:<br />
:Knight 4.5, Zogger 4.75 <br />
<br />
'''Final Round'''<br />
:4th place: Style (4.42)<br />
:Bronze: Zogger (4.50)<br />
:Silver: Auto (4.75)<br />
:Gold: DeathInFire (7)<br />
<br />
=== Aug 2009 ===<br />
'''First Round''' - Cutoff score of 3:<br />
:Kinslayer (0.5), Dragon (1), Gamboa (1), Balee (1.75), Shadow (2), ssm (2), Gwaihir (2.5), DarkShadow (2.75)<br />
:Benz (3), Dulek (3), eVRiAL (3), Flori (3), skime (3), Bofo (3.25), Devilage (3.25), Sombra (3.25), Zwitter (3.25), Vultoz (3.5), Guaton (3.75), LuxO (3.75), shui (4), Twyrfher (4), daiNa (4.25), Lukzeh (4.5), pato (4.5), seBa (4.5), Unique (5.75)<br />
'''Second Round''' - Cutoff score of 3.75:<br />
:eVRiAL (2.75), sombra (2.75), Vultoz (2.75), Zwitter (3), skime (3.25), seba (3.25)<br />
:guaton (3.75), shui (3.75), Unique (3.75), Luxo (3.75), Flori (3.75), daina (4), Twy (4), Dulek (4.25), Pato (4.25), Bofo (4.5), Devilage (5)<br />
'''Third Round''' - Cutoff score of 4:<br />
:Shui(3), Devilage (3.5), Guaton (3.75), LuxO (3.75), Pato (3.75), Daina(3.75)<br />
:Dulek (4), Twyrfher (4.25), Unique (4.5), Bofo (4.5), Flori (4.75), Lukzeh(5)<br />
'''Fourth Round''' - Cutoff score of 3.5:<br />
:Bofo (2.5), Twyrfher (3.25) <br />
:Dulek (3.5), Lukzeh (4.5), Unique (4.5), Flori (4.75)<br />
'''Final Round'''<br />
:4th place: Uni (4.08)<br />
:Bronze: Dulek (4.17)<br />
:Silver: Flori (4.25)<br />
:Gold: Lukzeh (4.33)<br />
<br />
=== Aug 2010 ===<br />
'''First Round''' - Cutoff score of 2.75:<br />
:lombrices (0.5), Veki (0.75), Shyguy (1), NoCry (1.5), Zwitter (1.75), Waffle (1.75), Prankster (1.75), Tomi (2), Dennis 2, Adenis (2), StepS (2.5), Crazy (2.5)<br />
:Balee (2.75), Dead (2.75), Csongi (2.75), n07h1ng (2.75), Darkz (3), tdcredi (3), DfFlow (3), AnO (3), Bofo (3.25), Angus (3.25), Twy (3.25), Seba (3.25), Ray (3.5), Zogger (3.5), Dulek (4), Artic (4) <br />
'''Second Round''' - Cutoff score of 3.25:<br />
:AnO (2.25), Dead (2.25), 4ngus (2.5), Balee (2.75), n07h1nG (2.75), redi (3), seBa (3)<br />
:Csongi (3.25), darKz (3.25), Twy (3.75), Dulek (4), ArtiC (4.5), Ray (4.75), Zogger (4.75), Bofo (5.25) <br />
'''Third Round''' - Cutoff score of 3.5:<br />
:Csongi (3.12), darKz (3.12), bofo (3.25), Twyrfher (3.37), ArtiC (3.5)<br />
:Ray (3.5), Zogger (3.75), Dulek (4.12) <br />
ArtiC and Ray had to play a tiebreak round to decide which of them advanced to the Final round. There, ArtiC scored 3.75 and Ray scored 3.87.<br />
<br />
'''Final Round'''<br />
:Bronze: Ray (3.00)<br />
:Silver: Zogger (3.50)<br />
:Gold: Dulek (4.00)<br />
<br />
=== Jan 2011 ===<br />
Note:<br />
* '''Knight''' (formerly Lukzeh) won this contest under the alias of Karis.<br />
'''First Round''' - Cutoff score of 2.75:<br />
:StepS (0.25), Cinek (0.75), Waffle (1.12), MagiC (1.25), WowwoW (1.5), Sombra (1.5), Ka1ser (1.5), Impossible (1.5), Merlade (1.75), GodiTo (1.75), FireLord (2), Zwitter (2.12), Jano (2.5), Spidergirl (2.5), okeii (2.5), n0tH1Ng (2.5), DonGollo (2.5)<br />
:DENnis (2.75), AsbestMisha (2.75), lombrices (2.75), sebi (2.75), Daina (3), Veki (3), Csongi (3.25), angus (3.25), Peanut (3.25), shuuki (3.5), Igor (3.5), ShyGuy (3.5), Alenic (3.5), Twyrfher (3.5), Guaton (3.75), JapanBlueLizard (4), Dulek (4), Dead (4.25), Karis (4.5), Ray (4.5) <br />
'''Second Round''' - Cutoff score of 3:<br />
:JapanBlueLizard (absent), Dead (1.5), DENnis (1.75), Twyrfher (1.75), Guaton (2.25), Csongi (2.5), shuuki (2.75), Alenic (2.75), lombrices (2.75), AsbestMisha (2.75), Daina (2.75)<br />
:angus (3), Ray (3), Igor (3.25), Karis (3.25), Veki (3.25), sebi (3.25), ShyGuy (3.25), Peanut (3.75), Dulek (3.75) <br />
'''Third Round''' - Cutoff score of 3.5:<br />
:Peanut (2.75), sebi (3.25), Dulek (3.25), Veki (3.25), ShyGuy (3.25)<br />
:Ray (3.5), Igor (3.75), angus (4), Karis (4.25) <br />
'''Final Round'''<br />
:4th place: Igor (2.67)<br />
:Bronze: Ray (3.42)<br />
:Silver: angus (3.5)<br />
:Gold: Karis (3.75)</div>OutofOrderhttps://worms2d.info/?title=File:2004-08-23_02.06.03_X-Worms.RSC.Final_MteaM.Syc0.Wiz.Ownless.WAgame&diff=18583File:2004-08-23 02.06.03 X-Worms.RSC.Final MteaM.Syc0.Wiz.Ownless.WAgame2011-03-09T22:38:03Z<p>OutofOrder: The final round of a Roping Style Contest held in August 23rd, 2004, to use in the X-Worms/Contest_Chronology article.</p>
<hr />
<div>The final round of a [[X-Worms|Roping Style Contest]] held in August 23rd, 2004, to use in the [[X-Worms/Contest_Chronology]] article.</div>OutofOrderhttps://worms2d.info/?title=Troubleshooting_FAQ/es&diff=18486Troubleshooting FAQ/es2011-02-09T13:52:05Z<p>OutofOrder: Added the link to the current revision</p>
<hr />
<div>{{ParentArticle|[[Guides, FAQs, and ReadMes]]}}<br />
{{Languages|en|Troubleshooting FAQ|es|Troubleshooting FAQ/es|hu|Troubleshooting FAQ/hu}}<br />
<!--------------------------------- ¡ATENCION! ----------------------------------<br />
No agregues preguntas a este FAQ por ti mismo. Este FAQ es una traducción del artículo original en inglés, y así debería de continuar siéndolo. Si tienes alguna pregunta que agregar, por favor ve a la discusión del artículo original en inglés: http://worms2d.info/Talk:Troubleshooting_FAQ<br />
<br />
El hecho que hayas experimentado un problema y hayas encontrado su solución no significa que 1) muchas otras personas experimenten el mismo problema y eso lo convierta en una pregunta frecuente, y 2) la misma solución que te ha ayudado pueda ayudar a otros. <br />
Si has encontrado una solución a un problema no listado en el FAQ, mejor revisar el foro de Soporte del W:A en los foros de Team17 ( http://forum.team17.com/forumdisplay.php?f=68 ), y crear allí un hilo para sugerir y discutir tu solución.<br />
<br />
Esta traducción corresponde al Troubleshooting FAQ del día 9 de Febrero de 2011. La versión original guardada en el wiki correspondiente a ese artículo es:<br />
http://worms2d.info/?title=Troubleshooting_FAQ&oldid=18484<br />
----------------------------------- LEER ARRIBA --------------------------------><br />
Este FAQ (preguntas frecuentes) trata problemas técnicos y '''es solamente válido para usuarios de la última actualización Beta del Worms Armageddon''' (v{{LatestBeta}}), o usuarios que intenten actualizar a esta versión, intenten instalar WA o intenten acceder a WormNET.<br />
<br />
No existe soporte alguno para las versiones de [[Trygames download release (Worms Armageddon)|Trygames&nbsp;/ Trymedia]]. Si tienes una de éstas, intenta [http://forum.team17.com/showthread.php?t=33495 conseguir un reembolso] y comprar la versión en CD.<br />
<br />
Si tienes alguna duda con respecto a este FAQ, por favor agrega un comentario a la [[Talk:Troubleshooting FAQ (Spanish)|página de discusión]].<br />
<br />
== Instalación de WA ==<br />
==== No puedo instalar Worms Armageddon. La pantalla de instalación desaparece, y nada más funciona. ====<br />
Esto ha podido resolverse desactivando DMA (Direct Memory Access). Para desactivar DMA,<br />
# Menú Inicio &rarr; Panel de Control &rarr; Sistema<br />
# Clic en la pestaña Hardware, luego en Administrador de dispositivos<br />
# Expande la sublista de Dispositivos de sistema<br />
# Doble clic en "Controladora de acceso directo a memoria"<br />
# Elige "deshabilitar" en la lista desplegable de Uso del dispositivo<br />
<br />
==== La instalación se congela al 100%, y el juego no logra instalarse cuando la cierro. ====<br />
Sigue esperando, la instalación se completará eventualmente tras algunos minutos. Se desconoce la causa de este problema.<br />
<br />
==== Hay otros problemas al instalar el juego ====<br />
[[User:madewokherd|madewokherd]] es el autor de un [[Automatic Installer|instalador alternativo]] (en inglés) para el W:A que permite instalar el juego en sistemas operativos de Windows de 64-bits, entre otros.<br />
<br />
== Parcheado o actualización de WA ==<br />
==== Al instalar el parche 3.0, sale el error "No se pudo encontrar la ruta de instalación" o similar ("Failed to find installation path") ====<br />
Esto se debe a entradas del Registro faltantes que son creadas por el instalador de WA. Se puede resolver volviendo a instalar, o editando el registro de esta manera:<br />
# Menú Inicio &rarr; Ejecutar &rarr; regedit<br />
# Dirigirse a "HKEY_CURRENT_USER\Software\Team17SoftwareLTD\WormsArmageddon\"<br />
# Doble-clic en el valor PATH, asegurarse que la ubicación del directorio de instalación sea la correcta<br />
<br />
==== Me sale un error "Mala integridad" ("Bad Integrity") al intentar ejecutar el archivo del Parche o de Actualización ====<br />
El archivo está corrupto. Intenta borrarlo y descargarlo nuevamente.<br />
<br />
== Abriendo WA ==<br />
==== "C:\Windows\System32\Autoexec.nt El archivo de sistema no es apropiado para ejecutar aplicaciones MS-DOS y Microsoft Windows..." ====<br />
<br />
Este archivo tiene la mala costumbre de corromperse a sí mismo, por lo que Microsoft ha proporcionado una copia de seguridad para tales ocasiones. Simplemente copia el archivo "Autoexec.nt" que se encuentra en '''"C:\Windows\Repair"''' a '''"C:\Windows\System32"'''. Si tu Windows se encuentra instalado en una ubicación diferente, reemplaza C:\Windows con esa ubicación.<br />
<br />
Si eso no lo soluciona, lee [http://support.microsoft.com/kb/324767/ el artículo Q324767] del soporte de Microsoft.<br />
<br />
==== Me sale un error "Sin CD" ("No CD") ====<br />
Posiblemente has intentado parchear WA cuando no hacía falta. Desinstala el juego e intenta instalarlo sólo usando [[Beta updates (Worms Armageddon)|la actualización Beta]].<br />
<br />
==== "No se encontró ltkrn10n.dll" ("ltkrn10n.dll was not found") ====<br />
Has intentado instalar un parche Beta desactualizado sobre una versión no parcheada del juego. Descarga e instala la [http://wa.team17.com/main.html?page=supp&area=upda&file=15 última actualización Beta].<br />
<br />
==== Al intentar abrir el juego, el asistente de instalación de Sold Out insiste en que instale la actualización, aún cuando ya lo he hecho ====<br />
Ignora ese mensaje.<br />
<br />
==== "Graphics subsystem error - Unable to set desired video mode" ====<br />
Tu tarjeta de vídeo o los controladores de vídeo no soportan el modo de vídeo requerido por W:A. Si estás usando Windows Vista o 7 en una computadora portátil con un conjunto de chips Intel, se trata de un problema conocido - Intel ha decidido no soportar viejos juegos tales como Worms Armageddon para sus controladores de Vista. Ten en cuenta que los controladores para el modelo GMA-500 (Poulsbo) suelen tener este problema incluso en Windows XP. La única solución alternativa es [[Emulating Worms Armageddon|emular el W:A]]. <br />
De no ser ése el caso, intenta actualizando los controladores de vídeo.<br />
<br />
Este problema se trató en profundidad en [http://forum.team17.com/showthread.php?t=42587 este hilo del foro de Team17]. [[CyberShadow]] programó un módulo de [[WormKit]] para ser usado como ''último recurso'' que obliga a la interfaz a ejecutarse a 800×600. Úsalo únicamente tras haber intentado todo lo demás, porque ese módulo dista de ser una solución óptima.<br />
<br />
==== Me sale una pantalla negra cuando intento abrir WA, luego se cae al escritorio o me veo obligado a reiniciar el PC ====<br />
Una solución conocida para este problema es desactivar las pantallas de introducción al juego. Para hacer esto, clic derecho sobre el ícono de acceso directo a WA, elige Propiedades, y en el recuadro de texto "Destino" escribe "'''/nointro'''" al final de la línea.<br />
<br />
Para que eso funcione, tiene que ser escrito fuera de las comillas. Por ejemplo,<br />
"C:\Worms Armageddon\wa.exe" /nointro<br />
<br />
==== Tras actualizar, el WA se cae cuando intento abrirlo desde WormKit ====<br />
Posiblemente tengas un módulo de [[WormKit]] incompatible en tu directorio del W:A. [http://blog.worms2d.info/wormkit-and-3-6-30-0 Entra aquí (enlace en inglés)] para saber más detalles.<br />
<br />
== Problemas en la interfaz ==<br />
==== No puedo ver el costado derecho o inferior de la pantalla en la interfaz ====<br />
Tienes configurado el tamaño de fuentes de Windows superior al tamaño por defecto. W:A no soporta tamaños no estándar de las fuentes. En el Panel de Control abre '''Pantalla''', luego en la pestaña '''Configuración''' haz clic en '''Opciones Avanzadas...''', y cambia los tamaños de fuente a '''Tamaño normal (96 PPP)'''.<br />
<br />
==== El sistema de interfaz y menús sufre de un parpadeo, le falta el sonido de fondo, las animaciones se echan a perder, o las animaciones se muestran inusualmente lentas/veloces ====<br />
Intenta ajustando el valor de '''Corrección de interfaz lenta''' en la ventana de '''Opciones Avanzadas'''. Si ninguna de las opciones produce un efecto deseable, es porque tu tarjeta de vídeo es demasiado moderna. Estos problemas serán solucionados en una futura actualización. [http://forum.team17.com/showthread.php?t=24821 Revisa este tema (en inglés)] para saber más detalles.<br />
<br />
==== El juego se congela en el menú principal ====<br />
Intenta ejecutando los distintos ajustes de registro, que puedes encontrar bajo la carpeta de tu juego, en el subdirectorio Tweaks.<br />
<br />
==== El juego usa todo el CPU en los menús de la interfaz ====<br />
Ver la solución a la pregunta anterior. Ten en cuenta que puede que no sea posible obtener buenos gráficos al mismo tiempo que un bajo uso de CPU.<br />
<br />
==== Al regresar de un juego, veo una pantalla negra con algunas zonas en blanco ====<br />
Esto es un problema con DirectX para el cual aún no se encuentra una solución alternativa. Por alguna razón, la paleta de colores se ajusta a dos colores (blanco y negro). Para restaurar la paleta de colores, minimizar el juego haciendo un clic en la parte inferior de la pantalla o presionando '''Mayús'''+'''Escape''', y luego restaurar el juego.<br />
<br />
==== {{anchor|El_juego_se_cae_o_minimiza_cuando_intento_editar_un_mapa,_o_editar_o_crear_un_equipo}} El juego se cae cuando intento editar o crear un equipo en Windows Vista ====<br />
Si has activado cualquier opción de compatibilidad para W:A, desactívala. La caída se produce por [http://forums.microsoft.com/msdn/ShowPost.aspx?siteid=1&postid=3967411 un problema en la capa de compatibilidad de Windows Vista (enlace en inglés)].<br />
<br />
==== No puedo elegir una alta resolución ====<br />
Si has activado cualquier opción de compatibilidad para W:A, desactívala. Windows restringirá la lista de resoluciones disponibles para el W:A si activas ciertas opciones de compatibilidad.<br />
<br />
== Problemas al jugar ==<br />
==== El juego se cae cuando intento comenzar una partida ====<br />
Este problema ocurre cuando el W:A no puede leer un archivo desde el CD. Revisa que tu CD esté en buenas condiciones. Otra ayuda puede ser [[Running WA without the CD|crear una imagen de CD (artículo en inglés)]].<br />
<br />
==== El botón derecho del ratón no abre el panel de armas ====<br />
Un responsable de esto puede ser el programa StrokeIt. Intenta desactivarlo antes de jugar, o encuentra la opción del programa que evite que interfiera con el WA cuando está ejecutándose.<br />
<br />
==== El juego se ve extremadamente lento en Windows Vista ====<br />
Si estás usando una tarjeta gráfica nVidia, actualizarle los controladores de dispositivos suele solucionar este problema. <br />
<br />
==== El juego corre extremadamente lento a mayores niveles de detalle ====<br />
En algunos sistemas el juego corre muy lentamente cuando se ha activado el gradiente de entramado suave del fondo (puedes cambiar el nivel de detalle de fondo presionando Insert).<br />
<br />
Esto es provocado por una incompatibilidad con tarjetas de video modernas. Puede solucionarse actualizando tus controladores de vídeo.<br />
<br />
==== El agua y el cielo se ven negros ====<br />
Al igual que el problema anterior - si estás usando una tarjeta gráfica nVidia bajo Windows Vista, este problema suele solucionarse actualizando los controladores de dispositivos.<br />
<br />
==== Los jugadores abandonan el juego con un error: "desynchronization error" ====<br />
Los errores de sincronización con frecuencia ocurren debido a un error en el WA. Busca tu problema en [[Team17 forums|los foros de Team17 (en inglés)]] para saber si tu problema es conocido. Si no lo es, por favor crea allí un hilo nuevo incluyendo los archivos grabados de ese juego (los ''replays'') '''de todos los jugadores''' (o al menos del organizador de la partida y del jugador que desincronizó).<br />
<br />
Los errores de sincronización también pueden ser provocados por complementos de terceras personas que al agregarse cambian el comportamiento del juego.<br />
<br />
==== Los colores del juego se descolocan ====<br />
[[Image:Color_problem_xp.png|thumb|Puede que tu pantalla se vea así.]]<br />
Esto sucede cuando otra aplicación roba la paleta de colores del WA. <br />
<br />
La causa más común para este problema es la incompatibilidad con sistemas operativos modernos (Windows Vista en adelante). Existen varias formas conocidas de resolver este problema, variando su simplicidad y efectividad.<br />
<br />
# Si experimentas este problema en medio de un juego, la paleta deberá restaurarse presionando '''Mayús'''+'''Pausa'''.<br />
# Si experimentas este problema en la interfaz, prueba activando la opción '''Corr. de paleta''' en la ventana de '''Opciones Avanzadas'''.<br />
# En Windows Vista/7, teniendo abierta una carpeta del Explorador de Windows mientras juegas puede solucionar el problema.<br />
# [http://forum.team17.com/showthread.php?t=38762 wkColorFix] es un módulo de [[WormKit]] que suspenderá el Explorador de Windows (la causa más común de corrupción de paleta de colores) mientras el juego corra (y no esté minimizado).<br />
# Finalizando el Explorador de Windows (<code>explorer.exe</code>) resolverá a menudo el problema, sin embargo los íconos de la barra de tareas y del escritorio permanecerán inaccesibles hasta que no se vuelva a ejecutar el Explorador de Windows. Hay varias maneras de hacer esto:<br />
#* Usando el Administrador de Tareas (al cual puedes acceder presionando Ctrl+Alt+Suprimir<!-- o Ctrl+Mayús+Esc-->), finalizar el proceso, y luego volviéndolo a abrir yendo a '''Archivo''' &rarr; '''Nueva tarea (Ejecutar...)'''.<br />
#* Usando un archivo de ejecución por lotes: <table class="collapsible collapsed toccolours"><tr><th>Comandos de ejecución por lotes equivalente para terminar el proceso <code>explorer.exe</code></th></tr><tr><td style="font-size: 110%; font-family: monospace;">taskkill /F /IM explorer.exe<br/>WA.exe<br/>Start explorer.exe</td></tr></table><br />
#* Hay herramientas de terceras personas disponibles que pueden hacer esto por tí, por ej. [http://forum.team17.com/showthread.php?t=41371 Worms Launcher (enlace en inglés)].<br />
# Algunas personas han reportado que el problema fue resuelto desactivando los servicios de Index Server (si es que <code>cidaemon.exe</code> aparece en la lista) o de '''Actualizaciones Automáticas''', yendo al Panel de Controle &rarr; Herramientas Administrativas &rarr; Servicios.<br />
<br />
También puede que la causa de problemas en la paleta de colores sea otra aplicación. El W:A registra ocurrencias de corrupción de la paleta al archivo '''palette.log''' en tu carpeta del W:A. Ten en cuenta que <code>csrss.exe</code> es un proceso de sistema y su presencia en palette.log más que nada implica incompatibilidad del sistema operativo, tal como se describió más arriba.<br />
<br />
==== El audio tartamudea (o suena mal) al jugar ====<br />
Esto suele suceder cuando se tiene una lectora de CD lenta o defectuosa, o un CD dañado. Intenta [[Running WA without the CD|crear una imagen del CD (enlace en inglés)]] de tu CD del W:A.<br />
<br />
==== El juego no reacciona a algunas de las teclas que presiono ====<br />
Algunos teclados tienen límites para cuántos y cuáles botones pueden ser presionados simultáneamente. Si encuentras que el juego [[w:Rollover (key)#Key jamming and ghosting|no reconoce algunas teclas]] cuando presionas algunos botones (por ejemplo varias flechas y la barra espaciadora), puede que necesites cambiar el teclado o usar un reasignador de teclas. Lee [http://forum.team17.com/showthread.php?t=33321 este hilo en los foros Team17 (en inglés)] para más detalles.<br />
<br />
==== Tras minimizar el juego, no puedo restaurarlo ====<br />
Si estás usando Windows Vista/7 y ejecutando W:A "Como Administrador" - no lo hagas. El [[w:User Interface Privilege Isolation|User Interface Privilege Isolation]] provoca que el W:A no reciba ciertos mensajes. Puedes solucionar temporalmente este problema y restaurar el juego usando la opción "Traer al frente" en el Administrador de Tareas, pero la solución definitiva consiste en preparar el juego de manera que no necesite ser ejecutado con privilegios elevados.<br />
<br />
==== El juego se congela al intentar minimizarlo ====<br />
Es posible que hayas activado la opción de compatibilidad '''Usar ventana de escritorio'''. No hay razón para activarla en Windows. Desactívala desde la ventana de '''Opciones Avanzadas''', y en el futuro no actives opciones de compatibilidad que no necesites.<br />
<br />
== WormNET ==<br />
==== ¡Me han baneado sin motivo alguno! ====<br />
Si recibes un mensaje de que has sido baneado al conectar, revisa el texto en verde del registro de mensajes debajo de la pantalla. Esto suele suceder cuando tú o alguien en tu red que haya tenido tu mismo IP previamente tuvo un virus o un proxy abierto en su PC. Por esta razón, tu IP fue agregado a una [[w:DNSBL|lista negra]]. Esto se hace para evitar que [http://es.wikipedia.org/wiki/Flood flooders], [http://es.wikipedia.org/wiki/Spammer spammers] y jugadores abusivos se conecten a WormNET usando proxys públicos o máquinas vulnerables o infectadas. <br />
<br />
Para quitar tu IP de las listas negras, ve a [http://dronebl.org/ DroneBL] y [http://rbl.efnetrbl.org/ EFnet RBL] (ambos en inglés), envía tu dirección IP (debería de aparecer automáticamente) y, si apareces listado, envía un pedido de eliminación. También deberías de analizar tu PC en busca de virus o malware, de otro modo podrás ser agregado de nuevo a las listas negras y nuevamente baneado. Una vez que te hayas eliminado de allí, tan sólo espera a que expire el ban de WormNET (que actualmente dura 12 horas) y luego ya podrás conectar de nuevo.<br />
<br />
==== Veo el error "Unable to detect IPX protocol" al hacer clic en "Comprobar red" ====<br />
Ignora este mensaje de error. [[w:IPX|IPX]] es un protocolo de red anticuado, hecho obsoleto debido al protocolo TCP/IP.<br />
<br />
==== Nada sucede cuando intento conectar a WormNET ====<br />
Esto puede ser provocado por PeerGuardian, que bloquea la dirección IP de WormNET. Considera cambiar su configuración o desactivar PeerGuardian.<br />
<br />
==== El juego se congela (quizás mostrando colores descolocados) cuando intento conectar a WormNET ====<br />
Esto puede producirse si ZoneAlarm (y quizás algún otro software cortafuegos) muestra una ventana en el fondo, cuando detecta que tu PC intenta conectarse. Configura ZoneAlarm de manera que otorgue acceso a Internet al Worms Armageddon. De paso, deberías configurarlo para que el juego pueda hacer de servidor, de otra forma el mismo problema puede ocurrir cuando intentes organizar partidas (ver más abajo).<br />
<br />
==== Al entrar a WormNET, el contenido de la lista de canales, de la lista de jugadores y el mensaje del día no carga nunca ====<br />
Esto suele corregirse tras cerrar el juego y volver a abrirlo, o tras reiniciar tu PC.<br />
<br />
==== Nadie puede unirse a mis juegos ====<br />
Consulta la guía de [[Hosting Guide|organización de partidas]] (en inglés).<br />
<br />
==== No me puedo unir al juego de mi amigo ====<br />
Puede que tu amigo antes tenga que arreglar su configuración de red. Ve el punto anterior.<br />
<br />
==== El juego se congela cuando intento organizar una partida ====<br />
Algunos productos de Norton security (y quizás algún otro software cortafuegos) puede provocar esto al mostrar una ventana en el fondo cuando detecta que tu PC intenta abrir un puerto. Configura tu cortafuegos/antivirus para que permita al W:A un acceso sin restricciones.<br />
<br />
==== Cuando intento unirme a un juego, aparece un mensaje de error "Checksum 15" ====<br />
Esto sucede si el juego no ha sido actualizado adecuadamente. Sigue atentamente el tutorial de instalación.<br />
<br />
==== Cuando intento agregar mi equipo no sucede nada ====<br />
Esto puede ser provocado por un dispositivo mal configurado en tu red. Tu PC intenta enviar el equipo en un paquete más grande que la [http://es.wikipedia.org/wiki/Unidad_m%C3%A1xima_de_transferencia unidad máxima de transferencia] de un nodo situado entre el organizador de la partida y tú. Cuando esto sucede, normalmente ese nodo enviará de regreso un paquete [http://es.wikipedia.org/wiki/ICMP ICMP], y tu PC (o algún otro dispositivo de enrutamiento) reconfigurará el fragmento de datos en segmentos menores. Sin embargo, si estás usando un cortafuegos o router configurado para bloquear mensajes ICMP, fallará la reconfiguración automática y el paquete será descartado, creando una "conexión de agujero negro".<br />
<br />
Para solucionar este problema, puedes:<br />
* contactar a tu proveedor de internet o administrador de red<br />
* configurar tu router o cortafuegos para que deje de bloquear mensajes de ICMP "Fragmentation Needed" (Tipo 3, Código 4)<br />
* [http://www.google.com/search?q=configurar+MTU+windows configurar la UMT de tu sistema operativo a un menor valor] (puede reducir el rendimiento de la red)<br />
* usar un servicio de VPN tal como [http://www.hotspotshield.com/ Hotspot Shield] (no se recomienda)<br />
<br />
==== Aparece un mensaje "Skipped packet" en el chat, seguido de una desconexión o desincronización ====<br />
Este problema suele ocurrir por una incompatibilidad entre Windows 7, microprocesadores de núcleos múltiples, y wkPackets (un componente de [[WormNAT2]]). La versión más reciente, disponible desde [http://worms.thecybershadow.net/wormkit/ la página web] de [[WormKit]], intenta corregir este problema. Ten en cuenta que este problema puede ocurrir incluso a clientes que apenas entran a un juego teniendo wkPackets activado.<br />
<br />
== Miscelánea ==<br />
==== Los replays (archivos de repeticiones guardadas .WAgame) no están asociados con el W:A ====<br />
Worms Armageddon crea las asociaciones con archivos .WAgame cuando ejecutas el W:A. Sin embargo, si lo ejecutas desde una cuenta de usuario limitada, no le será posible hacer tal cosa. Para solucionar este problema, ejecuta el W:A una vez con privilegios de administrador (en Windows Vista: clic derecho sobre el acceso directo, "Ejecutar como Administrador").<br />
<br />
==== Una solución alternativa a muchos problemas ====<br />
Muchos problemas de compatibilidad con hardware/software/Sistemas Operativos pueden ser solucionados [[Emulating Worms Armageddon|emulando Worms Armageddon (enlace en inglés)]], si no te importa que decaiga el rendimiento.<br />
<br />
==== Recibiendo soporte ====<br />
Si tu problema no se resuelve siguiendo el presente artículo, puedes crear un nuevo hilo en el [http://forum.team17.com/forumdisplay.php?f=68 foro de soporte de Team17 para Worms Armageddon (en inglés)]. También puedes buscar en ese foro por problemas similares.<br />
<br />
==== He descargado el Worms Armageddon desde Internet sin pagar. ¿Puedes ayudarme? ====<br />
Por favor consulta [[Arr|este video de guía (en inglés)]]. (Requiere [http://get.adobe.com/flashplayer/ Adobe Flash Player])</div>OutofOrderhttps://worms2d.info/?title=Troubleshooting_FAQ/es&diff=18485Troubleshooting FAQ/es2011-02-09T13:49:21Z<p>OutofOrder: Updated Spanish FAQ translation to latest FAQ revision (Feb 9 2011)</p>
<hr />
<div>{{ParentArticle|[[Guides, FAQs, and ReadMes]]}}<br />
{{Languages|en|Troubleshooting FAQ|es|Troubleshooting FAQ/es|hu|Troubleshooting FAQ/hu}}<br />
<!--------------------------------- ¡ATENCION! ----------------------------------<br />
No agregues preguntas a este FAQ por ti mismo. Este FAQ es una traducción del artículo original en inglés, y así debería de continuar siéndolo. Si tienes alguna pregunta que agregar, por favor ve a la discusión del artículo original en inglés: http://worms2d.info/Talk:Troubleshooting_FAQ<br />
<br />
El hecho que hayas experimentado un problema y hayas encontrado su solución no significa que 1) muchas otras personas experimenten el mismo problema y eso lo convierta en una pregunta frecuente, y 2) la misma solución que te ha ayudado pueda ayudar a otros. <br />
Si has encontrado una solución a un problema no listado en el FAQ, mejor revisar el foro de Soporte del W:A en los foros de Team17 ( http://forum.team17.com/forumdisplay.php?f=68 ), y crear allí un hilo para sugerir y discutir tu solución.<br />
<br />
Esta traducción corresponde al Troubleshooting FAQ del día 9 de Febrero de 2011. La versión original guardada en el wiki correspondiente a ese artículo es: <br />
----------------------------------- LEER ARRIBA --------------------------------><br />
Este FAQ (preguntas frecuentes) trata problemas técnicos y '''es solamente válido para usuarios de la última actualización Beta del Worms Armageddon''' (v{{LatestBeta}}), o usuarios que intenten actualizar a esta versión, intenten instalar WA o intenten acceder a WormNET.<br />
<br />
No existe soporte alguno para las versiones de [[Trygames download release (Worms Armageddon)|Trygames&nbsp;/ Trymedia]]. Si tienes una de éstas, intenta [http://forum.team17.com/showthread.php?t=33495 conseguir un reembolso] y comprar la versión en CD.<br />
<br />
Si tienes alguna duda con respecto a este FAQ, por favor agrega un comentario a la [[Talk:Troubleshooting FAQ (Spanish)|página de discusión]].<br />
<br />
== Instalación de WA ==<br />
==== No puedo instalar Worms Armageddon. La pantalla de instalación desaparece, y nada más funciona. ====<br />
Esto ha podido resolverse desactivando DMA (Direct Memory Access). Para desactivar DMA,<br />
# Menú Inicio &rarr; Panel de Control &rarr; Sistema<br />
# Clic en la pestaña Hardware, luego en Administrador de dispositivos<br />
# Expande la sublista de Dispositivos de sistema<br />
# Doble clic en "Controladora de acceso directo a memoria"<br />
# Elige "deshabilitar" en la lista desplegable de Uso del dispositivo<br />
<br />
==== La instalación se congela al 100%, y el juego no logra instalarse cuando la cierro. ====<br />
Sigue esperando, la instalación se completará eventualmente tras algunos minutos. Se desconoce la causa de este problema.<br />
<br />
==== Hay otros problemas al instalar el juego ====<br />
[[User:madewokherd|madewokherd]] es el autor de un [[Automatic Installer|instalador alternativo]] (en inglés) para el W:A que permite instalar el juego en sistemas operativos de Windows de 64-bits, entre otros.<br />
<br />
== Parcheado o actualización de WA ==<br />
==== Al instalar el parche 3.0, sale el error "No se pudo encontrar la ruta de instalación" o similar ("Failed to find installation path") ====<br />
Esto se debe a entradas del Registro faltantes que son creadas por el instalador de WA. Se puede resolver volviendo a instalar, o editando el registro de esta manera:<br />
# Menú Inicio &rarr; Ejecutar &rarr; regedit<br />
# Dirigirse a "HKEY_CURRENT_USER\Software\Team17SoftwareLTD\WormsArmageddon\"<br />
# Doble-clic en el valor PATH, asegurarse que la ubicación del directorio de instalación sea la correcta<br />
<br />
==== Me sale un error "Mala integridad" ("Bad Integrity") al intentar ejecutar el archivo del Parche o de Actualización ====<br />
El archivo está corrupto. Intenta borrarlo y descargarlo nuevamente.<br />
<br />
== Abriendo WA ==<br />
==== "C:\Windows\System32\Autoexec.nt El archivo de sistema no es apropiado para ejecutar aplicaciones MS-DOS y Microsoft Windows..." ====<br />
<br />
Este archivo tiene la mala costumbre de corromperse a sí mismo, por lo que Microsoft ha proporcionado una copia de seguridad para tales ocasiones. Simplemente copia el archivo "Autoexec.nt" que se encuentra en '''"C:\Windows\Repair"''' a '''"C:\Windows\System32"'''. Si tu Windows se encuentra instalado en una ubicación diferente, reemplaza C:\Windows con esa ubicación.<br />
<br />
Si eso no lo soluciona, lee [http://support.microsoft.com/kb/324767/ el artículo Q324767] del soporte de Microsoft.<br />
<br />
==== Me sale un error "Sin CD" ("No CD") ====<br />
Posiblemente has intentado parchear WA cuando no hacía falta. Desinstala el juego e intenta instalarlo sólo usando [[Beta updates (Worms Armageddon)|la actualización Beta]].<br />
<br />
==== "No se encontró ltkrn10n.dll" ("ltkrn10n.dll was not found") ====<br />
Has intentado instalar un parche Beta desactualizado sobre una versión no parcheada del juego. Descarga e instala la [http://wa.team17.com/main.html?page=supp&area=upda&file=15 última actualización Beta].<br />
<br />
==== Al intentar abrir el juego, el asistente de instalación de Sold Out insiste en que instale la actualización, aún cuando ya lo he hecho ====<br />
Ignora ese mensaje.<br />
<br />
==== "Graphics subsystem error - Unable to set desired video mode" ====<br />
Tu tarjeta de vídeo o los controladores de vídeo no soportan el modo de vídeo requerido por W:A. Si estás usando Windows Vista o 7 en una computadora portátil con un conjunto de chips Intel, se trata de un problema conocido - Intel ha decidido no soportar viejos juegos tales como Worms Armageddon para sus controladores de Vista. Ten en cuenta que los controladores para el modelo GMA-500 (Poulsbo) suelen tener este problema incluso en Windows XP. La única solución alternativa es [[Emulating Worms Armageddon|emular el W:A]]. <br />
De no ser ése el caso, intenta actualizando los controladores de vídeo.<br />
<br />
Este problema se trató en profundidad en [http://forum.team17.com/showthread.php?t=42587 este hilo del foro de Team17]. [[CyberShadow]] programó un módulo de [[WormKit]] para ser usado como ''último recurso'' que obliga a la interfaz a ejecutarse a 800×600. Úsalo únicamente tras haber intentado todo lo demás, porque ese módulo dista de ser una solución óptima.<br />
<br />
==== Me sale una pantalla negra cuando intento abrir WA, luego se cae al escritorio o me veo obligado a reiniciar el PC ====<br />
Una solución conocida para este problema es desactivar las pantallas de introducción al juego. Para hacer esto, clic derecho sobre el ícono de acceso directo a WA, elige Propiedades, y en el recuadro de texto "Destino" escribe "'''/nointro'''" al final de la línea.<br />
<br />
Para que eso funcione, tiene que ser escrito fuera de las comillas. Por ejemplo,<br />
"C:\Worms Armageddon\wa.exe" /nointro<br />
<br />
==== Tras actualizar, el WA se cae cuando intento abrirlo desde WormKit ====<br />
Posiblemente tengas un módulo de [[WormKit]] incompatible en tu directorio del W:A. [http://blog.worms2d.info/wormkit-and-3-6-30-0 Entra aquí (enlace en inglés)] para saber más detalles.<br />
<br />
== Problemas en la interfaz ==<br />
==== No puedo ver el costado derecho o inferior de la pantalla en la interfaz ====<br />
Tienes configurado el tamaño de fuentes de Windows superior al tamaño por defecto. W:A no soporta tamaños no estándar de las fuentes. En el Panel de Control abre '''Pantalla''', luego en la pestaña '''Configuración''' haz clic en '''Opciones Avanzadas...''', y cambia los tamaños de fuente a '''Tamaño normal (96 PPP)'''.<br />
<br />
==== El sistema de interfaz y menús sufre de un parpadeo, le falta el sonido de fondo, las animaciones se echan a perder, o las animaciones se muestran inusualmente lentas/veloces ====<br />
Intenta ajustando el valor de '''Corrección de interfaz lenta''' en la ventana de '''Opciones Avanzadas'''. Si ninguna de las opciones produce un efecto deseable, es porque tu tarjeta de vídeo es demasiado moderna. Estos problemas serán solucionados en una futura actualización. [http://forum.team17.com/showthread.php?t=24821 Revisa este tema (en inglés)] para saber más detalles.<br />
<br />
==== El juego se congela en el menú principal ====<br />
Intenta ejecutando los distintos ajustes de registro, que puedes encontrar bajo la carpeta de tu juego, en el subdirectorio Tweaks.<br />
<br />
==== El juego usa todo el CPU en los menús de la interfaz ====<br />
Ver la solución a la pregunta anterior. Ten en cuenta que puede que no sea posible obtener buenos gráficos al mismo tiempo que un bajo uso de CPU.<br />
<br />
==== Al regresar de un juego, veo una pantalla negra con algunas zonas en blanco ====<br />
Esto es un problema con DirectX para el cual aún no se encuentra una solución alternativa. Por alguna razón, la paleta de colores se ajusta a dos colores (blanco y negro). Para restaurar la paleta de colores, minimizar el juego haciendo un clic en la parte inferior de la pantalla o presionando '''Mayús'''+'''Escape''', y luego restaurar el juego.<br />
<br />
==== {{anchor|El_juego_se_cae_o_minimiza_cuando_intento_editar_un_mapa,_o_editar_o_crear_un_equipo}} El juego se cae cuando intento editar o crear un equipo en Windows Vista ====<br />
Si has activado cualquier opción de compatibilidad para W:A, desactívala. La caída se produce por [http://forums.microsoft.com/msdn/ShowPost.aspx?siteid=1&postid=3967411 un problema en la capa de compatibilidad de Windows Vista (enlace en inglés)].<br />
<br />
==== No puedo elegir una alta resolución ====<br />
Si has activado cualquier opción de compatibilidad para W:A, desactívala. Windows restringirá la lista de resoluciones disponibles para el W:A si activas ciertas opciones de compatibilidad.<br />
<br />
== Problemas al jugar ==<br />
==== El juego se cae cuando intento comenzar una partida ====<br />
Este problema ocurre cuando el W:A no puede leer un archivo desde el CD. Revisa que tu CD esté en buenas condiciones. Otra ayuda puede ser [[Running WA without the CD|crear una imagen de CD (artículo en inglés)]].<br />
<br />
==== El botón derecho del ratón no abre el panel de armas ====<br />
Un responsable de esto puede ser el programa StrokeIt. Intenta desactivarlo antes de jugar, o encuentra la opción del programa que evite que interfiera con el WA cuando está ejecutándose.<br />
<br />
==== El juego se ve extremadamente lento en Windows Vista ====<br />
Si estás usando una tarjeta gráfica nVidia, actualizarle los controladores de dispositivos suele solucionar este problema. <br />
<br />
==== El juego corre extremadamente lento a mayores niveles de detalle ====<br />
En algunos sistemas el juego corre muy lentamente cuando se ha activado el gradiente de entramado suave del fondo (puedes cambiar el nivel de detalle de fondo presionando Insert).<br />
<br />
Esto es provocado por una incompatibilidad con tarjetas de video modernas. Puede solucionarse actualizando tus controladores de vídeo.<br />
<br />
==== El agua y el cielo se ven negros ====<br />
Al igual que el problema anterior - si estás usando una tarjeta gráfica nVidia bajo Windows Vista, este problema suele solucionarse actualizando los controladores de dispositivos.<br />
<br />
==== Los jugadores abandonan el juego con un error: "desynchronization error" ====<br />
Los errores de sincronización con frecuencia ocurren debido a un error en el WA. Busca tu problema en [[Team17 forums|los foros de Team17 (en inglés)]] para saber si tu problema es conocido. Si no lo es, por favor crea allí un hilo nuevo incluyendo los archivos grabados de ese juego (los ''replays'') '''de todos los jugadores''' (o al menos del organizador de la partida y del jugador que desincronizó).<br />
<br />
Los errores de sincronización también pueden ser provocados por complementos de terceras personas que al agregarse cambian el comportamiento del juego.<br />
<br />
==== Los colores del juego se descolocan ====<br />
[[Image:Color_problem_xp.png|thumb|Puede que tu pantalla se vea así.]]<br />
Esto sucede cuando otra aplicación roba la paleta de colores del WA. <br />
<br />
La causa más común para este problema es la incompatibilidad con sistemas operativos modernos (Windows Vista en adelante). Existen varias formas conocidas de resolver este problema, variando su simplicidad y efectividad.<br />
<br />
# Si experimentas este problema en medio de un juego, la paleta deberá restaurarse presionando '''Mayús'''+'''Pausa'''.<br />
# Si experimentas este problema en la interfaz, prueba activando la opción '''Corr. de paleta''' en la ventana de '''Opciones Avanzadas'''.<br />
# En Windows Vista/7, teniendo abierta una carpeta del Explorador de Windows mientras juegas puede solucionar el problema.<br />
# [http://forum.team17.com/showthread.php?t=38762 wkColorFix] es un módulo de [[WormKit]] que suspenderá el Explorador de Windows (la causa más común de corrupción de paleta de colores) mientras el juego corra (y no esté minimizado).<br />
# Finalizando el Explorador de Windows (<code>explorer.exe</code>) resolverá a menudo el problema, sin embargo los íconos de la barra de tareas y del escritorio permanecerán inaccesibles hasta que no se vuelva a ejecutar el Explorador de Windows. Hay varias maneras de hacer esto:<br />
#* Usando el Administrador de Tareas (al cual puedes acceder presionando Ctrl+Alt+Suprimir<!-- o Ctrl+Mayús+Esc-->), finalizar el proceso, y luego volviéndolo a abrir yendo a '''Archivo''' &rarr; '''Nueva tarea (Ejecutar...)'''.<br />
#* Usando un archivo de ejecución por lotes: <table class="collapsible collapsed toccolours"><tr><th>Comandos de ejecución por lotes equivalente para terminar el proceso <code>explorer.exe</code></th></tr><tr><td style="font-size: 110%; font-family: monospace;">taskkill /F /IM explorer.exe<br/>WA.exe<br/>Start explorer.exe</td></tr></table><br />
#* Hay herramientas de terceras personas disponibles que pueden hacer esto por tí, por ej. [http://forum.team17.com/showthread.php?t=41371 Worms Launcher (enlace en inglés)].<br />
# Algunas personas han reportado que el problema fue resuelto desactivando los servicios de Index Server (si es que <code>cidaemon.exe</code> aparece en la lista) o de '''Actualizaciones Automáticas''', yendo al Panel de Controle &rarr; Herramientas Administrativas &rarr; Servicios.<br />
<br />
También puede que la causa de problemas en la paleta de colores sea otra aplicación. El W:A registra ocurrencias de corrupción de la paleta al archivo '''palette.log''' en tu carpeta del W:A. Ten en cuenta que <code>csrss.exe</code> es un proceso de sistema y su presencia en palette.log más que nada implica incompatibilidad del sistema operativo, tal como se describió más arriba.<br />
<br />
==== El audio tartamudea (o suena mal) al jugar ====<br />
Esto suele suceder cuando se tiene una lectora de CD lenta o defectuosa, o un CD dañado. Intenta [[Running WA without the CD|crear una imagen del CD (enlace en inglés)]] de tu CD del W:A.<br />
<br />
==== El juego no reacciona a algunas de las teclas que presiono ====<br />
Algunos teclados tienen límites para cuántos y cuáles botones pueden ser presionados simultáneamente. Si encuentras que el juego [[w:Rollover (key)#Key jamming and ghosting|no reconoce algunas teclas]] cuando presionas algunos botones (por ejemplo varias flechas y la barra espaciadora), puede que necesites cambiar el teclado o usar un reasignador de teclas. Lee [http://forum.team17.com/showthread.php?t=33321 este hilo en los foros Team17 (en inglés)] para más detalles.<br />
<br />
==== Tras minimizar el juego, no puedo restaurarlo ====<br />
Si estás usando Windows Vista/7 y ejecutando W:A "Como Administrador" - no lo hagas. El [[w:User Interface Privilege Isolation|User Interface Privilege Isolation]] provoca que el W:A no reciba ciertos mensajes. Puedes solucionar temporalmente este problema y restaurar el juego usando la opción "Traer al frente" en el Administrador de Tareas, pero la solución definitiva consiste en preparar el juego de manera que no necesite ser ejecutado con privilegios elevados.<br />
<br />
==== El juego se congela al intentar minimizarlo ====<br />
Es posible que hayas activado la opción de compatibilidad '''Usar ventana de escritorio'''. No hay razón para activarla en Windows. Desactívala desde la ventana de '''Opciones Avanzadas''', y en el futuro no actives opciones de compatibilidad que no necesites.<br />
<br />
== WormNET ==<br />
==== ¡Me han baneado sin motivo alguno! ====<br />
Si recibes un mensaje de que has sido baneado al conectar, revisa el texto en verde del registro de mensajes debajo de la pantalla. Esto suele suceder cuando tú o alguien en tu red que haya tenido tu mismo IP previamente tuvo un virus o un proxy abierto en su PC. Por esta razón, tu IP fue agregado a una [[w:DNSBL|lista negra]]. Esto se hace para evitar que [http://es.wikipedia.org/wiki/Flood flooders], [http://es.wikipedia.org/wiki/Spammer spammers] y jugadores abusivos se conecten a WormNET usando proxys públicos o máquinas vulnerables o infectadas. <br />
<br />
Para quitar tu IP de las listas negras, ve a [http://dronebl.org/ DroneBL] y [http://rbl.efnetrbl.org/ EFnet RBL] (ambos en inglés), envía tu dirección IP (debería de aparecer automáticamente) y, si apareces listado, envía un pedido de eliminación. También deberías de analizar tu PC en busca de virus o malware, de otro modo podrás ser agregado de nuevo a las listas negras y nuevamente baneado. Una vez que te hayas eliminado de allí, tan sólo espera a que expire el ban de WormNET (que actualmente dura 12 horas) y luego ya podrás conectar de nuevo.<br />
<br />
==== Veo el error "Unable to detect IPX protocol" al hacer clic en "Comprobar red" ====<br />
Ignora este mensaje de error. [[w:IPX|IPX]] es un protocolo de red anticuado, hecho obsoleto debido al protocolo TCP/IP.<br />
<br />
==== Nada sucede cuando intento conectar a WormNET ====<br />
Esto puede ser provocado por PeerGuardian, que bloquea la dirección IP de WormNET. Considera cambiar su configuración o desactivar PeerGuardian.<br />
<br />
==== El juego se congela (quizás mostrando colores descolocados) cuando intento conectar a WormNET ====<br />
Esto puede producirse si ZoneAlarm (y quizás algún otro software cortafuegos) muestra una ventana en el fondo, cuando detecta que tu PC intenta conectarse. Configura ZoneAlarm de manera que otorgue acceso a Internet al Worms Armageddon. De paso, deberías configurarlo para que el juego pueda hacer de servidor, de otra forma el mismo problema puede ocurrir cuando intentes organizar partidas (ver más abajo).<br />
<br />
==== Al entrar a WormNET, el contenido de la lista de canales, de la lista de jugadores y el mensaje del día no carga nunca ====<br />
Esto suele corregirse tras cerrar el juego y volver a abrirlo, o tras reiniciar tu PC.<br />
<br />
==== Nadie puede unirse a mis juegos ====<br />
Consulta la guía de [[Hosting Guide|organización de partidas]] (en inglés).<br />
<br />
==== No me puedo unir al juego de mi amigo ====<br />
Puede que tu amigo antes tenga que arreglar su configuración de red. Ve el punto anterior.<br />
<br />
==== El juego se congela cuando intento organizar una partida ====<br />
Algunos productos de Norton security (y quizás algún otro software cortafuegos) puede provocar esto al mostrar una ventana en el fondo cuando detecta que tu PC intenta abrir un puerto. Configura tu cortafuegos/antivirus para que permita al W:A un acceso sin restricciones.<br />
<br />
==== Cuando intento unirme a un juego, aparece un mensaje de error "Checksum 15" ====<br />
Esto sucede si el juego no ha sido actualizado adecuadamente. Sigue atentamente el tutorial de instalación.<br />
<br />
==== Cuando intento agregar mi equipo no sucede nada ====<br />
Esto puede ser provocado por un dispositivo mal configurado en tu red. Tu PC intenta enviar el equipo en un paquete más grande que la [http://es.wikipedia.org/wiki/Unidad_m%C3%A1xima_de_transferencia unidad máxima de transferencia] de un nodo situado entre el organizador de la partida y tú. Cuando esto sucede, normalmente ese nodo enviará de regreso un paquete [http://es.wikipedia.org/wiki/ICMP ICMP], y tu PC (o algún otro dispositivo de enrutamiento) reconfigurará el fragmento de datos en segmentos menores. Sin embargo, si estás usando un cortafuegos o router configurado para bloquear mensajes ICMP, fallará la reconfiguración automática y el paquete será descartado, creando una "conexión de agujero negro".<br />
<br />
Para solucionar este problema, puedes:<br />
* contactar a tu proveedor de internet o administrador de red<br />
* configurar tu router o cortafuegos para que deje de bloquear mensajes de ICMP "Fragmentation Needed" (Tipo 3, Código 4)<br />
* [http://www.google.com/search?q=configurar+MTU+windows configurar la UMT de tu sistema operativo a un menor valor] (puede reducir el rendimiento de la red)<br />
* usar un servicio de VPN tal como [http://www.hotspotshield.com/ Hotspot Shield] (no se recomienda)<br />
<br />
==== Aparece un mensaje "Skipped packet" en el chat, seguido de una desconexión o desincronización ====<br />
Este problema suele ocurrir por una incompatibilidad entre Windows 7, microprocesadores de núcleos múltiples, y wkPackets (un componente de [[WormNAT2]]). La versión más reciente, disponible desde [http://worms.thecybershadow.net/wormkit/ la página web] de [[WormKit]], intenta corregir este problema. Ten en cuenta que este problema puede ocurrir incluso a clientes que apenas entran a un juego teniendo wkPackets activado.<br />
<br />
== Miscelánea ==<br />
==== Los replays (archivos de repeticiones guardadas .WAgame) no están asociados con el W:A ====<br />
Worms Armageddon crea las asociaciones con archivos .WAgame cuando ejecutas el W:A. Sin embargo, si lo ejecutas desde una cuenta de usuario limitada, no le será posible hacer tal cosa. Para solucionar este problema, ejecuta el W:A una vez con privilegios de administrador (en Windows Vista: clic derecho sobre el acceso directo, "Ejecutar como Administrador").<br />
<br />
==== Una solución alternativa a muchos problemas ====<br />
Muchos problemas de compatibilidad con hardware/software/Sistemas Operativos pueden ser solucionados [[Emulating Worms Armageddon|emulando Worms Armageddon (enlace en inglés)]], si no te importa que decaiga el rendimiento.<br />
<br />
==== Recibiendo soporte ====<br />
Si tu problema no se resuelve siguiendo el presente artículo, puedes crear un nuevo hilo en el [http://forum.team17.com/forumdisplay.php?f=68 foro de soporte de Team17 para Worms Armageddon (en inglés)]. También puedes buscar en ese foro por problemas similares.<br />
<br />
==== He descargado el Worms Armageddon desde Internet sin pagar. ¿Puedes ayudarme? ====<br />
Por favor consulta [[Arr|este video de guía (en inglés)]]. (Requiere [http://get.adobe.com/flashplayer/ Adobe Flash Player])</div>OutofOrderhttps://worms2d.info/?title=X-Worms/Contest_Chronology&diff=18351X-Worms/Contest Chronology2011-01-12T22:28:07Z<p>OutofOrder: Added Jun 2004, Dec 2004; added two other placeholders</p>
<hr />
<div>{{ParentArticle|[[X-Worms]]}}<br />
<br />
Here is a list of past Roping Style Contests hosted by X-Worms.<br />
== Roping Style Contest Chronology ==<br />
{| class="wikitable" width="100%" border="1" cellpadding="2" cellspacing="0" style="margin-top: 0.5em; text-align: center" summary="List of Roping Style Contests"<br />
|-<br />
! #<br />
! Date<br />
! title="Number of players"|Players<br />
! title="Number of rounds"|Rounds<br />
! Judges<br />
! Winner (score)<br />
! Played maps<br />
! Replays<br />
|-<br />
|colspan="8" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 1<br />
| Feb, 2004<br />
| ~18<br />
| 4<br />
|<br />
franz,<br />
<br />
marco,<br />
<br />
Wargod<br />
|<br />
Mablak<br />
<br />
(N/A)<br />
| -<br />
| {{WADownloadLink|2004-02-23 03.56.10 X-Worms.RSC.Final ownless.Mablak.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Feb_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 2<br />
| 8 Mar, 2004<br />
| ~12<br />
| 3<br />
|<br />
franz,<br />
<br />
Mablak,<br />
<br />
marco<br />
|<br />
Anubis<br />
<br />
(N/A)<br />
| -<br />
| {{WADownloadLink|2004-03-08 04.18.09 X-Worms.RSC.Final NogardDerNaerok.Anubis.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#8_Mar_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 3<br />
| 22 Mar, 2004<br />
| ~14<br />
| 3<br />
|<br />
Anubis,<br />
<br />
marco,<br />
<br />
Wargod<br />
|<br />
Flex<br />
<br />
(N/A)<br />
| -<br />
| {{WADownloadLink|2004-03-22 01.22.09 X-Worms.RSC.Final FleX.ownless.spalding.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#22_Mar_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 4<br />
| Apr, 2004<br />
| ~14<br />
| 3<br />
|<br />
Anubis,<br />
<br />
franz,<br />
<br />
marco<br />
|<br />
fudo<br />
<br />
(N/A)<br />
| -<br />
| {{WADownloadLink|2004-04-04 20.39.51 X-Worms.RSC.Final ropa.fudo.Ryan.Dextah090.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Apr_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 5<br />
| Jun, 2004<br />
| ~20<br />
| 4<br />
|<br />
franz,<br />
<br />
KRD<br />
|<br />
Ryan<br />
<br />
(5)<br />
| -<br />
| {{WADownloadLink|2004-06-27 22.50.53 X-Worms.RSC.Final Oblivion.sic.Mablak.Ryan.PiNgUiM.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Jun_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 6<br />
| 23 Aug, 2004<br />
| ?<br />
| ?<br />
| <br />
franz,<br />
<br />
?<br />
|<br />
?<br />
<br />
(?)<br />
| -<br />
| -<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#23_Aug_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 7<br />
| 29 Aug, 2004<br />
| ?<br />
| ?<br />
| <br />
franz,<br />
<br />
?<br />
|<br />
?<br />
<br />
(?)<br />
| -<br />
| -<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#29_Aug_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 8<br />
| Dec, 2004<br />
| ~18<br />
| 3-4<br />
|<br />
Anubis,<br />
<br />
franz<br />
|<br />
ryan<br />
<br />
(N/A)<br />
| -<br />
| {{WADownloadLink|2004-12-20 22.36.00 X-Worms.RSC.Final OutofOrder.ryan.Dibz.ramirez.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Dec_2004|See scores and notes]]''<br />
|-<br />
|colspan="8" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 11<br />
| Dec, 2005<br />
| 29<br />
| 5<br />
|<br />
franz,<br />
<br />
KRD,<br />
<br />
Mablak<br />
|<br />
Dark<br />
<br />
(4.67)<br />
| -<br />
| {{WADownloadLink|2005-12-17 20.48.15 X-Worms.RSC.Final Voltage.dark.BlAzE.DarkOne.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Dec_2005|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 12<br />
| [http://laene.nl/fb/forum/viewtopic.php?t=693 Mar, 2007]<br />
| 29<br />
| 4<br />
|<br />
KRD,<br />
<br />
Mablak<br />
|<br />
Flex<br />
<br />
(4.6875)<br />
| -<br />
| {{WADownloadLink|2007-03-16 23.26.09 X-Worms.RSC.Final Voltage.Wyvern.Flex.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Mar_2007|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 13<br />
| [http://laene.nl/fb/forum/viewtopic.php?t=802 May, 2007]<br />
| 26<br />
| 4<br />
|<br />
Flex,<br />
<br />
KRD,<br />
<br />
Mablak<br />
|<br />
ChinaRoper<br />
<br />
(5.1666)<br />
| -<br />
| {{WADownloadLink|X-Worms_May_2007_Final_Ryan_Bonhert_ChinaRoper_Yanme.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#May_2007|See scores and notes]]''<br />
|-<br />
|colspan="8" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 14<br />
| [http://2008.wormolympics.com/tournaments/show/260 Aug, 2008]<br />
| 32<br />
| 4<br />
|<br />
Flex,<br />
<br />
KRD,<br />
<br />
Mablak<br />
|<br />
DeathInFire<br />
<br />
(7.00)<br />
| -<br />
| {{WADownloadLink|2008-08-21 22.58.08 X-Worms.RSC.Final DeathInFire.Style.Auto.Zogger.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Aug_2008|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 15<br />
| [http://2009.wormolympics.com/tournaments/show/375 Aug, 2009]<br />
| 27<br />
| 5<br />
|<br />
KRD,<br />
<br />
Mablak,<br />
<br />
OoO<br />
|<br />
Lukzeh<br />
<br />
(4.33)<br />
| -<br />
| {{WADownloadLink|2009-08-29 22.25.52 X-Worms.RSC.Final Unique.Dulek.Flori.Lukzeh.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Aug_2009|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 16<br />
| [http://2010.wormolympics.com/tournaments/show/107 Aug, 2010]<br />
| 29<br />
| 4<br />
|<br />
franz,<br />
<br />
KRD,<br />
<br />
Mablak,<br />
<br />
OoO<br />
|<br />
Dulek<br />
<br />
(4.00)<br />
| -<br />
| {{WADownloadLink|2010-08-13 22.13.00 X-Worms.RSC.Final Dulek.Ray.Zogger.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Aug_2010|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 17<br />
| [http://wormolympics.com/t63 Jan, 2011]<br />
| 37<br />
| 4<br />
|<br />
franz,<br />
<br />
KRD,<br />
<br />
OoO<br />
|<br />
Karis<br />
<br />
(3.75)<br />
| -<br />
| {{WADownloadLink|2011-01-02 22.52.56 X-Worms.RSC.Final Igor.Ray.Karis.aNgus.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Jan_2011|See scores and notes]]''<br />
|}<br />
<br />
== Scores and Notes ==<br />
=== Feb 2004 ===<br />
* The scores and some replays were lost.<br />
* The number of players is approximate.<br />
* List of known participants: lazy, Leadbob, silentmime, jMoBeRg, Moose, Syztem, ownless, BuD, snow, varialheelflip, Mablak.<br />
* In the '''Final Round''', Mablak won versus ownless.<br />
<br />
=== 8 Mar 2004 ===<br />
* The scores and some replays were lost.<br />
* The number of players is approximate.<br />
* List of known participants: superhip, molson, Meut, LEx, Exorcista, Anubis, NogardDerNaerok.<br />
* 4 players entered the '''Final Round''': LEx, Exorcista, NogardDerNaerok and Anubis. Of these, NogardDerNaerok and Anubis earned the same top score and had to play tiebreaker rounds. Anubis won the contest after a second tie.<br />
<br />
=== 22 Mar 2004 ===<br />
* The scores and some replays were lost.<br />
* The number of players is approximate.<br />
* List of known participants: FlowingWater, FleX, t4p3w0rM, ownless, LaPdArIoS, BlAzE, spalding.<br />
* In the '''Final Round''', FleX won versus ownless and spalding.<br />
<br />
=== Apr 2004 ===<br />
* The scores and some replays were lost.<br />
* The number of players is approximate.<br />
* List of known participants: DevH, spalding, rox, EvolvE, FleX, fudo, deano, ropa, Ryan, Dextah090.<br />
* In the '''Final Round''', fudo won versus ropa, Ryan and Dextah090.<br />
<br />
=== Dec 2005 ===<br />
Note:<br />
* Scores from the first four rounds were lost.<br />
'''Player list''': Ryan, Prebba, Wiz, Face, Toxidus, Vertigo, Nivman, DarkOne, DieGurke, Gonzo, Seita, Dilbert, Voltage, Dibz, NeO, Blaze, Dark, Flex, Sith, Fox, Misfits, Wyvern, CieN, Kiros, Fredalot, Real, SpideR, Dynamite, Twistah<br />
<br />
'''Final Round''':<br />
:4th place: DarkOne (2)<br />
:Bronze: Voltage (3.58)<br />
:Silver: BlAzE (3.88)<br />
:Gold: Dark (4.67)<br />
<br />
=== Mar 2007 ===<br />
'''First Round''' - Cutoff score of 2.875:<br />
:WookA (0.25), Papa (0.5), Suterusu (0.625), Adrianus (0.875), Berserk (1.5), Blizzard (1.5), Bonhert (1.75), Guardian (2), Jerry (2.25), LordHound (2.25), Crash (2.5), Deekay (2.625), Cheese (2.75)<br />
:Face (2.875), Koen (2.875), Snowball (2.875), Barman (3.25), Wyvern (3.25), Vert (3.375), Flex (3.5), MiMiK (3.75), Oi (3.75), Nivman (3.875), Voltage (3.875), Benz (4), NySo (4), Twistah (4), M3ntal (4.375), Dibz (4.875)<br />
'''Second Round''' - Cutoff score of 2.875:<br />
:Oi (absent), Koen (1.125), NySo (2.125), Face (2.25), M3ntal (2.25), MiMiK (2.375), Dibz (2.5), Vertigo (2.75)<br />
:Barman (2.875), Snowball (3.375), Benz (3.625), Niv (4), Wyvern (4.125), Voltage (4.25), Flex (4.375)<br />
'''Third Round''' - Cutoff score of 4, but got lowered to 3.375 after Barman went missing before the final round:<br />
:Snowball (absent), Benz (2.625), Nivman (2.75) <br />
:Wyvern (3.375), Barman (4), Flex (4.25), Voltage (4.25)<br />
'''Final Round'''<br />
:Bronze: Voltage (3.25)<br />
:Silver: Wyvern (3.5625)<br />
:Gold: Flex (4.6875)<br />
<br />
=== May 2007 ===<br />
Note:<br />
* '''ropa''' won this contest under the alias of ChinaRoper.<br />
'''First Round''' - Cutoff score of 3.00:<br />
:Koen (1), Incognito (1.25), Maerum (1.25), God2k (1.5), Oi (1.75), Jiggly (1.75), Hakfinn (2.5), LuX0r (2.5), Crash (2.75), PaPa (2.75)<br />
:Bonhert (3), Dilbert (3), Ryan (3), Wyv (3), DarkOne (3.25), Benz (3.5), Cheese (3.75), Face (3.75), Stylo0r (3.75), ZakkWylde (3.75), BlizZarD (4), Vert (4), ChinaRoper (4.25), Yanme (4.5), Dender (5), Tenchi (5.5)<br />
'''Second Round''' - Cutoff score of 3.75:<br />
:Tenchi (absent), Dilbert (2.25), Vert (2.75), Face (2.75), BlizZarD (2.75), Wyv (3.5), Stylo0r (3.5)<br />
:Ryan (3.75), ZakkWylde (3.75), Benz (3.75), Dender (3.75), Bonhert (3.75), DarkOne (4), Yanme (4), Cheese (4), ChinaRoper (4.5)<br />
'''Third Round''' - Cutoff score of 3.5:<br />
:ZakkWylde (absent), Dender (2.25), DarkOne (3), Benz (3.25), Cheese (3.25)<br />
:Bonhert (3.5), Yanme (3.5), Ryan (4.25), ChinaRoper (4.5)<br />
'''Final Round'''<br />
:4th place: Bonhert (3.25)<br />
:Bronze: Yanme (3.42)<br />
:Silver: Ryan (4.58)<br />
:Gold: ChinaRoper (5.1666)<br />
<br />
=== Aug 2008 ===<br />
Notes:<br />
* '''Anubis''' won this contest under the alias of DeathInFire.<br />
'''First Round''' - Cutoff score of 3:<br />
:Matthi 0, Eddy 0.25, sUn 1, HusH 1.25, ShyGuy 1.75, SteakGriller 1.75, DonCorleone 2, Sergan 2.25, Face 2.25, Flori 2.25, Benz 2.5, BigBilly 2.5, DioZ 2.5, Bofo 2.75, seBa 2.75<br />
:Guaton 3, Husk 3, Knight 3, Xray99 3, Voltage 3.25, Pierre 3.5, Twyrfher 3.5, daiNa 3.75, Afk4Life 3.75, Style 3.75, Lookias 4, Twistah 4.25, Devilage 4.75, Zogger 4.75, Auto 5, DeathInFire 6.25 <br />
<br />
'''Second Round''' - Cutoff score of 4:<br />
:Husk 1.75, Lookias 2.25, Xray99 2.25, daiNa 3, Guaton 3, Twyrfher 3.5, Twistah 3.75<br />
:Devilage 4, Afk4Life 4, Style 4, Voltage 4, Auto 4.25, Knight 4.5, Zogger 4.75, DeathInFire 5.5 <br />
<br />
'''Third Round''' - Cutoff score of 4.5 - Tiebreak score of 4.25:<br />
:Devilage 3, Afk4Life 3.5, Voltage 3.75<br />
:Knight 4.25, Zogger 4.25<br />
:Style 4.5, Auto 5, DeathInFire 5.25<br />
<br />
'''Third Round Tiebreak''' - Best score joins the Top 4 players:<br />
:Knight 4.5, Zogger 4.75 <br />
<br />
'''Final Round'''<br />
:4th place: Style (4.42)<br />
:Bronze: Zogger (4.50)<br />
:Silver: Auto (4.75)<br />
:Gold: DeathInFire (7)<br />
<br />
=== Aug 2009 ===<br />
'''First Round''' - Cutoff score of 3:<br />
:Kinslayer (0.5), Dragon (1), Gamboa (1), Balee (1.75), Shadow (2), ssm (2), Gwaihir (2.5), DarkShadow (2.75)<br />
:Benz (3), Dulek (3), eVRiAL (3), Flori (3), skime (3), Bofo (3.25), Devilage (3.25), Sombra (3.25), Zwitter (3.25), Vultoz (3.5), Guaton (3.75), LuxO (3.75), shui (4), Twyrfher (4), daiNa (4.25), Lukzeh (4.5), pato (4.5), seBa (4.5), Unique (5.75)<br />
'''Second Round''' - Cutoff score of 3.75:<br />
:eVRiAL (2.75), sombra (2.75), Vultoz (2.75), Zwitter (3), skime (3.25), seba (3.25)<br />
:guaton (3.75), shui (3.75), Unique (3.75), Luxo (3.75), Flori (3.75), daina (4), Twy (4), Dulek (4.25), Pato (4.25), Bofo (4.5), Devilage (5)<br />
'''Third Round''' - Cutoff score of 4:<br />
:Shui(3), Devilage (3.5), Guaton (3.75), LuxO (3.75), Pato (3.75), Daina(3.75)<br />
:Dulek (4), Twyrfher (4.25), Unique (4.5), Bofo (4.5), Flori (4.75), Lukzeh(5)<br />
'''Fourth Round''' - Cutoff score of 3.5:<br />
:Bofo (2.5), Twyrfher (3.25) <br />
:Dulek (3.5), Lukzeh (4.5), Unique (4.5), Flori (4.75)<br />
'''Final Round'''<br />
:4th place: Uni (4.08)<br />
:Bronze: Dulek (4.17)<br />
:Silver: Flori (4.25)<br />
:Gold: Lukzeh (4.33)<br />
<br />
=== Aug 2010 ===<br />
'''First Round''' - Cutoff score of 2.75:<br />
:lombrices (0.5), Veki (0.75), Shyguy (1), NoCry (1.5), Zwitter (1.75), Waffle (1.75), Prankster (1.75), Tomi (2), Dennis 2, Adenis (2), StepS (2.5), Crazy (2.5)<br />
:Balee (2.75), Dead (2.75), Csongi (2.75), n07h1ng (2.75), Darkz (3), tdcredi (3), DfFlow (3), AnO (3), Bofo (3.25), Angus (3.25), Twy (3.25), Seba (3.25), Ray (3.5), Zogger (3.5), Dulek (4), Artic (4) <br />
'''Second Round''' - Cutoff score of 3.25:<br />
:AnO (2.25), Dead (2.25), 4ngus (2.5), Balee (2.75), n07h1nG (2.75), redi (3), seBa (3)<br />
:Csongi (3.25), darKz (3.25), Twy (3.75), Dulek (4), ArtiC (4.5), Ray (4.75), Zogger (4.75), Bofo (5.25) <br />
'''Third Round''' - Cutoff score of 3.5:<br />
:Csongi (3.12), darKz (3.12), bofo (3.25), Twyrfher (3.37), ArtiC (3.5)<br />
:Ray (3.5), Zogger (3.75), Dulek (4.12) <br />
ArtiC and Ray had to play a tiebreak round to decide which of them advanced to the Final round. There, ArtiC scored 3.75 and Ray scored 3.87.<br />
<br />
'''Final Round'''<br />
:Bronze: Ray (3.00)<br />
:Silver: Zogger (3.50)<br />
:Gold: Dulek (4.00)<br />
<br />
=== Jan 2011 ===<br />
Note:<br />
* '''Knight''' (formerly Lukzeh) won this contest under the alias of Karis.<br />
'''First Round''' - Cutoff score of 2.75:<br />
:StepS (0.25), Cinek (0.75), Waffle (1.12), MagiC (1.25), WowwoW (1.5), Sombra (1.5), Ka1ser (1.5), Impossible (1.5), Merlade (1.75), GodiTo (1.75), FireLord (2), Zwitter (2.12), Jano (2.5), Spidergirl (2.5), okeii (2.5), n0tH1Ng (2.5), DonGollo (2.5)<br />
:DENnis (2.75), AsbestMisha (2.75), lombrices (2.75), sebi (2.75), Daina (3), Veki (3), Csongi (3.25), angus (3.25), Peanut (3.25), shuuki (3.5), Igor (3.5), ShyGuy (3.5), Alenic (3.5), Twyrfher (3.5), Guaton (3.75), JapanBlueLizard (4), Dulek (4), Dead (4.25), Karis (4.5), Ray (4.5) <br />
'''Second Round''' - Cutoff score of 3:<br />
:JapanBlueLizard (absent), Dead (1.5), DENnis (1.75), Twyrfher (1.75), Guaton (2.25), Csongi (2.5), shuuki (2.75), Alenic (2.75), lombrices (2.75), AsbestMisha (2.75), Daina (2.75)<br />
:angus (3), Ray (3), Igor (3.25), Karis (3.25), Veki (3.25), sebi (3.25), ShyGuy (3.25), Peanut (3.75), Dulek (3.75) <br />
'''Third Round''' - Cutoff score of 3.5:<br />
:Peanut (2.75), sebi (3.25), Dulek (3.25), Veki (3.25), ShyGuy (3.25)<br />
:Ray (3.5), Igor (3.75), angus (4), Karis (4.25) <br />
'''Final Round'''<br />
:4th place: Igor (2.67)<br />
:Bronze: Ray (3.42)<br />
:Silver: angus (3.5)<br />
:Gold: Karis (3.75)</div>OutofOrderhttps://worms2d.info/?title=File:2004-12-20_22.36.00_X-Worms.RSC.Final_OutofOrder.ryan.Dibz.ramirez.WAgame&diff=18350File:2004-12-20 22.36.00 X-Worms.RSC.Final OutofOrder.ryan.Dibz.ramirez.WAgame2011-01-12T22:11:21Z<p>OutofOrder: The final round of a Roping Style Contest held in Dec 2004, to use in the X-Worms/Contest_Chronology article.</p>
<hr />
<div>The final round of a [[X-Worms|Roping Style Contest]] held in Dec 2004, to use in the [[X-Worms/Contest_Chronology]] article.</div>OutofOrderhttps://worms2d.info/?title=File:2004-06-27_22.50.53_X-Worms.RSC.Final_Oblivion.sic.Mablak.Ryan.PiNgUiM.WAgame&diff=18349File:2004-06-27 22.50.53 X-Worms.RSC.Final Oblivion.sic.Mablak.Ryan.PiNgUiM.WAgame2011-01-12T22:03:16Z<p>OutofOrder: The final round of a Roping Style Contest held in June 2004, to use in the X-Worms/Contest_Chronology article.</p>
<hr />
<div>The final round of a [[X-Worms|Roping Style Contest]] held in June 2004, to use in the [[X-Worms/Contest_Chronology]] article.</div>OutofOrderhttps://worms2d.info/?title=Creating_a_Worms_movie/Batch_exporting_video_frames&diff=18348Creating a Worms movie/Batch exporting video frames2011-01-12T19:42:01Z<p>OutofOrder: Note template</p>
<hr />
<div>{{ParentArticle|[[Creating a Worms movie]]}}<br />
By using a Windows batch file you will be able to automate the process of exporting video sequences from all of your chosen Worms Armageddon replay files. The advantages of this method:<br />
* It lets you skip the tedious form filling of the "Export video..." dialog.<br />
* If most of your video sequences are going to use the same resolution, you won't need to re-enter the parameters for any of those.<br />
* It will export all video sequences in a row, allowing you to leave the PC on and do something else in the meanwhile.<br />
<br />
{{Warning|<br />
Batch exporting uses a new command line feature introduced in the '''v3.6.30.0 Beta''' (Oct 26th 2010), and it won't work with older updates.}}<br />
<br />
==The script==<br />
You can create a Windows batch file using the code below. The script was tested under Windows XP and Windows 7, but should also work under 2000/NT and Vista.<br />
<br />
'''Make sure you edit the second line''' to include the exact path of your WA.exe file.<br />
<pre><br />
@ECHO OFF<br />
SET WA_PATH=C:\Team17\Worms Armageddon\WA.exe<br />
<br />
echo TWO-STEP BATCH W:A VIDEO EXTRACTION.<br />
IF NOT EXIST filelist.txt GOTO NO_STEP_B<br />
IF EXIST filelist.txt GOTO CHOOSE_STEP<br />
<br />
:NO_STEP_B<br />
echo A) Get the list of all the replays present in this folder (it will be saved in filelist.txt) with video extraction options.<br />
GOTO VIDEOLIST<br />
<br />
:CHOOSE_STEP<br />
echo A) Create a new list (saved in filelist.txt) of all the replays present in this folder with video extraction options.<br />
echo B) Export video using the given options from all the files gathered in the replay list.<br />
SET /p WA_STEP= Choose which step to take [A,B]:<br />
IF /i '%WA_STEP%'=='a' GOTO VIDEOLIST<br />
IF /i '%WA_STEP%'=='b' GOTO EXPORT<br />
GOTO CHOOSE_STEP<br />
<br />
:VIDEOLIST<br />
SET WA_FRAMEDIVIDER=1<br />
SET WA_WIDTH=1024<br />
SET WA_HEIGHT=768<br />
SET WA_BASENAME=video_<br />
SET WA_CHOSEN=n<br />
SET WA_MANUALLY=n<br />
<br />
echo.<br />
echo Default video extraction template: <br />
echo - framerate divider = %WA_FRAMEDIVIDER%<br />
echo - resolution = %WA_WIDTH%x%WA_HEIGHT%<br />
echo - basename = %WA_BASENAME%<br />
echo.<br />
echo Use this template?<br />
echo (Otherwise you'll be prompted for custom values)<br />
SET /p WA_CHOSEN= [y,n]: <br />
IF /i '%WA_CHOSEN%'=='n' GOTO DEF_PARAMETERS<br />
<br />
:BROWSE<br />
echo.<br />
echo Specify extraction parameters for each replay individually?<br />
echo (Otherwise you can just edit filelist.txt later)<br />
SET /p WA_MANUALLY= [y,n]: <br />
IF EXIST filelist.txt del /q filelist.txt<br />
dir /b *.WAgame > templist.tmp<br />
FOR /F "usebackq delims=;" %%a IN ("templist.tmp") DO call :PROCESSING "%%~fa" "%%a"<br />
del /q templist.tmp<br />
echo.<br />
echo File list saved.<br />
GOTO GETRUNNING<br />
<br />
:DEF_PARAMETERS<br />
echo.<br />
SET /p WA_FRAMEDIVIDER=Default Frame Rate Divider value? (leave empty for 1) :<br />
SET /p WA_WIDTH=Default Video Width value? (leave empty for 1024) :<br />
SET /p WA_HEIGHT=Default Video Height value? (leave empty for 768) :<br />
SET /p WA_BASENAME=Default Basename value? (leave empty for video_) :<br />
GOTO BROWSE<br />
<br />
:GETRUNNING<br />
echo.<br />
IF /i '%WA_MANUALLY%'=='y' echo All parameters were entered manually. <br />
echo You can now edit filelist.txt manually if you want to adjust any options, and run this batch script later to extract video with those adjustments.<br />
echo Do you want to start extracting video now?<br />
SET /p WA_CHOSEN= [y,n]: <br />
IF /i '%WA_CHOSEN%'=='y' call :EXPORT<br />
GOTO EOF<br />
<br />
:PROCESSING<br />
SET WA_STARTTIME=00:00<br />
SET WA_ENDTIME=00:00<br />
IF /i '%WA_MANUALLY%'=='y' call :PARAMETERS %2<br />
echo %1 %WA_FRAMEDIVIDER% %WA_STARTTIME% %WA_ENDTIME% %WA_WIDTH% %WA_HEIGHT% %WA_BASENAME% >> filelist.txt<br />
GOTO EOF<br />
<br />
:PARAMETERS<br />
echo.<br />
echo Replay File:<br />
echo %1<br />
SET /p WA_STARTTIME=Enter a timestamp to START extracting video from this replay: <br />
SET /p WA_ENDTIME=Enter a timestamp to END video extraction: <br />
SET /p WA_WIDTH=Enter a Width value for these video frames (leave empty for %WA_WIDTH%): <br />
SET /p WA_HEIGHT=Enter a Height value for these video frames (leave empty for %WA_HEIGHT%): <br />
SET /p WA_BASENAME=Enter a filename prefix for the video frames files (leave empty for "%WA_BASENAME%"): <br />
GOTO EOF<br />
<br />
:EXPORT<br />
echo.<br />
echo Starting video extraction...<br />
FOR /F "usebackq delims=;" %%a IN ("filelist.txt") DO "%WA_PATH%" /getvideo %%a<br />
echo ...finished.<br />
PAUSE<br />
GOTO EOF<br />
<br />
:EOF</pre><br />
Copy this code into a new text file, and save it with a bat extension (i.e. ''wormsvideo.bat'').<br />
== How to use it ==<br />
# Create a new folder. <br />
#: {{Note|It's recommended that you create it under \User\Games, as this seems to prevent an "unknown parameter" problem in the video-extracting stage.}}<br />
# Copy your batch file in it, together with all of your desired replay files. <br />
# Run the batch file. Follow the instructions. It will create a text file called '''filelist.txt''', containing the list of replay files in the folder and the video extraction parameters for each. <br />
# It will prompt you to start extracting video. If you haven't entered details for each file manually, you can do it now by editing filelist.txt. When you're ready, go ahead with the video extracting step.<br />
<br />
Once it finishes exporting, all your video sequences will be saved under User\Capture as usual.</div>OutofOrderhttps://worms2d.info/?title=WormTube&diff=18338WormTube2011-01-10T19:22:09Z<p>OutofOrder: /* Website features */</p>
<hr />
<div>{{ParentArticle|[[Community]]}}<br />
{{Website|WTcapture.png|caption=WormTube's 16:9 playback|[[People/Wyvern|Wyvern]]|May 2007|http://wormtube.worms2d.info/}}<br />
<br />
'''WormTube''' is the main wormy movie database. Most of the videos are compilations of fragments of [[Worms Armageddon]] gameplay.<br />
<br />
== Website features ==<br />
<br />
* Play back and download Worms-related videos.<br />
* Movie galleries, split into:<br />
** '''Compilations''': movies that show gameplay from different and asorted players.<br />
** '''Solo movies''': movies that focus on a particular player's gameplay.<br />
** '''Clan movies''': these involve gameplay from a particular Worms clan or self-proclaimed group.<br />
** '''Mini Clips & Trailers''': short movies which either promote upcoming movie releases, or aren't based on gameplay at all.<br />
* User comments on movies.<br />
* Standard Definition (SD) and High Definition (HD) video streaming.<br />
* Variable aspect ratio video player depending on the movie's aspect ratio, scaled to 360p.<br />
* Optional full-screen playback.<br />
* Galleries by author.<br />
* Movie database search.<br />
<br />
== History and Staff ==<br />
After the introduction of W:A replays and the ability to extract video frames from them, and given the outburst of video streaming all out the Internet, all was set for Worms fans to create videos. Soon movies were being published but in no centralized place, which made evident the need for a website that focused on wormy videos.<br />
<br />
WormTube was then created in 2007 by Wyvern. The original website included simply a full menu/movie list, which linked to every available movie, and a news area. It has seen few visual updates ever since (mainly back-end updates plus comments and RSS), until April 2010.<br />
<br />
(WormTube has moved the domain from [http://web.archive.org/web/20080405153044/http://wormtube.wyvsucks.org/ http://wormtube.wyvsucks.org/] to http://wormtube.worms2d.info/ in 2009 (exact date unknown) and the old domain has expired.)<br />
<br />
The website has been maintained mainly by Wyvern and CyberShadow, but administered by its special team of admins. Since April 2010 it is also maintained by OutofOrder. Movie submissions are handled exclusively by CyberShadow, who is in charge of encoding them into Flash-compatible formats for SD video streaming.<br />
<br />
== Video submission ==<br />
So, you've [[Creating a Worms movie|created your own Worms movie]], and want to get it on WormTube?<br />
<br />
If you want your video to be streamed in HD, make sure you encode it in [[w:H.264/MPEG-4 AVC|H.264]] with [[w:Advanced Audio Coding|AAC]] audio. And it's even better if you mux it to [[w:MPEG-4 Part 14|.MP4]].<br />
<br />
In order to upload your movie, you will need to contact [[People/CyberShadow|CyberShadow]] and he will provide you with an [http://windows.microsoft.com/en-US/windows-vista/File-Transfer-Protocol-FTP-frequently-asked-questions FTP link]. Do '''''not''''' upload your movie to RapidShare, MegaUpload or other file sharing websites! And do not attempt to upload it to this website (the Worms Knowledge Base) either!<br />
<br />
You must also present the following details about your movie:<br />
:Author's name:<br />
:Movie title:<br />
:Description:<br />
:Category: (Compilation, Solo, Clan movie or Mini/Trailer)<br />
:Screenshot timestamp: (Minute and second from the movie to appear in thumbnails)</div>OutofOrderhttps://worms2d.info/?title=X-Worms/Contest_Chronology&diff=18331X-Worms/Contest Chronology2011-01-10T00:27:54Z<p>OutofOrder: /* Aug 2009 */</p>
<hr />
<div>{{ParentArticle|[[X-Worms]]}}<br />
<br />
Here is a list of past Roping Style Contests hosted by X-Worms.<br />
== Roping Style Contest Chronology ==<br />
{| class="wikitable" width="100%" border="1" cellpadding="2" cellspacing="0" style="margin-top: 0.5em; text-align: center" summary="List of Roping Style Contests"<br />
|-<br />
! #<br />
! Date<br />
! title="Number of players"|Players<br />
! title="Number of rounds"|Rounds<br />
! Judges<br />
! Winner (score)<br />
! Played maps<br />
! Replays<br />
|-<br />
|colspan="8" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 1<br />
| Feb, 2004<br />
| ~18<br />
| 4<br />
|<br />
franz,<br />
<br />
marco,<br />
<br />
Wargod<br />
|<br />
Mablak<br />
<br />
(N/A)<br />
| -<br />
| {{WADownloadLink|2004-02-23 03.56.10 X-Worms.RSC.Final ownless.Mablak.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Feb_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 2<br />
| 8 Mar, 2004<br />
| ~12<br />
| 3<br />
|<br />
franz,<br />
<br />
Mablak,<br />
<br />
marco<br />
|<br />
Anubis<br />
<br />
(N/A)<br />
| -<br />
| {{WADownloadLink|2004-03-08 04.18.09 X-Worms.RSC.Final NogardDerNaerok.Anubis.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#8_Mar_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 3<br />
| 22 Mar, 2004<br />
| ~14<br />
| 3<br />
|<br />
Anubis,<br />
<br />
marco,<br />
<br />
Wargod<br />
|<br />
Flex<br />
<br />
(N/A)<br />
| -<br />
| {{WADownloadLink|2004-03-22 01.22.09 X-Worms.RSC.Final FleX.ownless.spalding.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#22_Mar_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 4<br />
| Apr, 2004<br />
| ~14<br />
| 3<br />
|<br />
Anubis,<br />
<br />
franz,<br />
<br />
marco<br />
|<br />
fudo<br />
<br />
(N/A)<br />
| -<br />
| {{WADownloadLink|2004-04-04 20.39.51 X-Worms.RSC.Final ropa.fudo.Ryan.Dextah090.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Apr_2004|See scores and notes]]''<br />
|-<br />
|colspan="8" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 8<br />
| Dec, 2005<br />
| 29<br />
| 5<br />
|<br />
franz,<br />
<br />
KRD,<br />
<br />
Mablak<br />
|<br />
Dark<br />
<br />
(4.67)<br />
| -<br />
| {{WADownloadLink|2005-12-17 20.48.15 X-Worms.RSC.Final Voltage.dark.BlAzE.DarkOne.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Dec_2005|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 10<br />
| [http://laene.nl/fb/forum/viewtopic.php?t=693 Mar, 2007]<br />
| 29<br />
| 4<br />
|<br />
KRD,<br />
<br />
Mablak<br />
|<br />
Flex<br />
<br />
(4.6875)<br />
| -<br />
| {{WADownloadLink|2007-03-16 23.26.09 X-Worms.RSC.Final Voltage.Wyvern.Flex.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Mar_2007|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 11<br />
| [http://laene.nl/fb/forum/viewtopic.php?t=802 May, 2007]<br />
| 26<br />
| 4<br />
|<br />
Flex,<br />
<br />
KRD,<br />
<br />
Mablak<br />
|<br />
ChinaRoper<br />
<br />
(5.1666)<br />
| -<br />
| {{WADownloadLink|X-Worms_May_2007_Final_Ryan_Bonhert_ChinaRoper_Yanme.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#May_2007|See scores and notes]]''<br />
|-<br />
|colspan="8" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 12<br />
| [http://2008.wormolympics.com/tournaments/show/260 Aug, 2008]<br />
| 32<br />
| 4<br />
|<br />
Flex,<br />
<br />
KRD,<br />
<br />
Mablak<br />
|<br />
DeathInFire<br />
<br />
(7.00)<br />
| -<br />
| {{WADownloadLink|2008-08-21 22.58.08 X-Worms.RSC.Final DeathInFire.Style.Auto.Zogger.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Aug_2008|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 13<br />
| [http://2009.wormolympics.com/tournaments/show/375 Aug, 2009]<br />
| 27<br />
| 5<br />
|<br />
KRD,<br />
<br />
Mablak,<br />
<br />
OoO<br />
|<br />
Lukzeh<br />
<br />
(4.33)<br />
| -<br />
| {{WADownloadLink|2009-08-29 22.25.52 X-Worms.RSC.Final Unique.Dulek.Flori.Lukzeh.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Aug_2009|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 14<br />
| [http://2010.wormolympics.com/tournaments/show/107 Aug, 2010]<br />
| 29<br />
| 4<br />
|<br />
franz,<br />
<br />
KRD,<br />
<br />
Mablak,<br />
<br />
OoO<br />
|<br />
Dulek<br />
<br />
(4.00)<br />
| -<br />
| {{WADownloadLink|2010-08-13 22.13.00 X-Worms.RSC.Final Dulek.Ray.Zogger.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Aug_2010|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 15<br />
| [http://wormolympics.com/t63 Jan, 2011]<br />
| 37<br />
| 4<br />
|<br />
franz,<br />
<br />
KRD,<br />
<br />
OoO<br />
|<br />
Karis<br />
<br />
(3.75)<br />
| -<br />
| {{WADownloadLink|2011-01-02 22.52.56 X-Worms.RSC.Final Igor.Ray.Karis.aNgus.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Jan_2011|See scores and notes]]''<br />
|}<br />
<br />
== Scores and Notes ==<br />
=== Feb 2004 ===<br />
* The scores and some replays were lost.<br />
* The number of players is approximate.<br />
* List of known participants: lazy, Leadbob, silentmime, jMoBeRg, Moose, Syztem, ownless, BuD, snow, varialheelflip, Mablak.<br />
* In the '''Final Round''', Mablak won versus ownless.<br />
<br />
=== 8 Mar 2004 ===<br />
* The scores and some replays were lost.<br />
* The number of players is approximate.<br />
* List of known participants: superhip, molson, Meut, LEx, Exorcista, Anubis, NogardDerNaerok.<br />
* 4 players entered the '''Final Round''': LEx, Exorcista, NogardDerNaerok and Anubis. Of these, NogardDerNaerok and Anubis earned the same top score and had to play tiebreaker rounds. Anubis won the contest after a second tie.<br />
<br />
=== 22 Mar 2004 ===<br />
* The scores and some replays were lost.<br />
* The number of players is approximate.<br />
* List of known participants: FlowingWater, FleX, t4p3w0rM, ownless, LaPdArIoS, BlAzE, spalding.<br />
* In the '''Final Round''', FleX won versus ownless and spalding.<br />
<br />
=== Apr 2004 ===<br />
* The scores and some replays were lost.<br />
* The number of players is approximate.<br />
* List of known participants: DevH, spalding, rox, EvolvE, FleX, fudo, deano, ropa, Ryan, Dextah090.<br />
* In the '''Final Round''', fudo won versus ropa, Ryan and Dextah090.<br />
<br />
=== Dec 2005 ===<br />
Note:<br />
* Scores from the first four rounds were lost.<br />
'''Player list''': Ryan, Prebba, Wiz, Face, Toxidus, Vertigo, Nivman, DarkOne, DieGurke, Gonzo, Seita, Dilbert, Voltage, Dibz, NeO, Blaze, Dark, Flex, Sith, Fox, Misfits, Wyvern, CieN, Kiros, Fredalot, Real, SpideR, Dynamite, Twistah<br />
<br />
'''Final Round''':<br />
:4th place: DarkOne (2)<br />
:Bronze: Voltage (3.58)<br />
:Silver: BlAzE (3.88)<br />
:Gold: Dark (4.67)<br />
<br />
=== Mar 2007 ===<br />
'''First Round''' - Cutoff score of 2.875:<br />
:WookA (0.25), Papa (0.5), Suterusu (0.625), Adrianus (0.875), Berserk (1.5), Blizzard (1.5), Bonhert (1.75), Guardian (2), Jerry (2.25), LordHound (2.25), Crash (2.5), Deekay (2.625), Cheese (2.75)<br />
:Face (2.875), Koen (2.875), Snowball (2.875), Barman (3.25), Wyvern (3.25), Vert (3.375), Flex (3.5), MiMiK (3.75), Oi (3.75), Nivman (3.875), Voltage (3.875), Benz (4), NySo (4), Twistah (4), M3ntal (4.375), Dibz (4.875)<br />
'''Second Round''' - Cutoff score of 2.875:<br />
:Oi (absent), Koen (1.125), NySo (2.125), Face (2.25), M3ntal (2.25), MiMiK (2.375), Dibz (2.5), Vertigo (2.75)<br />
:Barman (2.875), Snowball (3.375), Benz (3.625), Niv (4), Wyvern (4.125), Voltage (4.25), Flex (4.375)<br />
'''Third Round''' - Cutoff score of 4, but got lowered to 3.375 after Barman went missing before the final round:<br />
:Snowball (absent), Benz (2.625), Nivman (2.75) <br />
:Wyvern (3.375), Barman (4), Flex (4.25), Voltage (4.25)<br />
'''Final Round'''<br />
:Bronze: Voltage (3.25)<br />
:Silver: Wyvern (3.5625)<br />
:Gold: Flex (4.6875)<br />
<br />
=== May 2007 ===<br />
Note:<br />
* '''ropa''' won this contest under the alias of ChinaRoper.<br />
'''First Round''' - Cutoff score of 3.00:<br />
:Koen (1), Incognito (1.25), Maerum (1.25), God2k (1.5), Oi (1.75), Jiggly (1.75), Hakfinn (2.5), LuX0r (2.5), Crash (2.75), PaPa (2.75)<br />
:Bonhert (3), Dilbert (3), Ryan (3), Wyv (3), DarkOne (3.25), Benz (3.5), Cheese (3.75), Face (3.75), Stylo0r (3.75), ZakkWylde (3.75), BlizZarD (4), Vert (4), ChinaRoper (4.25), Yanme (4.5), Dender (5), Tenchi (5.5)<br />
'''Second Round''' - Cutoff score of 3.75:<br />
:Tenchi (absent), Dilbert (2.25), Vert (2.75), Face (2.75), BlizZarD (2.75), Wyv (3.5), Stylo0r (3.5)<br />
:Ryan (3.75), ZakkWylde (3.75), Benz (3.75), Dender (3.75), Bonhert (3.75), DarkOne (4), Yanme (4), Cheese (4), ChinaRoper (4.5)<br />
'''Third Round''' - Cutoff score of 3.5:<br />
:ZakkWylde (absent), Dender (2.25), DarkOne (3), Benz (3.25), Cheese (3.25)<br />
:Bonhert (3.5), Yanme (3.5), Ryan (4.25), ChinaRoper (4.5)<br />
'''Final Round'''<br />
:4th place: Bonhert (3.25)<br />
:Bronze: Yanme (3.42)<br />
:Silver: Ryan (4.58)<br />
:Gold: ChinaRoper (5.1666)<br />
<br />
=== Aug 2008 ===<br />
Notes:<br />
* '''Anubis''' won this contest under the alias of DeathInFire.<br />
'''First Round''' - Cutoff score of 3:<br />
:Matthi 0, Eddy 0.25, sUn 1, HusH 1.25, ShyGuy 1.75, SteakGriller 1.75, DonCorleone 2, Sergan 2.25, Face 2.25, Flori 2.25, Benz 2.5, BigBilly 2.5, DioZ 2.5, Bofo 2.75, seBa 2.75<br />
:Guaton 3, Husk 3, Knight 3, Xray99 3, Voltage 3.25, Pierre 3.5, Twyrfher 3.5, daiNa 3.75, Afk4Life 3.75, Style 3.75, Lookias 4, Twistah 4.25, Devilage 4.75, Zogger 4.75, Auto 5, DeathInFire 6.25 <br />
<br />
'''Second Round''' - Cutoff score of 4:<br />
:Husk 1.75, Lookias 2.25, Xray99 2.25, daiNa 3, Guaton 3, Twyrfher 3.5, Twistah 3.75<br />
:Devilage 4, Afk4Life 4, Style 4, Voltage 4, Auto 4.25, Knight 4.5, Zogger 4.75, DeathInFire 5.5 <br />
<br />
'''Third Round''' - Cutoff score of 4.5 - Tiebreak score of 4.25:<br />
:Devilage 3, Afk4Life 3.5, Voltage 3.75<br />
:Knight 4.25, Zogger 4.25<br />
:Style 4.5, Auto 5, DeathInFire 5.25<br />
<br />
'''Third Round Tiebreak''' - Best score joins the Top 4 players:<br />
:Knight 4.5, Zogger 4.75 <br />
<br />
'''Final Round'''<br />
:4th place: Style (4.42)<br />
:Bronze: Zogger (4.50)<br />
:Silver: Auto (4.75)<br />
:Gold: DeathInFire (7)<br />
<br />
=== Aug 2009 ===<br />
'''First Round''' - Cutoff score of 3:<br />
:Kinslayer (0.5), Dragon (1), Gamboa (1), Balee (1.75), Shadow (2), ssm (2), Gwaihir (2.5), DarkShadow (2.75)<br />
:Benz (3), Dulek (3), eVRiAL (3), Flori (3), skime (3), Bofo (3.25), Devilage (3.25), Sombra (3.25), Zwitter (3.25), Vultoz (3.5), Guaton (3.75), LuxO (3.75), shui (4), Twyrfher (4), daiNa (4.25), Lukzeh (4.5), pato (4.5), seBa (4.5), Unique (5.75)<br />
'''Second Round''' - Cutoff score of 3.75:<br />
:eVRiAL (2.75), sombra (2.75), Vultoz (2.75), Zwitter (3), skime (3.25), seba (3.25)<br />
:guaton (3.75), shui (3.75), Unique (3.75), Luxo (3.75), Flori (3.75), daina (4), Twy (4), Dulek (4.25), Pato (4.25), Bofo (4.5), Devilage (5)<br />
'''Third Round''' - Cutoff score of 4:<br />
:Shui(3), Devilage (3.5), Guaton (3.75), LuxO (3.75), Pato (3.75), Daina(3.75)<br />
:Dulek (4), Twyrfher (4.25), Unique (4.5), Bofo (4.5), Flori (4.75), Lukzeh(5)<br />
'''Fourth Round''' - Cutoff score of 3.5:<br />
:Bofo (2.5), Twyrfher (3.25) <br />
:Dulek(3.5), Lukzeh (4.5), Unique (4.5), Flori (4.75)<br />
'''Final Round'''<br />
:4th place: Uni (4.08)<br />
:Bronze: Dulek (4.17)<br />
:Silver: Flori (4.25)<br />
:Gold: Lukzeh (4.33)<br />
<br />
=== Aug 2010 ===<br />
'''First Round''' - Cutoff score of 2.75:<br />
:lombrices (0.5), Veki (0.75), Shyguy (1), NoCry (1.5), Zwitter (1.75), Waffle (1.75), Prankster (1.75), Tomi (2), Dennis 2, Adenis (2), StepS (2.5), Crazy (2.5)<br />
:Balee (2.75), Dead (2.75), Csongi (2.75), n07h1ng (2.75), Darkz (3), tdcredi (3), DfFlow (3), AnO (3), Bofo (3.25), Angus (3.25), Twy (3.25), Seba (3.25), Ray (3.5), Zogger (3.5), Dulek (4), Artic (4) <br />
'''Second Round''' - Cutoff score of 3.25:<br />
:AnO (2.25), Dead (2.25), 4ngus (2.5), Balee (2.75), n07h1nG (2.75), redi (3), seBa (3)<br />
:Csongi (3.25), darKz (3.25), Twy (3.75), Dulek (4), ArtiC (4.5), Ray (4.75), Zogger (4.75), Bofo (5.25) <br />
'''Third Round''' - Cutoff score of 3.5:<br />
:Csongi (3.12), darKz (3.12), bofo (3.25), Twyrfher (3.37), ArtiC (3.5)<br />
:Ray (3.5), Zogger (3.75), Dulek (4.12) <br />
ArtiC and Ray had to play a tiebreak round to decide which of them advanced to the Final round. There, ArtiC scored 3.75 and Ray scored 3.87.<br />
<br />
'''Final Round'''<br />
:Bronze: Ray (3.00)<br />
:Silver: Zogger (3.50)<br />
:Gold: Dulek (4.00)<br />
<br />
=== Jan 2011 ===<br />
Note:<br />
* '''Knight''' (formerly Lukzeh) won this contest under the alias of Karis.<br />
'''First Round''' - Cutoff score of 2.75:<br />
:StepS (0.25), Cinek (0.75), Waffle (1.12), MagiC (1.25), WowwoW (1.5), Sombra (1.5), Ka1ser (1.5), Impossible (1.5), Merlade (1.75), GodiTo (1.75), FireLord (2), Zwitter (2.12), Jano (2.5), Spidergirl (2.5), okeii (2.5), n0tH1Ng (2.5), DonGollo (2.5)<br />
:DENnis (2.75), AsbestMisha (2.75), lombrices (2.75), sebi (2.75), Daina (3), Veki (3), Csongi (3.25), angus (3.25), Peanut (3.25), shuuki (3.5), Igor (3.5), ShyGuy (3.5), Alenic (3.5), Twyrfher (3.5), Guaton (3.75), JapanBlueLizard (4), Dulek (4), Dead (4.25), Karis (4.5), Ray (4.5) <br />
'''Second Round''' - Cutoff score of 3:<br />
:JapanBlueLizard (absent), Dead (1.5), DENnis (1.75), Twyrfher (1.75), Guaton (2.25), Csongi (2.5), shuuki (2.75), Alenic (2.75), lombrices (2.75), AsbestMisha (2.75), Daina (2.75)<br />
:angus (3), Ray (3), Igor (3.25), Karis (3.25), Veki (3.25), sebi (3.25), ShyGuy (3.25), Peanut (3.75), Dulek (3.75) <br />
'''Third Round''' - Cutoff score of 3.5:<br />
:Peanut (2.75), sebi (3.25), Dulek (3.25), Veki (3.25), ShyGuy (3.25)<br />
:Ray (3.5), Igor (3.75), angus (4), Karis (4.25) <br />
'''Final Round'''<br />
:4th place: Igor (2.67)<br />
:Bronze: Ray (3.42)<br />
:Silver: angus (3.5)<br />
:Gold: Karis (3.75)</div>OutofOrderhttps://worms2d.info/?title=X-Worms/Contest_Chronology&diff=18330X-Worms/Contest Chronology2011-01-10T00:27:09Z<p>OutofOrder: Added remaining Final replays; shortened replay names</p>
<hr />
<div>{{ParentArticle|[[X-Worms]]}}<br />
<br />
Here is a list of past Roping Style Contests hosted by X-Worms.<br />
== Roping Style Contest Chronology ==<br />
{| class="wikitable" width="100%" border="1" cellpadding="2" cellspacing="0" style="margin-top: 0.5em; text-align: center" summary="List of Roping Style Contests"<br />
|-<br />
! #<br />
! Date<br />
! title="Number of players"|Players<br />
! title="Number of rounds"|Rounds<br />
! Judges<br />
! Winner (score)<br />
! Played maps<br />
! Replays<br />
|-<br />
|colspan="8" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 1<br />
| Feb, 2004<br />
| ~18<br />
| 4<br />
|<br />
franz,<br />
<br />
marco,<br />
<br />
Wargod<br />
|<br />
Mablak<br />
<br />
(N/A)<br />
| -<br />
| {{WADownloadLink|2004-02-23 03.56.10 X-Worms.RSC.Final ownless.Mablak.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Feb_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 2<br />
| 8 Mar, 2004<br />
| ~12<br />
| 3<br />
|<br />
franz,<br />
<br />
Mablak,<br />
<br />
marco<br />
|<br />
Anubis<br />
<br />
(N/A)<br />
| -<br />
| {{WADownloadLink|2004-03-08 04.18.09 X-Worms.RSC.Final NogardDerNaerok.Anubis.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#8_Mar_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 3<br />
| 22 Mar, 2004<br />
| ~14<br />
| 3<br />
|<br />
Anubis,<br />
<br />
marco,<br />
<br />
Wargod<br />
|<br />
Flex<br />
<br />
(N/A)<br />
| -<br />
| {{WADownloadLink|2004-03-22 01.22.09 X-Worms.RSC.Final FleX.ownless.spalding.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#22_Mar_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 4<br />
| Apr, 2004<br />
| ~14<br />
| 3<br />
|<br />
Anubis,<br />
<br />
franz,<br />
<br />
marco<br />
|<br />
fudo<br />
<br />
(N/A)<br />
| -<br />
| {{WADownloadLink|2004-04-04 20.39.51 X-Worms.RSC.Final ropa.fudo.Ryan.Dextah090.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Apr_2004|See scores and notes]]''<br />
|-<br />
|colspan="8" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 8<br />
| Dec, 2005<br />
| 29<br />
| 5<br />
|<br />
franz,<br />
<br />
KRD,<br />
<br />
Mablak<br />
|<br />
Dark<br />
<br />
(4.67)<br />
| -<br />
| {{WADownloadLink|2005-12-17 20.48.15 X-Worms.RSC.Final Voltage.dark.BlAzE.DarkOne.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Dec_2005|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 10<br />
| [http://laene.nl/fb/forum/viewtopic.php?t=693 Mar, 2007]<br />
| 29<br />
| 4<br />
|<br />
KRD,<br />
<br />
Mablak<br />
|<br />
Flex<br />
<br />
(4.6875)<br />
| -<br />
| {{WADownloadLink|2007-03-16 23.26.09 X-Worms.RSC.Final Voltage.Wyvern.Flex.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Mar_2007|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 11<br />
| [http://laene.nl/fb/forum/viewtopic.php?t=802 May, 2007]<br />
| 26<br />
| 4<br />
|<br />
Flex,<br />
<br />
KRD,<br />
<br />
Mablak<br />
|<br />
ChinaRoper<br />
<br />
(5.1666)<br />
| -<br />
| {{WADownloadLink|X-Worms_May_2007_Final_Ryan_Bonhert_ChinaRoper_Yanme.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#May_2007|See scores and notes]]''<br />
|-<br />
|colspan="8" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 12<br />
| [http://2008.wormolympics.com/tournaments/show/260 Aug, 2008]<br />
| 32<br />
| 4<br />
|<br />
Flex,<br />
<br />
KRD,<br />
<br />
Mablak<br />
|<br />
DeathInFire<br />
<br />
(7.00)<br />
| -<br />
| {{WADownloadLink|2008-08-21 22.58.08 X-Worms.RSC.Final DeathInFire.Style.Auto.Zogger.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Aug_2008|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 13<br />
| [http://2009.wormolympics.com/tournaments/show/375 Aug, 2009]<br />
| 27<br />
| 5<br />
|<br />
KRD,<br />
<br />
Mablak,<br />
<br />
OoO<br />
|<br />
Lukzeh<br />
<br />
(4.33)<br />
| -<br />
| {{WADownloadLink|2009-08-29 22.25.52 X-Worms.RSC.Final Unique.Dulek.Flori.Lukzeh.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Aug_2009|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 14<br />
| [http://2010.wormolympics.com/tournaments/show/107 Aug, 2010]<br />
| 29<br />
| 4<br />
|<br />
franz,<br />
<br />
KRD,<br />
<br />
Mablak,<br />
<br />
OoO<br />
|<br />
Dulek<br />
<br />
(4.00)<br />
| -<br />
| {{WADownloadLink|2010-08-13 22.13.00 X-Worms.RSC.Final Dulek.Ray.Zogger.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Aug_2010|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 15<br />
| [http://wormolympics.com/t63 Jan, 2011]<br />
| 37<br />
| 4<br />
|<br />
franz,<br />
<br />
KRD,<br />
<br />
OoO<br />
|<br />
Karis<br />
<br />
(3.75)<br />
| -<br />
| {{WADownloadLink|2011-01-02 22.52.56 X-Worms.RSC.Final Igor.Ray.Karis.aNgus.WAgame|Final Round}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Jan_2011|See scores and notes]]''<br />
|}<br />
<br />
== Scores and Notes ==<br />
=== Feb 2004 ===<br />
* The scores and some replays were lost.<br />
* The number of players is approximate.<br />
* List of known participants: lazy, Leadbob, silentmime, jMoBeRg, Moose, Syztem, ownless, BuD, snow, varialheelflip, Mablak.<br />
* In the '''Final Round''', Mablak won versus ownless.<br />
<br />
=== 8 Mar 2004 ===<br />
* The scores and some replays were lost.<br />
* The number of players is approximate.<br />
* List of known participants: superhip, molson, Meut, LEx, Exorcista, Anubis, NogardDerNaerok.<br />
* 4 players entered the '''Final Round''': LEx, Exorcista, NogardDerNaerok and Anubis. Of these, NogardDerNaerok and Anubis earned the same top score and had to play tiebreaker rounds. Anubis won the contest after a second tie.<br />
<br />
=== 22 Mar 2004 ===<br />
* The scores and some replays were lost.<br />
* The number of players is approximate.<br />
* List of known participants: FlowingWater, FleX, t4p3w0rM, ownless, LaPdArIoS, BlAzE, spalding.<br />
* In the '''Final Round''', FleX won versus ownless and spalding.<br />
<br />
=== Apr 2004 ===<br />
* The scores and some replays were lost.<br />
* The number of players is approximate.<br />
* List of known participants: DevH, spalding, rox, EvolvE, FleX, fudo, deano, ropa, Ryan, Dextah090.<br />
* In the '''Final Round''', fudo won versus ropa, Ryan and Dextah090.<br />
<br />
=== Dec 2005 ===<br />
Note:<br />
* Scores from the first four rounds were lost.<br />
'''Player list''': Ryan, Prebba, Wiz, Face, Toxidus, Vertigo, Nivman, DarkOne, DieGurke, Gonzo, Seita, Dilbert, Voltage, Dibz, NeO, Blaze, Dark, Flex, Sith, Fox, Misfits, Wyvern, CieN, Kiros, Fredalot, Real, SpideR, Dynamite, Twistah<br />
<br />
'''Final Round''':<br />
:4th place: DarkOne (2)<br />
:Bronze: Voltage (3.58)<br />
:Silver: BlAzE (3.88)<br />
:Gold: Dark (4.67)<br />
<br />
=== Mar 2007 ===<br />
'''First Round''' - Cutoff score of 2.875:<br />
:WookA (0.25), Papa (0.5), Suterusu (0.625), Adrianus (0.875), Berserk (1.5), Blizzard (1.5), Bonhert (1.75), Guardian (2), Jerry (2.25), LordHound (2.25), Crash (2.5), Deekay (2.625), Cheese (2.75)<br />
:Face (2.875), Koen (2.875), Snowball (2.875), Barman (3.25), Wyvern (3.25), Vert (3.375), Flex (3.5), MiMiK (3.75), Oi (3.75), Nivman (3.875), Voltage (3.875), Benz (4), NySo (4), Twistah (4), M3ntal (4.375), Dibz (4.875)<br />
'''Second Round''' - Cutoff score of 2.875:<br />
:Oi (absent), Koen (1.125), NySo (2.125), Face (2.25), M3ntal (2.25), MiMiK (2.375), Dibz (2.5), Vertigo (2.75)<br />
:Barman (2.875), Snowball (3.375), Benz (3.625), Niv (4), Wyvern (4.125), Voltage (4.25), Flex (4.375)<br />
'''Third Round''' - Cutoff score of 4, but got lowered to 3.375 after Barman went missing before the final round:<br />
:Snowball (absent), Benz (2.625), Nivman (2.75) <br />
:Wyvern (3.375), Barman (4), Flex (4.25), Voltage (4.25)<br />
'''Final Round'''<br />
:Bronze: Voltage (3.25)<br />
:Silver: Wyvern (3.5625)<br />
:Gold: Flex (4.6875)<br />
<br />
=== May 2007 ===<br />
Note:<br />
* '''ropa''' won this contest under the alias of ChinaRoper.<br />
'''First Round''' - Cutoff score of 3.00:<br />
:Koen (1), Incognito (1.25), Maerum (1.25), God2k (1.5), Oi (1.75), Jiggly (1.75), Hakfinn (2.5), LuX0r (2.5), Crash (2.75), PaPa (2.75)<br />
:Bonhert (3), Dilbert (3), Ryan (3), Wyv (3), DarkOne (3.25), Benz (3.5), Cheese (3.75), Face (3.75), Stylo0r (3.75), ZakkWylde (3.75), BlizZarD (4), Vert (4), ChinaRoper (4.25), Yanme (4.5), Dender (5), Tenchi (5.5)<br />
'''Second Round''' - Cutoff score of 3.75:<br />
:Tenchi (absent), Dilbert (2.25), Vert (2.75), Face (2.75), BlizZarD (2.75), Wyv (3.5), Stylo0r (3.5)<br />
:Ryan (3.75), ZakkWylde (3.75), Benz (3.75), Dender (3.75), Bonhert (3.75), DarkOne (4), Yanme (4), Cheese (4), ChinaRoper (4.5)<br />
'''Third Round''' - Cutoff score of 3.5:<br />
:ZakkWylde (absent), Dender (2.25), DarkOne (3), Benz (3.25), Cheese (3.25)<br />
:Bonhert (3.5), Yanme (3.5), Ryan (4.25), ChinaRoper (4.5)<br />
'''Final Round'''<br />
:4th place: Bonhert (3.25)<br />
:Bronze: Yanme (3.42)<br />
:Silver: Ryan (4.58)<br />
:Gold: ChinaRoper (5.1666)<br />
<br />
=== Aug 2008 ===<br />
Notes:<br />
* '''Anubis''' won this contest under the alias of DeathInFire.<br />
'''First Round''' - Cutoff score of 3:<br />
:Matthi 0, Eddy 0.25, sUn 1, HusH 1.25, ShyGuy 1.75, SteakGriller 1.75, DonCorleone 2, Sergan 2.25, Face 2.25, Flori 2.25, Benz 2.5, BigBilly 2.5, DioZ 2.5, Bofo 2.75, seBa 2.75<br />
:Guaton 3, Husk 3, Knight 3, Xray99 3, Voltage 3.25, Pierre 3.5, Twyrfher 3.5, daiNa 3.75, Afk4Life 3.75, Style 3.75, Lookias 4, Twistah 4.25, Devilage 4.75, Zogger 4.75, Auto 5, DeathInFire 6.25 <br />
<br />
'''Second Round''' - Cutoff score of 4:<br />
:Husk 1.75, Lookias 2.25, Xray99 2.25, daiNa 3, Guaton 3, Twyrfher 3.5, Twistah 3.75<br />
:Devilage 4, Afk4Life 4, Style 4, Voltage 4, Auto 4.25, Knight 4.5, Zogger 4.75, DeathInFire 5.5 <br />
<br />
'''Third Round''' - Cutoff score of 4.5 - Tiebreak score of 4.25:<br />
:Devilage 3, Afk4Life 3.5, Voltage 3.75<br />
:Knight 4.25, Zogger 4.25<br />
:Style 4.5, Auto 5, DeathInFire 5.25<br />
<br />
'''Third Round Tiebreak''' - Best score joins the Top 4 players:<br />
:Knight 4.5, Zogger 4.75 <br />
<br />
'''Final Round'''<br />
:4th place: Style (4.42)<br />
:Bronze: Zogger (4.50)<br />
:Silver: Auto (4.75)<br />
:Gold: DeathInFire (7)<br />
<br />
=== Aug 2009 ===<br />
'''First Round''' - Cutoff score of 3:<br />
:Kinslayer (0.5), Dragon (1), Gamboa (1), Balee (1.75), Shadow (2), ssm (2), Gwaihir (2.5), DarkShadow (2.75)<br />
:Benz (3), Dulek (3), eVRiAL (3), Flori (3), skime (3), Bofo (3.25), Devilage (3.25), Sombra (3.25), Zwitter (3.25), Vultoz (3.5), Guaton (3.75), LuxO (3.75), shui (4), Twyrfher (4), daiNa (4.25), Lukzeh (4.5), pato (4.5), seBa (4.5), Unique (5.75)<br />
'''Second Round''' - Cutoff score of 3.75:<br />
:eVRiAL (2.75), sombra (2.75), Vultoz (2.75), Zwitter (3), skime (3.25), seba (3.25)<br />
:guaton (3.75), shui (3.75), Unique (3.75), Luxo (3.75), Flori (3.75), daina (4), Twy (4), Dulek (4.25), Pato (4.25), Bofo (4.5), Devilage (5)<br />
'''Third Round''' - Cutoff score of 4:<br />
:Shui(3), Devilage (3.5), Guaton (3.75), LuxO (3.75), Pato (3.75), Daina(3.75)<br />
:Dulek (4), Twyrfher (4.25), Unique (4.5), Bofo (4.5), Flori (4.75), Lukzeh(5)<br />
'''Fourth Round''' - Cutoff score of 3.5):<br />
:Bofo (2.5), Twyrfher (3.25) <br />
:Dulek(3.5), Lukzeh (4.5), Unique (4.5), Flori (4.75)<br />
'''Final Round'''<br />
:4th place: Uni (4.08)<br />
:Bronze: Dulek (4.17)<br />
:Silver: Flori (4.25)<br />
:Gold: Lukzeh (4.33)<br />
<br />
=== Aug 2010 ===<br />
'''First Round''' - Cutoff score of 2.75:<br />
:lombrices (0.5), Veki (0.75), Shyguy (1), NoCry (1.5), Zwitter (1.75), Waffle (1.75), Prankster (1.75), Tomi (2), Dennis 2, Adenis (2), StepS (2.5), Crazy (2.5)<br />
:Balee (2.75), Dead (2.75), Csongi (2.75), n07h1ng (2.75), Darkz (3), tdcredi (3), DfFlow (3), AnO (3), Bofo (3.25), Angus (3.25), Twy (3.25), Seba (3.25), Ray (3.5), Zogger (3.5), Dulek (4), Artic (4) <br />
'''Second Round''' - Cutoff score of 3.25:<br />
:AnO (2.25), Dead (2.25), 4ngus (2.5), Balee (2.75), n07h1nG (2.75), redi (3), seBa (3)<br />
:Csongi (3.25), darKz (3.25), Twy (3.75), Dulek (4), ArtiC (4.5), Ray (4.75), Zogger (4.75), Bofo (5.25) <br />
'''Third Round''' - Cutoff score of 3.5:<br />
:Csongi (3.12), darKz (3.12), bofo (3.25), Twyrfher (3.37), ArtiC (3.5)<br />
:Ray (3.5), Zogger (3.75), Dulek (4.12) <br />
ArtiC and Ray had to play a tiebreak round to decide which of them advanced to the Final round. There, ArtiC scored 3.75 and Ray scored 3.87.<br />
<br />
'''Final Round'''<br />
:Bronze: Ray (3.00)<br />
:Silver: Zogger (3.50)<br />
:Gold: Dulek (4.00)<br />
<br />
=== Jan 2011 ===<br />
Note:<br />
* '''Knight''' (formerly Lukzeh) won this contest under the alias of Karis.<br />
'''First Round''' - Cutoff score of 2.75:<br />
:StepS (0.25), Cinek (0.75), Waffle (1.12), MagiC (1.25), WowwoW (1.5), Sombra (1.5), Ka1ser (1.5), Impossible (1.5), Merlade (1.75), GodiTo (1.75), FireLord (2), Zwitter (2.12), Jano (2.5), Spidergirl (2.5), okeii (2.5), n0tH1Ng (2.5), DonGollo (2.5)<br />
:DENnis (2.75), AsbestMisha (2.75), lombrices (2.75), sebi (2.75), Daina (3), Veki (3), Csongi (3.25), angus (3.25), Peanut (3.25), shuuki (3.5), Igor (3.5), ShyGuy (3.5), Alenic (3.5), Twyrfher (3.5), Guaton (3.75), JapanBlueLizard (4), Dulek (4), Dead (4.25), Karis (4.5), Ray (4.5) <br />
'''Second Round''' - Cutoff score of 3:<br />
:JapanBlueLizard (absent), Dead (1.5), DENnis (1.75), Twyrfher (1.75), Guaton (2.25), Csongi (2.5), shuuki (2.75), Alenic (2.75), lombrices (2.75), AsbestMisha (2.75), Daina (2.75)<br />
:angus (3), Ray (3), Igor (3.25), Karis (3.25), Veki (3.25), sebi (3.25), ShyGuy (3.25), Peanut (3.75), Dulek (3.75) <br />
'''Third Round''' - Cutoff score of 3.5:<br />
:Peanut (2.75), sebi (3.25), Dulek (3.25), Veki (3.25), ShyGuy (3.25)<br />
:Ray (3.5), Igor (3.75), angus (4), Karis (4.25) <br />
'''Final Round'''<br />
:4th place: Igor (2.67)<br />
:Bronze: Ray (3.42)<br />
:Silver: angus (3.5)<br />
:Gold: Karis (3.75)</div>OutofOrderhttps://worms2d.info/?title=File:2004-04-04_20.39.51_X-Worms.RSC.Final_ropa.fudo.Ryan.Dextah090.WAgame&diff=18329File:2004-04-04 20.39.51 X-Worms.RSC.Final ropa.fudo.Ryan.Dextah090.WAgame2011-01-10T00:25:00Z<p>OutofOrder: The final round of a Roping Style Contest held in April 2004, to use in the X-Worms/Contest_Chronology article.</p>
<hr />
<div>The final round of a [[X-Worms|Roping Style Contest]] held in April 2004, to use in the [[X-Worms/Contest_Chronology]] article.</div>OutofOrderhttps://worms2d.info/?title=File:2004-03-22_01.22.09_X-Worms.RSC.Final_FleX.ownless.spalding.WAgame&diff=18328File:2004-03-22 01.22.09 X-Worms.RSC.Final FleX.ownless.spalding.WAgame2011-01-10T00:23:33Z<p>OutofOrder: The final round of a Roping Style Contest held in March 22, 2004, to use in the X-Worms/Contest_Chronology article.</p>
<hr />
<div>The final round of a [[X-Worms|Roping Style Contest]] held in March 22, 2004, to use in the [[X-Worms/Contest_Chronology]] article.</div>OutofOrderhttps://worms2d.info/?title=File:2004-03-08_04.18.09_X-Worms.RSC.Final_NogardDerNaerok.Anubis.WAgame&diff=18327File:2004-03-08 04.18.09 X-Worms.RSC.Final NogardDerNaerok.Anubis.WAgame2011-01-10T00:21:40Z<p>OutofOrder: The second tiebreaker game in the final round of a Roping Style Contest held in March 8, 2004, to use in the X-Worms/Contest_Chronology article.</p>
<hr />
<div>The second tiebreaker game in the final round of a [[X-Worms|Roping Style Contest]] held in March 8, 2004, to use in the [[X-Worms/Contest_Chronology]] article.</div>OutofOrderhttps://worms2d.info/?title=File:2004-02-23_03.56.10_X-Worms.RSC.Final_ownless.Mablak.WAgame&diff=18326File:2004-02-23 03.56.10 X-Worms.RSC.Final ownless.Mablak.WAgame2011-01-10T00:19:18Z<p>OutofOrder: The final round of a Roping Style Contest held in February 2004, to use in the X-Worms/Contest_Chronology article.</p>
<hr />
<div>The final round of a [[X-Worms|Roping Style Contest]] held in February 2004, to use in the [[X-Worms/Contest_Chronology]] article.</div>OutofOrderhttps://worms2d.info/?title=X-Worms/Contest_Chronology&diff=18325X-Worms/Contest Chronology2011-01-10T00:17:01Z<p>OutofOrder: /* Aug 2009 */ 4th round scores were missing.</p>
<hr />
<div>{{ParentArticle|[[X-Worms]]}}<br />
<br />
Here is a list of past Roping Style Contests hosted by X-Worms.<br />
== Roping Style Contest Chronology ==<br />
{| class="wikitable" width="100%" border="1" cellpadding="2" cellspacing="0" style="margin-top: 0.5em; text-align: center" summary="List of Roping Style Contests"<br />
|-<br />
! #<br />
! Date<br />
! title="Number of players"|Players<br />
! title="Number of rounds"|Rounds<br />
! Judges<br />
! Winner (score)<br />
! Played maps<br />
! Replays<br />
|-<br />
|colspan="8" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 1<br />
| Feb, 2004<br />
| ~18<br />
| 4<br />
|<br />
franz,<br />
<br />
marco,<br />
<br />
Wargod<br />
|<br />
Mablak<br />
<br />
(N/A)<br />
| -<br />
| -<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Feb_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 2<br />
| 8 Mar, 2004<br />
| ~12<br />
| 3<br />
|<br />
franz,<br />
<br />
Mablak,<br />
<br />
marco<br />
|<br />
Anubis<br />
<br />
(N/A)<br />
| -<br />
| -<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#8_Mar_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 3<br />
| 22 Mar, 2004<br />
| ~14<br />
| 3<br />
|<br />
Anubis,<br />
<br />
marco,<br />
<br />
Wargod<br />
|<br />
Flex<br />
<br />
(N/A)<br />
| -<br />
| -<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#22_Mar_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 4<br />
| Apr, 2004<br />
| ~14<br />
| 3<br />
|<br />
Anubis,<br />
<br />
franz,<br />
<br />
marco<br />
|<br />
fudo<br />
<br />
(N/A)<br />
| -<br />
| -<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Apr_2004|See scores and notes]]''<br />
|-<br />
|colspan="8" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 8<br />
| Dec, 2005<br />
| 29<br />
| 5<br />
|<br />
franz,<br />
<br />
KRD,<br />
<br />
Mablak<br />
|<br />
Dark<br />
<br />
(4.67)<br />
| -<br />
| {{WADownloadLink|2005-12-17 20.48.15 X-Worms.RSC.Final Voltage.dark.BlAzE.DarkOne.WAgame|Final Round, Dec 2005}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Dec_2005|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 10<br />
| [http://laene.nl/fb/forum/viewtopic.php?t=693 Mar, 2007]<br />
| 29<br />
| 4<br />
|<br />
KRD,<br />
<br />
Mablak<br />
|<br />
Flex<br />
<br />
(4.6875)<br />
| -<br />
| {{WADownloadLink|2007-03-16 23.26.09 X-Worms.RSC.Final Voltage.Wyvern.Flex.WAgame|Final Round, March 2007}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Mar_2007|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 11<br />
| [http://laene.nl/fb/forum/viewtopic.php?t=802 May, 2007]<br />
| 26<br />
| 4<br />
|<br />
Flex,<br />
<br />
KRD,<br />
<br />
Mablak<br />
|<br />
ChinaRoper<br />
<br />
(5.1666)<br />
| -<br />
| {{WADownloadLink|X-Worms_May_2007_Final_Ryan_Bonhert_ChinaRoper_Yanme.WAgame|Final Round, May 2007}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#May_2007|See scores and notes]]''<br />
|-<br />
|colspan="8" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 12<br />
| [http://2008.wormolympics.com/tournaments/show/260 Aug, 2008]<br />
| 32<br />
| 4<br />
|<br />
Flex,<br />
<br />
KRD,<br />
<br />
Mablak<br />
|<br />
DeathInFire<br />
<br />
(7.00)<br />
| -<br />
| {{WADownloadLink|2008-08-21 22.58.08 X-Worms.RSC.Final DeathInFire.Style.Auto.Zogger.WAgame|Final Round, August 2008}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Aug_2008|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 13<br />
| [http://2009.wormolympics.com/tournaments/show/375 Aug, 2009]<br />
| 27<br />
| 5<br />
|<br />
KRD,<br />
<br />
Mablak,<br />
<br />
OoO<br />
|<br />
Lukzeh<br />
<br />
(4.33)<br />
| -<br />
| {{WADownloadLink|2009-08-29 22.25.52 X-Worms.RSC.Final Unique.Dulek.Flori.Lukzeh.WAgame|Final Round, August 2009}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Aug_2009|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 14<br />
| [http://2010.wormolympics.com/tournaments/show/107 Aug, 2010]<br />
| 29<br />
| 4<br />
|<br />
franz,<br />
<br />
KRD,<br />
<br />
Mablak,<br />
<br />
OoO<br />
|<br />
Dulek<br />
<br />
(4.00)<br />
| -<br />
| {{WADownloadLink|2010-08-13 22.13.00 X-Worms.RSC.Final Dulek.Ray.Zogger.WAgame|Final Round, August 2010}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Aug_2010|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 15<br />
| [http://wormolympics.com/t63 Jan, 2011]<br />
| 37<br />
| 4<br />
|<br />
franz,<br />
<br />
KRD,<br />
<br />
OoO<br />
|<br />
Karis<br />
<br />
(3.75)<br />
| -<br />
| {{WADownloadLink|2011-01-02 22.52.56 X-Worms.RSC.Final Igor.Ray.Karis.aNgus.WAgame|Final Round, January 2011}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Jan_2011|See scores and notes]]''<br />
|}<br />
<br />
== Scores and Notes ==<br />
=== Feb 2004 ===<br />
* The scores and some replays were lost.<br />
* The number of players is approximate.<br />
* List of known participants: lazy, Leadbob, silentmime, jMoBeRg, Moose, Syztem, ownless, BuD, snow, varialheelflip, Mablak.<br />
* In the '''Final Round''', Mablak won versus ownless.<br />
<br />
=== 8 Mar 2004 ===<br />
* The scores and some replays were lost.<br />
* The number of players is approximate.<br />
* List of known participants: superhip, molson, Meut, LEx, Exorcista, Anubis, NogardDerNaerok.<br />
* 4 players entered the '''Final Round''': LEx, Exorcista, NogardDerNaerok and Anubis. Of these, NogardDerNaerok and Anubis earned the same top score and had to play tiebreaker rounds. Anubis won the contest after a second tie.<br />
<br />
=== 22 Mar 2004 ===<br />
* The scores and some replays were lost.<br />
* The number of players is approximate.<br />
* List of known participants: FlowingWater, FleX, t4p3w0rM, ownless, LaPdArIoS, BlAzE, spalding.<br />
* In the '''Final Round''', FleX won versus ownless and spalding.<br />
<br />
=== Apr 2004 ===<br />
* The scores and some replays were lost.<br />
* The number of players is approximate.<br />
* List of known participants: DevH, spalding, rox, EvolvE, FleX, fudo, deano, ropa, Ryan, Dextah090.<br />
* In the '''Final Round''', fudo won versus ropa, Ryan and Dextah090.<br />
<br />
=== Dec 2005 ===<br />
Note:<br />
* Scores from the first four rounds were lost.<br />
'''Player list''': Ryan, Prebba, Wiz, Face, Toxidus, Vertigo, Nivman, DarkOne, DieGurke, Gonzo, Seita, Dilbert, Voltage, Dibz, NeO, Blaze, Dark, Flex, Sith, Fox, Misfits, Wyvern, CieN, Kiros, Fredalot, Real, SpideR, Dynamite, Twistah<br />
<br />
'''Final Round''':<br />
:4th place: DarkOne (2)<br />
:Bronze: Voltage (3.58)<br />
:Silver: BlAzE (3.88)<br />
:Gold: Dark (4.67)<br />
<br />
=== Mar 2007 ===<br />
'''First Round''' - Cutoff score of 2.875:<br />
:WookA (0.25), Papa (0.5), Suterusu (0.625), Adrianus (0.875), Berserk (1.5), Blizzard (1.5), Bonhert (1.75), Guardian (2), Jerry (2.25), LordHound (2.25), Crash (2.5), Deekay (2.625), Cheese (2.75)<br />
:Face (2.875), Koen (2.875), Snowball (2.875), Barman (3.25), Wyvern (3.25), Vert (3.375), Flex (3.5), MiMiK (3.75), Oi (3.75), Nivman (3.875), Voltage (3.875), Benz (4), NySo (4), Twistah (4), M3ntal (4.375), Dibz (4.875)<br />
'''Second Round''' - Cutoff score of 2.875:<br />
:Oi (absent), Koen (1.125), NySo (2.125), Face (2.25), M3ntal (2.25), MiMiK (2.375), Dibz (2.5), Vertigo (2.75)<br />
:Barman (2.875), Snowball (3.375), Benz (3.625), Niv (4), Wyvern (4.125), Voltage (4.25), Flex (4.375)<br />
'''Third Round''' - Cutoff score of 4, but got lowered to 3.375 after Barman went missing before the final round:<br />
:Snowball (absent), Benz (2.625), Nivman (2.75) <br />
:Wyvern (3.375), Barman (4), Flex (4.25), Voltage (4.25)<br />
'''Final Round'''<br />
:Bronze: Voltage (3.25)<br />
:Silver: Wyvern (3.5625)<br />
:Gold: Flex (4.6875)<br />
<br />
=== May 2007 ===<br />
Note:<br />
* '''ropa''' won this contest under the alias of ChinaRoper.<br />
'''First Round''' - Cutoff score of 3.00:<br />
:Koen (1), Incognito (1.25), Maerum (1.25), God2k (1.5), Oi (1.75), Jiggly (1.75), Hakfinn (2.5), LuX0r (2.5), Crash (2.75), PaPa (2.75)<br />
:Bonhert (3), Dilbert (3), Ryan (3), Wyv (3), DarkOne (3.25), Benz (3.5), Cheese (3.75), Face (3.75), Stylo0r (3.75), ZakkWylde (3.75), BlizZarD (4), Vert (4), ChinaRoper (4.25), Yanme (4.5), Dender (5), Tenchi (5.5)<br />
'''Second Round''' - Cutoff score of 3.75:<br />
:Tenchi (absent), Dilbert (2.25), Vert (2.75), Face (2.75), BlizZarD (2.75), Wyv (3.5), Stylo0r (3.5)<br />
:Ryan (3.75), ZakkWylde (3.75), Benz (3.75), Dender (3.75), Bonhert (3.75), DarkOne (4), Yanme (4), Cheese (4), ChinaRoper (4.5)<br />
'''Third Round''' - Cutoff score of 3.5:<br />
:ZakkWylde (absent), Dender (2.25), DarkOne (3), Benz (3.25), Cheese (3.25)<br />
:Bonhert (3.5), Yanme (3.5), Ryan (4.25), ChinaRoper (4.5)<br />
'''Final Round'''<br />
:4th place: Bonhert (3.25)<br />
:Bronze: Yanme (3.42)<br />
:Silver: Ryan (4.58)<br />
:Gold: ChinaRoper (5.1666)<br />
<br />
=== Aug 2008 ===<br />
Notes:<br />
* '''Anubis''' won this contest under the alias of DeathInFire.<br />
'''First Round''' - Cutoff score of 3:<br />
:Matthi 0, Eddy 0.25, sUn 1, HusH 1.25, ShyGuy 1.75, SteakGriller 1.75, DonCorleone 2, Sergan 2.25, Face 2.25, Flori 2.25, Benz 2.5, BigBilly 2.5, DioZ 2.5, Bofo 2.75, seBa 2.75<br />
:Guaton 3, Husk 3, Knight 3, Xray99 3, Voltage 3.25, Pierre 3.5, Twyrfher 3.5, daiNa 3.75, Afk4Life 3.75, Style 3.75, Lookias 4, Twistah 4.25, Devilage 4.75, Zogger 4.75, Auto 5, DeathInFire 6.25 <br />
<br />
'''Second Round''' - Cutoff score of 4:<br />
:Husk 1.75, Lookias 2.25, Xray99 2.25, daiNa 3, Guaton 3, Twyrfher 3.5, Twistah 3.75<br />
:Devilage 4, Afk4Life 4, Style 4, Voltage 4, Auto 4.25, Knight 4.5, Zogger 4.75, DeathInFire 5.5 <br />
<br />
'''Third Round''' - Cutoff score of 4.5 - Tiebreak score of 4.25:<br />
:Devilage 3, Afk4Life 3.5, Voltage 3.75<br />
:Knight 4.25, Zogger 4.25<br />
:Style 4.5, Auto 5, DeathInFire 5.25<br />
<br />
'''Third Round Tiebreak''' - Best score joins the Top 4 players:<br />
:Knight 4.5, Zogger 4.75 <br />
<br />
'''Final Round'''<br />
:4th place: Style (4.42)<br />
:Bronze: Zogger (4.50)<br />
:Silver: Auto (4.75)<br />
:Gold: DeathInFire (7)<br />
<br />
=== Aug 2009 ===<br />
'''First Round''' - Cutoff score of 3:<br />
:Kinslayer (0.5), Dragon (1), Gamboa (1), Balee (1.75), Shadow (2), ssm (2), Gwaihir (2.5), DarkShadow (2.75)<br />
:Benz (3), Dulek (3), eVRiAL (3), Flori (3), skime (3), Bofo (3.25), Devilage (3.25), Sombra (3.25), Zwitter (3.25), Vultoz (3.5), Guaton (3.75), LuxO (3.75), shui (4), Twyrfher (4), daiNa (4.25), Lukzeh (4.5), pato (4.5), seBa (4.5), Unique (5.75)<br />
'''Second Round''' - Cutoff score of 3.75:<br />
:eVRiAL (2.75), sombra (2.75), Vultoz (2.75), Zwitter (3), skime (3.25), seba (3.25)<br />
:guaton (3.75), shui (3.75), Unique (3.75), Luxo (3.75), Flori (3.75), daina (4), Twy (4), Dulek (4.25), Pato (4.25), Bofo (4.5), Devilage (5)<br />
'''Third Round''' - Cutoff score of 4:<br />
:Shui(3), Devilage (3.5), Guaton (3.75), LuxO (3.75), Pato (3.75), Daina(3.75)<br />
:Dulek (4), Twyrfher (4.25), Unique (4.5), Bofo (4.5), Flori (4.75), Lukzeh(5)<br />
'''Fourth Round''' - Cutoff score of 3.5):<br />
:Bofo (2.5), Twyrfher (3.25) <br />
:Dulek(3.5), Lukzeh (4.5), Unique (4.5), Flori (4.75)<br />
'''Final Round'''<br />
:4th place: Uni (4.08)<br />
:Bronze: Dulek (4.17)<br />
:Silver: Flori (4.25)<br />
:Gold: Lukzeh (4.33)<br />
<br />
=== Aug 2010 ===<br />
'''First Round''' - Cutoff score of 2.75:<br />
:lombrices (0.5), Veki (0.75), Shyguy (1), NoCry (1.5), Zwitter (1.75), Waffle (1.75), Prankster (1.75), Tomi (2), Dennis 2, Adenis (2), StepS (2.5), Crazy (2.5)<br />
:Balee (2.75), Dead (2.75), Csongi (2.75), n07h1ng (2.75), Darkz (3), tdcredi (3), DfFlow (3), AnO (3), Bofo (3.25), Angus (3.25), Twy (3.25), Seba (3.25), Ray (3.5), Zogger (3.5), Dulek (4), Artic (4) <br />
'''Second Round''' - Cutoff score of 3.25:<br />
:AnO (2.25), Dead (2.25), 4ngus (2.5), Balee (2.75), n07h1nG (2.75), redi (3), seBa (3)<br />
:Csongi (3.25), darKz (3.25), Twy (3.75), Dulek (4), ArtiC (4.5), Ray (4.75), Zogger (4.75), Bofo (5.25) <br />
'''Third Round''' - Cutoff score of 3.5:<br />
:Csongi (3.12), darKz (3.12), bofo (3.25), Twyrfher (3.37), ArtiC (3.5)<br />
:Ray (3.5), Zogger (3.75), Dulek (4.12) <br />
ArtiC and Ray had to play a tiebreak round to decide which of them advanced to the Final round. There, ArtiC scored 3.75 and Ray scored 3.87.<br />
<br />
'''Final Round'''<br />
:Bronze: Ray (3.00)<br />
:Silver: Zogger (3.50)<br />
:Gold: Dulek (4.00)<br />
<br />
=== Jan 2011 ===<br />
Note:<br />
* '''Knight''' (formerly Lukzeh) won this contest under the alias of Karis.<br />
'''First Round''' - Cutoff score of 2.75:<br />
:StepS (0.25), Cinek (0.75), Waffle (1.12), MagiC (1.25), WowwoW (1.5), Sombra (1.5), Ka1ser (1.5), Impossible (1.5), Merlade (1.75), GodiTo (1.75), FireLord (2), Zwitter (2.12), Jano (2.5), Spidergirl (2.5), okeii (2.5), n0tH1Ng (2.5), DonGollo (2.5)<br />
:DENnis (2.75), AsbestMisha (2.75), lombrices (2.75), sebi (2.75), Daina (3), Veki (3), Csongi (3.25), angus (3.25), Peanut (3.25), shuuki (3.5), Igor (3.5), ShyGuy (3.5), Alenic (3.5), Twyrfher (3.5), Guaton (3.75), JapanBlueLizard (4), Dulek (4), Dead (4.25), Karis (4.5), Ray (4.5) <br />
'''Second Round''' - Cutoff score of 3:<br />
:JapanBlueLizard (absent), Dead (1.5), DENnis (1.75), Twyrfher (1.75), Guaton (2.25), Csongi (2.5), shuuki (2.75), Alenic (2.75), lombrices (2.75), AsbestMisha (2.75), Daina (2.75)<br />
:angus (3), Ray (3), Igor (3.25), Karis (3.25), Veki (3.25), sebi (3.25), ShyGuy (3.25), Peanut (3.75), Dulek (3.75) <br />
'''Third Round''' - Cutoff score of 3.5:<br />
:Peanut (2.75), sebi (3.25), Dulek (3.25), Veki (3.25), ShyGuy (3.25)<br />
:Ray (3.5), Igor (3.75), angus (4), Karis (4.25) <br />
'''Final Round'''<br />
:4th place: Igor (2.67)<br />
:Bronze: Ray (3.42)<br />
:Silver: angus (3.5)<br />
:Gold: Karis (3.75)</div>OutofOrderhttps://worms2d.info/?title=X-Worms/Contest_Chronology&diff=18324X-Worms/Contest Chronology2011-01-09T23:46:27Z<p>OutofOrder: Added notes for the recently added contests</p>
<hr />
<div>{{ParentArticle|[[X-Worms]]}}<br />
<br />
Here is a list of past Roping Style Contests hosted by X-Worms.<br />
== Roping Style Contest Chronology ==<br />
{| class="wikitable" width="100%" border="1" cellpadding="2" cellspacing="0" style="margin-top: 0.5em; text-align: center" summary="List of Roping Style Contests"<br />
|-<br />
! #<br />
! Date<br />
! title="Number of players"|Players<br />
! title="Number of rounds"|Rounds<br />
! Judges<br />
! Winner (score)<br />
! Played maps<br />
! Replays<br />
|-<br />
|colspan="8" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 1<br />
| Feb, 2004<br />
| ~18<br />
| 4<br />
|<br />
franz,<br />
<br />
marco,<br />
<br />
Wargod<br />
|<br />
Mablak<br />
<br />
(N/A)<br />
| -<br />
| -<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Feb_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 2<br />
| 8 Mar, 2004<br />
| ~12<br />
| 3<br />
|<br />
franz,<br />
<br />
Mablak,<br />
<br />
marco<br />
|<br />
Anubis<br />
<br />
(N/A)<br />
| -<br />
| -<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#8_Mar_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 3<br />
| 22 Mar, 2004<br />
| ~14<br />
| 3<br />
|<br />
Anubis,<br />
<br />
marco,<br />
<br />
Wargod<br />
|<br />
Flex<br />
<br />
(N/A)<br />
| -<br />
| -<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#22_Mar_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 4<br />
| Apr, 2004<br />
| ~14<br />
| 3<br />
|<br />
Anubis,<br />
<br />
franz,<br />
<br />
marco<br />
|<br />
fudo<br />
<br />
(N/A)<br />
| -<br />
| -<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Apr_2004|See scores and notes]]''<br />
|-<br />
|colspan="8" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 8<br />
| Dec, 2005<br />
| 29<br />
| 5<br />
|<br />
franz,<br />
<br />
KRD,<br />
<br />
Mablak<br />
|<br />
Dark<br />
<br />
(4.67)<br />
| -<br />
| {{WADownloadLink|2005-12-17 20.48.15 X-Worms.RSC.Final Voltage.dark.BlAzE.DarkOne.WAgame|Final Round, Dec 2005}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Dec_2005|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 10<br />
| [http://laene.nl/fb/forum/viewtopic.php?t=693 Mar, 2007]<br />
| 29<br />
| 4<br />
|<br />
KRD,<br />
<br />
Mablak<br />
|<br />
Flex<br />
<br />
(4.6875)<br />
| -<br />
| {{WADownloadLink|2007-03-16 23.26.09 X-Worms.RSC.Final Voltage.Wyvern.Flex.WAgame|Final Round, March 2007}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Mar_2007|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 11<br />
| [http://laene.nl/fb/forum/viewtopic.php?t=802 May, 2007]<br />
| 26<br />
| 4<br />
|<br />
Flex,<br />
<br />
KRD,<br />
<br />
Mablak<br />
|<br />
ChinaRoper<br />
<br />
(5.1666)<br />
| -<br />
| {{WADownloadLink|X-Worms_May_2007_Final_Ryan_Bonhert_ChinaRoper_Yanme.WAgame|Final Round, May 2007}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#May_2007|See scores and notes]]''<br />
|-<br />
|colspan="8" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 12<br />
| [http://2008.wormolympics.com/tournaments/show/260 Aug, 2008]<br />
| 32<br />
| 4<br />
|<br />
Flex,<br />
<br />
KRD,<br />
<br />
Mablak<br />
|<br />
DeathInFire<br />
<br />
(7.00)<br />
| -<br />
| {{WADownloadLink|2008-08-21 22.58.08 X-Worms.RSC.Final DeathInFire.Style.Auto.Zogger.WAgame|Final Round, August 2008}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Aug_2008|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 13<br />
| [http://2009.wormolympics.com/tournaments/show/375 Aug, 2009]<br />
| 27<br />
| 5<br />
|<br />
KRD,<br />
<br />
Mablak,<br />
<br />
OoO<br />
|<br />
Lukzeh<br />
<br />
(4.33)<br />
| -<br />
| {{WADownloadLink|2009-08-29 22.25.52 X-Worms.RSC.Final Unique.Dulek.Flori.Lukzeh.WAgame|Final Round, August 2009}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Aug_2009|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 14<br />
| [http://2010.wormolympics.com/tournaments/show/107 Aug, 2010]<br />
| 29<br />
| 4<br />
|<br />
franz,<br />
<br />
KRD,<br />
<br />
Mablak,<br />
<br />
OoO<br />
|<br />
Dulek<br />
<br />
(4.00)<br />
| -<br />
| {{WADownloadLink|2010-08-13 22.13.00 X-Worms.RSC.Final Dulek.Ray.Zogger.WAgame|Final Round, August 2010}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Aug_2010|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 15<br />
| [http://wormolympics.com/t63 Jan, 2011]<br />
| 37<br />
| 4<br />
|<br />
franz,<br />
<br />
KRD,<br />
<br />
OoO<br />
|<br />
Karis<br />
<br />
(3.75)<br />
| -<br />
| {{WADownloadLink|2011-01-02 22.52.56 X-Worms.RSC.Final Igor.Ray.Karis.aNgus.WAgame|Final Round, January 2011}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Jan_2011|See scores and notes]]''<br />
|}<br />
<br />
== Scores and Notes ==<br />
=== Feb 2004 ===<br />
* The scores and some replays were lost.<br />
* The number of players is approximate.<br />
* List of known participants: lazy, Leadbob, silentmime, jMoBeRg, Moose, Syztem, ownless, BuD, snow, varialheelflip, Mablak.<br />
* In the '''Final Round''', Mablak won versus ownless.<br />
<br />
=== 8 Mar 2004 ===<br />
* The scores and some replays were lost.<br />
* The number of players is approximate.<br />
* List of known participants: superhip, molson, Meut, LEx, Exorcista, Anubis, NogardDerNaerok.<br />
* 4 players entered the '''Final Round''': LEx, Exorcista, NogardDerNaerok and Anubis. Of these, NogardDerNaerok and Anubis earned the same top score and had to play tiebreaker rounds. Anubis won the contest after a second tie.<br />
<br />
=== 22 Mar 2004 ===<br />
* The scores and some replays were lost.<br />
* The number of players is approximate.<br />
* List of known participants: FlowingWater, FleX, t4p3w0rM, ownless, LaPdArIoS, BlAzE, spalding.<br />
* In the '''Final Round''', FleX won versus ownless and spalding.<br />
<br />
=== Apr 2004 ===<br />
* The scores and some replays were lost.<br />
* The number of players is approximate.<br />
* List of known participants: DevH, spalding, rox, EvolvE, FleX, fudo, deano, ropa, Ryan, Dextah090.<br />
* In the '''Final Round''', fudo won versus ropa, Ryan and Dextah090.<br />
<br />
=== Dec 2005 ===<br />
Note:<br />
* Scores from the first four rounds were lost.<br />
'''Player list''': Ryan, Prebba, Wiz, Face, Toxidus, Vertigo, Nivman, DarkOne, DieGurke, Gonzo, Seita, Dilbert, Voltage, Dibz, NeO, Blaze, Dark, Flex, Sith, Fox, Misfits, Wyvern, CieN, Kiros, Fredalot, Real, SpideR, Dynamite, Twistah<br />
<br />
'''Final Round''':<br />
:4th place: DarkOne (2)<br />
:Bronze: Voltage (3.58)<br />
:Silver: BlAzE (3.88)<br />
:Gold: Dark (4.67)<br />
<br />
=== Mar 2007 ===<br />
'''First Round''' - Cutoff score of 2.875:<br />
:WookA (0.25), Papa (0.5), Suterusu (0.625), Adrianus (0.875), Berserk (1.5), Blizzard (1.5), Bonhert (1.75), Guardian (2), Jerry (2.25), LordHound (2.25), Crash (2.5), Deekay (2.625), Cheese (2.75)<br />
:Face (2.875), Koen (2.875), Snowball (2.875), Barman (3.25), Wyvern (3.25), Vert (3.375), Flex (3.5), MiMiK (3.75), Oi (3.75), Nivman (3.875), Voltage (3.875), Benz (4), NySo (4), Twistah (4), M3ntal (4.375), Dibz (4.875)<br />
'''Second Round''' - Cutoff score of 2.875:<br />
:Oi (absent), Koen (1.125), NySo (2.125), Face (2.25), M3ntal (2.25), MiMiK (2.375), Dibz (2.5), Vertigo (2.75)<br />
:Barman (2.875), Snowball (3.375), Benz (3.625), Niv (4), Wyvern (4.125), Voltage (4.25), Flex (4.375)<br />
'''Third Round''' - Cutoff score of 4, but got lowered to 3.375 after Barman went missing before the final round:<br />
:Snowball (absent), Benz (2.625), Nivman (2.75) <br />
:Wyvern (3.375), Barman (4), Flex (4.25), Voltage (4.25)<br />
'''Final Round'''<br />
:Bronze: Voltage (3.25)<br />
:Silver: Wyvern (3.5625)<br />
:Gold: Flex (4.6875)<br />
<br />
=== May 2007 ===<br />
Note:<br />
* '''ropa''' won this contest under the alias of ChinaRoper.<br />
'''First Round''' - Cutoff score of 3.00:<br />
:Koen (1), Incognito (1.25), Maerum (1.25), God2k (1.5), Oi (1.75), Jiggly (1.75), Hakfinn (2.5), LuX0r (2.5), Crash (2.75), PaPa (2.75)<br />
:Bonhert (3), Dilbert (3), Ryan (3), Wyv (3), DarkOne (3.25), Benz (3.5), Cheese (3.75), Face (3.75), Stylo0r (3.75), ZakkWylde (3.75), BlizZarD (4), Vert (4), ChinaRoper (4.25), Yanme (4.5), Dender (5), Tenchi (5.5)<br />
'''Second Round''' - Cutoff score of 3.75:<br />
:Tenchi (absent), Dilbert (2.25), Vert (2.75), Face (2.75), BlizZarD (2.75), Wyv (3.5), Stylo0r (3.5)<br />
:Ryan (3.75), ZakkWylde (3.75), Benz (3.75), Dender (3.75), Bonhert (3.75), DarkOne (4), Yanme (4), Cheese (4), ChinaRoper (4.5)<br />
'''Third Round''' - Cutoff score of 3.5:<br />
:ZakkWylde (absent), Dender (2.25), DarkOne (3), Benz (3.25), Cheese (3.25)<br />
:Bonhert (3.5), Yanme (3.5), Ryan (4.25), ChinaRoper (4.5)<br />
'''Final Round'''<br />
:4th place: Bonhert (3.25)<br />
:Bronze: Yanme (3.42)<br />
:Silver: Ryan (4.58)<br />
:Gold: ChinaRoper (5.1666)<br />
<br />
=== Aug 2008 ===<br />
Notes:<br />
* '''Anubis''' won this contest under the alias of DeathInFire.<br />
'''First Round''' - Cutoff score of 3:<br />
:Matthi 0, Eddy 0.25, sUn 1, HusH 1.25, ShyGuy 1.75, SteakGriller 1.75, DonCorleone 2, Sergan 2.25, Face 2.25, Flori 2.25, Benz 2.5, BigBilly 2.5, DioZ 2.5, Bofo 2.75, seBa 2.75<br />
:Guaton 3, Husk 3, Knight 3, Xray99 3, Voltage 3.25, Pierre 3.5, Twyrfher 3.5, daiNa 3.75, Afk4Life 3.75, Style 3.75, Lookias 4, Twistah 4.25, Devilage 4.75, Zogger 4.75, Auto 5, DeathInFire 6.25 <br />
<br />
'''Second Round''' - Cutoff score of 4:<br />
:Husk 1.75, Lookias 2.25, Xray99 2.25, daiNa 3, Guaton 3, Twyrfher 3.5, Twistah 3.75<br />
:Devilage 4, Afk4Life 4, Style 4, Voltage 4, Auto 4.25, Knight 4.5, Zogger 4.75, DeathInFire 5.5 <br />
<br />
'''Third Round''' - Cutoff score of 4.5 - Tiebreak score of 4.25:<br />
:Devilage 3, Afk4Life 3.5, Voltage 3.75<br />
:Knight 4.25, Zogger 4.25<br />
:Style 4.5, Auto 5, DeathInFire 5.25<br />
<br />
'''Third Round Tiebreak''' - Best score joins the Top 4 players:<br />
:Knight 4.5, Zogger 4.75 <br />
<br />
'''Final Round'''<br />
:4th place: Style (4.42)<br />
:Bronze: Zogger (4.50)<br />
:Silver: Auto (4.75)<br />
:Gold: DeathInFire (7)<br />
<br />
=== Aug 2009 ===<br />
'''First Round''' - Cutoff score of 3:<br />
:Kinslayer (0.5), Dragon (1), Gamboa (1), Balee (1.75), Shadow (2), ssm (2), Gwaihir (2.5), DarkShadow (2.75)<br />
:Benz (3), Dulek (3), eVRiAL (3), Flori (3), skime (3), Bofo (3.25), Devilage (3.25), Sombra (3.25), Zwitter (3.25), Vultoz (3.5), Guaton (3.75), LuxO (3.75), shui (4), Twyrfher (4), daiNa (4.25), Lukzeh (4.5), pato (4.5), seBa (4.5), Unique (5.75)<br />
'''Second Round''' - Cutoff score of 3.75:<br />
:eVRiAL (2.75), sombra (2.75), Vultoz (2.75), Zwitter (3), skime (3.25), seba (3.25)<br />
:guaton (3.75), shui (3.75), Unique (3.75), Luxo (3.75), Flori (3.75), daina (4), Twy (4), Dulek (4.25), Pato (4.25), Bofo (4.5), Devilage (5)<br />
'''Third Round''' - Cutoff score of 4:<br />
:Shui(3), Devilage (3.5), Guaton (3.75), LuxO (3.75), Pato (3.75), Daina(3.75)<br />
:Dulek (4), Twyrfher (4.25), Unique (4.5), Bofo (4.5), Flori (4.75), Lukzeh(5)<br />
'''Final Round'''<br />
:4th place: Uni (4.08)<br />
:Bronze: Dulek (4.17)<br />
:Silver: Flori (4.25)<br />
:Gold: Lukzeh (4.33)<br />
<br />
=== Aug 2010 ===<br />
'''First Round''' - Cutoff score of 2.75:<br />
:lombrices (0.5), Veki (0.75), Shyguy (1), NoCry (1.5), Zwitter (1.75), Waffle (1.75), Prankster (1.75), Tomi (2), Dennis 2, Adenis (2), StepS (2.5), Crazy (2.5)<br />
:Balee (2.75), Dead (2.75), Csongi (2.75), n07h1ng (2.75), Darkz (3), tdcredi (3), DfFlow (3), AnO (3), Bofo (3.25), Angus (3.25), Twy (3.25), Seba (3.25), Ray (3.5), Zogger (3.5), Dulek (4), Artic (4) <br />
'''Second Round''' - Cutoff score of 3.25:<br />
:AnO (2.25), Dead (2.25), 4ngus (2.5), Balee (2.75), n07h1nG (2.75), redi (3), seBa (3)<br />
:Csongi (3.25), darKz (3.25), Twy (3.75), Dulek (4), ArtiC (4.5), Ray (4.75), Zogger (4.75), Bofo (5.25) <br />
'''Third Round''' - Cutoff score of 3.5:<br />
:Csongi (3.12), darKz (3.12), bofo (3.25), Twyrfher (3.37), ArtiC (3.5)<br />
:Ray (3.5), Zogger (3.75), Dulek (4.12) <br />
ArtiC and Ray had to play a tiebreak round to decide which of them advanced to the Final round. There, ArtiC scored 3.75 and Ray scored 3.87.<br />
<br />
'''Final Round'''<br />
:Bronze: Ray (3.00)<br />
:Silver: Zogger (3.50)<br />
:Gold: Dulek (4.00)<br />
<br />
=== Jan 2011 ===<br />
Note:<br />
* '''Knight''' (formerly Lukzeh) won this contest under the alias of Karis.<br />
'''First Round''' - Cutoff score of 2.75:<br />
:StepS (0.25), Cinek (0.75), Waffle (1.12), MagiC (1.25), WowwoW (1.5), Sombra (1.5), Ka1ser (1.5), Impossible (1.5), Merlade (1.75), GodiTo (1.75), FireLord (2), Zwitter (2.12), Jano (2.5), Spidergirl (2.5), okeii (2.5), n0tH1Ng (2.5), DonGollo (2.5)<br />
:DENnis (2.75), AsbestMisha (2.75), lombrices (2.75), sebi (2.75), Daina (3), Veki (3), Csongi (3.25), angus (3.25), Peanut (3.25), shuuki (3.5), Igor (3.5), ShyGuy (3.5), Alenic (3.5), Twyrfher (3.5), Guaton (3.75), JapanBlueLizard (4), Dulek (4), Dead (4.25), Karis (4.5), Ray (4.5) <br />
'''Second Round''' - Cutoff score of 3:<br />
:JapanBlueLizard (absent), Dead (1.5), DENnis (1.75), Twyrfher (1.75), Guaton (2.25), Csongi (2.5), shuuki (2.75), Alenic (2.75), lombrices (2.75), AsbestMisha (2.75), Daina (2.75)<br />
:angus (3), Ray (3), Igor (3.25), Karis (3.25), Veki (3.25), sebi (3.25), ShyGuy (3.25), Peanut (3.75), Dulek (3.75) <br />
'''Third Round''' - Cutoff score of 3.5:<br />
:Peanut (2.75), sebi (3.25), Dulek (3.25), Veki (3.25), ShyGuy (3.25)<br />
:Ray (3.5), Igor (3.75), angus (4), Karis (4.25) <br />
'''Final Round'''<br />
:4th place: Igor (2.67)<br />
:Bronze: Ray (3.42)<br />
:Silver: angus (3.5)<br />
:Gold: Karis (3.75)</div>OutofOrderhttps://worms2d.info/?title=X-Worms/Contest_Chronology&diff=18323X-Worms/Contest Chronology2011-01-09T22:42:51Z<p>OutofOrder: Added Judges column; Added Feb 2004, 08 Mar 2004, 22 Mar 2004, Apr 2004</p>
<hr />
<div>{{ParentArticle|[[X-Worms]]}}<br />
<br />
Here is a list of past Roping Style Contests hosted by X-Worms.<br />
== Roping Style Contest Chronology ==<br />
{| class="wikitable" width="100%" border="1" cellpadding="2" cellspacing="0" style="margin-top: 0.5em; text-align: center" summary="List of Roping Style Contests"<br />
|-<br />
! #<br />
! Date<br />
! title="Number of players"|Players<br />
! title="Number of rounds"|Rounds<br />
! Judges<br />
! Winner (score)<br />
! Played maps<br />
! Replays<br />
|-<br />
|colspan="8" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 1<br />
| Feb, 2004<br />
| ~18<br />
| 4<br />
|<br />
franz,<br />
<br />
marco,<br />
<br />
Wargod<br />
|<br />
Mablak<br />
<br />
(N/A)<br />
| -<br />
| -<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Feb_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 2<br />
| 8 Mar, 2004<br />
| ~12<br />
| 3<br />
|<br />
franz,<br />
<br />
Mablak,<br />
<br />
marco<br />
|<br />
Anubis<br />
<br />
(N/A)<br />
| -<br />
| -<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#8_Mar_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 3<br />
| 22 Mar, 2004<br />
| ~14<br />
| 3<br />
|<br />
Anubis,<br />
<br />
marco,<br />
<br />
Wargod<br />
|<br />
Flex<br />
<br />
(N/A)<br />
| -<br />
| -<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#22_Mar_2004|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 4<br />
| Apr, 2004<br />
| ~14<br />
| 3<br />
|<br />
Anubis,<br />
<br />
franz,<br />
<br />
marco<br />
|<br />
fudo<br />
<br />
(N/A)<br />
| -<br />
| -<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Apr_2004|See scores and notes]]''<br />
|-<br />
|colspan="8" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 8<br />
| Dec, 2005<br />
| 29<br />
| 5<br />
|<br />
franz,<br />
<br />
KRD,<br />
<br />
Mablak<br />
|<br />
Dark<br />
<br />
(4.67)<br />
| -<br />
| {{WADownloadLink|2005-12-17 20.48.15 X-Worms.RSC.Final Voltage.dark.BlAzE.DarkOne.WAgame|Final Round, Dec 2005}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Dec_2005|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 10<br />
| [http://laene.nl/fb/forum/viewtopic.php?t=693 Mar, 2007]<br />
| 29<br />
| 4<br />
|<br />
KRD,<br />
<br />
Mablak<br />
|<br />
Flex<br />
<br />
(4.6875)<br />
| -<br />
| {{WADownloadLink|2007-03-16 23.26.09 X-Worms.RSC.Final Voltage.Wyvern.Flex.WAgame|Final Round, March 2007}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Mar_2007|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 11<br />
| [http://laene.nl/fb/forum/viewtopic.php?t=802 May, 2007]<br />
| 26<br />
| 4<br />
|<br />
Flex,<br />
<br />
KRD,<br />
<br />
Mablak<br />
|<br />
ChinaRoper<br />
<br />
(5.1666)<br />
| -<br />
| {{WADownloadLink|X-Worms_May_2007_Final_Ryan_Bonhert_ChinaRoper_Yanme.WAgame|Final Round, May 2007}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#May_2007|See scores and notes]]''<br />
|-<br />
|colspan="8" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 12<br />
| [http://2008.wormolympics.com/tournaments/show/260 Aug, 2008]<br />
| 32<br />
| 4<br />
|<br />
Flex,<br />
<br />
KRD,<br />
<br />
Mablak<br />
|<br />
DeathInFire<br />
<br />
(7.00)<br />
| -<br />
| {{WADownloadLink|2008-08-21 22.58.08 X-Worms.RSC.Final DeathInFire.Style.Auto.Zogger.WAgame|Final Round, August 2008}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Aug_2008|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 13<br />
| [http://2009.wormolympics.com/tournaments/show/375 Aug, 2009]<br />
| 27<br />
| 5<br />
|<br />
KRD,<br />
<br />
Mablak,<br />
<br />
OoO<br />
|<br />
Lukzeh<br />
<br />
(4.33)<br />
| -<br />
| {{WADownloadLink|2009-08-29 22.25.52 X-Worms.RSC.Final Unique.Dulek.Flori.Lukzeh.WAgame|Final Round, August 2009}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Aug_2009|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 14<br />
| [http://2010.wormolympics.com/tournaments/show/107 Aug, 2010]<br />
| 29<br />
| 4<br />
|<br />
franz,<br />
<br />
KRD,<br />
<br />
Mablak,<br />
<br />
OoO<br />
|<br />
Dulek<br />
<br />
(4.00)<br />
| -<br />
| {{WADownloadLink|2010-08-13 22.13.00 X-Worms.RSC.Final Dulek.Ray.Zogger.WAgame|Final Round, August 2010}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Aug_2010|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 15<br />
| [http://wormolympics.com/t63 Jan, 2011]<br />
| 37<br />
| 4<br />
|<br />
franz,<br />
<br />
KRD,<br />
<br />
OoO<br />
|<br />
Karis<br />
<br />
(3.75)<br />
| -<br />
| {{WADownloadLink|2011-01-02 22.52.56 X-Worms.RSC.Final Igor.Ray.Karis.aNgus.WAgame|Final Round, January 2011}}<br />
|-<br />
|colspan="7"|''[[X-Worms/Contest_Chronology#Jan_2011|See scores and notes]]''<br />
|}<br />
<br />
== Scores and Notes ==<br />
=== Dec 2005 ===<br />
Note:<br />
* Scores from the first four rounds were lost.<br />
'''Player list''': Ryan, Prebba, Wiz, Face, Toxidus, Vertigo, Nivman, DarkOne, DieGurke, Gonzo, Seita, Dilbert, Voltage, Dibz, NeO, Blaze, Dark, Flex, Sith, Fox, Misfits, Wyvern, CieN, Kiros, Fredalot, Real, SpideR, Dynamite, Twistah<br />
<br />
'''Final Round''':<br />
:4th place: DarkOne (2)<br />
:Bronze: Voltage (3.58)<br />
:Silver: BlAzE (3.88)<br />
:Gold: Dark (4.67)<br />
<br />
=== Mar 2007 ===<br />
'''First Round''' - Cutoff score of 2.875:<br />
:WookA (0.25), Papa (0.5), Suterusu (0.625), Adrianus (0.875), Berserk (1.5), Blizzard (1.5), Bonhert (1.75), Guardian (2), Jerry (2.25), LordHound (2.25), Crash (2.5), Deekay (2.625), Cheese (2.75)<br />
:Face (2.875), Koen (2.875), Snowball (2.875), Barman (3.25), Wyvern (3.25), Vert (3.375), Flex (3.5), MiMiK (3.75), Oi (3.75), Nivman (3.875), Voltage (3.875), Benz (4), NySo (4), Twistah (4), M3ntal (4.375), Dibz (4.875)<br />
'''Second Round''' - Cutoff score of 2.875:<br />
:Oi (absent), Koen (1.125), NySo (2.125), Face (2.25), M3ntal (2.25), MiMiK (2.375), Dibz (2.5), Vertigo (2.75)<br />
:Barman (2.875), Snowball (3.375), Benz (3.625), Niv (4), Wyvern (4.125), Voltage (4.25), Flex (4.375)<br />
'''Third Round''' - Cutoff score of 4, but got lowered to 3.375 after Barman went missing before the final round:<br />
:Snowball (absent), Benz (2.625), Nivman (2.75) <br />
:Wyvern (3.375), Barman (4), Flex (4.25), Voltage (4.25)<br />
'''Final Round'''<br />
:Bronze: Voltage (3.25)<br />
:Silver: Wyvern (3.5625)<br />
:Gold: Flex (4.6875)<br />
<br />
=== May 2007 ===<br />
Note:<br />
* '''ropa''' won this contest under the alias of ChinaRoper.<br />
'''First Round''' - Cutoff score of 3.00:<br />
:Koen (1), Incognito (1.25), Maerum (1.25), God2k (1.5), Oi (1.75), Jiggly (1.75), Hakfinn (2.5), LuX0r (2.5), Crash (2.75), PaPa (2.75)<br />
:Bonhert (3), Dilbert (3), Ryan (3), Wyv (3), DarkOne (3.25), Benz (3.5), Cheese (3.75), Face (3.75), Stylo0r (3.75), ZakkWylde (3.75), BlizZarD (4), Vert (4), ChinaRoper (4.25), Yanme (4.5), Dender (5), Tenchi (5.5)<br />
'''Second Round''' - Cutoff score of 3.75:<br />
:Tenchi (absent), Dilbert (2.25), Vert (2.75), Face (2.75), BlizZarD (2.75), Wyv (3.5), Stylo0r (3.5)<br />
:Ryan (3.75), ZakkWylde (3.75), Benz (3.75), Dender (3.75), Bonhert (3.75), DarkOne (4), Yanme (4), Cheese (4), ChinaRoper (4.5)<br />
'''Third Round''' - Cutoff score of 3.5:<br />
:ZakkWylde (absent), Dender (2.25), DarkOne (3), Benz (3.25), Cheese (3.25)<br />
:Bonhert (3.5), Yanme (3.5), Ryan (4.25), ChinaRoper (4.5)<br />
'''Final Round'''<br />
:4th place: Bonhert (3.25)<br />
:Bronze: Yanme (3.42)<br />
:Silver: Ryan (4.58)<br />
:Gold: ChinaRoper (5.1666)<br />
<br />
=== Aug 2008 ===<br />
Notes:<br />
* '''Anubis''' won this contest under the alias of DeathInFire.<br />
'''First Round''' - Cutoff score of 3:<br />
:Matthi 0, Eddy 0.25, sUn 1, HusH 1.25, ShyGuy 1.75, SteakGriller 1.75, DonCorleone 2, Sergan 2.25, Face 2.25, Flori 2.25, Benz 2.5, BigBilly 2.5, DioZ 2.5, Bofo 2.75, seBa 2.75<br />
:Guaton 3, Husk 3, Knight 3, Xray99 3, Voltage 3.25, Pierre 3.5, Twyrfher 3.5, daiNa 3.75, Afk4Life 3.75, Style 3.75, Lookias 4, Twistah 4.25, Devilage 4.75, Zogger 4.75, Auto 5, DeathInFire 6.25 <br />
<br />
'''Second Round''' - Cutoff score of 4:<br />
:Husk 1.75, Lookias 2.25, Xray99 2.25, daiNa 3, Guaton 3, Twyrfher 3.5, Twistah 3.75<br />
:Devilage 4, Afk4Life 4, Style 4, Voltage 4, Auto 4.25, Knight 4.5, Zogger 4.75, DeathInFire 5.5 <br />
<br />
'''Third Round''' - Cutoff score of 4.5 - Tiebreak score of 4.25:<br />
:Devilage 3, Afk4Life 3.5, Voltage 3.75<br />
:Knight 4.25, Zogger 4.25<br />
:Style 4.5, Auto 5, DeathInFire 5.25<br />
<br />
'''Third Round Tiebreak''' - Best score joins the Top 4 players:<br />
:Knight 4.5, Zogger 4.75 <br />
<br />
'''Final Round'''<br />
:4th place: Style (4.42)<br />
:Bronze: Zogger (4.50)<br />
:Silver: Auto (4.75)<br />
:Gold: DeathInFire (7)<br />
<br />
=== Aug 2009 ===<br />
'''First Round''' - Cutoff score of 3:<br />
:Kinslayer (0.5), Dragon (1), Gamboa (1), Balee (1.75), Shadow (2), ssm (2), Gwaihir (2.5), DarkShadow (2.75)<br />
:Benz (3), Dulek (3), eVRiAL (3), Flori (3), skime (3), Bofo (3.25), Devilage (3.25), Sombra (3.25), Zwitter (3.25), Vultoz (3.5), Guaton (3.75), LuxO (3.75), shui (4), Twyrfher (4), daiNa (4.25), Lukzeh (4.5), pato (4.5), seBa (4.5), Unique (5.75)<br />
'''Second Round''' - Cutoff score of 3.75:<br />
:eVRiAL (2.75), sombra (2.75), Vultoz (2.75), Zwitter (3), skime (3.25), seba (3.25)<br />
:guaton (3.75), shui (3.75), Unique (3.75), Luxo (3.75), Flori (3.75), daina (4), Twy (4), Dulek (4.25), Pato (4.25), Bofo (4.5), Devilage (5)<br />
'''Third Round''' - Cutoff score of 4:<br />
:Shui(3), Devilage (3.5), Guaton (3.75), LuxO (3.75), Pato (3.75), Daina(3.75)<br />
:Dulek (4), Twyrfher (4.25), Unique (4.5), Bofo (4.5), Flori (4.75), Lukzeh(5)<br />
'''Final Round'''<br />
:4th place: Uni (4.08)<br />
:Bronze: Dulek (4.17)<br />
:Silver: Flori (4.25)<br />
:Gold: Lukzeh (4.33)<br />
<br />
=== Aug 2010 ===<br />
'''First Round''' - Cutoff score of 2.75:<br />
:lombrices (0.5), Veki (0.75), Shyguy (1), NoCry (1.5), Zwitter (1.75), Waffle (1.75), Prankster (1.75), Tomi (2), Dennis 2, Adenis (2), StepS (2.5), Crazy (2.5)<br />
:Balee (2.75), Dead (2.75), Csongi (2.75), n07h1ng (2.75), Darkz (3), tdcredi (3), DfFlow (3), AnO (3), Bofo (3.25), Angus (3.25), Twy (3.25), Seba (3.25), Ray (3.5), Zogger (3.5), Dulek (4), Artic (4) <br />
'''Second Round''' - Cutoff score of 3.25:<br />
:AnO (2.25), Dead (2.25), 4ngus (2.5), Balee (2.75), n07h1nG (2.75), redi (3), seBa (3)<br />
:Csongi (3.25), darKz (3.25), Twy (3.75), Dulek (4), ArtiC (4.5), Ray (4.75), Zogger (4.75), Bofo (5.25) <br />
'''Third Round''' - Cutoff score of 3.5:<br />
:Csongi (3.12), darKz (3.12), bofo (3.25), Twyrfher (3.37), ArtiC (3.5)<br />
:Ray (3.5), Zogger (3.75), Dulek (4.12) <br />
ArtiC and Ray had to play a tiebreak round to decide which of them advanced to the Final round. There, ArtiC scored 3.75 and Ray scored 3.87.<br />
<br />
'''Final Round'''<br />
:Bronze: Ray (3.00)<br />
:Silver: Zogger (3.50)<br />
:Gold: Dulek (4.00)<br />
<br />
=== Jan 2011 ===<br />
Note:<br />
* '''Knight''' (formerly Lukzeh) won this contest under the alias of Karis.<br />
'''First Round''' - Cutoff score of 2.75:<br />
:StepS (0.25), Cinek (0.75), Waffle (1.12), MagiC (1.25), WowwoW (1.5), Sombra (1.5), Ka1ser (1.5), Impossible (1.5), Merlade (1.75), GodiTo (1.75), FireLord (2), Zwitter (2.12), Jano (2.5), Spidergirl (2.5), okeii (2.5), n0tH1Ng (2.5), DonGollo (2.5)<br />
:DENnis (2.75), AsbestMisha (2.75), lombrices (2.75), sebi (2.75), Daina (3), Veki (3), Csongi (3.25), angus (3.25), Peanut (3.25), shuuki (3.5), Igor (3.5), ShyGuy (3.5), Alenic (3.5), Twyrfher (3.5), Guaton (3.75), JapanBlueLizard (4), Dulek (4), Dead (4.25), Karis (4.5), Ray (4.5) <br />
'''Second Round''' - Cutoff score of 3:<br />
:JapanBlueLizard (absent), Dead (1.5), DENnis (1.75), Twyrfher (1.75), Guaton (2.25), Csongi (2.5), shuuki (2.75), Alenic (2.75), lombrices (2.75), AsbestMisha (2.75), Daina (2.75)<br />
:angus (3), Ray (3), Igor (3.25), Karis (3.25), Veki (3.25), sebi (3.25), ShyGuy (3.25), Peanut (3.75), Dulek (3.75) <br />
'''Third Round''' - Cutoff score of 3.5:<br />
:Peanut (2.75), sebi (3.25), Dulek (3.25), Veki (3.25), ShyGuy (3.25)<br />
:Ray (3.5), Igor (3.75), angus (4), Karis (4.25) <br />
'''Final Round'''<br />
:4th place: Igor (2.67)<br />
:Bronze: Ray (3.42)<br />
:Silver: angus (3.5)<br />
:Gold: Karis (3.75)</div>OutofOrderhttps://worms2d.info/?title=X-Worms/Contest_Chronology&diff=18307X-Worms/Contest Chronology2011-01-07T23:19:17Z<p>OutofOrder: Added Dec 2005</p>
<hr />
<div>{{ParentArticle|[[X-Worms]]}}<br />
<br />
Here is a list of past Roping Style Contests hosted by X-Worms.<br />
== Roping Style Contest Chronology ==<br />
{| class="wikitable" width="100%" border="1" cellpadding="2" cellspacing="0" style="margin-top: 0.5em; text-align: center" summary="List of Roping Style Contests"<br />
|-<br />
! #<br />
! Date<br />
! title="Number of players"|Players<br />
! title="Number of rounds"|Rounds<br />
! Winner (score)<br />
! Played maps<br />
! Replays<br />
|-<br />
|colspan="7" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 8<br />
| Dec, 2005<br />
| 29<br />
| 5<br />
|<br />
Dark<br />
<br />
(4.67)<br />
| -<br />
| {{WADownloadLink|2005-12-17 20.48.15 X-Worms.RSC.Final Voltage.dark.BlAzE.DarkOne.WAgame|Final Round, Dec 2005}}<br />
|-<br />
|colspan="6"|''[[X-Worms/Contest_Chronology#Dec_2005|See scores and notes]]''<br />
|-<br />
|colspan="7" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 10<br />
| [http://laene.nl/fb/forum/viewtopic.php?t=693 Mar, 2007]<br />
| 29<br />
| 4<br />
|<br />
Flex<br />
<br />
(4.6875)<br />
| -<br />
| {{WADownloadLink|2007-03-16 23.26.09 X-Worms.RSC.Final Voltage.Wyvern.Flex.WAgame|Final Round, March 2007}}<br />
|-<br />
|colspan="6"|''[[X-Worms/Contest_Chronology#Mar_2007|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 11<br />
| [http://laene.nl/fb/forum/viewtopic.php?t=802 May, 2007]<br />
| 26<br />
| 4<br />
|<br />
ChinaRoper<br />
<br />
(5.1666)<br />
| -<br />
| {{WADownloadLink|X-Worms_May_2007_Final_Ryan_Bonhert_ChinaRoper_Yanme.WAgame|Final Round, May 2007}}<br />
|-<br />
|colspan="6"|''[[X-Worms/Contest_Chronology#May_2007|See scores and notes]]''<br />
|-<br />
|colspan="7" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 12<br />
| [http://2008.wormolympics.com/tournaments/show/260 Aug, 2008]<br />
| 32<br />
| 4<br />
|<br />
DeathInFire<br />
<br />
(7.00)<br />
| -<br />
| {{WADownloadLink|2008-08-21 22.58.08 X-Worms.RSC.Final DeathInFire.Style.Auto.Zogger.WAgame|Final Round, August 2008}}<br />
|-<br />
|colspan="6"|''[[X-Worms/Contest_Chronology#Aug_2008|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 13<br />
| [http://2009.wormolympics.com/tournaments/show/375 Aug, 2009]<br />
| 27<br />
| 5<br />
|<br />
Lukzeh<br />
<br />
(4.33)<br />
| -<br />
| {{WADownloadLink|2009-08-29 22.25.52 X-Worms.RSC.Final Unique.Dulek.Flori.Lukzeh.WAgame|Final Round, August 2009}}<br />
|-<br />
|colspan="6"|''[[X-Worms/Contest_Chronology#Aug_2009|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 14<br />
| [http://2010.wormolympics.com/tournaments/show/107 Aug, 2010]<br />
| 29<br />
| 4<br />
|<br />
Dulek<br />
<br />
(4.00)<br />
| -<br />
| {{WADownloadLink|2010-08-13 22.13.00 X-Worms.RSC.Final Dulek.Ray.Zogger.WAgame|Final Round, August 2010}}<br />
|-<br />
|colspan="6"|''[[X-Worms/Contest_Chronology#Aug_2010|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 15<br />
| [http://wormolympics.com/t63 Jan, 2011]<br />
| 37<br />
| 4<br />
|<br />
Karis<br />
<br />
(3.75)<br />
| -<br />
| {{WADownloadLink|2011-01-02 22.52.56 X-Worms.RSC.Final Igor.Ray.Karis.aNgus.WAgame|Final Round, January 2011}}<br />
|-<br />
|colspan="6"|''[[X-Worms/Contest_Chronology#Jan_2011|See scores and notes]]''<br />
|}<br />
<br />
== Scores and Notes ==<br />
=== Dec 2005 ===<br />
Note:<br />
* Scores from the first four rounds were lost.<br />
'''Player list''': Ryan, Prebba, Wiz, Face, Toxidus, Vertigo, Nivman, DarkOne, DieGurke, Gonzo, Seita, Dilbert, Voltage, Dibz, NeO, Blaze, Dark, Flex, Sith, Fox, Misfits, Wyvern, CieN, Kiros, Fredalot, Real, SpideR, Dynamite, Twistah<br />
<br />
'''Final Round''':<br />
:4th place: DarkOne (2)<br />
:Bronze: Voltage (3.58)<br />
:Silver: BlAzE (3.88)<br />
:Gold: Dark (4.67)<br />
<br />
=== Mar 2007 ===<br />
'''First Round''' - Cutoff score of 2.875:<br />
:WookA (0.25), Papa (0.5), Suterusu (0.625), Adrianus (0.875), Berserk (1.5), Blizzard (1.5), Bonhert (1.75), Guardian (2), Jerry (2.25), LordHound (2.25), Crash (2.5), Deekay (2.625), Cheese (2.75)<br />
:Face (2.875), Koen (2.875), Snowball (2.875), Barman (3.25), Wyvern (3.25), Vert (3.375), Flex (3.5), MiMiK (3.75), Oi (3.75), Nivman (3.875), Voltage (3.875), Benz (4), NySo (4), Twistah (4), M3ntal (4.375), Dibz (4.875)<br />
'''Second Round''' - Cutoff score of 2.875:<br />
:Oi (absent), Koen (1.125), NySo (2.125), Face (2.25), M3ntal (2.25), MiMiK (2.375), Dibz (2.5), Vertigo (2.75)<br />
:Barman (2.875), Snowball (3.375), Benz (3.625), Niv (4), Wyvern (4.125), Voltage (4.25), Flex (4.375)<br />
'''Third Round''' - Cutoff score of 4, but got lowered to 3.375 after Barman went missing before the final round:<br />
:Snowball (absent), Benz (2.625), Nivman (2.75) <br />
:Wyvern (3.375), Barman (4), Flex (4.25), Voltage (4.25)<br />
'''Final Round'''<br />
:Bronze: Voltage (3.25)<br />
:Silver: Wyvern (3.5625)<br />
:Gold: Flex (4.6875)<br />
<br />
=== May 2007 ===<br />
Note:<br />
* '''ropa''' won this contest under the alias of ChinaRoper.<br />
'''First Round''' - Cutoff score of 3.00:<br />
:Koen (1), Incognito (1.25), Maerum (1.25), God2k (1.5), Oi (1.75), Jiggly (1.75), Hakfinn (2.5), LuX0r (2.5), Crash (2.75), PaPa (2.75)<br />
:Bonhert (3), Dilbert (3), Ryan (3), Wyv (3), DarkOne (3.25), Benz (3.5), Cheese (3.75), Face (3.75), Stylo0r (3.75), ZakkWylde (3.75), BlizZarD (4), Vert (4), ChinaRoper (4.25), Yanme (4.5), Dender (5), Tenchi (5.5)<br />
'''Second Round''' - Cutoff score of 3.75:<br />
:Tenchi (absent), Dilbert (2.25), Vert (2.75), Face (2.75), BlizZarD (2.75), Wyv (3.5), Stylo0r (3.5)<br />
:Ryan (3.75), ZakkWylde (3.75), Benz (3.75), Dender (3.75), Bonhert (3.75), DarkOne (4), Yanme (4), Cheese (4), ChinaRoper (4.5)<br />
'''Third Round''' - Cutoff score of 3.5:<br />
:ZakkWylde (absent), Dender (2.25), DarkOne (3), Benz (3.25), Cheese (3.25)<br />
:Bonhert (3.5), Yanme (3.5), Ryan (4.25), ChinaRoper (4.5)<br />
'''Final Round'''<br />
:4th place: Bonhert (3.25)<br />
:Bronze: Yanme (3.42)<br />
:Silver: Ryan (4.58)<br />
:Gold: ChinaRoper (5.1666)<br />
<br />
=== Aug 2008 ===<br />
Notes:<br />
* '''Anubis''' won this contest under the alias of DeathInFire.<br />
'''First Round''' - Cutoff score of 3:<br />
:Matthi 0, Eddy 0.25, sUn 1, HusH 1.25, ShyGuy 1.75, SteakGriller 1.75, DonCorleone 2, Sergan 2.25, Face 2.25, Flori 2.25, Benz 2.5, BigBilly 2.5, DioZ 2.5, Bofo 2.75, seBa 2.75<br />
:Guaton 3, Husk 3, Knight 3, Xray99 3, Voltage 3.25, Pierre 3.5, Twyrfher 3.5, daiNa 3.75, Afk4Life 3.75, Style 3.75, Lookias 4, Twistah 4.25, Devilage 4.75, Zogger 4.75, Auto 5, DeathInFire 6.25 <br />
<br />
'''Second Round''' - Cutoff score of 4:<br />
:Husk 1.75, Lookias 2.25, Xray99 2.25, daiNa 3, Guaton 3, Twyrfher 3.5, Twistah 3.75<br />
:Devilage 4, Afk4Life 4, Style 4, Voltage 4, Auto 4.25, Knight 4.5, Zogger 4.75, DeathInFire 5.5 <br />
<br />
'''Third Round''' - Cutoff score of 4.5 - Tiebreak score of 4.25:<br />
:Devilage 3, Afk4Life 3.5, Voltage 3.75<br />
:Knight 4.25, Zogger 4.25<br />
:Style 4.5, Auto 5, DeathInFire 5.25<br />
<br />
'''Third Round Tiebreak''' - Best score joins the Top 4 players:<br />
:Knight 4.5, Zogger 4.75 <br />
<br />
'''Final Round'''<br />
:4th place: Style (4.42)<br />
:Bronze: Zogger (4.50)<br />
:Silver: Auto (4.75)<br />
:Gold: DeathInFire (7)<br />
<br />
=== Aug 2009 ===<br />
'''First Round''' - Cutoff score of 3:<br />
:Kinslayer (0.5), Dragon (1), Gamboa (1), Balee (1.75), Shadow (2), ssm (2), Gwaihir (2.5), DarkShadow (2.75)<br />
:Benz (3), Dulek (3), eVRiAL (3), Flori (3), skime (3), Bofo (3.25), Devilage (3.25), Sombra (3.25), Zwitter (3.25), Vultoz (3.5), Guaton (3.75), LuxO (3.75), shui (4), Twyrfher (4), daiNa (4.25), Lukzeh (4.5), pato (4.5), seBa (4.5), Unique (5.75)<br />
'''Second Round''' - Cutoff score of 3.75:<br />
:eVRiAL (2.75), sombra (2.75), Vultoz (2.75), Zwitter (3), skime (3.25), seba (3.25)<br />
:guaton (3.75), shui (3.75), Unique (3.75), Luxo (3.75), Flori (3.75), daina (4), Twy (4), Dulek (4.25), Pato (4.25), Bofo (4.5), Devilage (5)<br />
'''Third Round''' - Cutoff score of 4:<br />
:Shui(3), Devilage (3.5), Guaton (3.75), LuxO (3.75), Pato (3.75), Daina(3.75)<br />
:Dulek (4), Twyrfher (4.25), Unique (4.5), Bofo (4.5), Flori (4.75), Lukzeh(5)<br />
'''Final Round'''<br />
:4th place: Uni (4.08)<br />
:Bronze: Dulek (4.17)<br />
:Silver: Flori (4.25)<br />
:Gold: Lukzeh (4.33)<br />
<br />
=== Aug 2010 ===<br />
'''First Round''' - Cutoff score of 2.75:<br />
:lombrices (0.5), Veki (0.75), Shyguy (1), NoCry (1.5), Zwitter (1.75), Waffle (1.75), Prankster (1.75), Tomi (2), Dennis 2, Adenis (2), StepS (2.5), Crazy (2.5)<br />
:Balee (2.75), Dead (2.75), Csongi (2.75), n07h1ng (2.75), Darkz (3), tdcredi (3), DfFlow (3), AnO (3), Bofo (3.25), Angus (3.25), Twy (3.25), Seba (3.25), Ray (3.5), Zogger (3.5), Dulek (4), Artic (4) <br />
'''Second Round''' - Cutoff score of 3.25:<br />
:AnO (2.25), Dead (2.25), 4ngus (2.5), Balee (2.75), n07h1nG (2.75), redi (3), seBa (3)<br />
:Csongi (3.25), darKz (3.25), Twy (3.75), Dulek (4), ArtiC (4.5), Ray (4.75), Zogger (4.75), Bofo (5.25) <br />
'''Third Round''' - Cutoff score of 3.5:<br />
:Csongi (3.12), darKz (3.12), bofo (3.25), Twyrfher (3.37), ArtiC (3.5)<br />
:Ray (3.5), Zogger (3.75), Dulek (4.12) <br />
ArtiC and Ray had to play a tiebreak round to decide which of them advanced to the Final round. There, ArtiC scored 3.75 and Ray scored 3.87.<br />
<br />
'''Final Round'''<br />
:Bronze: Ray (3.00)<br />
:Silver: Zogger (3.50)<br />
:Gold: Dulek (4.00)<br />
<br />
=== Jan 2011 ===<br />
Note:<br />
* '''Knight''' (formerly Lukzeh) won this contest under the alias of Karis.<br />
'''First Round''' - Cutoff score of 2.75:<br />
:StepS (0.25), Cinek (0.75), Waffle (1.12), MagiC (1.25), WowwoW (1.5), Sombra (1.5), Ka1ser (1.5), Impossible (1.5), Merlade (1.75), GodiTo (1.75), FireLord (2), Zwitter (2.12), Jano (2.5), Spidergirl (2.5), okeii (2.5), n0tH1Ng (2.5), DonGollo (2.5)<br />
:DENnis (2.75), AsbestMisha (2.75), lombrices (2.75), sebi (2.75), Daina (3), Veki (3), Csongi (3.25), angus (3.25), Peanut (3.25), shuuki (3.5), Igor (3.5), ShyGuy (3.5), Alenic (3.5), Twyrfher (3.5), Guaton (3.75), JapanBlueLizard (4), Dulek (4), Dead (4.25), Karis (4.5), Ray (4.5) <br />
'''Second Round''' - Cutoff score of 3:<br />
:JapanBlueLizard (absent), Dead (1.5), DENnis (1.75), Twyrfher (1.75), Guaton (2.25), Csongi (2.5), shuuki (2.75), Alenic (2.75), lombrices (2.75), AsbestMisha (2.75), Daina (2.75)<br />
:angus (3), Ray (3), Igor (3.25), Karis (3.25), Veki (3.25), sebi (3.25), ShyGuy (3.25), Peanut (3.75), Dulek (3.75) <br />
'''Third Round''' - Cutoff score of 3.5:<br />
:Peanut (2.75), sebi (3.25), Dulek (3.25), Veki (3.25), ShyGuy (3.25)<br />
:Ray (3.5), Igor (3.75), angus (4), Karis (4.25) <br />
'''Final Round'''<br />
:4th place: Igor (2.67)<br />
:Bronze: Ray (3.42)<br />
:Silver: angus (3.5)<br />
:Gold: Karis (3.75)</div>OutofOrderhttps://worms2d.info/?title=File:2005-12-17_20.48.15_X-Worms.RSC.Final_Voltage.dark.BlAzE.DarkOne.WAgame&diff=18306File:2005-12-17 20.48.15 X-Worms.RSC.Final Voltage.dark.BlAzE.DarkOne.WAgame2011-01-07T23:05:37Z<p>OutofOrder: The final round of a Roping Style Contest held in December 2005, to use in the X-Worms/Contest_Chronology article.</p>
<hr />
<div>The final round of a [[X-Worms|Roping Style Contest]] held in December 2005, to use in the [[X-Worms/Contest_Chronology]] article.</div>OutofOrderhttps://worms2d.info/?title=Talk:X-Worms/Contest_Chronology&diff=18305Talk:X-Worms/Contest Chronology2011-01-07T17:39:44Z<p>OutofOrder: /* Needs */</p>
<hr />
<div>==Needs==<br />
* We're possibly needing a non floating replay box template for the table. And without the "W:A replay" legend because it takes too much space...<br />
* We also want to change the background colors to different portions of the table (the "periods", which are yet to be named) to differentiate them visually. Do we do this by adding the style property to every row (which can bloat things up) or can we have new CSS classes to do this, given that we can choose the colors?<br />
* Also, the second section "Scores and Notes" could possibly use tables to sort the rounds instead...<br />
--[[User:OutofOrder|OutofOrder]] 07:03, 5 January 2011 (CET)<br />
<br />
:I can answer the first one. [[Template:WADownloadLink]] --[[User:Explorer09|Explorer09]] 16:47, 5 January 2011 (CET)<br />
::Thanks :) --[[User:OutofOrder|OutofOrder]] 18:39, 7 January 2011 (CET)</div>OutofOrderhttps://worms2d.info/?title=X-Worms/Contest_Chronology&diff=18304X-Worms/Contest Chronology2011-01-07T17:36:19Z<p>OutofOrder: /* Aug 2008 */ Found the scores!</p>
<hr />
<div>{{ParentArticle|[[X-Worms]]}}<br />
<br />
Here is a list of past Roping Style Contests hosted by X-Worms.<br />
== Roping Style Contest Chronology ==<br />
{| class="wikitable" width="100%" border="1" cellpadding="2" cellspacing="0" style="margin-top: 0.5em; text-align: center" summary="List of Roping Style Contests"<br />
|-<br />
! #<br />
! Date<br />
! title="Number of players"|Players<br />
! title="Number of rounds"|Rounds<br />
! Winner (score)<br />
! Played maps<br />
! Replays<br />
|-<br />
|colspan="7" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 10<br />
| [http://laene.nl/fb/forum/viewtopic.php?t=802 Mar, 2007]<br />
| 29<br />
| 4<br />
|<br />
Flex<br />
<br />
(4.6875)<br />
| -<br />
| {{WADownloadLink|2007-03-16 23.26.09 X-Worms.RSC.Final Voltage.Wyvern.Flex.WAgame|Final Round, March 2007}}<br />
|-<br />
|colspan="6"|''[[X-Worms/Contest_Chronology#Mar_2007|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 11<br />
| [http://laene.nl/fb/forum/viewtopic.php?t=802 May, 2007]<br />
| 26<br />
| 4<br />
|<br />
ChinaRoper<br />
<br />
(5.1666)<br />
| -<br />
| {{WADownloadLink|X-Worms_May_2007_Final_Ryan_Bonhert_ChinaRoper_Yanme.WAgame|Final Round, May 2007}}<br />
|-<br />
|colspan="6"|''[[X-Worms/Contest_Chronology#May_2007|See scores and notes]]''<br />
|-<br />
|colspan="7" style="font-size:1.2em"|'''Period name here.'''<br />
|-<br />
|rowspan="2"| 12<br />
| [http://2008.wormolympics.com/tournaments/show/260 Aug, 2008]<br />
| 32<br />
| 4<br />
|<br />
DeathInFire<br />
<br />
(7.00)<br />
| -<br />
| {{WADownloadLink|2008-08-21 22.58.08 X-Worms.RSC.Final DeathInFire.Style.Auto.Zogger.WAgame|Final Round, August 2008}}<br />
|-<br />
|colspan="6"|''[[X-Worms/Contest_Chronology#Aug_2008|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 13<br />
| [http://2009.wormolympics.com/tournaments/show/375 Aug, 2009]<br />
| 27<br />
| 5<br />
|<br />
Lukzeh<br />
<br />
(4.33)<br />
| -<br />
| {{WADownloadLink|2009-08-29 22.25.52 X-Worms.RSC.Final Unique.Dulek.Flori.Lukzeh.WAgame|Final Round, August 2009}}<br />
|-<br />
|colspan="6"|''[[X-Worms/Contest_Chronology#Aug_2009|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 14<br />
| [http://2010.wormolympics.com/tournaments/show/107 Aug, 2010]<br />
| 29<br />
| 4<br />
|<br />
Dulek<br />
<br />
(4.00)<br />
| -<br />
| {{WADownloadLink|2010-08-13 22.13.00 X-Worms.RSC.Final Dulek.Ray.Zogger.WAgame|Final Round, August 2010}}<br />
|-<br />
|colspan="6"|''[[X-Worms/Contest_Chronology#Aug_2010|See scores and notes]]''<br />
|-<br />
|rowspan="2"| 15<br />
| [http://wormolympics.com/t63 Jan, 2011]<br />
| 37<br />
| 4<br />
|<br />
Karis<br />
<br />
(3.75)<br />
| -<br />
| {{WADownloadLink|2011-01-02 22.52.56 X-Worms.RSC.Final Igor.Ray.Karis.aNgus.WAgame|Final Round, January 2011}}<br />
|-<br />
|colspan="6"|''[[X-Worms/Contest_Chronology#Jan_2011|See scores and notes]]''<br />
|}<br />
<br />
== Scores and Notes ==<br />
=== Mar 2007 ===<br />
'''First Round''' - Cutoff score of 2.875:<br />
:WookA (0.25), Papa (0.5), Suterusu (0.625), Adrianus (0.875), Berserk (1.5), Blizzard (1.5), Bonhert (1.75), Guardian (2), Jerry (2.25), LordHound (2.25), Crash (2.5), Deekay (2.625), Cheese (2.75)<br />
:Face (2.875), Koen (2.875), Snowball (2.875), Barman (3.25), Wyvern (3.25), Vert (3.375), Flex (3.5), MiMiK (3.75), Oi (3.75), Nivman (3.875), Voltage (3.875), Benz (4), NySo (4), Twistah (4), M3ntal (4.375), Dibz (4.875)<br />
'''Second Round''' - Cutoff score of 2.875:<br />
:Oi (absent), Koen (1.125), NySo (2.125), Face (2.25), M3ntal (2.25), MiMiK (2.375), Dibz (2.5), Vertigo (2.75)<br />
:Barman (2.875), Snowball (3.375), Benz (3.625), Niv (4), Wyvern (4.125), Voltage (4.25), Flex (4.375)<br />
'''Third Round''' - Cutoff score of 4, but got lowered to 3.375 after Barman went missing before the final round:<br />
:Snowball (absent), Benz (2.625), Nivman (2.75) <br />
:Wyvern (3.375), Barman (4), Flex (4.25), Voltage (4.25)<br />
'''Final Round'''<br />
:Bronze: Wyvern (3.5625)<br />
:Silver: Voltage (3.25)<br />
:Gold: Flex (4.6875)<br />
<br />
=== May 2007 ===<br />
Note:<br />
* '''ropa''' won this contest under the alias of ChinaRoper.<br />
'''First Round''' - Cutoff score of 3.00:<br />
:Koen (1), Incognito (1.25), Maerum (1.25), God2k (1.5), Oi (1.75), Jiggly (1.75), Hakfinn (2.5), LuX0r (2.5), Crash (2.75), PaPa (2.75)<br />
:Bonhert (3), Dilbert (3), Ryan (3), Wyv (3), DarkOne (3.25), Benz (3.5), Cheese (3.75), Face (3.75), Stylo0r (3.75), ZakkWylde (3.75), BlizZarD (4), Vert (4), ChinaRoper (4.25), Yanme (4.5), Dender (5), Tenchi (5.5)<br />
'''Second Round''' - Cutoff score of 3.75:<br />
:Tenchi (absent), Dilbert (2.25), Vert (2.75), Face (2.75), BlizZarD (2.75), Wyv (3.5), Stylo0r (3.5)<br />
:Ryan (3.75), ZakkWylde (3.75), Benz (3.75), Dender (3.75), Bonhert (3.75), DarkOne (4), Yanme (4), Cheese (4), ChinaRoper (4.5)<br />
'''Third Round''' - Cutoff score of 3.5:<br />
:ZakkWylde (absent), Dender (2.25), DarkOne (3), Benz (3.25), Cheese (3.25)<br />
:Bonhert (3.5), Yanme (3.5), Ryan (4.25), ChinaRoper (4.5)<br />
'''Final Round'''<br />
:4th place: Bonhert (3.25)<br />
:Bronze: Yanme (3.42)<br />
:Silver: Ryan (4.58)<br />
:Gold: ChinaRoper (5.1666)<br />
<br />
=== Aug 2008 ===<br />
Notes:<br />
* '''Anubis''' won this contest under the alias of DeathInFire.<br />
'''First Round''' - Cutoff score of 3:<br />
:Matthi 0, Eddy 0.25, sUn 1, HusH 1.25, ShyGuy 1.75, SteakGriller 1.75, DonCorleone 2, Sergan 2.25, Face 2.25, Flori 2.25, Benz 2.5, BigBilly 2.5, DioZ 2.5, Bofo 2.75, seBa 2.75<br />
:Guaton 3, Husk 3, Knight 3, Xray99 3, Voltage 3.25, Pierre 3.5, Twyrfher 3.5, daiNa 3.75, Afk4Life 3.75, Style 3.75, Lookias 4, Twistah 4.25, Devilage 4.75, Zogger 4.75, Auto 5, DeathInFire 6.25 <br />
<br />
'''Second Round''' - Cutoff score of 4:<br />
:Husk 1.75, Lookias 2.25, Xray99 2.25, daiNa 3, Guaton 3, Twyrfher 3.5, Twistah 3.75<br />
:Devilage 4, Afk4Life 4, Style 4, Voltage 4, Auto 4.25, Knight 4.5, Zogger 4.75, DeathInFire 5.5 <br />
<br />
'''Third Round''' - Cutoff score of 4.5 - Tiebreak score of 4.25:<br />
:Devilage 3, Afk4Life 3.5, Voltage 3.75<br />
:Knight 4.25, Zogger 4.25<br />
:Style 4.5, Auto 5, DeathInFire 5.25<br />
<br />
'''Third Round Tiebreak''' - Best score joins the Top 4 players:<br />
:Knight 4.5, Zogger 4.75 <br />
<br />
'''Final Round'''<br />
:4th place: Style (4.42)<br />
:Bronze: Zogger (4.50)<br />
:Silver: Auto (4.75)<br />
:Gold: DeathInFire (7)<br />
<br />
=== Aug 2009 ===<br />
'''First Round''' - Cutoff score of 3:<br />
:Kinslayer (0.5), Dragon (1), Gamboa (1), Balee (1.75), Shadow (2), ssm (2), Gwaihir (2.5), DarkShadow (2.75)<br />
:Benz (3), Dulek (3), eVRiAL (3), Flori (3), skime (3), Bofo (3.25), Devilage (3.25), Sombra (3.25), Zwitter (3.25), Vultoz (3.5), Guaton (3.75), LuxO (3.75), shui (4), Twyrfher (4), daiNa (4.25), Lukzeh (4.5), pato (4.5), seBa (4.5), Unique (5.75)<br />
'''Second Round''' - Cutoff score of 3.75:<br />
:eVRiAL (2.75), sombra (2.75), Vultoz (2.75), Zwitter (3), skime (3.25), seba (3.25)<br />
:guaton (3.75), shui (3.75), Unique (3.75), Luxo (3.75), Flori (3.75), daina (4), Twy (4), Dulek (4.25), Pato (4.25), Bofo (4.5), Devilage (5)<br />
'''Third Round''' - Cutoff score of 4:<br />
:Shui(3), Devilage (3.5), Guaton (3.75), LuxO (3.75), Pato (3.75), Daina(3.75)<br />
:Dulek (4), Twyrfher (4.25), Unique (4.5), Bofo (4.5), Flori (4.75), Lukzeh(5)<br />
'''Final Round'''<br />
:4th place: Uni (4.08)<br />
:Bronze: Dulek (4.17)<br />
:Silver: Flori (4.25)<br />
:Gold: Lukzeh (4.33)<br />
<br />
=== Aug 2010 ===<br />
'''First Round''' - Cutoff score of 2.75:<br />
:lombrices (0.5), Veki (0.75), Shyguy (1), NoCry (1.5), Zwitter (1.75), Waffle (1.75), Prankster (1.75), Tomi (2), Dennis 2, Adenis (2), StepS (2.5), Crazy (2.5)<br />
:Balee (2.75), Dead (2.75), Csongi (2.75), n07h1ng (2.75), Darkz (3), tdcredi (3), DfFlow (3), AnO (3), Bofo (3.25), Angus (3.25), Twy (3.25), Seba (3.25), Ray (3.5), Zogger (3.5), Dulek (4), Artic (4) <br />
'''Second Round''' - Cutoff score of 3.25:<br />
:AnO (2.25), Dead (2.25), 4ngus (2.5), Balee (2.75), n07h1nG (2.75), redi (3), seBa (3)<br />
:Csongi (3.25), darKz (3.25), Twy (3.75), Dulek (4), ArtiC (4.5), Ray (4.75), Zogger (4.75), Bofo (5.25) <br />
'''Third Round''' - Cutoff score of 3.5:<br />
:Csongi (3.12), darKz (3.12), bofo (3.25), Twyrfher (3.37), ArtiC (3.5)<br />
:Ray (3.5), Zogger (3.75), Dulek (4.12) <br />
ArtiC and Ray had to play a tiebreak round to decide which of them advanced to the Final round. There, ArtiC scored 3.75 and Ray scored 3.87.<br />
<br />
'''Final Round'''<br />
:Bronze: Ray (3.00)<br />
:Silver: Zogger (3.50)<br />
:Gold: Dulek (4.00)<br />
<br />
=== Jan 2011 ===<br />
Note:<br />
* '''Knight''' (formerly Lukzeh) won this contest under the alias of Karis.<br />
'''First Round''' - Cutoff score of 2.75:<br />
:StepS (0.25), Cinek (0.75), Waffle (1.12), MagiC (1.25), WowwoW (1.5), Sombra (1.5), Ka1ser (1.5), Impossible (1.5), Merlade (1.75), GodiTo (1.75), FireLord (2), Zwitter (2.12), Jano (2.5), Spidergirl (2.5), okeii (2.5), n0tH1Ng (2.5), DonGollo (2.5)<br />
:DENnis (2.75), AsbestMisha (2.75), lombrices (2.75), sebi (2.75), Daina (3), Veki (3), Csongi (3.25), angus (3.25), Peanut (3.25), shuuki (3.5), Igor (3.5), ShyGuy (3.5), Alenic (3.5), Twyrfher (3.5), Guaton (3.75), JapanBlueLizard (4), Dulek (4), Dead (4.25), Karis (4.5), Ray (4.5) <br />
'''Second Round''' - Cutoff score of 3:<br />
:JapanBlueLizard (absent), Dead (1.5), DENnis (1.75), Twyrfher (1.75), Guaton (2.25), Csongi (2.5), shuuki (2.75), Alenic (2.75), lombrices (2.75), AsbestMisha (2.75), Daina (2.75)<br />
:angus (3), Ray (3), Igor (3.25), Karis (3.25), Veki (3.25), sebi (3.25), ShyGuy (3.25), Peanut (3.75), Dulek (3.75) <br />
'''Third Round''' - Cutoff score of 3.5:<br />
:Peanut (2.75), sebi (3.25), Dulek (3.25), Veki (3.25), ShyGuy (3.25)<br />
:Ray (3.5), Igor (3.75), angus (4), Karis (4.25) <br />
'''Final Round'''<br />
:4th place: Igor (2.67)<br />
:Bronze: Ray (3.42)<br />
:Silver: angus (3.5)<br />
:Gold: Karis (3.75)</div>OutofOrder