https://worms2d.info/api.php?action=feedcontributions&user=Deadcode&feedformat=atomWorms Knowledge Base - User contributions [en]2024-03-29T08:24:39ZUser contributionsMediaWiki 1.26.3https://worms2d.info/?title=Boom_Race&diff=32379Boom Race2023-09-07T04:11:20Z<p>Deadcode: /* Multi-shot Boom Race */ fix the punctuation of the name</p>
<hr />
<div>{{ParentArticle|[[Schemes]]}}<br />
{{ReplayBox|Boom_Race.WAgame|An example match of|Boom Race, with M3ntal and Balee}}<br />
[[Image:Boom race screenshot.png|thumb|How to win: shoot yourself]]<br />
<br />
'''Boom Race''' is a racing-style scheme where players must navigate their sole worm through a specially-designed, indestructible map to reach a finish line from a designated starting point. Worms are anchored, so players can only make progress by blasting their own worm around using the provided [[weapons]]. The player to reach the finish line first, or hold the leading position when the round timer runs out, wins the game. Boom Race is commonly thought of as a variation of the [[Battle Race]] scheme, which differs only in that worms can move and a smaller set of weapons is provided.<br />
<br />
__NOTOC__<br />
<br />
== Details ==<br />
{{Game setup|file=Boom Race.wsc|scheme=Boom Race|map=Specially-designed map|wmdb=boomrace|worms=Usually 1v1 with 1 worm each}}<br />
Players begin by each placing their single worm on the designated starting location.<br />
<br />
With the worms anchored in position, players must use the provided weapons to carefully navigate the course by blasting their own worm. Worm health is infinite, so the use of weapons does not cause injury. However, some maps contain gaps along the bottom leading to the water, where drowning is possible. Players must take great care to navigate these hazards. Mines are sometimes also present on the map to provide an additional obstacle, but skilled players can use them to their advantage to blast their worms even further along the course.<br />
<br />
Players can also target their opponents to set them back, though this is sometimes forbidden. Causing an opponent to drown is strictly forbidden.<br />
<br />
The weapons provided usually include the [[Bazooka]], [[Grenade]], [[Shotgun]], [[Homing Pigeon]], [[Dynamite]], [[Mine]], [[Sheep]], [[Holy Hand Grenade]], [[Petrol Bomb]], and [[Mad Cow]]. [[Prod]] is also provided and can be used only to nudge an opposing worm, perhaps back down a cliff. Sometimes, other weapons are included such as the [[Homing Missile]] and [[Magic Bullet]].<br />
<br />
[[Low gravity]] is also available, to allow players to traverse greater distances.<br />
<br />
A game's duration depends on the difficulty and length of the map and the skill of the players. Games can sometimes last hours. Often, the game is played to the round timer, with the player in the leading position winning the game at the moment of Sudden Death.<br />
<br />
The scheme is supported by [[HostingBuddy]].<br />
<br />
== Rules ==<br />
<br />
* '''Place at the start''' - Players must place their worms on the spot labelled '''Start''', '''S''', or similar.<br />
* '''No drownings''' - Players must not drown an opponent's worm. Violating this rule forfeits the game.<br />
* Optional: '''No attacking''' - Players must not attack opponents' worms at all, unless for the purpose of moving their own worm.<br />
<br />
Violations of the "No attacking" rule are sometimes quite hard to determine. For example, if one player uses a [[bazooka]] to blast themselves forward, but fails, and an opponent's worm is knocked down a wall in the explosion, the attack ''could'' be declared a violation even though it wasn't intentional. Thus, this rule is usually disregarded. Some maps ([http://wmdb.org/7744 example]) provide parallel courses which enables players to compete without interacting with each other.<br />
<br />
It's generally recommended that players, when joining a Boom Race game lobby on WormNET, use the term "STF" (standing for Start To Finish) to indicate to the host that they understand the concept of the scheme and will follow the rules.<br />
<br />
== Variations ==<br />
''Modifications with relatively small detail changes to the scheme.''<br />
<br />
=== Unanchored Boom Race ===<br />
This variation invented by [[People/Lex|Lex]] ([https://web.archive.org/web/20030817181216/http://bloopy.topcities.com:80/worms/g_boomrace.html source]) appeared in late 2002 at about the same time the original was popularized, and was also simply called Boom Race at first. Worms can walk around and do grenade jumps and so on, allowing the maps to be much more intricate. This also inspired the idea of playing [[Battle Race]] maps that require unlimited grenades.<br />
==== Grenade Race ====<br />
''See [[Battle Race#Grenade Race|Grenade Race]] section in Battle Race page''.<br />
<br />
This variation is a mixture of Battle Race with Unanchored Boom Race, but only with grenades.<br />
<br />
=== Multi-shot Boom Race ===<br />
==== Worms Armageddon ====<br />
This variation uses the "loss of control doesn't end turn", "shot doesn't end turn" and "anti worm sink" features of [[RubberWorm]]. Players can use weapons multiple times per turn, which increases the pace of the game. The game also becomes more chaotic, since there is less time to think about a shot, if the player intends to fire a weapon three or four times per turn.<br />
<br />
===== Anti Sink Bouncy Boom Race =====<br />
[[Image:Anti Sink Bouncy Boom Race.gif|thumb|left|Lots of mines!]]<br />
{{ReplayBox|Multi_Shot_Boom_Race.WAgame|Anti Sink Bouncy Boom Race|with FoxHound, Naruto, F8R and MB77}}<br />
{{Scheme|title=|file=Anti Sink Bouncy Boom Race.wsc|map=Specially-designed map ([https://www.wmdb.org/10128 example]) or Boom Race maps|wmdb=boomrace}}<br />
<br />
This variation has rubber bounciness and lots of instant mines on the map. <br />
<br />
It was created by [[User:FoxHound|FoxHound]], being [https://www.wmdb.org/10128 released] on [[WMDB]] on 9th September 2009. The original map was designed exploring mostly the Anti Sink feature, with a surf area and a "plop twice" ending, for example. This map served as inspiration to '''Boom for Weapons''' (below), since there are zones that specific weapons are recommended (with sprites there).<br />
<br />
{{clear}}<br />
<br />
===== Inverted Boom Race =====<br />
{{ReplayBox|Inverted_Boom_Race.WAgame|Inverted Boom Race|with sbs, DannielXdx, and FoxHound}}<br />
{{Scheme|title=|file=Inverted Boom Race.wsc|map=Boom Race maps, but inverted (examples - <br />
[https://www.tus-wa.com/maps/mappack-556/ mappack]; or its individual files:<br />
[https://www.wmdb.org/31081], [https://www.wmdb.org/30997], [https://www.wmdb.org/30998], [https://www.wmdb.org/30995], [https://www.wmdb.org/30999], [https://www.wmdb.org/31024], [https://www.wmdb.org/30996], [https://www.wmdb.org/30994], [https://www.wmdb.org/31000], [https://www.wmdb.org/31003], [https://www.wmdb.org/31004], [https://www.wmdb.org/31005], [https://www.wmdb.org/30990], [https://www.wmdb.org/30988], [https://www.wmdb.org/30991], [https://www.wmdb.org/31023], [https://www.wmdb.org/31025], [https://www.wmdb.org/30989])|wmdb=}}<br />
This variation uses "Reverse Gravity" feature of [[RubberWorm]]. The scheme can be played in regular Boom Race maps, but they have to be inverted.<br />
<br />
It was created by [[User:Sbs|sbs]], being [https://www.wmdb.org/31081 released] on 8th October 2016 on [[WMDB]].<br />
<br />
{{clear}}<br />
<br />
==== Worms World Party ====<br />
In WWP, Boom Race was played using the [[Wormpot]] "Using a weapon doesn't end your turn mode", which has only 10 seconds of turn time and no "loss of control doesn't end turn" feature that is usually applied when playing WA with RubberWorm. This way, weapons like [[Blowtorch]] (as a way to "walk" with anchor mode to adjust the worm's position) and probably grenades (due to the possibility of exploding all at the same moment, concentrating their explosions or even predicting where the worm would fall, causing a chain reaction of explosions to push the worm) were very important, since they could be used without loosing the turn, differently than weapons such as shotgun or bazooka that would make the worm loose the turn immediately with the explosion impact (those weapons were used only on the last seconds).<br />
<br />
== Variants ==<br />
''Creative modifications of the scheme.''<br />
<br />
=== Boom for Weapons (BfW) ===<br />
''Main Article: [[Boom for Weapons]]''<br />
<br />
This variant is a mixture of Boom Race with [[Walk for Weapons]]. Basically a Boom Race map, but with zones with weapon sprites, and the Walk for Weapons rule of only using the weapon you're standing on. It is usualy played with glue (very high friction) and Shot Doesn't End Turn feature (allowing interesting combos).<br />
<br />
=== Driver ===<br />
''Main Article: [[Driver]]''<br />
<br />
This variant is a Boom Race played with 2 worms, but it has a special rule and different weapon arsenal. One worm cannot be controled, while the other worm must push that worm to the finish. Weapons like [[Baseball Bat]] and [[Fire Punch]] can be used in this mode. Playing with Shot Doesn't End turn feature allows interesting combos.<br />
<br />
==== Drive for Weapons ====<br />
''Main Article: [[Drive for Weapons]]''<br />
<br />
This variant of '''Driver''' combines it with [[Walk for Weapons]] elements, such as zones with weapon sprites and the rule of only using the weapon you're standing on. This scheme was inspired on '''Boom for Weapons''' (above).<br />
<br />
=== Space Race ===<br />
''Main Article: [[Space Race]]''<br />
<br />
This variant is played with zero gravity feature of [[RubberWorm]]. The only weapons that can be used to progress on the race are: infinite [[Bazooka]] and x3 [[Ninja Rope|Ninja Ropes]].<br />
<br />
==== Snorkel ====<br />
''See [[Space Race#Snorkel|Snorkel]] section on Space Race page''.<br />
<br />
This variation of Space Race has an "underwater" mood, with more rubber bounciness and more air viscosity as a break system for the inertia. It explores the map's boundaries with a gameplay based on the black area, using the pointing arrow distance number as reference to progress. It also explores more the Anti Sink feature and the weapon arsenal is different.<br />
<br />
=== Boom Race Golfcourse ===<br />
{{Scheme|title=|file=|map=Specially-designed map ([https://www.wmdb.org/32147 example])|wmdb=}}<br />
This variant is a mixture of Boom Race with [[Golf]]. It is played like Golf, but the worm is the ball (not the grenade). It uses a boom race scheme, but with infinite teleport and it cannot have mines.<br />
<br />
It was created by [[User:STRGRN|STRGRN]] and [[User:DassFass|DassFass]], being [https://www.wmdb.org/32147 released] on 12th June 2017 on [[WMDB]]. <br />
<br />
=== BWFWHRR ===<br />
''Main Article: [[BWFWHRR]]''<br />
<br />
This variant is a big mixture of several schemes, but essentially it is played like Unanchored Boom Race, with 1 second turns and WFW rules (interaction with map F-keys spots).<br />
<br />
==== Hysteria Race ====<br />
''See [[BWFWHRR#Hysteria Race|Hysteria Race]] section on BWFWHRR page''.<br />
<br />
== History ==<br />
[[Image:Boom Race WO icon.png|frame|left|WO icon]]<br />
Boom Race was invented by the wormer [[People/MrMr|MrMr]] ([https://web.archive.org/web/20030817181216/http://bloopy.topcities.com:80/worms/g_boomrace.html source]) in late 2000 based on the date of his maps ([http://geocities.ws/mrmr450/ source]). It was played on maps drawn in the in-game editor at first, until [[People/Bloopy|Bloopy]] created his first map for it in October 2002. The [https://www.wmdb.org/474 earliest color Boom Race map] appeared on [[Worms Map Database]] in April 2004.<br />
<br />
=== Competitive events ===<br />
The scheme has featured consistently in competitions, featuring:<br />
==== Tournaments ====<br />
In the [[Worm Olympics]] every year from [http://2006.wormolympics.com/tourneys/21 2006] to [http://2016.wormolympics.com/results?scheme=5 2016].<br />
<br />
==== Cups ====<br />
In cups hosted on [[The Ultimate Site]] between [https://www.tus-wa.com/cups/search/!QUOTEboom%20race!QUOTE/ 2010 and 2018].<br />
{{clear}}<br />
<br />
== External links ==<br />
* [http://wahelp.worms2d.info/scheme-boomrace.php Boom Race] on Nanacide</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=31394Mission records2022-12-03T14:56:12Z<p>Deadcode: add KINOMAN's new records</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B5.94%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|5.94<br />
|2021-12-17<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.38%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Run, Deadcode<br />
|1<br />
|1.38<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2022-01-30<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m53.34s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|26.84<br />
|rowspan="2"|2021-12-08<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa08%5d%5b2%5d%5b33.64%5d%5bMablak%5d.wagame Mablak]<br />
|zippeurfou, Mablak<br />
|2<br />
|33.64<br />
|2021-12-14<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|zippeurfou, Wyvern<br />
|2<br />
|21.74<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="5"|20<br />
|rowspan="3"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="5"|—<br />
|rowspan="3"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="3"|c0o1<br />
|rowspan="3"|4<br />
|rowspan="3"|20.84<br />
|rowspan="3"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5bwa20-%5d%5b3+%5d%5b11.96%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Dynamite jump and Grenade throw.</ref><br />
|11.96<br />
|2021-12-10<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Dynamite jump and Grenade throw.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|22<br />
|rowspan="3"|Go Bananas<br />
|rowspan="3"|Gold<br />
|rowspan="3"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="3"|Deadcode<br />
|rowspan="3"|2<br />
|rowspan="3"|6.94<br />
|rowspan="3"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>This tool-assisted method is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5bwa22%5d%5b1%5d%5b17.46%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|Sycotropic, Deadcode<br />
|1<br />
|17.46<ref>This tool-assisted method is likely to be humanly impossible, due to the extreme precision of the Bungee fling required to both prevent loss of control, and to avoid sliding to a stop on the left side of the mines, which would require then doing a frame-precise, subpixel-precise mine-sweeping bump jump to traverse the 0.50 s mine.</ref><br />
|2021-12-10<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa25%5d%5b1%5d%5b3.46%5d%5bDeadcode%5d.wagame Deadcode] (Attempts=1)<ref>Whether the Attempts counter is 0, 1, 3, or 5 affects what frame the first turn starts on, thus determining its wind and initial random number generator seed. It's common to pull off both Petrol Bomb shots perfectly and still not get a 1-turn win, due to the flames not behaving well. Thus it helps to try different random seeds by playing at different Attempts counts, even though you're not using the extra crates that appear (if you did, it wouldn't count as a Gold speedrun).</ref><br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.46<br />
|rowspan="2"|2021-12-09<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B5.94%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|5.94<br />
| colspan="4" |<br />
|2021-12-17 21:49:27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.00%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.00<br />
| colspan="4" |<br />
|2021-12-17 21:18:43<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.08%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.08<br />
| colspan="4" |<br />
|2021-12-17 21:14:55<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.12%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.12<br />
| colspan="4" |<br />
|2021-12-17 21:04:41<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.16%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.16<br />
| colspan="4" |<br />
|2021-12-17 20:38:00<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.18%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.18<br />
| colspan="4" |<br />
|2021-12-17 20:25:05<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.38%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Run, Deadcode<br />
|0:17.52<br />
|2022-01-30<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m53.34s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|0:53.34<br />
|rowspan="2"|2021-12-08<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m47.78s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:47.78<br />
|2021-12-08<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa08%5d%5b2%5d%5b33.64%5d%5bMablak%5d.wagame Mablak]<br />
|zippeurfou, Mablak<br />
|1:34.78<br />
|2021-12-14<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|zippeurfou, Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|22<br />
|rowspan="3"|Go Bananas<br />
|rowspan="3"|Gold<br />
|rowspan="3"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="3"|Deadcode<br />
|rowspan="3"|0:44.34<br />
|rowspan="3"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>This tool-assisted method is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5bwa22%5d%5b1%5d%5b17.46%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|Sycotropic, Deadcode<br />
|0:28.98<ref>This tool-assisted method is likely to be humanly impossible, due to the extreme precision of the Bungee fling required to both prevent loss of control, and to avoid sliding to a stop on the left side of the mines, which would require then doing a frame-precise, subpixel-precise mine-sweeping bump jump to traverse the 0.50 s mine.</ref><br />
|2021-12-10<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa25%5d%5b0m20.78s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Mablak<br />
|rowspan="2"|0:20.78<br />
|rowspan="2"|2021-12-13<br />
|[//worms2d.info/files/replays/%5bwa25%5d%5b0m19.64s%5d%5bDeadcode%5dToolAssisted_2-girders.wagame Deadcode]<br />
|Deadcode<br />
|0:19.64<br />
|2021-12-13<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than Mablak's 2-girder method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Soundbanks/Spanish&diff=31072Soundbanks/Spanish2022-07-14T21:25:11Z<p>Deadcode: Revert incorrect edit to LeaveMeAlone (but drop the incorrect accent), and add missing inverted exclamation marks in two samples</p>
<hr />
<div>{{ParentArticle|[[Soundbanks]]}}<br />
<br />
This is an attempt at translation by someone who has merely a slight understanding of Spanish, with corrections and fill-ins from one who is fluent.<br />
<br />
{| class="wikitable sortable"<br />
!width="20%"|Filename<br />
!width="40%"|Transcription<br />
!width="40%"|Notes<br />
|-<br />
|Amazing<br />
|¡Asombroso!<br />
|"Amazing!"<br />
|-<br />
|Boring<br />
|¡Que aburrimiento!<br />
|"What boredom!"<br />
|-<br />
|Brilliant<br />
|¡Increíble! <br />
|"Incredible!"<br />
|-<br />
|Bummer<br />
|Leches.<br />
|"Milk." (literally)<br />
|-<br />
|Bungee<br />
|¡Aiiiiii!<br />
|<br />
|-<br />
|ByeBye<br />
|¡Chau!<br />
|"Bye!"<br />
|-<br />
|Collect<br />
|''*click*'' Bien!<br />
|"Well!"<br />
|-<br />
|ComeOnThen<br />
|¡Date prisa!<br />
|"Hurry up!"<br />
|-<br />
|Coward<br />
|¡Gallina!<br />
|"Chicken!"<br />
|-<br />
|DragonPunch<br />
|Ahí va eso.<br />
|"There goes that."<br />
|-<br />
|Drop<br />
|Han llegado refuerzos .<br />
|"Reinforcements have arrived."<br />
|-<br />
|Excellent<br />
|¡Excelente!<br />
|"Excellent!"<br />
|-<br />
|Fatality<br />
|¡Jajajaja!<br />
|"Hahahaha!"<br />
|-<br />
|Fire<br />
|¡Dispara!<br />
|"Shoot!"<br />
|-<br />
|FireBall<br />
|''Hadouken''.<br />
|<br />
|-<br />
|FirstBlood<br />
|Se termino la fiesta.<br />
|"Party's over."<br />
|-<br />
|Flawless<br />
|No hay problema.<br />
|"No problem."<br />
|-<br />
|GoAway<br />
|¡Fuera de aquí!<br />
|"Out of here!"<br />
|-<br />
|Grenade<br />
|¡Granada!<br />
|"Grenade!"<br />
|-<br />
|Hello<br />
|Hola.<br />
|"Hello."<br />
|-<br />
|Hurry<br />
|¡Rapido!<br />
|"Fast!"<br />
|-<br />
|IllGetYou<br />
|Ya te pillare yo.<br />
|"I'll catch you."<br />
|-<br />
|Incoming<br />
|¡Bomba va!<br />
|"Bomb incoming!"<br />
|-<br />
|Jump1<br />
|''jup''<br />
|''hup''<br />
|-<br />
|Jump2<br />
|''jup''<br />
|''jup''<br />
|-<br />
|JustYouWait<br />
|¡La que te espera!<br />
|"The one that awaits you!"<br />
|-<br />
|Kamikaze<br />
|¡Tora tora tora!<br />
|The title of a [//en.wikipedia.org/wiki/Tora!_Tora!_Tora! 1970 epic war film] that dramatizes the Japanese attack on Pearl Harbor in 1941.<br />
|-<br />
|Laugh<br />
|¡Jaja ja jaja!<br />
|"Haha ha haha!"<br />
|-<br />
|LeaveMeAlone<br />
|¡Paz deja!<br />
|"Leave me in peace!"<br />
|-<br />
|Missed<br />
|Fallaste.<br />
|"You failed."<br />
|-<br />
|Nooo<br />
|¡Nooo!<br />
|Doesn't fade out.<br />
|-<br />
|OhDear<br />
|Me muero.<br />
|"I die."<br />
|-<br />
|OiNutter<br />
|¡Ay chalao!<br />
|something like "Ow, stupid!"<br />
|-<br />
|Ooff1<br />
|''uf''<br />
|<br />
|-<br />
|Ooff2<br />
|''o''<br />
|<br />
|-<br />
|Ooff3<br />
|''ai''<br />
|<br />
|-<br />
|Ow1<br />
|''a''<br />
|<br />
|-<br />
|Ow2<br />
|''jo''<br />
|<br />
|-<br />
|Ow3<br />
|''jup''<br />
|<br />
|-<br />
|Oops<br />
|¡Caramba!<br />
|"Darn!"<br />
|-<br />
|Orders<br />
|¡Ataca!<br />
|"Attack!"<br />
|-<br />
|Ouch<br />
|''ai''<br />
|<br />
|-<br />
|Perfect<br />
|Perfecto.<br />
|"Perfect."<br />
|-<br />
|Revenge<br />
|¡Venganza!<br />
|"Revenge!"<br />
|-<br />
|RunAway<br />
|¡A correr!<br />
|"To run!" – Not sure about this.<br />
|-<br />
|Stupid<br />
|¿Estas loco?<br />
|"Are you crazy?"<br />
|-<br />
|TakeCover<br />
|¡Ponte a cubierto!<br />
|"Take cover!"<br />
|-<br />
|Traitor<br />
|Traidor.<br />
|"Traitor."<br />
|-<br />
|Uh-oh<br />
|''Uh oh.''<br />
|"Uh oh."<br />
|-<br />
|Victory<br />
|¡Victoria!<br />
|"Victory!"<br />
|-<br />
|WatchThis<br />
|Enemigo a las doce.<br />
|"Enemy at twelve."<br />
|-<br />
|WhatThe<br />
|Ahi viene.<br />
|"It's coming."<br />
|-<br />
|YesSir<br />
|Sí, señor.<br />
|"Yes, sir."<br />
|-<br />
|YoullRegretThat<br />
|Éspere, y verás.<br />
|"Wait, you'll see."<br />
|}</div>Deadcodehttps://worms2d.info/?title=Mad_Cows&diff=30481Mad Cows2022-03-06T05:59:12Z<p>Deadcode: Clarify the slope steepness that makes a Mad Cow explode</p>
<hr />
<div>{{ParentArticle|[[Weapons]]}}<br />
{{Weapon|[[Image:Madcowicon.png|64px]]|Mad Cows<br />
|Animal<br />
|F11 (x1)<br />{{i-wdc}} 6 (x2)<br />
|75hp injury (max.) per cow, Large circular craters<br />
|Worms DC, Worms 2, W:A, WWP}}<br />
{{Power|15em}}<br />
|-<br />
!Power<br />
!Max. injury<br/>(per one)<br />
!Crater<br/>diameter<br />
|-<br />
|11<br />
|37 hp<br />
|73 px<br />
|-<br />
|12<br />
|52<br />
|97<br />
|-<br />
|1<br />
|60<br />
|123<br />
|-<br />
|2<br />
|67<br />
|135<br />
|-<br />
|3<br />
|75<br />
|147<br />
|-<br />
|4<br />
|82<br />
|161<br />
|-<br />
|5<br />
|90<br />
|173<br />
|-<br />
|19<br />
|97<br />
|185<br />
|-<br />
|14<br />
|112<br />
|223<br />
|-<br />
|15<br />
|150<br />
|299<br />
{{Power-end}}<br />
'''Mad Cows''' are a herded ([[Special Weapons|special]]) weapon. This means that the number of mad cows fired can be set by pressing a number key from 1 to 5. Once the desired number of cows in the herd is set, pressing space will activate the firing of the cows. When space is pressed, a cow will be released from the worm once every '''25''' frames until the number of cows selected have been released, and the turn timer will freeze until all cows have been released. After all cows have been released, the turn will end and retreat time will start.<br />
<br />
After release, a cow walks at a horizontal rate of '''2''' pixels per frame along the ground, and will explode if it hits a wall which is '''5''' pixels higher than its present walking surface (note that this inclination only needs to occur over the cow's 2 pixels of horizontal movement, so any sustained slope steeper than 2 (63.44°) can make a cow explode, since its per-pixel slopes will be a mixture of 2 and 3, and 2+3=5). A cow will jump if it reaches a drop more than '''4''' pixels lower than its present walking surface. The mad cow jumps at a '''45°''' angle and the jump has a random initial velocity between '''1.25''' and '''1.75''' pixels per frame (5.21% and 7.29% of a grenade's full firing power). When the cow hits a wall during its jump, it will bounce off the wall instead of exploding. When it bounces off a wall, there is a '''6.25%''' chance of the cow turning around and travelling in the opposite direction. This same 6.25% chance of turning around occurs when the cow lands after bouncing off a wall.<br />
<br />
A mad cow's collision mask is a rectangle which is '''7''' pixels wide and '''5''' pixels tall (same as with most other weapon objects).<br />
<br />
== Tactics ==<br />
* A common tactic is splitting the herd into two by switching directions quickly after the cows are released, thus spreading out the destruction. (W2/WA/WWP only)<br />
* It can be used to collect crates.<br />
<br />
== Tricks and glitches ==<br />
There is a glitch related to Mad Cows that has been fixed in the [[Updates (Worms Armageddon)|Worms Armageddon Beta Updates]]. See [[Cow doubling glitch]] for more information.<br />
<br />
== Trivia ==<br />
The name of this weapon is the name of a [[w:Bovine spongiform encephalopathy|disease]].<br />
<br />
== See also ==<br />
* [[Animal Jumping]]<br />
<br />
== External links ==<br />
{{Wormopedia}}<br />
<br />
{{Weapons}}</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29983Mission records2021-12-14T19:52:58Z<p>Deadcode: Mission 8 UAS record broken by Mablak, by 8.42 s turn time / 13.88 s round time; also, adjust method credit for TAS</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m53.34s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|26.84<br />
|rowspan="2"|2021-12-08<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa08%5d%5b2%5d%5b33.64%5d%5bMablak%5d.wagame Mablak]<br />
|zippeurfou, Mablak<br />
|2<br />
|33.64<br />
|2021-12-14<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|zippeurfou, Wyvern<br />
|2<br />
|21.74<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="5"|20<br />
|rowspan="3"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="5"|—<br />
|rowspan="3"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="3"|c0o1<br />
|rowspan="3"|4<br />
|rowspan="3"|20.84<br />
|rowspan="3"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5bwa20-%5d%5b3+%5d%5b11.96%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Dynamite jump and Grenade throw.</ref><br />
|11.96<br />
|2021-12-10<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Dynamite jump and Grenade throw.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|22<br />
|rowspan="3"|Go Bananas<br />
|rowspan="3"|Gold<br />
|rowspan="3"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="3"|Deadcode<br />
|rowspan="3"|2<br />
|rowspan="3"|6.94<br />
|rowspan="3"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>This tool-assisted method is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5bwa22%5d%5b1%5d%5b17.46%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|Sycotropic, Deadcode<br />
|1<br />
|17.46<ref>This tool-assisted method is likely to be humanly impossible, due to the extreme precision of the Bungee fling required to both prevent loss of control, and to avoid sliding to a stop on the left side of the mines, which would require then doing a frame-precise, subpixel-precise mine-sweeping bump jump to traverse the 0.50 s mine.</ref><br />
|2021-12-10<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa25%5d%5b1%5d%5b3.46%5d%5bDeadcode%5d.wagame Deadcode] (Attempts=1)<ref>Whether the Attempts counter is 0, 1, 3, or 5 affects what frame the first turn starts on, thus determining its wind and initial random number generator seed. It's common to pull off both Petrol Bomb shots perfectly and still not get a 1-turn win, due to the flames not behaving well. Thus it helps to try different random seeds by playing at different Attempts counts, even though you're not using the extra crates that appear (if you did, it wouldn't count as a Gold speedrun).</ref><br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.46<br />
|rowspan="2"|2021-12-09<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m53.34s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|0:53.34<br />
|rowspan="2"|2021-12-08<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m47.78s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:47.78<br />
|2021-12-08<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa08%5d%5b2%5d%5b33.64%5d%5bMablak%5d.wagame Mablak]<br />
|zippeurfou, Mablak<br />
|1:34.78<br />
|2021-12-14<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|zippeurfou, Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|22<br />
|rowspan="3"|Go Bananas<br />
|rowspan="3"|Gold<br />
|rowspan="3"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="3"|Deadcode<br />
|rowspan="3"|0:44.34<br />
|rowspan="3"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>This tool-assisted method is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5bwa22%5d%5b1%5d%5b17.46%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|Sycotropic, Deadcode<br />
|0:28.98<ref>This tool-assisted method is likely to be humanly impossible, due to the extreme precision of the Bungee fling required to both prevent loss of control, and to avoid sliding to a stop on the left side of the mines, which would require then doing a frame-precise, subpixel-precise mine-sweeping bump jump to traverse the 0.50 s mine.</ref><br />
|2021-12-10<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa25%5d%5b0m20.78s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Mablak<br />
|rowspan="2"|0:20.78<br />
|rowspan="2"|2021-12-13<br />
|[//worms2d.info/files/replays/%5bwa25%5d%5b0m19.64s%5d%5bDeadcode%5dToolAssisted_2-girders.wagame Deadcode]<br />
|Deadcode<br />
|0:19.64<br />
|2021-12-13<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than Mablak's 2-girder method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29979Mission records2021-12-13T18:43:49Z<p>Deadcode: /* Round Time */ Mablak broke the Mission 25 round time record by 2.8 s; adding a new TAS to rival this</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m53.34s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|26.84<br />
|rowspan="2"|2021-12-08<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="5"|20<br />
|rowspan="3"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="5"|—<br />
|rowspan="3"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="3"|c0o1<br />
|rowspan="3"|4<br />
|rowspan="3"|20.84<br />
|rowspan="3"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5bwa20-%5d%5b3+%5d%5b11.96%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Dynamite jump and Grenade throw.</ref><br />
|11.96<br />
|2021-12-10<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Dynamite jump and Grenade throw.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|22<br />
|rowspan="3"|Go Bananas<br />
|rowspan="3"|Gold<br />
|rowspan="3"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="3"|Deadcode<br />
|rowspan="3"|2<br />
|rowspan="3"|6.94<br />
|rowspan="3"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>This tool-assisted method is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5bwa22%5d%5b1%5d%5b17.46%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|Sycotropic, Deadcode<br />
|1<br />
|17.46<ref>This tool-assisted method is likely to be humanly impossible, due to the extreme precision of the Bungee fling required to both prevent loss of control, and to avoid sliding to a stop on the left side of the mines, which would require then doing a frame-precise, subpixel-precise mine-sweeping bump jump to traverse the 0.50 s mine.</ref><br />
|2021-12-10<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa25%5d%5b1%5d%5b3.46%5d%5bDeadcode%5d.wagame Deadcode] (Attempts=1)<ref>Whether the Attempts counter is 0, 1, 3, or 5 affects what frame the first turn starts on, thus determining its wind and initial random number generator seed. It's common to pull off both Petrol Bomb shots perfectly and still not get a 1-turn win, due to the flames not behaving well. Thus it helps to try different random seeds by playing at different Attempts counts, even though you're not using the extra crates that appear (if you did, it wouldn't count as a Gold speedrun).</ref><br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.46<br />
|rowspan="2"|2021-12-09<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m53.34s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|0:53.34<br />
|rowspan="2"|2021-12-08<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m47.78s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:47.78<br />
|2021-12-08<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|22<br />
|rowspan="3"|Go Bananas<br />
|rowspan="3"|Gold<br />
|rowspan="3"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="3"|Deadcode<br />
|rowspan="3"|0:44.34<br />
|rowspan="3"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>This tool-assisted method is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5bwa22%5d%5b1%5d%5b17.46%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|Sycotropic, Deadcode<br />
|0:28.98<ref>This tool-assisted method is likely to be humanly impossible, due to the extreme precision of the Bungee fling required to both prevent loss of control, and to avoid sliding to a stop on the left side of the mines, which would require then doing a frame-precise, subpixel-precise mine-sweeping bump jump to traverse the 0.50 s mine.</ref><br />
|2021-12-10<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa25%5d%5b0m20.78s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Mablak<br />
|rowspan="2"|0:20.78<br />
|rowspan="2"|2021-12-13<br />
|[//worms2d.info/files/replays/%5bwa25%5d%5b0m19.64s%5d%5bDeadcode%5dToolAssisted_2-girders.wagame Deadcode]<br />
|Deadcode<br />
|0:19.64<br />
|2021-12-13<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than Mablak's 2-girder method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29969Mission records2021-12-10T21:27:59Z<p>Deadcode: Mission 20 ≤v3.6.29.0 TASed in 3 turns using the Dynamite variant of the method previously only done for ≥3.6.30.0</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m53.34s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|26.84<br />
|rowspan="2"|2021-12-08<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="5"|20<br />
|rowspan="3"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="5"|—<br />
|rowspan="3"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="3"|c0o1<br />
|rowspan="3"|4<br />
|rowspan="3"|20.84<br />
|rowspan="3"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5bwa20-%5d%5b3+%5d%5b11.96%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Dynamite jump and Grenade throw.</ref><br />
|11.96<br />
|2021-12-10<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Dynamite jump and Grenade throw.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|22<br />
|rowspan="3"|Go Bananas<br />
|rowspan="3"|Gold<br />
|rowspan="3"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="3"|Deadcode<br />
|rowspan="3"|2<br />
|rowspan="3"|6.94<br />
|rowspan="3"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>This tool-assisted method is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5bwa22%5d%5b1%5d%5b17.46%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|Sycotropic, Deadcode<br />
|1<br />
|17.46<ref>This tool-assisted method is likely to be humanly impossible, due to the extreme precision of the Bungee fling required to both prevent loss of control, and to avoid sliding to a stop on the left side of the mines, which would require then doing a frame-precise, subpixel-precise mine-sweeping bump jump to traverse the 0.50 s mine.</ref><br />
|2021-12-10<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa25%5d%5b1%5d%5b3.46%5d%5bDeadcode%5d.wagame Deadcode] (Attempts=1)<ref>Whether the Attempts counter is 0, 1, 3, or 5 affects what frame the first turn starts on, thus determining its wind and initial random number generator seed. It's common to pull off both Petrol Bomb shots perfectly and still not get a 1-turn win, due to the flames not behaving well. Thus it helps to try different random seeds by playing at different Attempts counts, even though you're not using the extra crates that appear (if you did, it wouldn't count as a Gold speedrun).</ref><br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.46<br />
|rowspan="2"|2021-12-09<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m53.34s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|0:53.34<br />
|rowspan="2"|2021-12-08<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m47.78s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:47.78<br />
|2021-12-08<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|22<br />
|rowspan="3"|Go Bananas<br />
|rowspan="3"|Gold<br />
|rowspan="3"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="3"|Deadcode<br />
|rowspan="3"|0:44.34<br />
|rowspan="3"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>This tool-assisted method is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5bwa22%5d%5b1%5d%5b17.46%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|Sycotropic, Deadcode<br />
|0:28.98<ref>This tool-assisted method is likely to be humanly impossible, due to the extreme precision of the Bungee fling required to both prevent loss of control, and to avoid sliding to a stop on the left side of the mines, which would require then doing a frame-precise, subpixel-precise mine-sweeping bump jump to traverse the 0.50 s mine.</ref><br />
|2021-12-10<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa25%5d%5b0m23.58s%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:23.58<br />
|rowspan="2"|2021-12-09<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29968Mission records2021-12-10T21:07:09Z<p>Deadcode: Mission 20 ≤v3.6.29.0 TASed in 3 turns using the method previously only done for ≥3.6.30.0</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m53.34s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|26.84<br />
|rowspan="2"|2021-12-08<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="5"|20<br />
|rowspan="3"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="5"|—<br />
|rowspan="3"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="3"|c0o1<br />
|rowspan="3"|4<br />
|rowspan="3"|20.84<br />
|rowspan="3"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5bwa20-%5d%5b3+%5d%5b14.14%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Grenade throws.</ref><br />
|14.14<br />
|2021-12-10<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Dynamite jump and Grenade throw.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|22<br />
|rowspan="3"|Go Bananas<br />
|rowspan="3"|Gold<br />
|rowspan="3"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="3"|Deadcode<br />
|rowspan="3"|2<br />
|rowspan="3"|6.94<br />
|rowspan="3"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>This tool-assisted method is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5bwa22%5d%5b1%5d%5b17.46%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|Sycotropic, Deadcode<br />
|1<br />
|17.46<ref>This tool-assisted method is likely to be humanly impossible, due to the extreme precision of the Bungee fling required to both prevent loss of control, and to avoid sliding to a stop on the left side of the mines, which would require then doing a frame-precise, subpixel-precise mine-sweeping bump jump to traverse the 0.50 s mine.</ref><br />
|2021-12-10<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa25%5d%5b1%5d%5b3.46%5d%5bDeadcode%5d.wagame Deadcode] (Attempts=1)<ref>Whether the Attempts counter is 0, 1, 3, or 5 affects what frame the first turn starts on, thus determining its wind and initial random number generator seed. It's common to pull off both Petrol Bomb shots perfectly and still not get a 1-turn win, due to the flames not behaving well. Thus it helps to try different random seeds by playing at different Attempts counts, even though you're not using the extra crates that appear (if you did, it wouldn't count as a Gold speedrun).</ref><br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.46<br />
|rowspan="2"|2021-12-09<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m53.34s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|0:53.34<br />
|rowspan="2"|2021-12-08<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m47.78s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:47.78<br />
|2021-12-08<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|22<br />
|rowspan="3"|Go Bananas<br />
|rowspan="3"|Gold<br />
|rowspan="3"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="3"|Deadcode<br />
|rowspan="3"|0:44.34<br />
|rowspan="3"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>This tool-assisted method is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5bwa22%5d%5b1%5d%5b17.46%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|Sycotropic, Deadcode<br />
|0:28.98<ref>This tool-assisted method is likely to be humanly impossible, due to the extreme precision of the Bungee fling required to both prevent loss of control, and to avoid sliding to a stop on the left side of the mines, which would require then doing a frame-precise, subpixel-precise mine-sweeping bump jump to traverse the 0.50 s mine.</ref><br />
|2021-12-10<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa25%5d%5b0m23.58s%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:23.58<br />
|rowspan="2"|2021-12-09<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29967Mission records2021-12-10T03:23:45Z<p>Deadcode: Mission 22 TAS improved by 3.30 s (both turn time and round time) by sliding over the mines without losing control or being hit by a mine</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m53.34s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|26.84<br />
|rowspan="2"|2021-12-08<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|22<br />
|rowspan="3"|Go Bananas<br />
|rowspan="3"|Gold<br />
|rowspan="3"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="3"|Deadcode<br />
|rowspan="3"|2<br />
|rowspan="3"|6.94<br />
|rowspan="3"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>This tool-assisted method is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5bwa22%5d%5b1%5d%5b17.46%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|Sycotropic, Deadcode<br />
|1<br />
|17.46<ref>This tool-assisted method is likely to be humanly impossible, due to the extreme precision of the Bungee fling required to both prevent loss of control, and to avoid sliding to a stop on the left side of the mines, which would require then doing a frame-precise, subpixel-precise mine-sweeping bump jump to traverse the 0.50 s mine.</ref><br />
|2021-12-10<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa25%5d%5b1%5d%5b3.46%5d%5bDeadcode%5d.wagame Deadcode] (Attempts=1)<ref>Whether the Attempts counter is 0, 1, 3, or 5 affects what frame the first turn starts on, thus determining its wind and initial random number generator seed. It's common to pull off both Petrol Bomb shots perfectly and still not get a 1-turn win, due to the flames not behaving well. Thus it helps to try different random seeds by playing at different Attempts counts, even though you're not using the extra crates that appear (if you did, it wouldn't count as a Gold speedrun).</ref><br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.46<br />
|rowspan="2"|2021-12-09<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m53.34s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|0:53.34<br />
|rowspan="2"|2021-12-08<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m47.78s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:47.78<br />
|2021-12-08<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|22<br />
|rowspan="3"|Go Bananas<br />
|rowspan="3"|Gold<br />
|rowspan="3"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="3"|Deadcode<br />
|rowspan="3"|0:44.34<br />
|rowspan="3"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>This tool-assisted method is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5bwa22%5d%5b1%5d%5b17.46%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|Sycotropic, Deadcode<br />
|0:28.98<ref>This tool-assisted method is likely to be humanly impossible, due to the extreme precision of the Bungee fling required to both prevent loss of control, and to avoid sliding to a stop on the left side of the mines, which would require then doing a frame-precise, subpixel-precise mine-sweeping bump jump to traverse the 0.50 s mine.</ref><br />
|2021-12-10<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa25%5d%5b0m23.58s%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:23.58<br />
|rowspan="2"|2021-12-09<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29966Mission records2021-12-10T00:35:11Z<p>Deadcode: </p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m53.34s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|26.84<br />
|rowspan="2"|2021-12-08<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|22<br />
|rowspan="3"|Go Bananas<br />
|rowspan="3"|Gold<br />
|rowspan="3"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="3"|Deadcode<br />
|rowspan="3"|2<br />
|rowspan="3"|6.94<br />
|rowspan="3"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>This tool-assisted method is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5bwa22%5d%5b1%5d%5b20.76%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|Sycotropic, Deadcode<br />
|1<br />
|20.76<ref>This tool-assisted method is likely to be humanly impossible, due to the extreme precision of the Bungee fling required to prevent loss of control, and the precise timing of second mine sweep.</ref><br />
|2021-12-10<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa25%5d%5b1%5d%5b3.46%5d%5bDeadcode%5d.wagame Deadcode] (Attempts=1)<ref>Whether the Attempts counter is 0, 1, 3, or 5 affects what frame the first turn starts on, thus determining its wind and initial random number generator seed. It's common to pull off both Petrol Bomb shots perfectly and still not get a 1-turn win, due to the flames not behaving well. Thus it helps to try different random seeds by playing at different Attempts counts, even though you're not using the extra crates that appear (if you did, it wouldn't count as a Gold speedrun).</ref><br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.46<br />
|rowspan="2"|2021-12-09<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m53.34s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|0:53.34<br />
|rowspan="2"|2021-12-08<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m47.78s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:47.78<br />
|2021-12-08<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|22<br />
|rowspan="3"|Go Bananas<br />
|rowspan="3"|Gold<br />
|rowspan="3"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="3"|Deadcode<br />
|rowspan="3"|0:44.34<br />
|rowspan="3"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>This tool-assisted method is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5bwa22%5d%5b1%5d%5b20.76%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|Sycotropic, Deadcode<br />
|0:32.28<ref>This tool-assisted method is likely to be humanly impossible, due to the extreme precision of the Bungee fling required to prevent loss of control, and the precise timing of the second mine sweep.</ref><br />
|2021-12-10<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa25%5d%5b0m23.58s%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:23.58<br />
|rowspan="2"|2021-12-09<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29965Mission records2021-12-10T00:19:46Z<p>Deadcode: </p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m53.34s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|26.84<br />
|rowspan="2"|2021-12-08<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|22<br />
|rowspan="3"|Go Bananas<br />
|rowspan="3"|Gold<br />
|rowspan="3"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="3"|Deadcode<br />
|rowspan="3"|2<br />
|rowspan="3"|6.94<br />
|rowspan="3"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>This tool-assisted method is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5bwa22%5d%5b1%5d%5b20.76%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1<br />
|20.76<ref>This tool-assisted method is likely to be humanly impossible, due to the extreme precision of the Bungee fling required to prevent loss of control, and the precise timing of second mine sweep.</ref><br />
|2021-12-10<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa25%5d%5b1%5d%5b3.46%5d%5bDeadcode%5d.wagame Deadcode] (Attempts=1)<ref>Whether the Attempts counter is 0, 1, 3, or 5 affects what frame the first turn starts on, thus determining its wind and initial random number generator seed. It's common to pull off both Petrol Bomb shots perfectly and still not get a 1-turn win, due to the flames not behaving well. Thus it helps to try different random seeds by playing at different Attempts counts, even though you're not using the extra crates that appear (if you did, it wouldn't count as a Gold speedrun).</ref><br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.46<br />
|rowspan="2"|2021-12-09<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m53.34s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|0:53.34<br />
|rowspan="2"|2021-12-08<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m47.78s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:47.78<br />
|2021-12-08<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|22<br />
|rowspan="3"|Go Bananas<br />
|rowspan="3"|Gold<br />
|rowspan="3"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="3"|Deadcode<br />
|rowspan="3"|0:44.34<br />
|rowspan="3"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>This tool-assisted method is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5bwa22%5d%5b1%5d%5b20.76%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|0:32.28<ref>This tool-assisted method is likely to be humanly impossible, due to the extreme precision of the Bungee fling required to prevent loss of control, and the precise timing of the second mine sweep.</ref><br />
|2021-12-10<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa25%5d%5b0m23.58s%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:23.58<br />
|rowspan="2"|2021-12-09<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29964Mission records2021-12-10T00:17:04Z<p>Deadcode: Mission 22 has now been TASed in 1 turn!</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m53.34s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|26.84<br />
|rowspan="2"|2021-12-08<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|22<br />
|rowspan="3"|Go Bananas<br />
|rowspan="3"|Gold<br />
|rowspan="3"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="3"|Deadcode<br />
|rowspan="3"|2<br />
|rowspan="3"|6.94<br />
|rowspan="3"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>This tool-assisted method is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5bwa22%5d%5b1%5d%5b20.76%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1<br />
|20.76<ref>This tool-assisted method is likely to be humanly impossible, due to the extreme precision of the Bungee fling required to prevent loss of control, and the precise timing of the two mine sweeps.</ref><br />
|2021-12-10<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa25%5d%5b1%5d%5b3.46%5d%5bDeadcode%5d.wagame Deadcode] (Attempts=1)<ref>Whether the Attempts counter is 0, 1, 3, or 5 affects what frame the first turn starts on, thus determining its wind and initial random number generator seed. It's common to pull off both Petrol Bomb shots perfectly and still not get a 1-turn win, due to the flames not behaving well. Thus it helps to try different random seeds by playing at different Attempts counts, even though you're not using the extra crates that appear (if you did, it wouldn't count as a Gold speedrun).</ref><br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.46<br />
|rowspan="2"|2021-12-09<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m53.34s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|0:53.34<br />
|rowspan="2"|2021-12-08<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m47.78s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:47.78<br />
|2021-12-08<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|22<br />
|rowspan="3"|Go Bananas<br />
|rowspan="3"|Gold<br />
|rowspan="3"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="3"|Deadcode<br />
|rowspan="3"|0:44.34<br />
|rowspan="3"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>This tool-assisted method is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5bwa22%5d%5b1%5d%5b20.76%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|0:32.28<ref>This tool-assisted method is likely to be humanly impossible, due to the extreme precision of the Bungee fling required to prevent loss of control, and the precise timing of the two mine sweeps.</ref><br />
|2021-12-10<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa25%5d%5b0m23.58s%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:23.58<br />
|rowspan="2"|2021-12-09<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29963Mission records2021-12-09T09:17:40Z<p>Deadcode: Mablak actually broke the Mission 5 turn time record too, by 0.56 s, with the same replay as broke the round time record</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m53.34s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|26.84<br />
|rowspan="2"|2021-12-08<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa25%5d%5b1%5d%5b3.46%5d%5bDeadcode%5d.wagame Deadcode] (Attempts=1)<ref>Whether the Attempts counter is 0, 1, 3, or 5 affects what frame the first turn starts on, thus determining its wind and initial random number generator seed. It's common to pull off both Petrol Bomb shots perfectly and still not get a 1-turn win, due to the flames not behaving well. Thus it helps to try different random seeds by playing at different Attempts counts, even though you're not using the extra crates that appear (if you did, it wouldn't count as a Gold speedrun).</ref><br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.46<br />
|rowspan="2"|2021-12-09<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m53.34s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|0:53.34<br />
|rowspan="2"|2021-12-08<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m47.78s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:47.78<br />
|2021-12-08<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa25%5d%5b0m23.58s%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:23.58<br />
|rowspan="2"|2021-12-09<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29962Mission records2021-12-09T09:00:08Z<p>Deadcode: I beat the Mission 25 turn time record by 0.10 s. Whether the number of Attempts is 0, 1, 3, or 5 affects what wind and RNG you get, so I intentionally played it at 1 Attempt (Silver).</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b27.40%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|27.40<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa25%5d%5b1%5d%5b3.46%5d%5bDeadcode%5d.wagame Deadcode] (Attempts=1)<ref>Whether the Attempts counter is 0, 1, 3, or 5 affects what frame the first turn starts on, thus determining its wind and initial random number generator seed. It's common to pull off both Petrol Bomb shots perfectly and still not get a 1-turn win, due to the flames not behaving well. Thus it helps to try different random seeds by playing at different Attempts counts, even though you're not using the extra crates that appear (if you did, it wouldn't count as a Gold speedrun).</ref><br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.46<br />
|rowspan="2"|2021-12-09<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m53.34s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|0:53.34<br />
|rowspan="2"|2021-12-08<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m47.78s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:47.78<br />
|2021-12-08<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa25%5d%5b0m23.58s%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:23.58<br />
|rowspan="2"|2021-12-09<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29961Mission records2021-12-09T07:51:26Z<p>Deadcode: /* Round Time */ I beat the round time record in Mission 25 by 3.56 s (or 0.28 s even if you compensate for the fact that the record was done at Bronze), even though the turn time is 0.10 s slower</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b27.40%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|27.40<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m53.34s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|0:53.34<br />
|rowspan="2"|2021-12-08<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m47.78s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:47.78<br />
|2021-12-08<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa25%5d%5b0m23.58s%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:23.58<br />
|rowspan="2"|2021-12-09<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29960Mission records2021-12-09T06:55:33Z<p>Deadcode: /* Round Time */</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b27.40%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|27.40<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m53.34s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|0:53.34<br />
|rowspan="2"|2021-12-08<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m47.78s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:47.78<br />
|2021-12-08<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29959Mission records2021-12-09T06:50:33Z<p>Deadcode: /* Round Time */ Congratulations to Mablak for beating my time in Mission 5 by 2.24 seconds, using a quite rare Bungee flight path!</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b27.40%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|27.40<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m53.34s%5d%5bMablak%5d.wagame Deadcode]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|0:53.34<br />
|rowspan="2"|2021-12-08<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m47.78s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:47.78<br />
|2021-12-08<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29958Mission records2021-12-08T19:26:30Z<p>Deadcode: /* Round Time */ Mission 5 humanly-possible TAS improved by another 0.02 s</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b27.40%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|27.40<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m55.58s%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|0:55.58<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m47.78s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:47.78<br />
|2021-12-08<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29957Mission records2021-12-08T17:56:50Z<p>Deadcode: /* Round Time */</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b27.40%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|27.40<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m55.58s%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|0:55.58<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m47.80s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:47.80<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29954Mission records2021-12-08T04:37:42Z<p>Deadcode: /* Round Time */ Mission 5 humanly-possible TAS improved by another 0.12 s</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b27.40%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|27.40<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[https://worms2d.info/files/replays/%5bwa05%5d%5b0m55.58s%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|0:55.58<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m47.80s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:47.80<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29953Mission records2021-12-07T20:34:59Z<p>Deadcode: /* Round Time */ Mission 5 humanly-possible TAS improved by another 0.62 s</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b27.40%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|27.40<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[https://worms2d.info/files/replays/%5bwa05%5d%5b0m55.58s%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|0:55.58<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m47.92s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:47.92<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29952Mission records2021-12-07T20:06:16Z<p>Deadcode: /* Round Time */ Mission 5 humanly-possible TAS improved by 0.02 s</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b27.40%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|27.40<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[https://worms2d.info/files/replays/%5bwa05%5d%5b0m55.58s%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|0:55.58<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m48.54s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:48.54<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29948Mission records2021-12-07T19:24:07Z<p>Deadcode: /* Round Time */ I beat the unassisted Mission 5 round time record by another 2.56 s - it's now down to 0:55.58</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b27.40%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|27.40<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[https://worms2d.info/files/replays/%5bwa05%5d%5b0m55.58s%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|0:55.58<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m48.56s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:48.56<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29947Mission records2021-12-07T18:58:09Z<p>Deadcode: /* Round Time */ I beat the unassisted Mission 5 round time record by another 2.14 s</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b27.40%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|27.40<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b0m58.14s%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|0:58.14<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m48.56s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:48.56<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29946Mission records2021-12-07T18:33:02Z<p>Deadcode: /* Round Time */ I beat the unassisted Mission 5 round time record by 0.34 s</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b27.40%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|27.40<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b1m00.28s%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|1:00.28<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m48.56s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:48.56<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29944Mission records2021-12-07T09:51:26Z<p>Deadcode: /* Round Time */ Mission 5 humanly-possible TAS improved by another 2.70 s</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b27.40%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|27.40<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b1m00.62s%5d%5bSycotropic%5d.wagame Sycotropic]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|1:00.62<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m48.56s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:48.56<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29943Mission records2021-12-07T09:05:12Z<p>Deadcode: /* Round Time */ Mission 5 humanly-possible TAS improved by 0.30 s</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b27.40%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|27.40<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b1m00.62s%5d%5bSycotropic%5d.wagame Sycotropic]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|1:00.62<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m51.26s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:51.26<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29942Mission records2021-12-07T07:42:03Z<p>Deadcode: Mission 5 unassisted round-time record beaten by Sycotropic!</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b27.40%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|27.40<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b1m00.62s%5d%5bSycotropic%5d.wagame Sycotropic]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|1:00.62<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m51.56s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:51.56<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29941Mission records2021-12-07T03:22:09Z<p>Deadcode: I beat the unassisted Mission 5 turn time record</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b27.40%5d%5bDeadcode%5d.wagame Deadcode]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|27.40<br />
|rowspan="2"|2021-12-07<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b1m00.96s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|1:00.96<br />
|rowspan="2"|2021-11-17<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m51.56s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:51.56<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29940Mission records2021-12-07T01:13:18Z<p>Deadcode: update the Mission 5 humanly-possible method TAS (and split it into turn-time-optimized and round-time-optimized versions)</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|30.60<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b2%5d%5b19.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|19.00<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa05%5d%5b1m00.96s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|c0o1, Deadcode<br />
|rowspan="2"|1:00.96<br />
|rowspan="2"|2021-11-17<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b0m51.56s%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|0:51.56<br />
|2021-12-07<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29938Mission records2021-12-06T23:03:14Z<p>Deadcode: Add all of Mablak's records that weren't on this page already: 14 records in turn time, and 17 records in round time (24 replays altogether)</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|26.56<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|30.60<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B20.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|20.80<br />
|2005-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|18.90<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b3%5d%5b34.86%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|34.86<br />
|rowspan="2"|2017-04-02<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|6<br />
|39.74<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|26.46<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b11.52%5d%5bMablak%5d.wagame Mablak] (Silver)<br />
|Deadcode, Mablak<br />
|1<br />
|11.52<br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b3%5d%5b22.98%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3<br />
|22.98<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b42.86%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|42.86<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa20%5d%5b3%5d%5b44.56%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|44.56<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|17.54<br />
|rowspan="2"|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|27<br />
|rowspan="2"|Bazooka on the Rocks<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|14.14<br />
|2016-02-05<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|rowspan="2"|Deadcode, Lex<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|0.00<br />
|rowspan="2"|2006-12-15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|17.40<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|19.74<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b4%5d%5b41.06%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|41.06<br />
|2021-06-07<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5bwa03%5d%5b2m19.46s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:19.46<br />
|2017-04-13<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b3%5d%5b26.56%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1<br />
|2:37.32<br />
|2021-10-04<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|05<br />
|Do the Locomotion<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b1m00.96s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Deadcode<br />
|1:00.96<br />
|2021-11-17<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b3%5d%5b18.90%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:49.26<br />
|2017-04-01<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m17.10s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:17.10<br />
|rowspan="2"|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa11%5d%5b2m33.08s%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|2:33.08<br />
|2021-05-25<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa11g%5d%5b6%5d%5b39.74%5d%5bMablak%5d.wagame Mablak]<br />
|Lex, Mablak<br />
|3:15.84<br />
|2021-10-09<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5bwa13%5d%5b4%5d%5b26.46%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:42.08<br />
|2021-11-20<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b0m28.56s%5d%5bMablak%5d.wagame Mablak]<br />
|Deadcode, Mablak<br />
|0:28.56<ref>Note that this replay wins in round time only because in Mablak's turn time record, he was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. In this round time record, the mission was played at Gold, in which these extra delays don't take place. Mablak's turn time record would have a round time of 0:28.02, beating this one, were it not for the extra delays from playing it at Silver.</ref><br />
|2017-04-18<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa18g%5d%5b1m59.10s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:59.10<br />
|2021-10-16<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b2m33.48s%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:33.48<br />
|2017-04-21<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa24%5d%5b4%5d%5b17.54%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:57.68<br />
|2021-10-23<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa27%5d%5b2%5d%5b14.14%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:26.28<br />
|2016-02-05<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b1m16.22s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:16.22<br />
|2017-04-12<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa29%5d%5b2%5d%5b17.40%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:20.94<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b19.74%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:50.16<br />
|2016-03-21<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b2m38.62s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:38.62<br />
|2021-06-12<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29937Mission records2021-12-06T20:58:16Z<p>Deadcode: fix Mission 32 Gold filenames</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b17.82%5d%5bMr.Bad%5d.wagame Mr.Bad] (Bronze)<br />
|c0o1, Nekton, Mr.Bad<br />
|4<br />
|17.82<br />
|2006-12-08<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|30.60<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B20.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|20.80<br />
|2005-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|3<br />
|32.72<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|3<br />
|rowspan="2"|40.36<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|45.74<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B12.02%5D%5BMr.Bad%5D.wagame Mr.Bad] (Silver)<br />
|Deadcode<br />
|1<br />
|12.02<br />
|2006-12-16<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3<br />
|25.56<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|49.10<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B53.60%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|53.60<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|29.00<br />
|rowspan="2"|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|2 + 1 CPU<br />
|0.00<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|22.88<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|25.48<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|4<br />
|61.32<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[http://worms2d.info/files/replays/%5bwa03%5d%5b2m22.80s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:22.80<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b29.88%5d%5bWyvern%5d.wagame Wyvern] (Bronze)<br />
|c0o1<br />
|3:24.08<br />
|2006-12-02<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|05<br />
|Do the Locomotion<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b1m08.44s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Deadcode<br />
|1:08.44<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b2m14.12s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:14.12<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m18.60s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:18.60<br />
|rowspan="2"|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[http://worms2d.info/files/replays/%5Bwa11%5D%5B5%5D%5B21.48%5D%5BMablak%5D.wagame Mablak]<br />
|Lex, Mablak<br />
|2:35.46<br />
|2016-02-06<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:09.04<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b14.32%5d%5bLex%5d.wagame Lex]<br />
|Deadcode<br />
|0:31.24<ref>Note that Lex's replay wins in round time only because Mr.Bad was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. Lex was playing the mission at Gold, in which these extra delays don't take place. Mr.Bad's replay would have a round time of 0:28.94 were it not for the extra delays from playing it at Silver. The feature of adjusting the Attempts counter manually was first available in WA v3.6.29.0, and both Lex and Mr.Bad were using v3.6.26.5, the latest at the time.</ref><br />
|2006-02-19<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:09.66<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:35.32<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:08.24<br />
|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|1:34.90<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b2%5d%5b13.40%5d%5bSpideR%5d.wagame SpideR] (Bronze)<br />
|c0o1<br />
|1:18.84<br />
|2005-09-25<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:25.96<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:56.02<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32g%5d%5b3m04.66s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:04.66<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa32g%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29936Mission records2021-12-06T20:42:29Z<p>Deadcode: /* Record history for each mission */</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b17.82%5d%5bMr.Bad%5d.wagame Mr.Bad] (Bronze)<br />
|c0o1, Nekton, Mr.Bad<br />
|4<br />
|17.82<br />
|2006-12-08<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|30.60<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B20.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|20.80<br />
|2005-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|3<br />
|32.72<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|3<br />
|rowspan="2"|40.36<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|45.74<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B12.02%5D%5BMr.Bad%5D.wagame Mr.Bad] (Silver)<br />
|Deadcode<br />
|1<br />
|12.02<br />
|2006-12-16<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3<br />
|25.56<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|49.10<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B53.60%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|53.60<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|29.00<br />
|rowspan="2"|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|2 + 1 CPU<br />
|0.00<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|22.88<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|25.48<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|4<br />
|61.32<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[http://worms2d.info/files/replays/%5bwa03%5d%5b2m22.80s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:22.80<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b29.88%5d%5bWyvern%5d.wagame Wyvern] (Bronze)<br />
|c0o1<br />
|3:24.08<br />
|2006-12-02<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|05<br />
|Do the Locomotion<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b1m08.44s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Deadcode<br />
|1:08.44<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b2m14.12s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:14.12<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m18.60s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:18.60<br />
|rowspan="2"|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[http://worms2d.info/files/replays/%5Bwa11%5D%5B5%5D%5B21.48%5D%5BMablak%5D.wagame Mablak]<br />
|Lex, Mablak<br />
|2:35.46<br />
|2016-02-06<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:09.04<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b14.32%5d%5bLex%5d.wagame Lex]<br />
|Deadcode<br />
|0:31.24<ref>Note that Lex's replay wins in round time only because Mr.Bad was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. Lex was playing the mission at Gold, in which these extra delays don't take place. Mr.Bad's replay would have a round time of 0:28.94 were it not for the extra delays from playing it at Silver. The feature of adjusting the Attempts counter manually was first available in WA v3.6.29.0, and both Lex and Mr.Bad were using v3.6.26.5, the latest at the time.</ref><br />
|2006-02-19<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:09.66<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:35.32<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:08.24<br />
|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|1:34.90<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b2%5d%5b13.40%5d%5bSpideR%5d.wagame SpideR] (Bronze)<br />
|c0o1<br />
|1:18.84<br />
|2005-09-25<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:25.96<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:56.02<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b3m04.66s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:04.66<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29935Mission records2021-12-06T19:20:21Z<p>Deadcode: /* Record history for each mission */</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b17.82%5d%5bMr.Bad%5d.wagame Mr.Bad] (Bronze)<br />
|c0o1, Nekton, Mr.Bad<br />
|4<br />
|17.82<br />
|2006-12-08<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|30.60<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B20.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|20.80<br />
|2005-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|3<br />
|32.72<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|3<br />
|rowspan="2"|40.36<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|45.74<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B12.02%5D%5BMr.Bad%5D.wagame Mr.Bad] (Silver)<br />
|Deadcode<br />
|1<br />
|12.02<br />
|2006-12-16<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3<br />
|25.56<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|49.10<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B53.60%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|53.60<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|29.00<br />
|rowspan="2"|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|2 + 1 CPU<br />
|0.00<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|22.88<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|25.48<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|4<br />
|61.32<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (with more than 1 turn)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[http://worms2d.info/files/replays/%5bwa03%5d%5b2m22.80s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:22.80<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b29.88%5d%5bWyvern%5d.wagame Wyvern] (Bronze)<br />
|c0o1<br />
|3:24.08<br />
|2006-12-02<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|05<br />
|Do the Locomotion<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b1m08.44s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Deadcode<br />
|1:08.44<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b2m14.12s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:14.12<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m18.60s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:18.60<br />
|rowspan="2"|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[http://worms2d.info/files/replays/%5Bwa11%5D%5B5%5D%5B21.48%5D%5BMablak%5D.wagame Mablak]<br />
|Lex, Mablak<br />
|2:35.46<br />
|2016-02-06<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:09.04<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b14.32%5d%5bLex%5d.wagame Lex]<br />
|Deadcode<br />
|0:31.24<ref>Note that Lex's replay wins in round time only because Mr.Bad was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. Lex was playing the mission at Gold, in which these extra delays don't take place. Mr.Bad's replay would have a round time of 0:28.94 were it not for the extra delays from playing it at Silver. The feature of adjusting the Attempts counter manually was first available in WA v3.6.29.0, and both Lex and Mr.Bad were using v3.6.26.5, the latest at the time.</ref><br />
|2006-02-19<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:09.66<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:35.32<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:08.24<br />
|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|1:34.90<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b2%5d%5b13.40%5d%5bSpideR%5d.wagame SpideR] (Bronze)<br />
|c0o1<br />
|1:18.84<br />
|2005-09-25<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:25.96<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:56.02<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b3m04.66s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:04.66<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29917Mission records2021-12-05T23:43:37Z<p>Deadcode: /* Round Time */ fix an inaccuracy in a method credit mouseover explanation</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b17.82%5d%5bMr.Bad%5d.wagame Mr.Bad] (Bronze)<br />
|c0o1, Nekton, Mr.Bad<br />
|4<br />
|17.82<br />
|2006-12-08<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|30.60<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B20.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|20.80<br />
|2005-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|3<br />
|32.72<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|3<br />
|rowspan="2"|40.36<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|45.74<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B12.02%5D%5BMr.Bad%5D.wagame Mr.Bad] (Silver)<br />
|Deadcode<br />
|1<br />
|12.02<br />
|2006-12-16<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3<br />
|25.56<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|49.10<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B53.60%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|53.60<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|29.00<br />
|rowspan="2"|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|2 + 1 CPU<br />
|0.00<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|22.88<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|25.48<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|4<br />
|61.32<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (mine opening method)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[http://worms2d.info/files/replays/%5bwa03%5d%5b2m22.80s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:22.80<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b29.88%5d%5bWyvern%5d.wagame Wyvern] (Bronze)<br />
|c0o1<br />
|3:24.08<br />
|2006-12-02<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|05<br />
|Do the Locomotion<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b1m08.44s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Deadcode<br />
|1:08.44<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b2m14.12s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:14.12<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m18.60s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:18.60<br />
|rowspan="2"|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[http://worms2d.info/files/replays/%5Bwa11%5D%5B5%5D%5B21.48%5D%5BMablak%5D.wagame Mablak]<br />
|Lex, Mablak<br />
|2:35.46<br />
|2016-02-06<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:09.04<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b14.32%5d%5bLex%5d.wagame Lex]<br />
|Deadcode<br />
|0:31.24<ref>Note that Lex's replay wins in round time only because Mr.Bad was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. Lex was playing the mission at Gold, in which these extra delays don't take place. Mr.Bad's replay would have a round time of 0:28.94 were it not for the extra delays from playing it at Silver. The feature of adjusting the Attempts counter manually was first available in WA v3.6.29.0, and both Lex and Mr.Bad were using v3.6.26.5, the latest at the time.</ref><br />
|2006-02-19<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:09.66<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:35.32<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:08.24<br />
|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|1:34.90<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b2%5d%5b13.40%5d%5bSpideR%5d.wagame SpideR] (Bronze)<br />
|c0o1<br />
|1:18.84<br />
|2005-09-25<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:25.96<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:56.02<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b3m04.66s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:04.66<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29916Mission records2021-12-05T23:40:46Z<p>Deadcode: typo fix</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b17.82%5d%5bMr.Bad%5d.wagame Mr.Bad] (Bronze)<br />
|c0o1, Nekton, Mr.Bad<br />
|4<br />
|17.82<br />
|2006-12-08<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|30.60<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B20.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|20.80<br />
|2005-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|3<br />
|32.72<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|3<br />
|rowspan="2"|40.36<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|45.74<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B12.02%5D%5BMr.Bad%5D.wagame Mr.Bad] (Silver)<br />
|Deadcode<br />
|1<br />
|12.02<br />
|2006-12-16<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3<br />
|25.56<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|49.10<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B53.60%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|53.60<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|29.00<br />
|rowspan="2"|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|2 + 1 CPU<br />
|0.00<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|22.88<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|25.48<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|4<br />
|61.32<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (mine opening method)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummy one">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[http://worms2d.info/files/replays/%5bwa03%5d%5b2m22.80s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:22.80<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b29.88%5d%5bWyvern%5d.wagame Wyvern] (Bronze)<br />
|c0o1<br />
|3:24.08<br />
|2006-12-02<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|05<br />
|Do the Locomotion<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b1m08.44s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Deadcode<br />
|1:08.44<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b2m14.12s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:14.12<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m18.60s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:18.60<br />
|rowspan="2"|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[http://worms2d.info/files/replays/%5Bwa11%5D%5B5%5D%5B21.48%5D%5BMablak%5D.wagame Mablak]<br />
|Lex, Mablak<br />
|2:35.46<br />
|2016-02-06<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:09.04<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b14.32%5d%5bLex%5d.wagame Lex]<br />
|Deadcode<br />
|0:31.24<ref>Note that Lex's replay wins in round time only because Mr.Bad was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. Lex was playing the mission at Gold, in which these extra delays don't take place. Mr.Bad's replay would have a round time of 0:28.94 were it not for the extra delays from playing it at Silver. The feature of adjusting the Attempts counter manually was first available in WA v3.6.29.0, and both Lex and Mr.Bad were using v3.6.26.5, the latest at the time.</ref><br />
|2006-02-19<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:09.66<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:35.32<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:08.24<br />
|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|1:34.90<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b2%5d%5b13.40%5d%5bSpideR%5d.wagame SpideR] (Bronze)<br />
|c0o1<br />
|1:18.84<br />
|2005-09-25<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:25.96<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:56.02<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b3m04.66s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:04.66<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29915Mission records2021-12-05T23:33:28Z<p>Deadcode: /* Record history for each mission */ add a table for the mine-opening method of Mission 1</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b17.82%5d%5bMr.Bad%5d.wagame Mr.Bad] (Bronze)<br />
|c0o1, Nekton, Mr.Bad<br />
|4<br />
|17.82<br />
|2006-12-08<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|30.60<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B20.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|20.80<br />
|2005-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|3<br />
|32.72<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|3<br />
|rowspan="2"|40.36<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|45.74<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B12.02%5D%5BMr.Bad%5D.wagame Mr.Bad] (Silver)<br />
|Deadcode<br />
|1<br />
|12.02<br />
|2006-12-16<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3<br />
|25.56<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|49.10<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B53.60%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|53.60<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|29.00<br />
|rowspan="2"|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|2 + 1 CPU<br />
|0.00<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|22.88<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|25.48<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|4<br />
|61.32<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems (mine opening method)<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05 22:29:13<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b0.52%5d%5bnizikawa%5dToolAssisted.wagame nizikawa]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|2<br />
|0.52<br />
|2021-07-27 16:58:35<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b5.42%5d%5bmiguel%5d.WAgame miguel]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span><br />
|2<br />
|5.42<br />
| colspan="4" |<br />
|2005-09-19 00:15<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/not_records/%5bwa01%5d%5b2%5d%5b12.58%5d%5blead13013%5d.wagame lead13013]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span><br />
|2<br />
|12.58<br />
| colspan="4" |<br />
|2004-04-17 04:01:20<br />
|}<br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[http://worms2d.info/files/replays/%5bwa03%5d%5b2m22.80s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:22.80<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b29.88%5d%5bWyvern%5d.wagame Wyvern] (Bronze)<br />
|c0o1<br />
|3:24.08<br />
|2006-12-02<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|05<br />
|Do the Locomotion<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b1m08.44s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Deadcode<br />
|1:08.44<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b2m14.12s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:14.12<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m18.60s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:18.60<br />
|rowspan="2"|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[http://worms2d.info/files/replays/%5Bwa11%5D%5B5%5D%5B21.48%5D%5BMablak%5D.wagame Mablak]<br />
|Lex, Mablak<br />
|2:35.46<br />
|2016-02-06<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:09.04<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b14.32%5d%5bLex%5d.wagame Lex]<br />
|Deadcode<br />
|0:31.24<ref>Note that Lex's replay wins in round time only because Mr.Bad was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. Lex was playing the mission at Gold, in which these extra delays don't take place. Mr.Bad's replay would have a round time of 0:28.94 were it not for the extra delays from playing it at Silver. The feature of adjusting the Attempts counter manually was first available in WA v3.6.29.0, and both Lex and Mr.Bad were using v3.6.26.5, the latest at the time.</ref><br />
|2006-02-19<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:09.66<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:35.32<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:08.24<br />
|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|1:34.90<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b2%5d%5b13.40%5d%5bSpideR%5d.wagame SpideR] (Bronze)<br />
|c0o1<br />
|1:18.84<br />
|2005-09-25<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:25.96<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:56.02<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b3m04.66s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:04.66<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29911Mission records2021-12-05T23:09:20Z<p>Deadcode: give myself some method credit too, on the TAS just posted</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span>, <span title="Placing the Girder literally as soon as possible, for a 1-frame first turn; using instantaneous Skip Go on the remaining turn, for 0 frames of additional turn time usage, to reduce round time, and to satisfy a technical turn count rule">Deadcode</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b17.82%5d%5bMr.Bad%5d.wagame Mr.Bad] (Bronze)<br />
|c0o1, Nekton, Mr.Bad<br />
|4<br />
|17.82<br />
|2006-12-08<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|30.60<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B20.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|20.80<br />
|2005-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|3<br />
|32.72<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|3<br />
|rowspan="2"|40.36<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|45.74<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B12.02%5D%5BMr.Bad%5D.wagame Mr.Bad] (Silver)<br />
|Deadcode<br />
|1<br />
|12.02<br />
|2006-12-16<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3<br />
|25.56<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|49.10<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B53.60%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|53.60<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|29.00<br />
|rowspan="2"|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|2 + 1 CPU<br />
|0.00<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|22.88<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|25.48<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|4<br />
|61.32<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[http://worms2d.info/files/replays/%5bwa03%5d%5b2m22.80s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:22.80<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b29.88%5d%5bWyvern%5d.wagame Wyvern] (Bronze)<br />
|c0o1<br />
|3:24.08<br />
|2006-12-02<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|05<br />
|Do the Locomotion<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b1m08.44s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Deadcode<br />
|1:08.44<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b2m14.12s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:14.12<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m18.60s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:18.60<br />
|rowspan="2"|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[http://worms2d.info/files/replays/%5Bwa11%5D%5B5%5D%5B21.48%5D%5BMablak%5D.wagame Mablak]<br />
|Lex, Mablak<br />
|2:35.46<br />
|2016-02-06<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:09.04<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b14.32%5d%5bLex%5d.wagame Lex]<br />
|Deadcode<br />
|0:31.24<ref>Note that Lex's replay wins in round time only because Mr.Bad was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. Lex was playing the mission at Gold, in which these extra delays don't take place. Mr.Bad's replay would have a round time of 0:28.94 were it not for the extra delays from playing it at Silver. The feature of adjusting the Attempts counter manually was first available in WA v3.6.29.0, and both Lex and Mr.Bad were using v3.6.26.5, the latest at the time.</ref><br />
|2006-02-19<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:09.66<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:35.32<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:08.24<br />
|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|1:34.90<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b2%5d%5b13.40%5d%5bSpideR%5d.wagame SpideR] (Bronze)<br />
|c0o1<br />
|1:18.84<br />
|2005-09-25<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:25.96<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:56.02<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b3m04.66s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:04.66<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29910Mission records2021-12-05T22:58:10Z<p>Deadcode: add a Mission 1 TAS in which 1 full turn and 1 instantaneous Skip Go are used; there have been some unassisted replays and one TAS that came close to this, but none of them did the 0.00 s second turn via Skip Go.</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|01<br />
|rowspan="2"|Pumpkin Problems<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1+1%5d%5b0.02%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Roping into a mine to open a hole to the target crate, then using the second turn to collect it">lead13013</span>, <span title="Roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">miguel</span>, <span title="Placing a Girder as soon as possible to get nearly zero turn time used, before roping into the mines in such a way that the player's worm lands adjacent to the target crate, and can collect it on the second turn in just 1 frame">nizikawa</span><br />
|1 + 1 [[Image:Skipgoicon.png|16px]]<ref>Going by the same scoring method as used for Mission #33, the second turn consists of an instantaneous Skip Go with 0.00 s of turn time used (in an unassisted run this can be done by holding F12 and Space before the turn starts). It is thus considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref><br />
|0.02<br />
|2021-12-05<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b17.82%5d%5bMr.Bad%5d.wagame Mr.Bad] (Bronze)<br />
|c0o1, Nekton, Mr.Bad<br />
|4<br />
|17.82<br />
|2006-12-08<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|30.60<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B20.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|20.80<br />
|2005-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|3<br />
|32.72<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|3<br />
|rowspan="2"|40.36<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|45.74<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B12.02%5D%5BMr.Bad%5D.wagame Mr.Bad] (Silver)<br />
|Deadcode<br />
|1<br />
|12.02<br />
|2006-12-16<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3<br />
|25.56<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|49.10<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B53.60%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|53.60<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|29.00<br />
|rowspan="2"|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|2 + 1 CPU<br />
|0.00<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|22.88<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|25.48<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|4<br />
|61.32<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 + 9 [[Image:Skipgoicon.png|16px]]<ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The unassisted replay and the tool-assisted replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 + 10 [[Image:Skipgoicon.png|16px]]<ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[http://worms2d.info/files/replays/%5bwa03%5d%5b2m22.80s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:22.80<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b29.88%5d%5bWyvern%5d.wagame Wyvern] (Bronze)<br />
|c0o1<br />
|3:24.08<br />
|2006-12-02<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|05<br />
|Do the Locomotion<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b1m08.44s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Deadcode<br />
|1:08.44<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b2m14.12s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:14.12<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m18.60s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:18.60<br />
|rowspan="2"|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[http://worms2d.info/files/replays/%5Bwa11%5D%5B5%5D%5B21.48%5D%5BMablak%5D.wagame Mablak]<br />
|Lex, Mablak<br />
|2:35.46<br />
|2016-02-06<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:09.04<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b14.32%5d%5bLex%5d.wagame Lex]<br />
|Deadcode<br />
|0:31.24<ref>Note that Lex's replay wins in round time only because Mr.Bad was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. Lex was playing the mission at Gold, in which these extra delays don't take place. Mr.Bad's replay would have a round time of 0:28.94 were it not for the extra delays from playing it at Silver. The feature of adjusting the Attempts counter manually was first available in WA v3.6.29.0, and both Lex and Mr.Bad were using v3.6.26.5, the latest at the time.</ref><br />
|2006-02-19<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:09.66<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:35.32<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:08.24<br />
|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|1:34.90<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b2%5d%5b13.40%5d%5bSpideR%5d.wagame SpideR] (Bronze)<br />
|c0o1<br />
|1:18.84<br />
|2005-09-25<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:25.96<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:56.02<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b3m04.66s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:04.66<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29909Mission records2021-12-05T20:56:11Z<p>Deadcode: switch to regular font size and fit-width-to-content for the tables</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b17.82%5d%5bMr.Bad%5d.wagame Mr.Bad] (Bronze)<br />
|c0o1, Nekton, Mr.Bad<br />
|4<br />
|17.82<br />
|2006-12-08<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|30.60<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B20.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|20.80<br />
|2005-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|3<br />
|32.72<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|3<br />
|rowspan="2"|40.36<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|45.74<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B12.02%5D%5BMr.Bad%5D.wagame Mr.Bad] (Silver)<br />
|Deadcode<br />
|1<br />
|12.02<br />
|2006-12-16<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3<br />
|25.56<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|49.10<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B53.60%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|53.60<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|29.00<br />
|rowspan="2"|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|2 + 1 CPU<br />
|0.00<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|22.88<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|25.48<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|4<br />
|61.32<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 <ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The record replay and the TA replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 <ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; text-align: left;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[http://worms2d.info/files/replays/%5bwa03%5d%5b2m22.80s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:22.80<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b29.88%5d%5bWyvern%5d.wagame Wyvern] (Bronze)<br />
|c0o1<br />
|3:24.08<br />
|2006-12-02<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|05<br />
|Do the Locomotion<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b1m08.44s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Deadcode<br />
|1:08.44<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b2m14.12s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:14.12<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m18.60s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:18.60<br />
|rowspan="2"|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[http://worms2d.info/files/replays/%5Bwa11%5D%5B5%5D%5B21.48%5D%5BMablak%5D.wagame Mablak]<br />
|Lex, Mablak<br />
|2:35.46<br />
|2016-02-06<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:09.04<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b14.32%5d%5bLex%5d.wagame Lex]<br />
|Deadcode<br />
|0:31.24<ref>Note that Lex's replay wins in round time only because Mr.Bad was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. Lex was playing the mission at Gold, in which these extra delays don't take place. Mr.Bad's replay would have a round time of 0:28.94 were it not for the extra delays from playing it at Silver. The feature of adjusting the Attempts counter manually was first available in WA v3.6.29.0, and both Lex and Mr.Bad were using v3.6.26.5, the latest at the time.</ref><br />
|2006-02-19<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:09.66<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:35.32<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:08.24<br />
|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|1:34.90<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b2%5d%5b13.40%5d%5bSpideR%5d.wagame SpideR] (Bronze)<br />
|c0o1<br />
|1:18.84<br />
|2005-09-25<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:25.96<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:56.02<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b3m04.66s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:04.66<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29908Mission records2021-12-05T20:11:24Z<p>Deadcode: /* Round Time */</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; width: 100%; text-align: left; font-size: 85%;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b17.82%5d%5bMr.Bad%5d.wagame Mr.Bad] (Bronze)<br />
|c0o1, Nekton, Mr.Bad<br />
|4<br />
|17.82<br />
|2006-12-08<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|30.60<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B20.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|20.80<br />
|2005-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|3<br />
|32.72<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|3<br />
|rowspan="2"|40.36<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|45.74<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B12.02%5D%5BMr.Bad%5D.wagame Mr.Bad] (Silver)<br />
|Deadcode<br />
|1<br />
|12.02<br />
|2006-12-16<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3<br />
|25.56<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|49.10<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B53.60%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|53.60<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|29.00<br />
|rowspan="2"|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|2 + 1 CPU<br />
|0.00<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|22.88<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|25.48<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|4<br />
|61.32<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 <ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The record replay and the TA replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 <ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; width: 100%; text-align: left; font-size: 85%;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[http://worms2d.info/files/replays/%5bwa03%5d%5b2m22.80s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:22.80<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b29.88%5d%5bWyvern%5d.wagame Wyvern] (Bronze)<br />
|c0o1<br />
|3:24.08<br />
|2006-12-02<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|05<br />
|Do the Locomotion<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b1m08.44s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Deadcode<br />
|1:08.44<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b2m14.12s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:14.12<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m18.60s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:18.60<br />
|rowspan="2"|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[http://worms2d.info/files/replays/%5Bwa11%5D%5B5%5D%5B21.48%5D%5BMablak%5D.wagame Mablak]<br />
|Lex, Mablak<br />
|2:35.46<br />
|2016-02-06<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:09.04<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b14.32%5d%5bLex%5d.wagame Lex]<br />
|Deadcode<br />
|0:31.24<ref>Note that Lex's replay wins in round time only because Mr.Bad was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. Lex was playing the mission at Gold, in which these extra delays don't take place. Mr.Bad's replay would have a round time of 0:28.94 were it not for the extra delays from playing it at Silver. The feature of adjusting the Attempts counter manually was first available in WA v3.6.29.0, and both Lex and Mr.Bad were using v3.6.26.5, the latest at the time.</ref><br />
|2006-02-19<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:09.66<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:35.32<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:08.24<br />
|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|1:34.90<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b2%5d%5b13.40%5d%5bSpideR%5d.wagame SpideR] (Bronze)<br />
|c0o1<br />
|1:18.84<br />
|2005-09-25<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:25.96<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:56.02<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b3m04.66s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:04.66<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29907Mission records2021-12-05T20:09:03Z<p>Deadcode: /* Round Time */ add Mablak's speedruns from both of his All Missions Any% Speedruns that break the round time records (Missions 3, 5, 6, 9, 32, and 33)</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; width: 100%; text-align: left; font-size: 85%;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b17.82%5d%5bMr.Bad%5d.wagame Mr.Bad] (Bronze)<br />
|c0o1, Nekton, Mr.Bad<br />
|4<br />
|17.82<br />
|2006-12-08<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|30.60<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B20.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|20.80<br />
|2005-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|3<br />
|32.72<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|3<br />
|rowspan="2"|40.36<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|45.74<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B12.02%5D%5BMr.Bad%5D.wagame Mr.Bad] (Silver)<br />
|Deadcode<br />
|1<br />
|12.02<br />
|2006-12-16<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3<br />
|25.56<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|49.10<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B53.60%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|53.60<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|29.00<br />
|rowspan="2"|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|2 + 1 CPU<br />
|0.00<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|22.88<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|25.48<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|4<br />
|61.32<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 <ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The record replay and the TA replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 <ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; width: 100%; text-align: left; font-size: 85%;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[http://worms2d.info/files/replays/%5bwa03%5d%5b2m22.80s%5d%5bMablak%5d.wagame Mablak]<br />
|ChuCha, Mablak<br />
|2:22.80<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b29.88%5d%5bWyvern%5d.wagame Wyvern] (Bronze)<br />
|c0o1<br />
|3:24.08<br />
|2006-12-02<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|05<br />
|Do the Locomotion<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa05%5d%5b1m08.44s%5d%5bMablak%5d.wagame Mablak]<br />
|c0o1, Deadcode<br />
|1:08.44<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa06%5d%5b2m14.12s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:14.12<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5bwa09%5d%5b1m18.60s%5d%5bMablak%5d.wagame Mablak]<br />
|rowspan="2"|Deadcode, Bloopy, Mablak<br />
|rowspan="2"|1:18.60<br />
|rowspan="2"|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[http://worms2d.info/files/replays/%5Bwa11%5D%5B5%5D%5B21.48%5D%5BMablak%5D.wagame Mablak]<br />
|Lex, Mablak<br />
|2:35.46<br />
|2016-02-06<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:09.04<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b14.32%5d%5bLex%5d.wagame Lex]<br />
|Deadcode<br />
|0:31.24<ref>Note that Lex's replay wins in round time only because Mr.Bad was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. Lex was playing the mission at Gold, in which these extra delays don't take place. Mr.Bad's replay would have a round time of 0:28.94 were it not for the extra delays from playing it at Silver. The feature of adjusting the Attempts counter manually was first available in WA v3.6.29.0, and both Lex and Mr.Bad were using v3.6.26.5, the latest at the time.</ref><br />
|2006-02-19<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:09.66<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:35.32<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:08.24<br />
|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|1:34.90<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b2%5d%5b13.40%5d%5bSpideR%5d.wagame SpideR] (Bronze)<br />
|c0o1<br />
|1:18.84<br />
|2005-09-25<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:25.96<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:56.02<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b3m04.66s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:04.66<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[https://worms2d.info/files/replays/%5bwa33%5d%5b3m21.84s%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|3:21.84<br />
|2021-11-21<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29906Mission records2021-12-05T18:30:56Z<p>Deadcode: Mission 7 Bronze TAS round time improved by 5.82 s (turn time unchanged)</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; width: 100%; text-align: left; font-size: 85%;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b17.82%5d%5bMr.Bad%5d.wagame Mr.Bad] (Bronze)<br />
|c0o1, Nekton, Mr.Bad<br />
|4<br />
|17.82<br />
|2006-12-08<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|30.60<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B20.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|20.80<br />
|2005-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|3<br />
|32.72<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|3<br />
|rowspan="2"|40.36<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|45.74<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B12.02%5D%5BMr.Bad%5D.wagame Mr.Bad] (Silver)<br />
|Deadcode<br />
|1<br />
|12.02<br />
|2006-12-16<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3<br />
|25.56<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|49.10<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B53.60%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|53.60<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|29.00<br />
|rowspan="2"|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|2 + 1 CPU<br />
|0.00<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|22.88<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|25.48<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|4<br />
|61.32<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 <ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The record replay and the TA replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 <ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; width: 100%; text-align: left; font-size: 85%;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[http://worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B20.30%5D%5BLex%5D.wagame Lex]<br />
|ChuCha, Lex<br />
|2:25.56<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b29.88%5d%5bWyvern%5d.wagame Wyvern] (Bronze)<br />
|c0o1<br />
|3:24.08<br />
|2006-12-02<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|05<br />
|Do the Locomotion<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|c0o1<br />
|1:09.58<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|2:18.54<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:09.12<br />
|2021-12-05<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|1:40.74<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[http://worms2d.info/files/replays/%5Bwa11%5D%5B5%5D%5B21.48%5D%5BMablak%5D.wagame Mablak]<br />
|Lex, Mablak<br />
|2:35.46<br />
|2016-02-06<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:09.04<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b14.32%5d%5bLex%5d.wagame Lex]<br />
|Deadcode<br />
|0:31.24<ref>Note that Lex's replay wins in round time only because Mr.Bad was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. Lex was playing the mission at Gold, in which these extra delays don't take place. Mr.Bad's replay would have a round time of 0:28.94 were it not for the extra delays from playing it at Silver. The feature of adjusting the Attempts counter manually was first available in WA v3.6.29.0, and both Lex and Mr.Bad were using v3.6.26.5, the latest at the time.</ref><br />
|2006-02-19<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:09.66<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:35.32<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:08.24<br />
|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|1:34.90<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b2%5d%5b13.40%5d%5bSpideR%5d.wagame SpideR] (Bronze)<br />
|c0o1<br />
|1:18.84<br />
|2005-09-25<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:25.96<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:56.02<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|3:29.62<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:56.76<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29905Mission records2021-12-05T09:00:06Z<p>Deadcode: begin to add Record history tables, for now starting with Mission 1</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; width: 100%; text-align: left; font-size: 85%;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b17.82%5d%5bMr.Bad%5d.wagame Mr.Bad] (Bronze)<br />
|c0o1, Nekton, Mr.Bad<br />
|4<br />
|17.82<br />
|2006-12-08<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|30.60<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B20.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|20.80<br />
|2005-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|3<br />
|32.72<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|3<br />
|rowspan="2"|40.36<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|45.74<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B12.02%5D%5BMr.Bad%5D.wagame Mr.Bad] (Silver)<br />
|Deadcode<br />
|1<br />
|12.02<br />
|2006-12-16<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3<br />
|25.56<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|49.10<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B53.60%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|53.60<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|29.00<br />
|rowspan="2"|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|2 + 1 CPU<br />
|0.00<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|22.88<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|25.48<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|4<br />
|61.32<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 <ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The record replay and the TA replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 <ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Record history for each mission ==<br />
<br />
{| class="mw-collapsible mw-collapsed" style="background-color: white"<br />
|+ style="width: 100%; text-align: left" | Mission #01: Pumpkin Problems<br />
|-<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|<br />
|- style="background-color: #B0B0B0;"<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date & Time (UTC)<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22 16:04:11<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.00%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|3.00<br />
|2021-11-20 20:05:16<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.10%5d%5bDeadcode%5dToolAssisted%27%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|3.10<br />
|2021-11-20 04:08:22<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.34%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope">Sycotropic</span><br />
|1<br />
|3.34<br />
|2021-11-20 02:41:41<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.44%5d%5bSycotropic%5dToolAssisted.wagame Sycotropic]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|3.44<br />
|2021-11-20 02:29:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.80%5d%5bDeadcode%5dToolAssisted%27.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.80<br />
|2021-11-07 21:36:28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
| colspan="4" |<br />
|2016-09-18 08:56:38<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.54%5d%5bNonentity%5d.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip">Nonentity</span><br />
|1<br />
|6.54<br />
| colspan="4" |<br />
|2016-09-17 20:52:38<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b3.82%5d%5bLex+Deadcode%5dToolAssisted.wagame Lex+Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope; placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span><br />
|1<br />
|3.82<br />
|2008-01-23 22:30:52<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.48%5d%5bKINOMAN%5d.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|1<br />
|7.48<br />
| colspan="4" |<br />
|2007-11-05 16:31:44<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b6.86%5d%5bLex%5dToolAssisted.wagame Lex]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|6.86<br />
|2007-01-11 22:29:04<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.64%5d%5bChuCha%5d.wagame ChuCha]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.64<br />
| colspan="4" |<br />
|2006-11-23 10:25:46<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span><br />
|1<br />
|7.04<br />
|2005-09-28 16:22:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.80%5d%5bBarmaN%5d.wagame BarmaN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span><br />
|1<br />
|7.80<br />
| colspan="4" |<br />
|2005-09-28 14:44:32<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b10.00%5d%5bICEMAN%5d.wagame ICEMAN]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|10.00<br />
| colspan="4" |<br />
|2005-09-19 18:03:25<br />
|- style="background-color: #F0F0F0;"<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b7.04%5d%5bDeadcode%5dToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip; using up an initial Rope just to move the worm within range of attaching a fresh Rope to the middle pumpkin">Lex</span><br />
|1<br />
|7.10<br />
|2005-09-15 05:51:53<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.36%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.36<br />
| colspan="4" |<br />
|2005-09-04 05:13:01<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5bwa01%5d%5b1%5d%5b11.96%5d%5bLex%5d.wagame Lex]<br />
|<span title="Using a Mexican flip">Lex</span><br />
|1<br />
|11.96<br />
| colspan="4" |<br />
|2004-04-08 20:03:38<br />
|}<br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; width: 100%; text-align: left; font-size: 85%;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer twice by firing both a dummy and the initial connecting Rope during the pre-jump animations">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[http://worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B20.30%5D%5BLex%5D.wagame Lex]<br />
|ChuCha, Lex<br />
|2:25.56<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b29.88%5d%5bWyvern%5d.wagame Wyvern] (Bronze)<br />
|c0o1<br />
|3:24.08<br />
|2006-12-02<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|05<br />
|Do the Locomotion<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|c0o1<br />
|1:09.58<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|2:18.54<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:14.94<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|1:40.74<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[http://worms2d.info/files/replays/%5Bwa11%5D%5B5%5D%5B21.48%5D%5BMablak%5D.wagame Mablak]<br />
|Lex, Mablak<br />
|2:35.46<br />
|2016-02-06<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:09.04<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b14.32%5d%5bLex%5d.wagame Lex]<br />
|Deadcode<br />
|0:31.24<ref>Note that Lex's replay wins in round time only because Mr.Bad was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. Lex was playing the mission at Gold, in which these extra delays don't take place. Mr.Bad's replay would have a round time of 0:28.94 were it not for the extra delays from playing it at Silver. The feature of adjusting the Attempts counter manually was first available in WA v3.6.29.0, and both Lex and Mr.Bad were using v3.6.26.5, the latest at the time.</ref><br />
|2006-02-19<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:09.66<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:35.32<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:08.24<br />
|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|1:34.90<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b2%5d%5b13.40%5d%5bSpideR%5d.wagame SpideR] (Bronze)<br />
|c0o1<br />
|1:18.84<br />
|2005-09-25<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:25.96<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:56.02<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|3:29.62<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:56.76<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29904Mission records2021-12-05T07:01:13Z<p>Deadcode: add Mission 23 Gold speedrun from Mablak</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; width: 100%; text-align: left; font-size: 85%;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer by firing the initial connecting Rope during the pre-jump animation (thus having it paused twice)">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn; pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer by firing the initial connecting Rope during the pre-jump animation">KINOMAN</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b17.82%5d%5bMr.Bad%5d.wagame Mr.Bad] (Bronze)<br />
|c0o1, Nekton, Mr.Bad<br />
|4<br />
|17.82<br />
|2006-12-08<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|30.60<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B20.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|20.80<br />
|2005-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|3<br />
|32.72<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|3<br />
|rowspan="2"|40.36<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|45.74<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B12.02%5D%5BMr.Bad%5D.wagame Mr.Bad] (Silver)<br />
|Deadcode<br />
|1<br />
|12.02<br />
|2006-12-16<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3<br />
|25.56<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|49.10<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B53.60%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|53.60<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|74.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|29.00<br />
|rowspan="2"|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|2 + 1 CPU<br />
|0.00<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|22.88<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|25.48<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|4<br />
|61.32<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 <ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The record replay and the TA replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 <ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; width: 100%; text-align: left; font-size: 85%;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer by firing the initial connecting Rope during the pre-jump animation (thus having it paused twice)">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[http://worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B20.30%5D%5BLex%5D.wagame Lex]<br />
|ChuCha, Lex<br />
|2:25.56<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b29.88%5d%5bWyvern%5d.wagame Wyvern] (Bronze)<br />
|c0o1<br />
|3:24.08<br />
|2006-12-02<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|05<br />
|Do the Locomotion<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|c0o1<br />
|1:09.58<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|2:18.54<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:14.94<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|1:40.74<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[http://worms2d.info/files/replays/%5Bwa11%5D%5B5%5D%5B21.48%5D%5BMablak%5D.wagame Mablak]<br />
|Lex, Mablak<br />
|2:35.46<br />
|2016-02-06<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:09.04<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b14.32%5d%5bLex%5d.wagame Lex]<br />
|Deadcode<br />
|0:31.24<ref>Note that Lex's replay wins in round time only because Mr.Bad was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. Lex was playing the mission at Gold, in which these extra delays don't take place. Mr.Bad's replay would have a round time of 0:28.94 were it not for the extra delays from playing it at Silver. The feature of adjusting the Attempts counter manually was first available in WA v3.6.29.0, and both Lex and Mr.Bad were using v3.6.26.5, the latest at the time.</ref><br />
|2006-02-19<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:09.66<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:35.32<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa23g%5d%5b4%5d%5b74.70%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|2:53.70<br />
|2021-10-02<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:08.24<br />
|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|1:34.90<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b2%5d%5b13.40%5d%5bSpideR%5d.wagame SpideR] (Bronze)<br />
|c0o1<br />
|1:18.84<br />
|2005-09-25<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:25.96<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:56.02<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|3:29.62<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:56.76<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29903Mission records2021-12-05T06:45:30Z<p>Deadcode: replace Mission 30 Gold replay with a better one from Mablak</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; width: 100%; text-align: left; font-size: 85%;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer by firing the initial connecting Rope during the pre-jump animation (thus having it paused twice)">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn; pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer by firing the initial connecting Rope during the pre-jump animation">KINOMAN</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b17.82%5d%5bMr.Bad%5d.wagame Mr.Bad] (Bronze)<br />
|c0o1, Nekton, Mr.Bad<br />
|4<br />
|17.82<br />
|2006-12-08<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|30.60<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B20.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|20.80<br />
|2005-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|3<br />
|32.72<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|3<br />
|rowspan="2"|40.36<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|45.74<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B12.02%5D%5BMr.Bad%5D.wagame Mr.Bad] (Silver)<br />
|Deadcode<br />
|1<br />
|12.02<br />
|2006-12-16<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3<br />
|25.56<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|49.10<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B53.60%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|53.60<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|29.00<br />
|rowspan="2"|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|2 + 1 CPU<br />
|0.00<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|22.88<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|25.48<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|4<br />
|61.32<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 <ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The record replay and the TA replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 <ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; width: 100%; text-align: left; font-size: 85%;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer by firing the initial connecting Rope during the pre-jump animation (thus having it paused twice)">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[http://worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B20.30%5D%5BLex%5D.wagame Lex]<br />
|ChuCha, Lex<br />
|2:25.56<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b29.88%5d%5bWyvern%5d.wagame Wyvern] (Bronze)<br />
|c0o1<br />
|3:24.08<br />
|2006-12-02<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|05<br />
|Do the Locomotion<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|c0o1<br />
|1:09.58<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|2:18.54<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:14.94<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|1:40.74<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[http://worms2d.info/files/replays/%5Bwa11%5D%5B5%5D%5B21.48%5D%5BMablak%5D.wagame Mablak]<br />
|Lex, Mablak<br />
|2:35.46<br />
|2016-02-06<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:09.04<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b14.32%5d%5bLex%5d.wagame Lex]<br />
|Deadcode<br />
|0:31.24<ref>Note that Lex's replay wins in round time only because Mr.Bad was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. Lex was playing the mission at Gold, in which these extra delays don't take place. Mr.Bad's replay would have a round time of 0:28.94 were it not for the extra delays from playing it at Silver. The feature of adjusting the Attempts counter manually was first available in WA v3.6.29.0, and both Lex and Mr.Bad were using v3.6.26.5, the latest at the time.</ref><br />
|2006-02-19<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:09.66<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:35.32<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:08.24<br />
|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|1:34.90<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b2%5d%5b13.40%5d%5bSpideR%5d.wagame SpideR] (Bronze)<br />
|c0o1<br />
|1:18.84<br />
|2005-09-25<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:25.96<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b25.48%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:56.02<br />
|2021-06-17<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|3:29.62<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:56.76<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29902Mission records2021-12-05T06:27:18Z<p>Deadcode: add Mission 30 Gold unassisted replay from Mablak's 1:12:09 All Missions Any% Speedrun</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; width: 100%; text-align: left; font-size: 85%;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer by firing the initial connecting Rope during the pre-jump animation (thus having it paused twice)">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn; pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer by firing the initial connecting Rope during the pre-jump animation">KINOMAN</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b17.82%5d%5bMr.Bad%5d.wagame Mr.Bad] (Bronze)<br />
|c0o1, Nekton, Mr.Bad<br />
|4<br />
|17.82<br />
|2006-12-08<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|30.60<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B20.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|20.80<br />
|2005-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|3<br />
|32.72<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|3<br />
|rowspan="2"|40.36<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|45.74<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B12.02%5D%5BMr.Bad%5D.wagame Mr.Bad] (Silver)<br />
|Deadcode<br />
|1<br />
|12.02<br />
|2006-12-16<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3<br />
|25.56<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|49.10<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B53.60%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|53.60<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|29.00<br />
|rowspan="2"|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|2 + 1 CPU<br />
|0.00<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|22.88<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b28.02%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|4<br />
|28.02<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|4<br />
|61.32<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 <ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The record replay and the TA replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 <ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; width: 100%; text-align: left; font-size: 85%;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer by firing the initial connecting Rope during the pre-jump animation (thus having it paused twice)">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[http://worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B20.30%5D%5BLex%5D.wagame Lex]<br />
|ChuCha, Lex<br />
|2:25.56<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b29.88%5d%5bWyvern%5d.wagame Wyvern] (Bronze)<br />
|c0o1<br />
|3:24.08<br />
|2006-12-02<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|05<br />
|Do the Locomotion<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|c0o1<br />
|1:09.58<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|2:18.54<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:14.94<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|1:40.74<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[http://worms2d.info/files/replays/%5Bwa11%5D%5B5%5D%5B21.48%5D%5BMablak%5D.wagame Mablak]<br />
|Lex, Mablak<br />
|2:35.46<br />
|2016-02-06<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:09.04<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b14.32%5d%5bLex%5d.wagame Lex]<br />
|Deadcode<br />
|0:31.24<ref>Note that Lex's replay wins in round time only because Mr.Bad was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. Lex was playing the mission at Gold, in which these extra delays don't take place. Mr.Bad's replay would have a round time of 0:28.94 were it not for the extra delays from playing it at Silver. The feature of adjusting the Attempts counter manually was first available in WA v3.6.29.0, and both Lex and Mr.Bad were using v3.6.26.5, the latest at the time.</ref><br />
|2006-02-19<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:09.66<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:35.32<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:08.24<br />
|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|1:34.90<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b2%5d%5b13.40%5d%5bSpideR%5d.wagame SpideR] (Bronze)<br />
|c0o1<br />
|1:18.84<br />
|2005-09-25<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:25.96<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa30g%5d%5b4%5d%5b28.02%5d%5bMablak%5d.wagame Mablak]<br />
|Mablak<br />
|1:58.50<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|3:29.62<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:56.76<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29901Mission records2021-12-05T06:10:58Z<p>Deadcode: fix Mission 30 Gold filenames</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; width: 100%; text-align: left; font-size: 85%;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer by firing the initial connecting Rope during the pre-jump animation (thus having it paused twice)">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn; pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer by firing the initial connecting Rope during the pre-jump animation">KINOMAN</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b17.82%5d%5bMr.Bad%5d.wagame Mr.Bad] (Bronze)<br />
|c0o1, Nekton, Mr.Bad<br />
|4<br />
|17.82<br />
|2006-12-08<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|30.60<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B20.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|20.80<br />
|2005-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|3<br />
|32.72<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|3<br />
|rowspan="2"|40.36<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|45.74<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B12.02%5D%5BMr.Bad%5D.wagame Mr.Bad] (Silver)<br />
|Deadcode<br />
|1<br />
|12.02<br />
|2006-12-16<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3<br />
|25.56<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|49.10<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B53.60%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|53.60<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|29.00<br />
|rowspan="2"|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|2 + 1 CPU<br />
|0.00<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|22.88<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|4<br />
|61.32<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 <ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The record replay and the TA replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 <ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; width: 100%; text-align: left; font-size: 85%;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer by firing the initial connecting Rope during the pre-jump animation (thus having it paused twice)">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[http://worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B20.30%5D%5BLex%5D.wagame Lex]<br />
|ChuCha, Lex<br />
|2:25.56<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b29.88%5d%5bWyvern%5d.wagame Wyvern] (Bronze)<br />
|c0o1<br />
|3:24.08<br />
|2006-12-02<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|05<br />
|Do the Locomotion<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|c0o1<br />
|1:09.58<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|2:18.54<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:14.94<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|1:40.74<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[http://worms2d.info/files/replays/%5Bwa11%5D%5B5%5D%5B21.48%5D%5BMablak%5D.wagame Mablak]<br />
|Lex, Mablak<br />
|2:35.46<br />
|2016-02-06<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:09.04<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b14.32%5d%5bLex%5d.wagame Lex]<br />
|Deadcode<br />
|0:31.24<ref>Note that Lex's replay wins in round time only because Mr.Bad was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. Lex was playing the mission at Gold, in which these extra delays don't take place. Mr.Bad's replay would have a round time of 0:28.94 were it not for the extra delays from playing it at Silver. The feature of adjusting the Attempts counter manually was first available in WA v3.6.29.0, and both Lex and Mr.Bad were using v3.6.26.5, the latest at the time.</ref><br />
|2006-02-19<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:09.66<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:35.32<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:08.24<br />
|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|1:34.90<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b2%5d%5b13.40%5d%5bSpideR%5d.wagame SpideR] (Bronze)<br />
|c0o1<br />
|1:18.84<br />
|2005-09-25<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:25.96<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa30g%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|3:29.62<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:56.76<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29900Mission records2021-12-05T05:02:37Z<p>Deadcode: add Mission 19 Gold unassisted replay from Mablak's 1:12:09 All Missions Any% Speedrun (which also beats the best Bronze speedrun in round time)</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; width: 100%; text-align: left; font-size: 85%;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer by firing the initial connecting Rope during the pre-jump animation (thus having it paused twice)">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn; pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer by firing the initial connecting Rope during the pre-jump animation">KINOMAN</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b17.82%5d%5bMr.Bad%5d.wagame Mr.Bad] (Bronze)<br />
|c0o1, Nekton, Mr.Bad<br />
|4<br />
|17.82<br />
|2006-12-08<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|30.60<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B20.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|20.80<br />
|2005-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|3<br />
|32.72<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|3<br />
|rowspan="2"|40.36<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|45.74<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B12.02%5D%5BMr.Bad%5D.wagame Mr.Bad] (Silver)<br />
|Deadcode<br />
|1<br />
|12.02<br />
|2006-12-16<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3<br />
|25.56<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|5<br />
|49.10<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B53.60%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|53.60<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|29.00<br />
|rowspan="2"|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|2 + 1 CPU<br />
|0.00<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|22.88<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|4<br />
|61.32<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 <ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The record replay and the TA replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 <ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; width: 100%; text-align: left; font-size: 85%;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer by firing the initial connecting Rope during the pre-jump animation (thus having it paused twice)">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[http://worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B20.30%5D%5BLex%5D.wagame Lex]<br />
|ChuCha, Lex<br />
|2:25.56<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b29.88%5d%5bWyvern%5d.wagame Wyvern] (Bronze)<br />
|c0o1<br />
|3:24.08<br />
|2006-12-02<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|05<br />
|Do the Locomotion<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|c0o1<br />
|1:09.58<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|2:18.54<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:14.94<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|1:40.74<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[http://worms2d.info/files/replays/%5Bwa11%5D%5B5%5D%5B21.48%5D%5BMablak%5D.wagame Mablak]<br />
|Lex, Mablak<br />
|2:35.46<br />
|2016-02-06<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:09.04<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b14.32%5d%5bLex%5d.wagame Lex]<br />
|Deadcode<br />
|0:31.24<ref>Note that Lex's replay wins in round time only because Mr.Bad was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. Lex was playing the mission at Gold, in which these extra delays don't take place. Mr.Bad's replay would have a round time of 0:28.94 were it not for the extra delays from playing it at Silver. The feature of adjusting the Attempts counter manually was first available in WA v3.6.29.0, and both Lex and Mr.Bad were using v3.6.26.5, the latest at the time.</ref><br />
|2006-02-19<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:09.66<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa19g%5d%5b5%5d%5b49.10%5d%5bMablak%5d.wagame Mablak]<br />
|Sprek, Mablak<br />
|2:35.32<br />
|2021-10-31<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:09.88<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:08.24<br />
|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|1:34.90<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b2%5d%5b13.40%5d%5bSpideR%5d.wagame SpideR] (Bronze)<br />
|c0o1<br />
|1:18.84<br />
|2005-09-25<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:25.96<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|3:29.62<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:56.76<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcodehttps://worms2d.info/?title=Mission_records&diff=29899Mission records2021-12-05T03:54:52Z<p>Deadcode: add an old Mission 17 Gold unassisted replay (the only known one currently); should not be hard to beat it</p>
<hr />
<div>{{ParentArticle|[[Missions]] or [[Community]]}}__NOTOC__<br />
<!--<br />
CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log.<br />
Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27.<br />
Run 2007.02.03 Added ChuCha's record for mission 6.<br />
Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.<br />
DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)"<br />
And added Lex's new mission 24 tool-assisted record (wow!)<br />
Run 2007.02.23 Added Lex's TA records for 24 and 32<br />
DJE 2007.03.23 Added Lex's TA record for 25<br />
Run 2007.11.05 Added Kinoman's new record for mission 1<br />
Run 2007.11.11 Added Kinoman's new record for mission 25<br />
Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32<br />
Added Mr Bad's new records for mission 24<br />
Run 2007.11.20 Added Kinoman's new records for 24 and 13<br />
CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes<br />
--><br />
<br />
Thanks to the [[Replay file|Replay]] feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.<br />
<br />
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[Deadcode]] (or a [//worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here.<br />
<br />
{|style="background-color: white; width: 100%; text-align: left; font-size: 85%;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="5" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Turns]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder to convert up to 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn">Deadcode</span>, <span title="Pausing the turn timer by firing the initial connecting Rope during the pre-jump animation (thus having it paused twice)">KINOMAN</span>, <span title="Placing the Girder in a humanly-possible way, at the end of the Mexican flip; using the rope-roll period of the Mexi to pre-place the Girder, so that it doesn't interfere with the roping">Nonentity</span><br />
|1<br />
|6.20<br />
|2016-09-18<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B2.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing a Rope during the pre-jump animation">BarmaN</span>, <span title="Placing a Girder as early as possible to convert a full 3 seconds of turn time to retreat time, removing the need to intentionally collide to end the turn; pausing the turn timer with the initial, non-dummy rope">Deadcode</span>, <span title="Pausing the turn timer by firing the initial connecting Rope during the pre-jump animation">KINOMAN</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span><br />
|1<br />
|2.54<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|3<br />
|5.16<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|2<br />
|0.00<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]<br />
|ChuCha, Mablak<br />
|3<br />
|15.28<br />
|2016-09-16<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B4.60%5D%5BDeadcode%5DToolAssisted%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|3<br />
|4.60<br />
|2021-11-22<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b17.82%5d%5bMr.Bad%5d.wagame Mr.Bad] (Bronze)<br />
|c0o1, Nekton, Mr.Bad<br />
|4<br />
|17.82<br />
|2006-12-08<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|15.94<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|04<br />
|Cool as Ice<ref>Note that in v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm.</ref><br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]<br />
|Run, Deadcode<br />
|1<br />
|1.46<ref name="mission04">In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.</ref><br />
|2006-12-15<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|1<br />
|1.16<ref name="mission04"/><br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|05<br />
|rowspan="2"|Do the Locomotion<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|30.60<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B20.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|20.80<br />
|2005-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|2<br />
|3.48<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref><br />
|2021-11-15<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|3<br />
|32.72<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|9.02<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|1<br />
|6.74<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|0.54<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.34<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |crate-free<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|10.66<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|08<br />
|rowspan="2"|Big Shot<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 2 CPU<br />
|42.06<br />
|2005-11-06<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|rowspan="2"|Wyvern<br />
|rowspan="2"|2 + 1 CPU<br />
|rowspan="2"|21.74<br />
|rowspan="2"|2021-11-19<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|2 + 1 CPU<br />
|44.96<br />
|2005-09-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|3<br />
|rowspan="2"|40.36<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|3<br />
|15.44<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|12.10<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|1<br />
|3.72<ref>Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.</ref><br />
|2007-01-19<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.62%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|1<br />
|2.62<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|51.58<br />
|2021-11-07<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|4<br />
|20.82<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5<br />
|27.80<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|2<br />
|5.46<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B1.24%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|1.24<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|4<br />
|45.74<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B3%5D%5B3.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3<br />
|3.54<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.16%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|1<br />
|4.16<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|3.18<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|Lex, Deadcode<br />
|1<br />
|14.22<br />
|2007-11-17<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1<br />
|2.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B12.02%5D%5BMr.Bad%5D.wagame Mr.Bad] (Silver)<br />
|Deadcode<br />
|1<br />
|12.02<br />
|2006-12-16<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|1<br />
|7.08<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|2<br />
|29.00<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|14.02<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|5<br />
|103.94<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|16.68<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|3<br />
|6.20<br />
|2006-12-15<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3<br />
|25.56<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|1.40<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|5<br />
|41.30<br />
|2006-12-02<br />
| colspan="5" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|4<br />
|9.38<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="4"|20<br />
|rowspan="2"|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="4"|—<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|4<br />
|rowspan="2"|20.84<br />
|rowspan="2"|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B8.34%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|c0o1<br />
|4<br />
|8.34<br />
|2021-11-25<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B3%5D%5B20.72%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 2 CPU<ref>This method is harder to pull off with ≤3.6.29.0 logic, due to the wind being rightward, thus not pushing Captain to the left (thus making it possible for Artillery to make the necessary Bazooka shot) unless your own worm knocks him.</ref><br />
|20.72<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2" style="background-color: #FFB0B0;" |Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B53.60%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|3<br />
|rowspan="2"|53.60<br />
|rowspan="2"|2021-12-01<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%5D%5B22.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|3 + 2 CPU<br />
|22.80<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B11.58%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3 + 3 CPU<ref>This tool-assisted method is likely to be humanly impossible, due to the precision required in rope-knocking Captain during retreat and in the Cluster Bomb jump and Dynamite jump.</ref><br />
|11.58<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|2<br />
|11.30<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
| style="background-color: #FFB0B0;" |Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|3<br />
|16.44<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B6.98%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak<br />
|3<br />
|6.98<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|2<br />
|rowspan="2"|6.94<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|5.30<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.32<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|23<br />
|rowspan="3"|The Drop Zone<br />
|rowspan="2"|Bronze<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|2<br />
|rowspan="2"|10.54<br />
|rowspan="2"|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|3.32<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B3.10%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|2 + 2 CPU<br />
|3.10<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|style="background-color: #FFB0B0;" |Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|3<br />
|28.16<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="3"|24<br />
|rowspan="3"|Countdown to Armageddon<br />
|rowspan="3"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|c0o1, Lex, Mr.Bad, KINOMAN<br />
|3 + 12 CPU<br />
|1.26<br />
|2007-11-28<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B2%5D%5B3.20%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|2 + 13 CPU<br />
|3.20<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|rowspan="2"|Mablak<br />
|rowspan="2"|4 + 3 CPU<br />
|rowspan="2"|29.00<br />
|rowspan="2"|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|4 + 3 CPU<br />
|4.48<br />
|2021-11-14<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.00%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex<br />
|4 + 4 CPU<ref>This beats Lex's previous tool-assisted replay, which had a turn time of 0.04 s. The round time of this new replay is longer than that of the older replay, but that is only due to a game logic change in newer versions; compensating for it, the new round time would actually be shorter than the old one.</ref><br />
|0.00<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|1<br />
|rowspan="2"|3.54<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|1<br />
|3.04<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1<br />
|1.94<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref><br />
|2021-11-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B4.56%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|3<br />
|4.56<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2<br />
|4.50<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|2<br />
|28.68<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2<br />
|0.64<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|2 + 2 CPU<br />
|0.00<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|2 + 1 CPU<br />
|0.00<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|28<br />
|rowspan="2"|Stolen Goods<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)<br />
|rowspan="2"|c0o1<br />
|rowspan="2"|2<br />
|rowspan="2"|12.88<br />
|rowspan="2"|2006-12-01<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2<br />
|6.16<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B2.56%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|2<br />
|2.56<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|29<br />
|rowspan="2"|Sinking Icecap<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2 + 1 CPU<br />
|22.88<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|2 + 1 CPU<br />
|10.12<br />
|2021-11-28<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|2 + 2 CPU<br />
|13.06<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B6.78%5D%5BDeadcode+Lex%5DToolAssisted.wagame Deadcode and Lex]<br />
|c0o1, Deadcode, Lex<br />
|2 + 2 CPU<br />
|6.78<br />
|2007-01-18<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|4<br />
|12.04<br />
|2004-04-17<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
| colspan="5" |<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|3<br />
|0.08<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|3<br />
|15.70<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B0.18%2B7.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|3<br />
|7.48<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]<br />
|Face, Mablak<br />
|3<br />
|81.16<br />
|2017-04-01<br />
| colspan="5" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|4<br />
|61.32<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|3<br />
|2.36<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|6 <ref name="mission33">Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The record replay and the TA replay are therefore considered 6- and 5-turn solutions respectively.</ref><br />
|73.80<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|5 <ref name="mission33"/><br />
|26.06<br />
|2021-11-06<br />
|}<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Understanding this table ==<br />
=== Method credit ===<br />
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.<br />
<br />
=== Medal ===<br />
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).<br />
<br />
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.<br />
<br />
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)<br />
<br />
In some cases the bonus crates (or text messages) conditional on a certain minimum Attempts counter only would have appeared at a turn later that what is contained in the replay file. In these cases, the Medal column contains the ''effective'' medal at which the mission was completed, considering the run as self-contained. The actual Attempts counter that constructed the mission script stored in the replay file is not necessarily what is shown in the Medal column. For example, Mission 26: Mad Cows, the bonuses only appear on turn #5 (the player's third turn) and turn #11 (the player's sixth turn). So even though the Attempts counter for c0o1's 2-turn "with bug" replay had a value of at least 5 (Bronze), turn #5 is never reached, and the replay is considered to have been played at Gold.<br />
<br />
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).<br />
<br />
=== Turns and Time ===<br />
The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. <br />
<br />
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.<br />
<br />
=== Tool-assisted speedruns ===<br />
These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ TASVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.<br />
<br />
These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.<br />
<br />
Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.<br />
<br />
Further reading about the details of the TAS build can be read on the TASVideos forum, in [http://tasvideos.org/forum/viewtopic.php?t=5736 the Worms Armageddon discussion thread started by Lex].<br />
<br />
=== Highlighted ===<br />
<span style="background-color: #FFB0B0;">'''Highlighted'''</span> table elements indicate recently added categories. Recently updated speedruns can be found by looking at the Date column. For a list of pre-2009 updates, view this page's source code.<br />
<br />
== "All Missions" unassisted speedrunning ==<br />
There is a [https://www.speedrun.com/Worms_Armageddon page on speedrun.com] dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.<br />
<br />
For strategies and tricks used to improve such unassisted speedruns, see [[Mission speed strategies (Worms Armageddon)]] and/or the [http://www.tus-wa.com/forums/missions-speed-run/ Missions Speed Run forum on TUS].<br />
<br />
== Round Time ==<br />
<br />
In the table above, the runs are optimized for least number of player turns and shortest total player turn time (where number of CPU turns and round time can be tiebreakers). In this table, the runs are optimized for shortest round time, like most speedruns of other games. This number is the timestamp shown before the message "••• Game Ends - Round Finished" in WA's Export Log output. Number of turns and total player turn time are tiebreakers.<br />
<br />
In missions where replays using WA ≤v3.6.29.0 are being compared with those using ≥v3.6.30.0, the round times of the latter are converted to what they would be with the former, by subtracting the extra delays between turns.<br />
<br />
{|style="background-color: white; width: 100%; text-align: left; font-size: 85%;"<br />
|-<br />
|colspan="3" | [//worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)]<br />
|colspan="4" style="background-color: #B0B0B0;" | Unassisted speedruns<br />
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]<br />
|- style="background-color: #B0B0B0;"<br />
!#<br />
!Mission<br />
![[#Medal|Medal]]<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
!Record holder<br />
![[#Method credit|Method credit]]<br />
![[#Turns and Time|Time]]<br />
!Date<br />
|- style="background-color: #F0F0F0;"<br />
|01<br />
|Pumpkin Problems<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Pausing the turn timer by firing the initial connecting Rope during the pre-jump animation (thus having it paused twice)">KINOMAN</span><br />
|0:12.54<br />
|2007-11-05<br />
|[//worms2d.info/files/replays/%5Bwa01%5D%5B0m11.10s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|<span title="Using a Mexican flip">Lex</span>, <span title="Pausing the turn timer by firing an initial dummy Rope during the pre-jump animation">BarmaN</span>, <span title="Using a backjump or backflip on the left island for the initial rope; using the Girder for roping instead of it being a dummmy one">Sycotropic</span>, <span title="Placing a Girder to hit the worm's head as early and as vertically as possible, making the worm come to a stop sooner">Deadcode</span><br />
|0:11.10<br />
|2021-11-22<br />
|- style="background-color: #E0E0E0;"<br />
|02<br />
|Operation Market Garden <br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)<br />
|c0o1, Mablak<br />
|1:28.56<br />
|2016-01-28<br />
|[//worms2d.info/files/replays/%5Bwa02%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted.wagame Lex]<br />
|Lex<br />
|1:17.16<br />
|2007-04-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|03<br />
|rowspan="2"|All Quiet in the Library<br />
|Bronze<br />
|[http://worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B20.30%5D%5BLex%5D.wagame Lex]<br />
|ChuCha, Lex<br />
|2:25.56<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa03%5D%5B2m02.38s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|2:02.38<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa03g%5d%5b4%5d%5b29.88%5d%5bWyvern%5d.wagame Wyvern] (Bronze)<br />
|c0o1<br />
|3:24.08<br />
|2006-12-02<br />
|[//worms2d.info/files/replays/%5Bwa03g%5D%5B3%5D%5B15.94%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|2:32.22<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|04<br />
|Cool as Ice (WA ≤3.6.29.0)<ref>In v3.6.30.0, a change was made that inadvertently affected this mission:<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #4 was 0.5 blue, but in ≥3.6.30.0 it is 2.5 red. Blue (leftward) wind increases the chances of the crate boom fire drowning the enemy worm, and of the worm drowning sooner. And all else being equal, the round time of a ≤3.6.29.0 replay will be 1.26 s longer than that of a ≥3.6.30.0 replay, due to the first turn starting 1.26 s later.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m19.28s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:19.28<br />
|2005-09-22<br />
|[//worms2d.info/files/replays/%5Bwa04%5D%5B0m17.82s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:17.82<br />
|2021-12-01<br />
|- style="background-color: #E0E0E0;"<br />
|Cool as Ice (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B0m18.22s%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:18.22<br />
|2021-11-25<br />
|[//worms2d.info/files/replays/%5Bwa04_%5D%5B1%5D%5B1.16%5D%5BDeadcode%5DToolAssisted%27%27%27%27%27%27%27%27.wagame Deadcode]<br />
|Run, Deadcode<br />
|0:16.58<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|05<br />
|Do the Locomotion<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]<br />
|c0o1<br />
|1:09.58<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa05%5D%5B0m42.22s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode, Lex<br />
|0:42.22<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|06<br />
|Sand in Your Eye<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)<br />
|c0o1<br />
|2:18.54<br />
|2007-01-16<br />
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B9.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:49.40<br />
|2021-11-08<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="3"|07<br />
|rowspan="3"|Not Mushroom Out There<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Quasi Qubit<br />
|0:21.24<br />
|2004-04-19<br />
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B0.54%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:14.94<br />
|2016-09-16<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g%5D%5B1%5D%5B3.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:12.62<br />
|2021-11-11<br />
|- style="background-color: #F0F0F0;"<br />
|crate-free<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa07g-cf%5D%5B1%5D%5B10.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:16.74<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|08<br />
|Big Shot<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B44.96%5D%5BSpideR%5D.wagame SpideR]<br />
|zippeurfou, SpideR<br />
|1:48.66<br />
|2005-09-30<br />
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B21.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Wyvern<br />
|1:23.90<br />
|2021-11-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|09<br />
|rowspan="2"|Water Surprise<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)<br />
|rowspan="2"|Deadcode, Bloopy, Nekton<br />
|rowspan="2"|1:40.74<br />
|rowspan="2"|2006-12-09<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B15.44%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Bloopy<br />
|0:58.30<br />
|2005-09-29<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa09%5D%5B0m53.04s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:53.04<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref><br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|10<br />
|Jurassic Worm<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.88%5D%5BLex%5D.wagame Lex]<br />
|M3ntal, Lex<br />
|0:31.34<br />
|2006-05-25<br />
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B2.74%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|M3ntal, Deadcode<br />
|0:30.76<br />
|2007-01-19<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|11<br />
|rowspan="2"|Chemical Warfare<br />
|Silver<br />
|[http://worms2d.info/files/replays/%5Bwa11%5D%5B5%5D%5B21.48%5D%5BMablak%5D.wagame Mablak]<br />
|Lex, Mablak<br />
|2:35.46<br />
|2016-02-06<br />
|[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B20.82%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|2:17.56<br />
|2021-11-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa11g%5D%5B5%5D%5B27.80%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|2:43.28<br />
|2021-11-21<br />
|- style="background-color: #E0E0E0;"<br />
|12<br />
|No Substitute<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]<br />
|c0o1, Lex, Deadcode<br />
|1:15.60<br />
|2006-11-26<br />
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B2.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:11.78<br />
|2016-09-27<br />
|- style="background-color: #F0F0F0;"<br />
|13<br />
|Who Left the Flood-Gates Open<br />
|—<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:09.04<br />
|2021-11-08<br />
|[//worms2d.info/files/replays/%5Bwa13%5D%5B1m43.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:43.84<br />
|2021-11-09<br />
|- style="background-color: #E0E0E0;"<br />
|14<br />
|Super Sheep to the Rescue!<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)<br />
|Deadcode<br />
|0:21.62<br />
|2006-01-28<br />
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B3.18%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode<br />
|0:20.50<br />
|2005-10-02<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|15<br />
|rowspan="2"|Hot Stuff<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa15%5d%5b1%5d%5b16.00%5d%5bLex%5d.wagame Lex]<br />
|Lex, Deadcode<br />
|0:41.68<br />
|2006-01-19<br />
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B2.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:25.68<br />
|2005-10-09<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|16<br />
|Trouble on Mount Wormore<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa16%5d%5b1%5d%5b14.32%5d%5bLex%5d.wagame Lex]<br />
|Deadcode<br />
|0:31.24<ref>Note that Lex's replay wins in round time only because Mr.Bad was actually playing the mission at Silver, in which a Morse code message takes 3.20 s and the parachuting in of a Fast Walk crate takes another 4.06 s, adding a combined 7.26 s before the first turn starts. Lex was playing the mission at Gold, in which these extra delays don't take place. Mr.Bad's replay would have a round time of 0:28.94 were it not for the extra delays from playing it at Silver. The feature of adjusting the Attempts counter manually was first available in WA v3.6.29.0, and both Lex and Mr.Bad were using v3.6.26.5, the latest at the time.</ref><br />
|2006-02-19<br />
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B7.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Wyvern<br />
|0:23.58<br />
|2021-11-23<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|17<br />
|rowspan="2"|Chateau Assassin<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]<br />
|Wyvern, Lex<br />
|1:02.08<br />
|2006-10-31<br />
|[//worms2d.info/files/replays/%5Bwa17%5D%5B1%5D%5B14.02%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:33.70<br />
|2021-11-15<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa17g%5d%5b5%5d%5b103.94%5d%5bM3ntal%5d.wagame M3ntal]<br />
|<br />
|2:50.98<br />
|2004-02-23<br />
|[//worms2d.info/files/replays/%5Bwa17g%5D%5B2%5D%5B16.68%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-04<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|18<br />
|rowspan="2"|Rescue Agent Dennis<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Sprek, Djoszee, Lex, Wyvern<br />
|1:37.66<br />
|2006-12-15<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B3%5D%5B25.56%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:09.66<br />
|2021-06-20<br />
|[//worms2d.info/files/replays/%5Bwa18g%5D%5B2%5D%5B1.40%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:08.92<br />
|2021-11-13<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|19<br />
|rowspan="2"|Horny Nuke<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]<br />
|Sprek, Lex, Wyvern<br />
|3:13.28<br />
|2006-12-02<br />
| colspan="4" |<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa19g%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Sprek, Lex, Deadcode<br />
|2:12.44<br />
|2016-09-16<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|20<br />
|Rumble in the Farmyard (WA ≤3.6.29.0)<ref>In v3.6.30.0, two changes were made that inadvertently changed this mission:<br />
<p>• The CPU AI would sometimes walk through an area, jump back and walk through the same area again.</p><br />
With this fix, the third turn of c0o1's 4-turn method no longer works.<br />
<p>• There was an extra 1.26 second delay between turns during Sudden Death with water rising disabled. This is because it took one second to raise the water by zero pixels, and a quarter of a second to linger while the camera savoured the moment.</p><br />
Missions #4 and #20 start in Sudden Death without water rise. Starting 1.26 s sooner changes the first turn's wind, as the current game time affects the PRNG. In WA ≤3.6.29.0, the first turn wind on Mission #20 was 2 red, but in ≥3.6.30.0 it is 2 blue. With the former, a straight-horizontal maximum power Bazooka shot from the first worm's exact initial position was able to inflict 47 hp of mine damage on the enemy's third worm. With the latter, there does not appear to be any Bazooka shot at any power from the first worm's exact initial position that can get the mine to do that, although many shots can get the mine to do 44 hp damage.</ref><br />
|rowspan="2"|—<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|c0o1<br />
|2:22.86<br />
|2006-12-11<br />
|[//worms2d.info/files/replays/%5Bwa20-%5D%5B2m00.94s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode, Mablak<br />
|2:00.94<br />
|2021-11-29<br />
|- style="background-color: #E0E0E0;"<br />
|Rumble in the Farmyard (WA ≥3.6.30.0)<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B28.08%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Deadcode, Mablak<br />
|2:16.24<br />
|2021-11-28<br />
|[//worms2d.info/files/replays/%5Bwa20%5D%5B3%2B%5D%5B14.34%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:57.82<br />
|2021-11-30<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|21<br />
|rowspan="2"|Wooden Ambush<br />
|Bronze<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:13.90<br />
|2005-10-01<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]<br />
|c0o1, Mablak<br />
|1:38.96<br />
|2016-02-16<br />
|[//worms2d.info/files/replays/%5Bwa21g%5D%5B1m18.84s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Mablak, Deadcode<br />
|1:18.84<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|22<br />
|rowspan="2"|Go Bananas<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]<br />
|rowspan="2"|Deadcode<br />
|rowspan="2"|0:44.34<br />
|rowspan="2"|2007-02-14<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B5.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:43.54<br />
|2005-09-17<br />
|- style="background-color: #E0E0E0;"<br />
|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.32%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Deadcode, Lex<br />
|0:39.50<ref>The second tool-assisted replay is thought to be humanly impossible.</ref><br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|23<br />
|rowspan="2"|The Drop Zone<br />
|Bronze<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:08.10<br />
|2016-09-15<br />
|[//worms2d.info/files/replays/%5Bwa23%5D%5B0m55.52s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak<br />
|0:55.52<br />
|2021-11-27<br />
|- style="background-color: #F0F0F0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa23g%5D%5B3%5D%5B28.16%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak & Sycotropic, Deadcode<br />
|1:42.32<br />
|2021-11-11<br />
|- style="background-color: #E0E0E0;"<br />
|24<br />
|Countdown to Armageddon<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B29.00%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|2:08.24<br />
|2021-10-25<br />
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B4.48%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:50.18<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|rowspan="2"|25<br />
|rowspan="2"|Mars Star<br />
|rowspan="2"|Gold<br />
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)<br />
|rowspan="2"|M3ntal, Deadcode, SpideR<br />
|rowspan="2"|0:27.14<br />
|rowspan="2"|2007-11-10<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.04%5D%5BDeadcode%5DToolAssisted'.wagame Deadcode]<br />
|M3ntal, Deadcode, SpideR<br />
|0:22.80<br />
|2007-01-24<br />
|- style="background-color: #F0F0F0;"<br />
|[//worms2d.info/files/replays/%5Bwa25%5D%5B0m19.48s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:19.48<ref>The second tool-assisted replay is thought to be humanly impossible to do in such a way that is faster than the Petrol Bomb method.</ref><br />
|2021-11-27<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|26<br />
|Mad Cows<br />
|rowspan="2"|Gold<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B6.98%5D%5BDeadcode%5D.wagame Deadcode]<br />
|Deadcode, Lex<br />
|1:28.88<br />
|2021-12-03<br />
|[//worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B4.50%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|1:16.94<br />
|2021-12-03<br />
|- style="background-color: #E0E0E0;"<br />
|Mad Cows (with bug)<ref>These records exploit a bug whereby one of the CPU worms is placed randomly.</ref><br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:39.08<br />
|2004-04-30<br />
|[//worms2d.info/files/replays/%5Bwa26%7E%5D%5B2%5D%5B0.64%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|0:50.10<br />
|2021-12-03<br />
|- style="background-color: #F0F0F0;"<br />
|27<br />
|Bazooka on the Rocks<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]<br />
|Deadcode, Lex<br />
|1:34.90<br />
|2007-01-14<br />
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BLex%5DToolAssisted%27.wagame Lex]<br />
|Deadcode, Lex<br />
|1:22.66<br />
|2006-12-15<br />
|- style="background-color: #E0E0E0;"<br />
|28<br />
|Stolen Goods<br />
|Gold<br />
|[//worms2d.info/files/replays/%5bwa28%5d%5b2%5d%5b13.40%5d%5bSpideR%5d.wagame SpideR] (Bronze)<br />
|c0o1<br />
|1:18.84<br />
|2005-09-25<br />
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B6.16%5D%5BDeadcode%5DToolAssisted%27%27%27.wagame Deadcode]<br />
|c0o1, Deadcode, Lex<br />
|0:56.04<br />
|2021-12-04<br />
|- style="background-color: #F0F0F0;"<br />
|29<br />
|Sinking Icecap<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B22.88%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|1:25.96<br />
|2021-10-20<br />
|[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B10.12%5D%5BDeadcode%5DToolAssisted%27.wagame Deadcode]<br />
|Mablak<br />
|1:12.76<br />
|2021-11-28<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|30<br />
|rowspan="2"|Aim Long, Aim True<br />
|Silver<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]<br />
|c0o1<br />
|1:29.98<br />
|2004-04-17<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
| colspan="4" |<br />
|[//worms2d.info/files/replays/%5Bwa30%5D%5B3%5D%5B0.08%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|c0o1, Deadcode<br />
|1:09.32<br />
|2021-11-14<br />
|- style="background-color: #F0F0F0;"<br />
|31<br />
|Goody Two-Shoes<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]<br />
|Lex, Deadcode<br />
|1:38.42<br />
|2006-01-27<br />
|[//worms2d.info/files/replays/%5Bwa31%5D%5B1m24.34s%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Lex, Deadcode<br />
|1:22.52<br />
|2021-11-26<br />
|- style="background-color: #E0E0E0;"<br />
|rowspan="2"|32<br />
|rowspan="2"|Trouble in the Toy Store<br />
|Silver<br />
|[//worms2d.info/files/replays/%5bwa32%5d%5b4%5d%5b41.34%5d%5bFace%5d.wagame Face]<br />
|Face<br />
|3:04.98<br />
|2006-02-25<br />
| colspan="4" |<br />
|- style="background-color: #E0E0E0;"<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)<br />
|Sprek<br />
|3:29.62<br />
|2004-05-09<br />
|[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Deadcode<br />
|1:54.86<br />
|2021-11-10<br />
|- style="background-color: #F0F0F0;"<br />
|33<br />
|Spectral Recovery<br />
|Gold<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]<br />
|Mablak<br />
|3:56.76<br />
|2021-11-06<br />
|[//worms2d.info/files/replays/%5Bwa33%5D%5B5%5D%5B26.06%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]<br />
|Mablak, Deadcode<br />
|3:06.70<br />
|2021-11-06<br />
|}<br />
<br />
<div style="font-size: 85%;"><br />
'''Notes'''<br />
<br />
<references/><br />
</div><br />
<br />
== Credits ==<br />
This page was originally maintained by [[People/Run|Run]], [[User:CyberShadow|CyberShadow]], and [[People/Deadcode|Deadcode]] as a page on [[People/Run|Run]]'s website, and was moved to the Worms Knowledge Base in May 2009. All known snapshots on the Internet Archive (only snapshots different than the previous are included; shown dates indicate last edit date, not Internet Archive snapshot date):<br />
* [https://web.archive.org/web/20041015165603/http://www.wormiverse.com:80/wormtech/missions.php 2004-05-21..2004-06-01 (some time between)]<br />
* [https://web.archive.org/web/20061108023329/http://www.nanacide.com:80/oldwahelp/singleplayer.php 2006-02-20]<br />
* [https://web.archive.org/web/20060709053402/http://www.nanacide.com:80/replays/info-missions.php 2006-06-17]<br />
* [https://web.archive.org/web/20060707190359/http://www.nanacide.com:80/wahelp/info-missions.php 2006-06-19]<br />
* [https://web.archive.org/web/20061102221849/http://www.nanacide.com:80/replays/info-missions.php 2006-10-25]<br />
* [https://web.archive.org/web/20061108170742/http://www.nanacide.com:80/wahelp/info-missions.php 2006-10-30]<br />
* [https://web.archive.org/web/20070305142023/http://www.nanacide.com:80/missionrecords/ 2007-02-23]<br />
* [https://web.archive.org/web/20070504153032/http://www.nanacide.com:80/missionrecords/ 2007-03-23]<br />
* [https://web.archive.org/web/20070905061056/http://www.nanacide.com:80/missionrecords/ 2007-07-04]<br />
* [https://web.archive.org/web/20081220122229/http://www.nanacide.com:80/missionrecords/ 2007-11-20 - snapshot was actually taken 2008-12-20, so the page was for some reason reverted to this state, and yet the first revision of this wiki page was copied from this older state]<br />
* [https://web.archive.org/web/20071206090940/http://www.nanacide.com:80/missionrecords/ 2007-12-01]<br />
* [https://web.archive.org/web/20080117062713/http://www.nanacide.com:80/missionrecords/ 2008-01-17]<br />
* [https://web.archive.org/web/20080214182612/http://www.nanacide.com:80/missionrecords/ 2008-01-23]<br />
* [https://web.archive.org/web/20080415014844/http://www.nanacide.com:80/missionrecords/ 2008-04-01]<br />
* [https://web.archive.org/web/20080804055732/http://www.nanacide.com:80/missionrecords/ 2008-07-30] - as revealed by this, we have two missing records, '''[wa15][1][10.46][KINOMAN].wagame''' and '''[wa18][3][2.82][KINOMAN].wagame'''<br />
<br />
We would like to thank:<br />
<br />
'''Run''' for creating and maintaining this page all these years<br/><br />
'''Deadcode''' for introducing the replay feature<br/><br />
'''Lex''' and '''CyberShadow''' for helping Run with this page<br/><br />
'''M3ntal''' for starting the whole thing off with his Jurassic Worm replay<br/><br />
And everyone and anyone who's participated!</div>Deadcode