From Worms Knowledge Base
|Latest version:||22 August 2020|
|Supported W:A version:||3.8.x|
It makes it easy for terrains such as Dinos and Domestic (which are present on the WWP CD) to be installed and played with W:A.
For information on how to put together your own custom terrain, see the Terrain Creation Guide.
wkTerrain works by checking for additional directories located in DATA/Level and makes the texture available for selection in the Map editor.
A valid terrain directory contains two files:
- Level.dir, the main graphics directory which contains all the texture assets. This file can be read and edited using the WA Directory Editor.
- TEXT.IMG, this represents the texture thumbnail as shown in the map editor.
Here are some terrains available to use. Download, extract and place the terrain folder into Worms Armageddon/DATA/Level.
|Arachnophobia||sbs and Conejo||TUS file||art by sbs, crafted by Conejo. Source: https://www.wmdb.org/35027|
|Candy||Unknown||||created using MapGEN Candy theme|
|Dinos||Team17||TUS file||taken from WWP CD|
|Domestic||Team17||TUS file||taken from WWP CD|
|Egypt||ARTemych and SiD||TUS file||Crafted by SiD. Original ARTemych's art from https://www.wmdb.org/28412|
|Fimbulwinter||1gor Melitonov||TUS file|
|Low Poly||Conejo||TUS file|
|Prehistoria||Korydex||TUS file||Lost Vikings|
|Worms DC 'DIY'||Ducky|||
Those using the CD version of W:A will require FileOverride to use this module.
In order to play them online, all the players must have exactly the same list of terrains (as well as wkTerrain installed) or the game will desynchronize on start.
This way, anyone else can play on the map. However, the debris, soil and background features of the terrain will be lost.