From Worms Knowledge Base
- How does this thing work? I don't have .NET Framework 4 so I can't test the program myself. (and I don't have time to do that)
- WA 184.108.40.206 has released, and wkLaserFix works only with 220.127.116.11. Is this program still useful now?
--Explorer09 13:39, 2 November 2010 (CET)
1) Its checking are you running laserfix if you running you can only disable it , or if you don't run it you can enabled it. Btw... .NET Framework you must have for every program what is written in .NET technology C# or VB.NET ... btw.. many people have this installed but they don't know for what :) ... if program works you you don't need to install this because you have .. if program don't works you and you can't run .exe file then you must install Framework. 2) 3.6.30 you can't play scheme for what is this program, Kaos and any rubber game is not supported by new update. --Veki 2 November 2010
- I take offence to that. Correction: "Kaos and any rubber game do not support the new update". See here for details. --Vladimir 00:41, 3 November 2010 (CET)
I wanted to say this :)
Here is a list of modules which are known to only work with 18.104.22.168:
* RubberWorm * Project X * ReplayShark * CinusKick * LaserFix * JetFix (mostly obsolete) * IndiMask
--Veki 3 November 2010
"Its checking are you running laserfix if you running you can only disable it , or if you don't run it you can enabled it."
You didn't answer my question, what I was asking is how you "disable" the module? By moving the DLL away, or by interrupting the modification of the game code, or neither? --Explorer09 01:44, 3 November 2010 (CET)
Wormkit is checking is have some .dll or not because this program if you disable laserfix it change wklaserfix.dll -> wklaserfix.wee and back if you turn it ON, if he don't find any of that file program disable himself and you can only read about box :), where is discription. --Veki 09:05, 3 November 2010 (CET)
- Thanks, finally got an answer. :)
- Actually, a year ago, I wrote a simple batch file that does exactly what this program does. You can check it out below.
|Put this batch file into your W:A folder|
@ECHO OFF IF EXIST ..\..\wkLaserFix.dll ( IF EXIST wkLaserFix.dll ( DEL ..\..\wkLaserFix.dll ) ELSE ( MOVE ..\..\wkLaserFix.dll wkLaserFix.dll ) ECHO LaserFix module disabled. ) ELSE ( IF EXIST wkLaserFix.dll ( MOVE wkLaserFix.dll ..\..\wkLaserFix.dll ECHO LaserFix module enabled. ) ELSE ( ECHO ERROR: Can't find the LaserFix module: "wkLaserFix.dll" ) ) PAUSE
- And I can throw away the d*mn .NET framework which cost me hundreds of megabytes of disk space.
- --Explorer09 11:46, 3 November 2010 (CET)
- Yep its similar but, you need with this example again copy .dll file to folder --Veki 12:48, 3 November 2010 (CET)
I think this one is useless because each RubberWorm player should know to fix the noisy scheme parameters which conflict with LaserFix. I think you don't need the Scales of Justice and Carpet Bomb probability (including that their absence won't affect their real probability, such as with Crate Shower).
--StepS 18:47, 2 November 2010 (CET)
Don't send message if you don't know what about you talking, if only 1 player in game have laserfix and others not whole game will crash. Everytime
--Veki 2 November 2010
Will crash? Because of what, can you explain me? It's turned on since there are negative parameters in scheme. For Kaos it's Scales of Justice and Carpet Bomb probabilities, it happens when you edit by hand without caring. So, the laserfix may crash the game only if the scheme has Laser parameters. I hate those people who always say "no rubber or we crash", "no laser or we crash". Just too lazy to put some effort into the scheme cleaning.
PS: if you're interested, I have posted a scheme fix on the Kf community forum, you may check it's OK with laser.
--StepS 09:11, 3 November 2010 (CET)