File list

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File list
 
Date Name Thumbnail Size Description Versions
14:57, 30 May 2009 Mihais.PNG (file) 67 KB Sleeping MihaiS. 1
20:27, 9 May 2009 Holy war.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy100
Utility crate probability100%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy200
Turn time45 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunYes
Upgraded bananaNo
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Girder★ × 150 turns0%
Parachute★ × 150 turns0%
Bungee rope★ × 150 turns0%
Teleport★ × 150 turns0%
Holy hand-grenade★★★★★1 turn0%
Girder starter pack★ × 150 turns0%
297 bytes A Holy war scheme, the previous version was very bad. 2
01:49, 26 February 2009 Jetpack Race.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time0 seconds
Rope retreat time30 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time128 seconds
Round time99 minutes
Number of rounds2
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Grenade★ × 2550 turns0%
Teleport★★★0 turns0%
Jet pack★ × 1860 turns0%
Select worm0 turns0%
297 bytes A Jetpack Race scheme. 1
01:48, 26 February 2009 Jetpack Race.wagame (file) 482 KB An example of a Jetpack Race game. 1
00:50, 26 February 2009 WXW.wagame (file) 122 KB An example of a WXW game. 1
00:04, 26 February 2009 Shopper.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects10 × Mines & oil drums
Mine delayRandom
Dud minesYes
Manual worm placementNo
Initial worm energy200
Turn time30 seconds
Round time60 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile0★★★0 turns3%
Mortar0★★★★0 turns2%
Grenade0★★★0 turns4%
Cluster bomb0★★★★0 turns4%
Skunk0★★★0 turns1%
Petrol bomb0★★★★0 turns3%
Banana bomb0★★0 turns1%
Shotgun0★★★0 turns4%
Minigun0★★★0 turns4%
Longbow0★★★0 turns4%
Mine0★★★0 turns4%
Fire punch0★★★0 turns4%
Dragonball0★★★0 turns4%
Axe0★★★0 turns3%
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
Dynamite0★★★0 turns3%
Sheep0★★★0 turns4%
Baseball bat0★★★★★0 turns4%
Flame thrower0★★★0 turns4%
Homing pigeon0★★★0 turns3%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns3%
Old woman0★★★0 turns3%
Sheep launcher0★★★0 turns4%
Super sheep0★★★0 turns3%
Low gravity10 turns0%
297 bytes A Shopper/WXW scheme. 1
00:03, 26 February 2009 Shopper.wagame (file) 296 KB An example of a Shopper game. 1
23:46, 25 February 2009 Rope Race.wagame (file) 81 KB An example of a Time-Trial Rope Race game. 1
00:00, 25 February 2009 Sheeper.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability127%
Donor cardsNo
Health crate probability73%
Health crate energy50
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy255
Turn time25 seconds
Round time15 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns1%
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Handgun0★★★0 turns1%
Shotgun0★★★0 turns1%
Uzi0★★★0 turns1%
Minigun0★★★0 turns1%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Fire punch0★★★0 turns1%
Dragonball0★★★0 turns1%
Kamikaze0★★★0 turns1%
Prod0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Ninja rope★★★0 turns0%
Parachute★★★0 turns0%
Bungee rope★★★0 turns0%
Teleport★★★0 turns0%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns1%
Homing pigeon0★★★0 turns1%
Mad cow0★★★0 turns1%
Holy hand-grenade0★★★0 turns1%
Old woman0★★★0 turns1%
Sheep launcher0★★★0 turns1%
Super sheep★ × 2560 turns0%
Mole bomb0★★★0 turns1%
Low gravity★★★0 turns0%
Fast walk★★★0 turns0%
Invisibility0★★★0 turns1%
Freeze0★★★0 turns1%
Super banana bomb0★★★0 turns1%
Mine Strike0★★★0 turns1%
Earthquake0★★★0 turns1%
Scales of justice0★★★0 turns1%
Ming vase0★★★0 turns1%
Mike's carpet bomb0★★★0 turns1%
Mole squadron0★★★0 turns21%
297 bytes A Sheeper scheme. 1
23:59, 24 February 2009 Sheeper.wagame (file) 115 KB An example of a Sheeper game. 1
03:46, 24 February 2009 1rule.wagame (file) 256 KB An example of a 1rule game. 1
03:28, 24 February 2009 1rule.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines
Mine delayRandom
Dud minesNo
Manual worm placementNo
Initial worm energy200
Turn time30 seconds
Round time0 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns1%
Homing missile0★★★0 turns1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★0 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Handgun0★★★0 turns1%
Shotgun0★★★0 turns1%
Uzi0★★★0 turns1%
Minigun0★★★0 turns1%
Longbow0★★★0 turns1%
Mine0★★★0 turns1%
Fire punch0★★★0 turns1%
Dragonball0★★★0 turns1%
Kamikaze0★★★0 turns1%
Prod0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope0★★★0 turns1%
Parachute00 turns1%
Bungee rope00 turns1%
Teleport0 turns0%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns1%
Homing pigeon0★★★0 turns1%
Mad cow0★★★0 turns1%
Holy hand-grenade0★★★0 turns1%
Old woman0★★★0 turns1%
Sheep launcher0★★★0 turns1%
Super sheep0★★★0 turns1%
Mole bomb0★★★0 turns1%
Magic bullet00 turns6%
Indian nuclear test00 turns1%
Mole squadron00 turns16%
297 bytes A 1rule scheme. 1
02:49, 24 February 2009 Parachute Race.wagame (file) 94 KB An example of a Parachute Race game. 1
00:45, 24 February 2009 BnG.wagame (file) 204 KB An example of a BnG game. 1
00:07, 23 February 2009 Team17.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time5 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startYes
Round end styleNuclear strike
Sudden death water rise20 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy50
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy150
Turn time45 seconds
Round time10 minutes
Number of rounds1
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns3%
Homing missile0★★★0 turns3%
Mortar0★★★0 turns3%
Grenade0★★★0 turns3%
Cluster bomb00 turns3%
Skunk0★★★0 turns3%
Petrol bomb0★★★0 turns3%
Banana bomb0★★★0 turns3%
Handgun0★★★0 turns3%
Shotgun0★★★0 turns3%
Uzi0★★★0 turns3%
Minigun0★★★0 turns3%
Longbow0★★★0 turns3%
Airstrike0★★★0 turns3%
Napalm strike0★★★0 turns3%
Mine0★★★0 turns3%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Prod★★★0 turns0%
Axe0★★★0 turns3%
Blowtorch★★★★★0 turns0%
Drill★★★★★0 turns0%
Girder★★★0 turns0%
Ninja rope1★★★★★0 turns0%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport0 turns0%
Dynamite0★★★0 turns3%
Sheep0★★★0 turns3%
Baseball bat0★★★0 turns3%
Flame thrower0★★★0 turns3%
Homing pigeon0★★★0 turns3%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns3%
Old woman0★★★0 turns3%
Sheep launcher0★★★0 turns3%
Super sheep0★★★0 turns3%
Mole bomb0★★★0 turns3%
297 bytes A Team17 scheme. 1
00:06, 23 February 2009 Team17.wagame (file) 245 KB An example of a Team17 game. 1
23:50, 22 February 2009 Intermediate.wagame (file) 110 KB An example of an Intermediate game. 1
23:37, 22 February 2009 Wascar.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy50
Utility crate probability0%
Hazardous objectsNone
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time15 seconds
Round time30 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
297 bytes A Wascar scheme. 1
23:36, 22 February 2009 Wascar.wagame (file) 173 KB An example of a Wascar game. 1
23:25, 22 February 2009 Ghost Knocking.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability70%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy200
Turn time30 seconds
Round time15 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Prod1★★★2 turns5%
Ninja rope★★★★★2 turns0%
Parachute0 turns0%
Teleport20 turns2%
Invisibility0 turns0%
297 bytes A Ghost Knocking scheme. 1
23:23, 22 February 2009 Ghost Knocking.wagame (file) 106 KB An example of a Ghost Knocking game. 1
22:52, 22 February 2009 RW Mole S excessive.wsc (file)
Game options
OptionsSetting
Hot-seat time8 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (88)
Mine delay3 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy255
Turn time35 seconds
Round time127 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeYes
Upgraded shotgunYes
Upgraded bananaYes
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★ × 140 turns5%
Homing missile0★ × 140 turns5%
Mortar0★ × 150 turns5%
Grenade0★ × 100 turns5%
Cluster bomb0★ × 150 turns5%
Skunk0★ × 100 turns5%
Petrol bomb0★ × 150 turns5%
Banana bomb0★ × 140 turns3%
Handgun0★ × 140 turns5%
Shotgun0★ × 140 turns5%
Uzi0★ × 140 turns5%
Minigun0★ × 140 turns5%
Longbow0★ × 140 turns5%
Airstrike0★ × 100 turns5%
Napalm strike0★ × 100 turns5%
Mine0★ × 140 turns5%
Fire punch0★ × 140 turns5%
Dragonball0★ × 140 turns5%
Prod★ × 150 turns0%
Axe0★★★★0 turns5%
Blowtorch★ × 140 turns0%
Drill★ × 140 turns0%
Girder5★ × 2560 turns5%
Ninja rope2★★★★★0 turns1%
Parachute★★★0 turns0%
Bungee rope★★★0 turns0%
Teleport1★★★0 turns3%
Dynamite0★ × 140 turns5%
Sheep0★ × 140 turns5%
Baseball bat0★ × 140 turns5%
Flame thrower0★ × 150 turns5%
Homing pigeon0★ × 140 turns5%
Mad cow0★ × 140 turns5%
Old woman0★ × 140 turns5%
Sheep launcher0★ × 140 turns5%
Super sheep0★ × 140 turns5%
Mole bomb★ × 140 turns0%
Jet pack2★ × 60 turns0%
Low gravity5★★★0 turns0%
Freeze1★★★0 turns0%
Earthquake1★★★0 turns0%
Magic bullet0★★★0 turns24%
Indian nuclear test0★★★0 turns4%
Salvation army0★★★0 turns99%
Mole squadron0★★★0 turns5%
297 bytes A RubberWorm Mole Shopper scheme (excessive variation). 1
22:50, 22 February 2009 RubberWorm Mole shopper.wsc (file)
Game options
OptionsSetting
Hot-seat time8 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startUnknown (2)
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy255
Turn time35 seconds
Round time127 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeYes
Upgraded shotgunYes
Upgraded bananaYes
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★ × 140 turns5%
Homing missile0★ × 140 turns2%
Mortar0★ × 150 turns5%
Grenade0★ × 140 turns5%
Cluster bomb0★ × 150 turns5%
Petrol bomb0★ × 150 turns5%
Banana bomb0★ × 140 turns1%
Shotgun0★ × 140 turns5%
Minigun0★ × 150 turns5%
Airstrike0★ × 150 turns3%
Mine0★ × 140 turns5%
Axe0★★★★★0 turns3%
Blowtorch★ × 140 turns0%
Drill★ × 140 turns0%
Parachute★★★0 turns0%
Dynamite0★ × 140 turns5%
Sheep0★ × 140 turns3%
Flame thrower0★ × 60 turns5%
Homing pigeon0★ × 100 turns2%
Mad cow0★ × 140 turns2%
Sheep launcher0★ × 140 turns2%
Super sheep0★ × 140 turns2%
Mole bomb★ × 140 turns0%
Jet pack3★ × 60 turns0%
Magic bullet0★★★0 turns250%
Indian nuclear test0★★★0 turns3%
Mole squadron0★★★0 turns5%
297 bytes A RubberWorm Mole Shopper scheme. 1
22:32, 22 February 2009 Mole Vaulting.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy20
Utility crate probability0%
Hazardous objectsNone
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time30 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★0 turns1%
Skunk0★★★2 turns1%
Minigun0★★★0 turns1%
Airstrike0★★5 turns1%
Napalm strike0★★7 turns1%
Ninja rope★★★★★0 turns1%
Parachute0 turns0%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★2 turns1%
Flame thrower0★★★1 turn2%
Homing pigeon0★★★1 turn2%
Mad cow0★★★1 turn2%
Holy hand-grenade0★★★1 turn2%
Old woman0★★★1 turn2%
Sheep launcher0★★★1 turn2%
Super sheep0★★★1 turn2%
Mole bomb★★★0 turns2%
Low gravity0 turns0%
221 bytes A Mole Vaulting scheme. 1
22:10, 22 February 2009 CTF.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability10%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy150
Turn time15 seconds
Round time30 minutes
Number of rounds1
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Grenade★★★0 turns0%
Cluster bomb★★★0 turns0%
Skunk1★★★0 turns0%
Petrol bomb4★★★0 turns3%
Banana bomb0★★★0 turns1%
Handgun★★★0 turns0%
Shotgun★★★0 turns0%
Uzi★★★0 turns0%
Minigun0★★★0 turns4%
Longbow★★★0 turns0%
Mine2★★★0 turns3%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Prod★★★0 turns0%
Axe0★★★0 turns4%
Blowtorch★★★0 turns0%
Drill★★★0 turns0%
Girder3★★★0 turns0%
Parachute★★★0 turns0%
Bungee rope★★★0 turns0%
Dynamite1★★★0 turns4%
Sheep0★★★0 turns4%
Baseball bat1★★★0 turns4%
Flame thrower0★★★0 turns4%
Mad cow0★★★0 turns4%
Holy hand-grenade0★★★0 turns4%
Old woman0★★★0 turns4%
Sheep launcher0★★★0 turns4%
Mole bomb★★★0 turns0%
Low gravity3★★★0 turns0%
Fast walk3★★★0 turns0%
297 bytes A CTF scheme. 1
21:59, 22 February 2009 Fort.wagame (file) 130 KB An example of a Fort game. 1
21:52, 22 February 2009 Roper.wagame (file) 238 KB An example of a Roper game. 1
21:06, 22 February 2009 Russian Roulette.wagame (file) 36 KB An example of a Russian Roulette game. 1
21:00, 22 February 2009 Holy War.wagame (file) 199 KB An example of a Holy War game. 1
20:54, 22 February 2009 Elite.wagame (file) 46 KB An example of an Elite game. 1
20:40, 22 February 2009 Battle Race.wagame (file) 187 KB An example of a Battle Race game. 1
20:35, 22 February 2009 Golf.wagame (file) 188 KB An example of a Golf game. 1
20:24, 22 February 2009 Walk For Weapons.wagame (file) 133 KB An example of a Walk for Weapons game. 1
16:05, 21 February 2009 Bows and Clusters.wagame (file) 154 KB An example of Bows and Clusters game 1
15:58, 21 February 2009 BnC.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability100%
Health crate energy50
Utility crate probability100%
Hazardous objects8 × Mines & oil drums
Mine delayRandom
Dud minesYes
Manual worm placementNo
Initial worm energy200
Turn time45 seconds
Round time15 minutes
Number of rounds2
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns1%
Homing missile0★★★0 turns1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb★★★0 turns0%
Skunk0★★★0 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Handgun0★★★0 turns1%
Shotgun0★★★0 turns1%
Uzi0★★★0 turns1%
Minigun0★★★0 turns1%
Longbow★★★0 turns0%
Airstrike0★★★0 turns1%
Napalm strike0★★★0 turns1%
Mine0★★★0 turns1%
Fire punch0★★★0 turns1%
Dragonball0★★★0 turns1%
Kamikaze0★★★0 turns1%
Prod0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★★★0 turns1%
Ninja rope10 turns1%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport00 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns1%
Homing pigeon0★★★0 turns1%
Mad cow0★★★0 turns1%
Holy hand-grenade0★★★0 turns1%
Old woman0★★★0 turns1%
Sheep launcher0★★★0 turns1%
Super sheep0★★★0 turns1%
Mole bomb0★★★0 turns1%
Jet pack0★ × 60 turns1%
Low gravity00 turns1%
Laser sight0 turns0%
Fast walk0 turns0%
Freeze00 turns1%
Super banana bomb00 turns1%
Mine Strike00 turns1%
Girder starter pack0★★★0 turns1%
Earthquake00 turns1%
Scales of justice00 turns1%
Ming vase00 turns1%
Mike's carpet bomb00 turns1%
Mole squadron00 turns16%
297 bytes Bows and Clusters scheme 1
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