File list

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This special page shows all uploaded files.

File list
 
Date Name Thumbnail Size Description Versions
20:46, 15 October 2019 Holy war.png (file) 5 KB Removed one of the vertical Girders, as it created a block that would usually be considered against the rules. It's probably better to have a screenshot that more corresponds to how the game is actually played. 2
22:08, 3 February 2010 Wsc.png (file) 150 KB Screenshot of the Worms Scheme Contest website's main page. 1
19:23, 20 September 2009 Skunk17.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise5 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects27 × Mines
Mine delayRandom
Dud minesYes
Manual worm placementNo
Initial worm energy150
Turn time45 seconds
Round time20 minutes
Number of rounds2
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka00 turns1%
Homing missile00 turns1%
Mortar00 turns1%
Grenade00 turns1%
Cluster bomb00 turns1%
Skunk10 turns7%
Petrol bomb00 turns1%
Handgun00 turns1%
Shotgun00 turns1%
Uzi00 turns1%
Minigun00 turns1%
Longbow00 turns1%
Airstrike00 turns1%
Napalm strike00 turns1%
Mine00 turns1%
Fire punch0 turns1%
Dragonball0 turns1%
Kamikaze0 turns1%
Prod0 turns0%
Axe00 turns1%
Blowtorch0 turns0%
Drill0 turns0%
Girder2★ × 70 turns1%
Ninja rope1★ × 2560 turns0%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport0 turns0%
Baseball bat00 turns1%
Flame thrower00 turns1%
Old woman00 turns1%
Mole bomb00 turns1%
Low gravity10 turns0%
Fast walk10 turns0%
Invisibility13 turns0%
Freeze10 turns1%
Mine Strike13 turns1%
Girder starter pack2★ × 70 turns1%
Earthquake13 turns1%
Scales of justice00 turns1%
Indian nuclear test00 turns1%
Mole squadron13 turns1%
MB bomb00 turns1%
Suicide bomber0 turns1%
Mail strike00 turns1%
297 bytes This is an example scheme of Skunk17. 1
19:21, 20 September 2009 Skunk17.WAgame (file) 210 KB An example replay of Skunk17. 1
19:02, 20 September 2009 Tower Race.WAgame (file) 1.23 MB Example replay of Tower Race. 1
17:26, 14 September 2009 Worms Golf.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsYes
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objectsNone
Mine delayRandom
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time15 seconds
Round time0 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Grenade★ × 2560 turns0%
Ninja rope★★★★★0 turns0%
Teleport0 turns0%
Jet pack0 turns0%
Low gravity0 turns0%
221 bytes Removed unnecessary delays and crate rates. 3
17:20, 12 September 2009 Tower Race.wsc (file)
Game options
OptionsSetting
Hot-seat time1 second
Retreat time0 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise180 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (12)
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time33 seconds
Round time2 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile12 turns0%
Grenade34 turns0%
Mine34 turns0%
Ninja rope★★★★★0 turns0%
Parachute★★★★★0 turns0%
297 bytes This is an example scheme of the various types of the original Tower Race. 1
22:55, 13 May 2009 BitUnencoder.png (file) 22 KB Screenshot of BitUnencoder. 1
13:53, 13 May 2009 SchemeED.png (file) 32 KB Screenshot of SchemeED. 1
19:44, 8 May 2009 MissionEditor icon.png (file) 2 KB Icon of WWP Mission Editor. 1
19:43, 8 May 2009 MissionEditor.png (file) 39 KB Screenshot of WWP Mission Editor. 2
18:32, 8 May 2009 SoundBankEditor icon.png (file) 2 KB Icon of SoundBank Editor. 1
18:32, 8 May 2009 SoundBankEditor.png (file) 29 KB Screenshot of SoundBank Editor 1
19:31, 20 March 2009 Battle Race mine trick.WAgame (file) 57 KB An example of the mine trick in Battle Race. 1
17:10, 20 March 2009 Bricks.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (72)
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time15 seconds
Round time0 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Mortar★★★0 turns0%
Grenade★★★0 turns0%
Cluster bomb5★★★0 turns0%
Low gravity★★★0 turns0%
297 bytes A Bricks scheme. 1
15:42, 8 March 2009 03m 12s consecutive winds.WAgame (file) 22 KB If you start replaying the file at exactly 3 minutes 12 seconds, the first two turns has the same wind strenght. Latest RubberWorm is recommended, but seem to be not necessary. 1
15:56, 18 January 2009 Bungee Race.WAgame (file) 170 KB An example of Bungee Race between cArLOmBo, Alex and Balee. 1
21:40, 17 January 2009 Russian Roulette.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDrop energy to 1
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy65
Turn time10 seconds
Round time10 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile★★★★★0 turns0%
297 bytes A Russian Roulette scheme. 1
22:03, 16 January 2009 Boom Race.WAgame (file) 104 KB A Boom Race game. 1
21:59, 16 January 2009 Boom Race.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time15 seconds
Round time25 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile★★★0 turns0%
Mortar0★★★0 turns1%
Grenade★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb★★★0 turns1%
Banana bomb0★★★0 turns1%
Shotgun★★★0 turns0%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine★★★0 turns1%
Prod★★★0 turns0%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope0★★★0 turns1%
Parachute00 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Dynamite★★★0 turns1%
Sheep★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon★★★0 turns2%
Mad cow★★★0 turns2%
Holy hand-grenade★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Low gravity0 turns0%
Magic bullet0 turns0%
297 bytes A Boom Race scheme. 1
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