From Worms Knowledge Base
| W:A replay: A Skinflint Roping|
match with Dario and Korydex
|Download · Info|
|Specially-designed map (examples)|
|One per team|
Skinflint Roping is a rope-based racing scheme, but specialized on the "normal way of roping", in which usually you have to economize the rope shots since in normal games usually the rope has few ammo and is 3-powered, meaning only 2 shots per rope ammo. So, it is a scheme that trains players to make the best possible use of the rope in normal games, the best cost benefit of it, using very well the lengh of the rope, the movements passing through narrow passages, folding the rope, changing sides, doing smart rope rolls and hitting precisely at specific spots. It is the Rope Race of the normal players, especially because the maps are made on in-game captures/screenshots from randomly-generated terrains of the game with some modifications e.g. there's a start, a finish and specks with numbers. Note that these captures often include bazooka craters, blowtorch tunnels, etc. simulating a situation during a normal game match.
How to play (rules)
Teleport to the start, attach your rope to the first target (speck with number 1) and without falling try to attach the rope to the second target (speck with number 2). Do the same from 2 to 3, 3 to 4, and so on until the end.
If you ever attach the rope to anything but the correct target, you teleport back to the last target you successfully reached. If you fail to reach the correct target (for example by falling) you also teleport back to the last target you reached.
| W:A replay: Skinflint Roping match (previous|
scheme version) with Crysis, Dario and Koras
|Download · Info|
|Download (.wsc) · View scheme settings|
In the first version of the scheme, if you lose your turn in an attempt, the next turn would be used only to teleport back to the previous target and when playing online, after the appearence of RacingStuff, typing "/race" before starting the game (as the host) was recommended to avoid worms blocking other worms. Later a RubberWorm version (with loss of control doesn't end turn) was released and now there's a v3.8 update to the scheme in which solve these previous issues.