Difference between revisions of "Worms Armageddon ReadMe (English)/v3.6.24.1 Beta Update"

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(update (3.6.31.0 version))
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{{ParentArticle|[[Worms Armageddon ReadMe (English)]]}}
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{{ParentArticle|[[{{WAreadmepage|en}}]]}}
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{{Languages/3.6.24.1}}
 
== v3.6.24.1 Beta Update (2005.03.29) ==
 
== v3.6.24.1 Beta Update (2005.03.29) ==
 
__TOC__
 
__TOC__
 
=== Fixes ===
 
=== Fixes ===
* A replay file which ended abrubtly (due to a crash or Alt-F4 during recording, or a recording still being made), when played back, would continue indefinitely after the point at which the file ended, with the human-controlled worms doing nothing and CPU worms (if any) moving like normal.
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* A replay file which ended abruptly (due to a crash or Alt+F4 during recording, or a recording still being made), when played back, would continue indefinitely after the point at which the file ended, with the human-controlled worms doing nothing and CPU worms (if any) moving like normal.
 
* Pressing the '''R''' key to restart a replay now clears the chat box.
 
* Pressing the '''R''' key to restart a replay now clears the chat box.
 
* Flags
 
* Flags
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* Screenshots are now saved in '''User\Capture''' under your main W:A folder.
 
* Screenshots are now saved in '''User\Capture''' under your main W:A folder.
 
* A video capture feature has been added. Right-click on a '''.WAgame''' file and choose "'''Export Video...'''". A dialog box will pop up with some options; you may modify the options to your liking then click OK. An image sequence will then be saved in PNG format to a folder named after the replay file, under '''User\Capture'''.
 
* A video capture feature has been added. Right-click on a '''.WAgame''' file and choose "'''Export Video...'''". A dialog box will pop up with some options; you may modify the options to your liking then click OK. An image sequence will then be saved in PNG format to a folder named after the replay file, under '''User\Capture'''.
** Frame skip: W:A has a native framerate of 50 fps. This is divided by the "frame skip" value, so for example entering 2 will result in a captured framerate of 25 fps, and 5 will result in 10 fps.
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** Frame rate divider: W:A has a native frame rate of 50 fps. This is divided by the "frame rate divider" value, so for example entering <span class="readme-blue">2</span> will result in a captured frame rate of 25 fps, and <span class="readme-blue">5</span> will result in 10 fps.
** Start at: The time index (in game time) at which to start capturing video. Examples: 5:15, 7:34.18, 1:41:09, 2:07:59.72. The replay will fast-forward to this point.
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** Start at: The time index (in game time) at which to start capturing video. Examples: <span class="readme-blue">5:15</span>, <span class="readme-blue">7:34.18</span>, <span class="readme-blue">1:41:09</span>, <span class="readme-blue">2:07:59.72</span>. The replay will fast-forward to this point.
 
** End at: The time index after which to stop capturing video and exit, using the same format as above. If left blank, video will be captured until the end of the replay or a manual quit.
 
** End at: The time index after which to stop capturing video and exit, using the same format as above. If left blank, video will be captured until the end of the replay or a manual quit.
 
** Resolution: The resolution at which to play and capture the specified replay. This defaults to 640x480 regardless of what resolution you have set for normal play. If you choose a resolution unsupported by your video driver, it will default to 640x480.
 
** Resolution: The resolution at which to play and capture the specified replay. This defaults to 640x480 regardless of what resolution you have set for normal play. If you choose a resolution unsupported by your video driver, it will default to 640x480.
** Basename: The prefix to use for naming images in the captured sequence. For example, the default video_ results in filenames such as video_007815.png.
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** Basename: The prefix to use for naming images in the captured sequence. For example, the default <span class="readme-blue">video_</span> results in filenames such as <span class="readme-blue">video_007815.png</span>.
 
* You may now right-click on a '''.WAgame''' file and choose "'''Playback at...'''" to automatically fast-forward to a specified game time before commencing normal playback. Note that if you press '''R''' during playback, it will again fast-forward to the specified point. Press '''Shift+R''' to override this and restart without fast-forwarding.
 
* You may now right-click on a '''.WAgame''' file and choose "'''Playback at...'''" to automatically fast-forward to a specified game time before commencing normal playback. Note that if you press '''R''' during playback, it will again fast-forward to the specified point. Press '''Shift+R''' to override this and restart without fast-forwarding.
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{{WA_VersionHistory|en}}

Revision as of 13:28, 12 December 2010

In other languages: English (en) • español (es) • français (fr) • русский (ru) • +/-

v3.6.24.1 Beta Update (2005.03.29)

Fixes

  • A replay file which ended abruptly (due to a crash or Alt+F4 during recording, or a recording still being made), when played back, would continue indefinitely after the point at which the file ended, with the human-controlled worms doing nothing and CPU worms (if any) moving like normal.
  • Pressing the R key to restart a replay now clears the chat box.
  • Flags
    • UK: diagonal red lines are less pink and more red
    • Spain: proportions of bars fixed (1:2:1), coat-of-arms removed
  • "Extract Log" has been renamed to "Export Log", because that more accurately describes the process.

Features

  • Screenshots are now saved in User\Capture under your main W:A folder.
  • A video capture feature has been added. Right-click on a .WAgame file and choose "Export Video...". A dialog box will pop up with some options; you may modify the options to your liking then click OK. An image sequence will then be saved in PNG format to a folder named after the replay file, under User\Capture.
    • Frame rate divider: W:A has a native frame rate of 50 fps. This is divided by the "frame rate divider" value, so for example entering 2 will result in a captured frame rate of 25 fps, and 5 will result in 10 fps.
    • Start at: The time index (in game time) at which to start capturing video. Examples: 5:15, 7:34.18, 1:41:09, 2:07:59.72. The replay will fast-forward to this point.
    • End at: The time index after which to stop capturing video and exit, using the same format as above. If left blank, video will be captured until the end of the replay or a manual quit.
    • Resolution: The resolution at which to play and capture the specified replay. This defaults to 640x480 regardless of what resolution you have set for normal play. If you choose a resolution unsupported by your video driver, it will default to 640x480.
    • Basename: The prefix to use for naming images in the captured sequence. For example, the default video_ results in filenames such as video_007815.png.
  • You may now right-click on a .WAgame file and choose "Playback at..." to automatically fast-forward to a specified game time before commencing normal playback. Note that if you press R during playback, it will again fast-forward to the specified point. Press Shift+R to override this and restart without fast-forwarding.


W:A Version History
v3.5 Beta 1 • Beta 2
v3.6.x.x 19.7 (.11 • .12 • .14 • .15 • .17 • .17a • .18 • .19) • 20.1 (.2 • .3) • 21.1 (.2 • .3) • 22.1 • 23.0 (.1 • .2) • 24.1 (.2) • 25.1a • 26.4 (.5) • 28.0 • 29.0 • 30.0 • 31.0 • 31.2b
v3.7.x.x 0.0 • 2.1
v3.8.x 0 • 1
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