Difference between revisions of "Worms Armageddon ReadMe (English)/v3.6.20.3 Beta Update"
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− | + | {{ParentArticle|[[{{WAreadmepage}}]]}} | |
− | + | {{Languages/3.6.20.3}} | |
− | + | == v3.6.20.3 Beta Update (2004.08.06) == | |
− | + | __NOTOC__ | |
− | + | === Fixes === | |
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* There was a bug in v3.6.20.2 causing improper emulation of v3.6.20.1. Using clustered weapons, skunks, longbows or axes could cause a desync. Now, v3.6.20.1 is properly emulated. | * There was a bug in v3.6.20.2 causing improper emulation of v3.6.20.1. Using clustered weapons, skunks, longbows or axes could cause a desync. Now, v3.6.20.1 is properly emulated. | ||
* To avoid invoking v3.6.20.2's improper emulation of v3.6.20.1, this version 3.6.20.3, when hosting, will avoid emulating .20.1 if there are players with .20.2 present; in this case it will emulate 3.6.19.19 instead. Note that there is still an exception in which a desync can happen: if you are not the host of a game, and the other people in it have a mixture of .20.1 and .20.2, then during the game the .20.2 players may desync and drop out. If the host is running .20.2 then the whole game could desync. | * To avoid invoking v3.6.20.2's improper emulation of v3.6.20.1, this version 3.6.20.3, when hosting, will avoid emulating .20.1 if there are players with .20.2 present; in this case it will emulate 3.6.19.19 instead. Note that there is still an exception in which a desync can happen: if you are not the host of a game, and the other people in it have a mixture of .20.1 and .20.2, then during the game the .20.2 players may desync and drop out. If the host is running .20.2 then the whole game could desync. | ||
* The instant replay fix in v3.6.20.2 was incomplete, and could cause a crash. | * The instant replay fix in v3.6.20.2 was incomplete, and could cause a crash. | ||
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Revision as of 06:39, 20 March 2011
In other languages: English (en) • español (es) • français (fr) • русский (ru) • português (pt) • +/-
v3.6.20.3 Beta Update (2004.08.06)
Fixes
- There was a bug in v3.6.20.2 causing improper emulation of v3.6.20.1. Using clustered weapons, skunks, longbows or axes could cause a desync. Now, v3.6.20.1 is properly emulated.
- To avoid invoking v3.6.20.2's improper emulation of v3.6.20.1, this version 3.6.20.3, when hosting, will avoid emulating .20.1 if there are players with .20.2 present; in this case it will emulate 3.6.19.19 instead. Note that there is still an exception in which a desync can happen: if you are not the host of a game, and the other people in it have a mixture of .20.1 and .20.2, then during the game the .20.2 players may desync and drop out. If the host is running .20.2 then the whole game could desync.
- The instant replay fix in v3.6.20.2 was incomplete, and could cause a crash.