Difference between revisions of "Worms Armageddon ReadMe (English)"

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== Version History ==
 
== Version History ==
  
=== v3.6.28.0 Beta Update (2007.06.29) ===
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==== Fixes ====
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*Occasionally, W:A would freeze while minimised, making it impossible to restore the game and continue playing. It would become necessary to kill the "WA.exe" process.
 
*Occasionally, W:A would freeze while minimised, making it impossible to restore the game and continue playing. It would become necessary to kill the "WA.exe" process.
 
*In the front end, pasting text from the clipboard could cause a crash later on if the pasted string had a length divisible by 16 characters.
 
*In the front end, pasting text from the clipboard could cause a crash later on if the pasted string had a length divisible by 16 characters.
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**A dormant Mine would be stripped of its horizontal velocity upon bouncing on the floor or ceiling. This would happen in situations where the mine was knocked by an explosion, punch, etc., while it was still dormant. (A Mine is dormant for 4 seconds after it has been dropped; during this period, proximity to a Worm will not trigger it.)
 
**A dormant Mine would be stripped of its horizontal velocity upon bouncing on the floor or ceiling. This would happen in situations where the mine was knocked by an explosion, punch, etc., while it was still dormant. (A Mine is dormant for 4 seconds after it has been dropped; during this period, proximity to a Worm will not trigger it.)
  
==== Features ====
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* Registry scripts that change game options have been moved to a new '''Tweaks''' folder.
 
* Registry scripts that change game options have been moved to a new '''Tweaks''' folder.
 
* Limitations relaxed or removed
 
* Limitations relaxed or removed
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** Players may now view the weapon panel for their team during other players' turns. (Strictly speaking this change doesn't affect the game logic, but it is tied to the logic version for fairness.)
 
** Players may now view the weapon panel for their team during other players' turns. (Strictly speaking this change doesn't affect the game logic, but it is tied to the logic version for fairness.)
 
** Chat pinning — see above. (Strictly speaking this change doesn't affect the game logic, but it is tied to the logic version for fairness.)
 
** Chat pinning — see above. (Strictly speaking this change doesn't affect the game logic, but it is tied to the logic version for fairness.)
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== Installation ==
 
== Installation ==

Revision as of 20:27, 6 June 2008

This page is incomplete

Important Licence Information

Version History

v3.6.28.0 Beta Update (2007.06.29)

Installation

The contents of the update installer are the files required to update your current version of Worms Armageddon to v3.6.28.0 (Beta). This Beta includes all previous updates from the Official v3.0 and Beta versions of the game.

IMPORTANT: Please note that this installation will overwrite existing game files. Therefore it will not be possible to revert back to a previous version of the game without a full re-install from the W:A CD. It is STRONGLY recommended that prior to an installation of this update that you backup all save files such as team files, custom landscapes and sound sets (although such backups are not strictly necessary prior to v3.6+ installations).

INSTALLATION Launch the WA_update-3.6.28.0_Beta.exe update installer, and follow the installer instructions.

Once the update has been installed, you can then run the game as you would normally.

Known Issues/Bugs

Footnotes

Credits

Lead Code Karl Morton
Lead Art Dan Cartwright
Original Concept Andy Davidson
Lead Support Code Colin Surridge
Support Code Rob Hill, Martin Randall
Network Code Phil Carlisle
Producer Martyn Brown
Scenario Art Tony Senghore, Rico Holmes, “Jan The Man”
Sound and Music Bjorn Lynne
Additional Audio Matinee Studios, Martyn Brown, Richie Palmer, Cris Blyth (inc vocals on WormSong98), Rico Holmes, Fraser Stewart, Mike Green
Additional Art Paul Robinson, Cris Blyth, Rory McLeish
Assistant Producer Craig Jones
Mission Design Porl Dunstan, John Eggett, Martyn Brown
Lead QA Kelvin Aston, Mark Baldwin
QA John Eggett, Grant Towell, Andy Aveyard, Kevin Carthew, Paul Webb, Brian Fitzpatrick
QA Manager Paul Field
Localisation Paul Sharp
Beta Coding/Design:
Versions 3.5 to 3.6.28.0 and later David Ellsworth — “Deadcode”
Versions 3.6.27.1 to 3.6.28.0 and later Vladimir Panteleev — “CyberShadow”
Beta Localisation:
French “Jabba”
German “bonz”
Dutch “Koen”

Bug Reporting To Team17

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