WormKit

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Revision as of 08:47, 9 June 2008 by Pisto (Talk | contribs) (Third-party modules)

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(Up to Software)
WormKit icon.png  WormKit
Developer: CyberShadow
Supported games: W:A
Language: Delphi
Licence: Open-source
Website: http://worms.thecybershadow.net/wormkit/

WormKit is an extension framework for Worms Armageddon, which consists of a module loader, and a set of modules, each with a different purpose.

There are currently 5 publicly released WormKit modules, out of which 4 come with the default WormKit distribution. They are:

  • WormNAT - allows hosting games even if you're behind a router or firewall. See the WormNAT home page for more information.
  • DirectWormNET - go straight to #AnythingGoes on WormNET as soon as Worms loads;
  • FileOverride - override files from the CD-ROM with your versions;
  • AntiKeyboardHook - stop Worms from disabling Alt+Tab / Win+... keyboard combinations.

WormKit was first released on April 5, 2006. Since its release, no significant changes or additions were made to the framework (with the exception of ReplayShark). There was some work on additional modules, including an anti-cheating system (wkWormisign) and a Fiddler-like scripted game engine add-on (wkMagic) - however, none reached a development phase mature enough to be released, and thus the ideas were dropped.

Third-party modules

  • ReplayShark - allows users to build a directory of classic worms moments simply by pressing a button every time something cool happens (written by Glide).
  • RubberWorm - this module take its name from the ability of making the worm bounce off of the walls, but can also edit gravity force and direction, or even set a sort of black hole in the middle of the map. Other features are activating the effect of wind on worms and other objects, air viscosity, crate finder (arrows pointing to crates) and anti-sink for worms.
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