Difference between revisions of "WkWMDB"

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(Adding note about requirements. VC2010 and MadChook.)
(Adding install instructions and merging dependency note with them.)
 
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When a new map is downloaded it is stored temporarily in User/WMDBCache/Temp.png, and can be safely moved into the SavedLevels folder should the user want to keep it, this file is overwritten the next time a map is downloaded using the module.
 
When a new map is downloaded it is stored temporarily in User/WMDBCache/Temp.png, and can be safely moved into the SavedLevels folder should the user want to keep it, this file is overwritten the next time a map is downloaded using the module.
  
NOTE: wkWMDB requires VC redist 2010 and madChook. MadChook can be obtained from any of the various wormkits that use it. Such as [[WormNAT2]].
+
== Installation ==
 +
* Download the archive.
 +
* Extract the archive's contents into the game's installation directory.
 +
* Ensure that "Load WormKit modules" in the Advanced options section of the game is enabled.
 +
* If not already installed - Install MadChook. It can be obtained from any of the various wormkits that use it. Such as [[WormNAT2]].
 +
* If not already installed - Install Microsoft Visual C++ 2010 Redistributable Package (x86). It can be obtained from: https://www.microsoft.com/download/details.aspx?id=5555

Latest revision as of 00:41, 20 January 2021

(Up to WormKit)
In other languages: English (en) • русский (ru) • +/-
wkWMDB
Developer: Plutonic
Latest version: 19 April 2013
Supported games: W:A
Supported W:A version: Version Agnostic
Language: C++
License: Restricted-source
Download: [1]

wkWMDB is a module for WormKit that allows users to download random maps from WMDB by selecting a scheme and map size from a special folder called WMDB in the saved levels drop down.

When a new map is downloaded it is stored temporarily in User/WMDBCache/Temp.png, and can be safely moved into the SavedLevels folder should the user want to keep it, this file is overwritten the next time a map is downloaded using the module.

Installation

  • Download the archive.
  • Extract the archive's contents into the game's installation directory.
  • Ensure that "Load WormKit modules" in the Advanced options section of the game is enabled.
  • If not already installed - Install MadChook. It can be obtained from any of the various wormkits that use it. Such as WormNAT2.
  • If not already installed - Install Microsoft Visual C++ 2010 Redistributable Package (x86). It can be obtained from: https://www.microsoft.com/download/details.aspx?id=5555
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