wkToolAssist

From Worms Knowledge Base

Revision as of 17:10, 4 January 2023 by Kobaryo (Talk | contribs) (updated download mirror)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
(Up to WormKit)
wkToolAssist
Developer: nizikawa
Supported games: W:A
Supported W:A version: 3.8.1
Supported W:A editions: This item is compatible with the CD edition of W:A.  This item is compatible with the Steam edition of W:A.This item is compatible with the GOG edition of W:A.
Language: C++
License: Closed-source
Website: TUS Page
Download: wkToolAssist v. 0.1.0 (13.2 MB)

This WormKit that implements some features present in Tool Assisted WA Builds by Deadcode.

Features

  • Adjust game speed at any time
  • Set checkpoints to rollback game state
  • Step frame forward/backward
  • Show trajectories of moving worms, projectiles and mines
  • Record .wagame replays in a format compatible with stock WA

Limitations

  • To prevent abuse, the module comes bundled with a special version of WA.exe with disabled network functionality. The module is closed source.
  • Version 0.1.0 lacks the ability to edit existing replays. This feature is planned for version 0.2.0
  • Recorded replays contain chat message about wkToolAssist being used
  • Team flags are replaced with "TA" flag

Installation

  1. Extract ToolAssist.dll and TA_*.exe matching your WA version to your Worms Armageddon installation directory
  2. Launch TA_*.exe

Controls

  • Keys 0-9 - set game speed to predefined values:
  1: 1.0x,
  2: 0.5x,
  3: 0.25x
  4: 0.15x
  5: 0.1x
  6: 0.05x
  7: 0.025x
  8: 0.0125x
  9: 0.005x
  0: stop time
  • Keys + - increase/decrease game speed by 0.01x
  • Keys [ ] step a single frame backward/forward
  • Key S - save current frame as checkpoint
  • Key R - restore game state to the last checkpoint
  • Key Z - remove last checkpoint and restore state to the previous one
  • Key ~ - revert game to frame 0 and start playing until the last checkpoint

Notes on keyboard inputs

  • Game controls in stock WA are buggy at game speeds 0.25x and below. To fix this problem the module implements it's own keyboard handling logic and uses it at speeds <= 0.25x
  • The custom key logic does not respect custom mappings used in wkRemapKeys
  • Some keys such as space or enter are set as sticky - pressing them once remembers the state until the next time the key state is read by the game, usually on the next logic frame.
  • To "unpress" sticky key, hold shift and press the keyboard key you want to unpress.
  • The list of active keys is displayed in the screen corner
Personal tools