Difference between revisions of "WkMagic"

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(New page: {{ParentArticle|WormKit}} '''wkMagic''' was a WormKit module, written by CyberShadow, which enhanced gameplay with a few new options. It was the first W:A extensi...)
 
(add infobox, mention wkMagic Map Wizard)
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{{ParentArticle|[[WormKit]]}}
 
{{ParentArticle|[[WormKit]]}}
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{{ParentArticle|[[Software]]}}
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{{Software_infobox
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| name = wkMagic
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| developer = [[People/CyberShadow|CyberShadow]]
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| games = [[Worms Armageddon|W:A]]
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| language = Delphi
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| license = Partial source avaliable
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| download = [http://worms.thecybershadow.net/files/wkmagic1.zip wkmagic1.zip]
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}}
  
 
'''wkMagic''' was a WormKit module, written by [[User:CyberShadow|CyberShadow]], which enhanced gameplay with a few new options. It was the first W:A extension which affected the game's state on a logic frame basis, allowing synchronized modified game behaviour in network games. As such, it can be considered as a predecessor to [[RubberWorm]].
 
'''wkMagic''' was a WormKit module, written by [[User:CyberShadow|CyberShadow]], which enhanced gameplay with a few new options. It was the first W:A extension which affected the game's state on a logic frame basis, allowing synchronized modified game behaviour in network games. As such, it can be considered as a predecessor to [[RubberWorm]].
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wkMagic was compatible only with W:A 3.6.26.5, the latest Beta version at the time of its creation.
 
wkMagic was compatible only with W:A 3.6.26.5, the latest Beta version at the time of its creation.
  
wkMagic was configurable through setting certain values in scheme settings, and by encoding special information in a barcode-like fashion on the bottom row of a map file.
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wkMagic was configurable through setting certain values in scheme settings, and by encoding special information in a barcode-like fashion on the bottom row of a map file. [[wkMagic Map Wizard]] was a program written by [[People/Hosma293|Hosma293]] (a.k.a. Aerolite), which allowed map authors to easily encode wkMagic settings into their maps.
  
 
=== Features ===
 
=== Features ===

Revision as of 14:36, 12 August 2010

(Up to WormKit)
(Up to Software)
wkMagic
Developer: CyberShadow
Supported games: W:A
Language: Delphi
License: Partial source avaliable
Download: wkmagic1.zip

wkMagic was a WormKit module, written by CyberShadow, which enhanced gameplay with a few new options. It was the first W:A extension which affected the game's state on a logic frame basis, allowing synchronized modified game behaviour in network games. As such, it can be considered as a predecessor to RubberWorm.

wkMagic was compatible only with W:A 3.6.26.5, the latest Beta version at the time of its creation.

wkMagic was configurable through setting certain values in scheme settings, and by encoding special information in a barcode-like fashion on the bottom row of a map file. wkMagic Map Wizard was a program written by Hosma293 (a.k.a. Aerolite), which allowed map authors to easily encode wkMagic settings into their maps.

Features

  • Spawn all worms at a certain position at the game start (for rope races)
  • Respawn worms at the start position if they were to touch water
  • Allow worms not to collide with (pass through) other worms ("phantom worms")
  • Allow wind to affect roping and jumping worms
  • Cause grenades which become stationary to explode with 0 damage (enforce "no sitters" rule of BnG)
  • Allow placing over 40 mines on the terrain (the mine limit in 3.6.26.5 was still 8) (for Bows and Arrows)
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