Difference between revisions of "WkIndiMask"

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(Updated for latest verion - 1.0.0.7)
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| name = wkIndiMask
 
| name = wkIndiMask
 
| developer = [[People/Plutonic|Plutonic]]
 
| developer = [[People/Plutonic|Plutonic]]
| version = 4 March 2013
+
| version = 16 March 2013
 
| games = [[Worms Armageddon|W:A]]
 
| games = [[Worms Armageddon|W:A]]
| waver = 3.6.31.0 / 3.7.0.0
+
| waver = 3.6.31.0 / 3.7.0.0 / 3.7.2.0 [Both]
 
| language = C++
 
| language = C++
 
| license = Restricted-source
 
| license = Restricted-source
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'''wkIndiMask''' is a module for [[WormKit]] that allows maps to be set up that have both destructible and indestructible parts to them.
 
'''wkIndiMask''' is a module for [[WormKit]] that allows maps to be set up that have both destructible and indestructible parts to them.
  
There are 3 'types' of terrain, Destructible, Indestructible and Tough (only removed when an explosion occurs that will remove the background soil texture)
+
There are 3 'types' of terrain, Destructible, Indestructible and Tough (only removed when an explosion occurs that will remove the background soil texture.  E.g The center part of Dynamite or Holy Hand Grenade)
  
 
IndiMask settings for a map can be edited using [[MapGEN]] version 0.4.0 or later, or if you need more control, any paint package using the info below:
 
IndiMask settings for a map can be edited using [[MapGEN]] version 0.4.0 or later, or if you need more control, any paint package using the info below:
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'''A colour that has odd for both Red and Green will be set as Tough'''.
 
'''A colour that has odd for both Red and Green will be set as Tough'''.
  
Tough terrain is only destroyed by a weapon where it would usually destroy the background layer. E.g Dynamite or Holy Hand Grenade with a reduced radius.
+
Tough terrain is only destroyed by a weapon where it would usually destroy the background layer.

Revision as of 10:20, 16 March 2013

(Up to WormKit)
wkIndiMask
Developer: Plutonic
Latest version: 16 March 2013
Supported games: W:A
Supported W:A version: 3.6.31.0 / 3.7.0.0 / 3.7.2.0 [Both]
Language: C++
License: Restricted-source
Download: [1]

wkIndiMask is a module for WormKit that allows maps to be set up that have both destructible and indestructible parts to them.

There are 3 'types' of terrain, Destructible, Indestructible and Tough (only removed when an explosion occurs that will remove the background soil texture. E.g The center part of Dynamite or Holy Hand Grenade)

IndiMask settings for a map can be edited using MapGEN version 0.4.0 or later, or if you need more control, any paint package using the info below:

All info is stored in the PNG palette for the map. In order to set up a map for wkIndiMask, you must first ensure the palette has a particular entry. The module will search for this entry when a game starts and activate or deactivate based on its presence. Because WA throws away unused map palette entries, it will have to exist somewhere on the map. 1 pixel under the water is fine.

This colour is R:240, G:024, B:204. ( #F018CC)

After that, you can pick which colours are destructible or not using the least significant bit in the Red component of the colour. So essentially:

If the Red component is even, you can destroy it; if it is odd, you can't.

Further to that, the Green component is similarly used to decide if the colour is Tough.

A colour that has odd for both Red and Green will be set as Tough.

Tough terrain is only destroyed by a weapon where it would usually destroy the background layer.

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