Difference between revisions of "WkBindKeys"

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| name = wkBindKeys
 
| name = wkBindKeys
 
| developer = [[People/Drey08|drey08]]
 
| developer = [[People/Drey08|drey08]]
| version = 1.0.4 / 2014 February 25
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| version = 1.0 / June 6, 2016
 
| games = [[Worms Armageddon|W:A]]
 
| games = [[Worms Armageddon|W:A]]
 
| waver = All versions
 
| waver = All versions
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| license = Open source ([http://www.boost.org/users/license.html Boost])
 
| license = Open source ([http://www.boost.org/users/license.html Boost])
 
| website = https://github.com/AndrejMitrovic/wkBindKeys
 
| website = https://github.com/AndrejMitrovic/wkBindKeys
| download = [https://github.com/AndrejMitrovic/wkBindKeys/releases/download/v1.0.4/wkBindKeys_v1_0_4.zip the archive (169 kB)]
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| download = [https://github.com/AndrejMitrovic/wkBindKeys/releases/download/v1.0/wkBindKeys.zip the archive (670 kB)]
 
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'''Note:''' '''wkBindKeys''' does not automatically detect the chat window in-game, the key bindings have to be toggled on or off with the '''toggle''' key. Chat window detection is a planned feature.
 
'''Note:''' '''wkBindKeys''' does not automatically detect the chat window in-game, the key bindings have to be toggled on or off with the '''toggle''' key. Chat window detection is a planned feature.
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== Requirements ==
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The wormkit module requires the DLL '''madCHook.dll'''. This DLL may have been distributed in earlier versions of WA, but if it's missing in your installation folder you will have to find and install it manually. Some other WormKit modules may contain this DLL in their zipped package.
  
 
== How to use it ==
 
== How to use it ==

Latest revision as of 20:19, 29 March 2018

(Up to WormKit)
wkBindKeys
Developer: drey08
Latest version: 1.0 / June 6, 2016
Supported games: W:A
Supported W:A version: All versions
Language: D
License: Open source (Boost)
Website: https://github.com/AndrejMitrovic/wkBindKeys
Download: the archive (670 kB)

This WormKit module allows you to remap any keys on the keyboard when playing W:A. It uses a readable key binding config file, and has a toggle key option.

Note: wkBindKeys does not automatically detect the chat window in-game, the key bindings have to be toggled on or off with the toggle key. Chat window detection is a planned feature.

Requirements

The wormkit module requires the DLL madCHook.dll. This DLL may have been distributed in earlier versions of WA, but if it's missing in your installation folder you will have to find and install it manually. Some other WormKit modules may contain this DLL in their zipped package.

How to use it

You need to have the Load WormKit modules option in the Advanced settings in W:A enabled. Unpack the contents of the wkBindKeys archive into your W:A folder.

Example key bindings are located in the wkBindKeys.ini config file.

Example of the wkBindKeys.ini config file

# This is the wkBindKeys configuration file.
# Lines starting with '#' are comment lines.
#
# The configuration format is:
# new_key = target_key

# Key used to toggle the key bindings on and off
home=toggle

# Pressing 'a' will be the same as pressing the enter key
a=enter
d=space
g=`

Usage notes

When the Num Lock key is toggled off the numpad arrow keys act as regular arrow keys, which means you cannot map them to different key bindings. The following bindings only work when the Num Lock key is toggled on:

VK_NUMPAD4=enter
VK_NUMPAD6=space

Bugs / Feature Requests

If you find bugs or want to submit feature requests, please file them here. You may need a GitHub account before submitting any issues (registration is free).

List of supported keys

List of all virtual key codes

Use the key names from the Symbolic Constant Name column when editing the wkBindKeys.ini config file. wkBindKeys also supports an alternate but simpler syntax for the key names, e.g. left-shift, r-ctrl, etc.

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