Difference between revisions of "Wind"

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m (Wind logic moved to Wind: "logic" is redundant)
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{{ParentArticle|[[Game logic]]}}
 
{{ParentArticle|[[Game logic]]}}
  
The wind on any given turn is partially determined by the position of the active worm at the start of that turn. A worm which begins its turn on the far right of the map will more likely have a wind biased in the leftward direction, and vice versa.
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In the 2nd generation of 2D games, the wind on any given turn is partially determined by the position of the active worm at the start of that turn. A worm which begins its turn on the far right of the map will more likely have a wind biased in the leftward direction, and vice versa.
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Revision as of 18:51, 28 April 2008

(Up to Game logic)

In the 2nd generation of 2D games, the wind on any given turn is partially determined by the position of the active worm at the start of that turn. A worm which begins its turn on the far right of the map will more likely have a wind biased in the leftward direction, and vice versa.


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