Weapons (Worms Unlimited)

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Revision as of 11:35, 12 October 2010 by Run! (Talk | contribs) (Introduction: a new angle)

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Introduction

These pages describe some weapons that might feature in Worms Unlimited.

Ideally, Worms Unlimited would have a powerful scripting feature which would allow its users to effectively create any weapon imaginable - not unlike some existing third-party programs which can create or modify weapons for Worms Armageddon, such as the Fiddler or Project X. This would be far more versatile than simply including a fixed set of new weapons.

Would such a feature give too much versatility? Having fixed weapons with slightly variable settings (the power setting) gives the game a degree of reliability, and assures WormNET players that they know roughly what to expect, and won't be surprised by a handgun that fires bazooka shells, or other absurdities. Giving players the ability to create and use new weapons at will might make it too difficult for other players to find games in which they can be comfortable.

But these issues can be solved with carefully restricted WormNET channels. The simplest version of this solution might be as follows: one channel is restricted to the "default" weapon set that comes with the game, and another channel allows all scripted weapons. A more complex solution might involve a go-between channel, which filters out the awful, unbalanced weapons that people would surely create in extreme numbers. This channel might be restricted only to those scripted weapons that have won community approval (in much the same way as certain schemes have become staples). How this might be implemented though is not discussed here.

Given the infinite possibilities that such a scripting feature would provide, why bother listing any potential weapons at all, as this page does?

The weapon ideas listed below could be considered to be potential additions to the "default" weapon set that would come with Worms Unlimited. These ideas, or the inspirations for them, were collected from community forums and catalogued on Run's Worms Unlimited website (the content of which has since been moved here), and were selected for the perceived fun, balance and strategic value they might bring to the game.

Alternatively, the ideas here could be seen as a way to inspire others to create them, should such a powerful scripting feature ever come about in a Worms game (if not Worms Unlimited itself). The wiki nature of these pages allows anyone to 'invent' their own weapons and suggest modifications for any of the existing ideas, and so create a hub of brainstorming for that future possibility.

Contents

The following articles begin with a basic description of the weapon in use, followed by technical considerations, then strategical implications of the weapon in a Worms environment, and finally end in a comment on its aesthetics and suitability to Worms as an idea.

It should be noted that I often cite programming certain things as being 'simple' in the following articles... take that with a pinch of salt. I am not a programmer; everything I say concerning programming is speculation.

Weapon Type Author
Crate Spy as a real weapon Utility FoxHound
Damage x2 as a real weapon Utility FoxHound
Double Turn Time as a real weapon Utility FoxHound
Geyser Utility FoxHound
Opera Cloak Utility Ion Zone
High Air Viscosity Utility FoxHound
High Gravity (and fall damage) Utility FoxHound
Indestructible Terrain as a weapon Utility FoxHound
Shrink Utility FoxHound
Thermal Vision Utility FoxHound
Wind Choice Utility FoxHound
Boomerang Projectile Run
Bowling Ball Projectile Run
Insanity Bomb Projectile Ion Zone
Frisbee Projectile Run
Radiation Bomb Projectile Run
Stone Projectile Run
Air Guitar Firearm Snicklin
Disc Launcher Firearm Run
Freeze Ray Firearm Run
Gamma Gun Firearm Run
Glue Gun Firearm Run
Laser Gun Firearm Run
Air Pump Close Combat Run
Bite Close Combat Run
Cricket Bat Close Combat Run
Cannibalism Close Combat Run
Pick Pocket Close Combat Run
Tazer Close Combat Run
Alien Invasion Global Run
Ozone Hole Global Run
Chicken Animal Run
Eagle Animal Run
Rhino Animal Run
Alien Abduction Localised Strike Run
Crevice Localised Strike Run
Lightning Strike Localised Strike Run
Telekinetic Prod Localised Strike Run
Tornado Localised Strike Run
Anvil Drop and Run Run
Beehive Drop and Run Run
Platinum Donkey Drop and Run Snicklin
Self-replicating Mine Drop and Run Run
Sentry Gun Drop and Run Run
Bunker Construction Run
Cement Construction Run
Security Door Construction Run
Invisible Girder Construction Run
Teleport Inhibitor Construction Run
Back to the Future Transport Run
Boat Transport Run
Catapult Transport Run
Evacuation Transport Run
Hang-glider Transport Run
Harness Transport Run
History Eraser Transport Run
Hot Air Balloon Transport Run
Magic Carpet Transport Run
Object Teleport Transport Run
Super Teleport Transport Run
Trampoline Transport Run
Bubble Other FoxHound
BulletTime (Matrix Slow-Motion) Other Hosma293
Chaos Bomb (Wild Magic) Other Ion Zone
Dynamite Belt Other UnderscoreKilburn
Fan Other Run
Health Jab Other Run
Mitosis Other Run
Protective Suit Other Run
Reinforcement Worm Other Run
Resurrector Other Run
Target Painter Other UnderscoreKilburn

See also

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