Difference between revisions of "Water color editor"
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{{ParentArticle|[[Software]]}} | {{ParentArticle|[[Software]]}} | ||
− | {| | + | {{Software_infobox |
− | + | | icon = WaterColor_icon.png | |
− | | | + | | iconsize = 48px |
− | | | + | | name = Water Color Editor |
− | | | + | | screenshot = Watercolor.png |
− | | | + | | developer = [[CyberShadow]] |
− | | | + | | version = 1.1 / 24 May 2006 |
− | + | | games = [[Worms Armageddon|W:A]] | |
− | | | + | | language = Delphi |
− | + | | license = Open-source | |
− | | | + | | website = [http://worms.thecybershadow.net/misc/ thecybershadow.net] |
− | + | | download = [http://worms.thecybershadow.net/misc/watercolor.zip watercolor.zip (580 kb)] | |
− | | | + | }} |
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− | The '''Water Color Editor''' allows users to edit the Water.dir file to change the existing color of the water in W:A. It requires WormKit and its wkFileOverride module to work. The user needs to create the folder Worms Armageddon\Data\Water\Blue in their WA directory. They then run the Water Color Editor, generate a Water.dir file, and save it to that folder. | + | The '''Water Color Editor''' allows users to edit the Water.dir file to change the existing color of the water in W:A. It requires [[WormKit]] and its wkFileOverride module to work. The user needs to create the folder "Worms Armageddon\Data\Water\Blue" in their WA directory. They then run the Water Color Editor, generate a Water.dir file, and save it to that folder.A known issue is when you save it and close it it will say "incorrect checksum" but dont worry it doesn't break water.dir |
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+ | {{stub}} | ||
+ | {{OSS}} |
Revision as of 03:04, 11 June 2017
(Up to Software)
Water Color Editor | |
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Developer: | CyberShadow |
Latest version: | 1.1 / 24 May 2006 |
Supported games: | W:A |
Language: | Delphi |
License: | Open-source |
Website: | thecybershadow.net |
Download: | watercolor.zip (580 kb) |
The Water Color Editor allows users to edit the Water.dir file to change the existing color of the water in W:A. It requires WormKit and its wkFileOverride module to work. The user needs to create the folder "Worms Armageddon\Data\Water\Blue" in their WA directory. They then run the Water Color Editor, generate a Water.dir file, and save it to that folder.A known issue is when you save it and close it it will say "incorrect checksum" but dont worry it doesn't break water.dir