Wall-X-Wall Shopper

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(Up to Schemes)
Not to be confused with Walk For Weapons (WfW).
Click to watch (W:A + Beta Update required) W:A replay: An example of a WXW game with 3 walls
(W3W) with Flori and Rex; taken from Worm Olympics
Download · Info
Game setup
Scheme
Shopper / WXW:
Download
View scheme settings
Map
Specially designed map
Examples at the WMDB
Worms
Usually 3

Wall-X-Wall Shopper, also known as WXW, is a variation of the well known shopper scheme. The aim of this scheme is quite similar to shopper, where in addition to the regular shopper rules the player also has to touch a number of walls marked on the terrain.

History

The original idea of Wall-X-Wall shopper came from the W:A player Star worms in 2005. This scheme was originally played on regular shopper terrains with the extra rule of TBW (Touch Both Walls) added. This game was in the beginning known as Wall 2 Wall or W2W in shorthand. Unlike the later version of Wall-x-Wall, this original idea had no specified walls to touch and used the left and right walls of the terrain for this purpose.

Not soon after Star Worms came out with his first specialised W2W map, in which he had marked four walls with a red colour which would become the principle of all Wall-x-Wall terrains since. Quite obvious this scheme could no longer be called "Wall 2 Wall" and so it was named "Wall 4 Wall" (w4w).

As a few months passed by, special maps for this wall touching variety of shopper were made and W3W, W5W, W6W, W8W and even W12W were created. The name WxW or Wall-x-Wall was given to this new variety of Worms.

Rules

Nowadays WxW is played with the PACK rules, with the addition of the TBW rule's more accurate "successor", WBA, meaning Wall Before Attack. The player has to touch - if not stated otherwise - all of the required walls before attacking with a weapon.

How to play

See shopper, but make sure you use the rule mentioned above.

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