Difference between revisions of "Wall-X-Wall Shopper"

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{{Game setup|file=Shopper.wsc|scheme=Shopper / WXW|map=Specially designed map|wmdb=wxw|worms=Usually 3}}
 
{{Game setup|file=Shopper.wsc|scheme=Shopper / WXW|map=Specially designed map|wmdb=wxw|worms=Usually 3}}
  
'''Wall-X-Wall Shopper''', also known as '''WXW''', is a variation of the well known [[shopper]] scheme. The aim of this scheme is quite similar to shopper, where in addition to the regular shopper rules the player also has to touch a number of walls marked on the terrain.
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'''Wall-X-Wall Shopper''', also known as '''WxW''', is a variation of the well known [[shopper]] scheme. The aim of this scheme is quite similar to shopper, where in addition to the regular shopper rules the player also has to touch a number of walls marked on the terrain. Thus players' mission at a 30 seconds turn is to rope to all the marked walls and collect a weapon crate before attacking other teams.
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== Rules ==
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* '''Walls Before Attack (WBA)''' - players have to touch all the marked walls before attacking other teams.
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* '''Crate Before Attack (CBA)''' - players have to collect a weapon crate before attacking other teams.
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* '''Attack From Rope (AFR)''' - players are only allowed to attack while hanging on the Ninja Rope, unless the weapon doesn't permit that.
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* '''Kill The Leader (KTL)''' - players have to attack the team with the most health. Damage can be spread amongst other teams as long as the leader is injured in the blast.
  
 
== History ==
 
== History ==
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As a few months passed by, special maps for this wall touching variety of shopper were made and W3W, W5W, W6W, W8W and even W12W were created. The name WxW or Wall-x-Wall was given to this new variety of Worms.
 
As a few months passed by, special maps for this wall touching variety of shopper were made and W3W, W5W, W6W, W8W and even W12W were created. The name WxW or Wall-x-Wall was given to this new variety of Worms.
 
== Rules ==
 
Nowadays WxW is played with the [[PACK]] rules, with the addition of the TBW rule's more accurate "successor", [[WBA]], meaning '''Wall Before Attack'''. The player has to touch - if not stated otherwise - all of the required walls before attacking with a weapon.
 
  
 
== How to play ==
 
== How to play ==
 
See [[shopper]], but make sure you use the rule mentioned above.
 
See [[shopper]], but make sure you use the rule mentioned above.

Revision as of 09:31, 1 June 2015

(Up to Schemes or Shopper)
Not to be confused with Walk For Weapons (WfW).
In other languages: English (en) • français (fr) • polski (pl) • Türkçe (tr) • русский (ru) • +/-
Click to watch (W:A + Beta Update required) W:A replay: An example of a WXW game with 3 walls
(W3W) with Flori and Rex; taken from Worm Olympics
Download · Info
In WxW, a worm may only attack after it touches all walls.
Game setup
Scheme
Shopper / WXW:
Download
View scheme settings
Map
Specially designed map
Examples at the WMDB
Worms
Usually 3

Wall-X-Wall Shopper, also known as WxW, is a variation of the well known shopper scheme. The aim of this scheme is quite similar to shopper, where in addition to the regular shopper rules the player also has to touch a number of walls marked on the terrain. Thus players' mission at a 30 seconds turn is to rope to all the marked walls and collect a weapon crate before attacking other teams.

Rules

  • Walls Before Attack (WBA) - players have to touch all the marked walls before attacking other teams.
  • Crate Before Attack (CBA) - players have to collect a weapon crate before attacking other teams.
  • Attack From Rope (AFR) - players are only allowed to attack while hanging on the Ninja Rope, unless the weapon doesn't permit that.
  • Kill The Leader (KTL) - players have to attack the team with the most health. Damage can be spread amongst other teams as long as the leader is injured in the blast.

History

The original idea of Wall-X-Wall shopper came from the W:A player Star worms in 2005. This scheme was originally played on regular shopper terrains with the extra rule of TBW (Touch Both Walls) added. This game was in the beginning known as Wall 2 Wall or W2W in shorthand. Unlike the later version of Wall-x-Wall, this original idea had no specified walls to touch and used the left and right walls of the terrain for this purpose.

Not soon after Star Worms came out with his first specialised W2W map, in which he had marked four walls with a red colour which would become the principle of all Wall-x-Wall terrains since. Quite obvious this scheme could no longer be called "Wall 2 Wall" and so it was named "Wall 4 Wall" (w4w).

As a few months passed by, special maps for this wall touching variety of shopper were made and W3W, W5W, W6W, W8W and even W12W were created. The name WxW or Wall-x-Wall was given to this new variety of Worms.

How to play

See shopper, but make sure you use the rule mentioned above.

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