Using WormNET

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Joining WormNET

To join WormNET, make sure you are connected to the internet and load up the game. From the main menu, select the "Play Over Network" button. From the network menu, enter a player nickname and click the WormNET button. Double-click the large yellow text to either automatically log in (if you have the latest update) or log in manually by entering a nickname and clicking OK. You will not need to use a password.

You will then join the WormNET lobby, in which there is a list of channels, and a list of the players who are in these channels (if you do not get this far, and instead get an error, it may be because the server is down or you have a firewall or router.) Most people use the #anythinggoes channel, and ignore the others. Double-click #anythinggoes to join the channel.

Joining a game

In the top-left of the screen is a box listing all the games that are about to start. To join a game, double-click it. The next screen is the host-join lobby, where you can chat with the other players and view the currently selected scheme settings and the map. You will need to enter a team (unless you wish to observe) and click the lightbulb button to indicate that you are ready to start the game.

Finding a game that's appropriate for you

Most players on WormNET play highly specific schemes that often have a strict set of rules, and often require impressive skill with the ninja rope. These schemes are unsuitable for new players, so when you join a game you should always ask what type of scheme the host has selected. If in doubt, ask to watch the game so you can find out more about it. Descriptions of the most commonly played schemes can be found on the main page of this website.

Hosting a game

To host a game, click the Host button in the top-right corner. You will be asked for a Username and Password. The text you type in the Username field will actually appear as the name of the game. Do not type a password unless you want to lock people who don't know it out of the game. In the host-join screen you will be able to set the map, scheme, and team parameters.

If no-one joins your game, even though they say they are trying to, it may be that port 17011 is blocked on your network.

When you are happy with the selected scheme, map, and team arrangements, make sure everybody lights their lightbulb and then click "Start Game" in the bottom right corner. You can remove players by clicking on their name in the top right corner.

The #anythinggoes channel, and TiCPU

There are a variety of tools in the chat channel that will improve your online experience. To block messages from certain users (for example if they are being abusive or they are spamming), hold CTRL and click their username in the player list. Do the same again to remove them from your block list.

TiCPU is a third-party chat bot that records information from the channel, and responds to certain commands. If, for example, you type "!help", TiCPU will send you a private message with relevant information. Here are the most useful commands:

Command Description
!seen username Tells you when username was last seen in the channel, and what he or she did and said.
!msg send username message Stores message for username, who will be alerted to the message when he or she next enters the channel.
!msg list Lists messages in your inbox.
!msg read #number Displays message with ID number.
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