https://worms2d.info/?title=User_talk:Run!&feed=atom&action=historyUser talk:Run! - Revision history2024-03-29T08:06:09ZRevision history for this page on the wikiMediaWiki 1.26.3https://worms2d.info/?title=User_talk:Run!&diff=32316&oldid=prevMr. Fataled at 16:52, 10 August 20232023-08-10T16:52:50Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 16:52, 10 August 2023</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The worm, who uses this weapon, will throw a medium-sized round boulder, which bounces around landscape for 5 seconds. Once the timer has been expired, the boulder will explode and release 8 mines in 8 directions. The mines spread at high speeds and will stick up to the landscape, stayimg on it unti they are activated by a worm. This weapon is a perfect breaker of the Darkside tactic, one use of this weapon can cause great injury to a group of Darksides standing close to each other in a normal grenade hole. But, it can't fit into Blow Torch tunnels, so this weapon must to be fired from a weak spot of the Blow Torch tunnel. The boulder itself deals up to 10 points of damage, based on it's speed, but, the mines can deal up to 50 damage as usual. One use of this weapon can deal up to 400 mine damage in a grenade hole, if all mine hits connect.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The worm, who uses this weapon, will throw a medium-sized round boulder, which bounces around landscape for 5 seconds. Once the timer has been expired, the boulder will explode and release 8 mines in 8 directions. The mines spread at high speeds and will stick up to the landscape, stayimg on it unti they are activated by a worm. This weapon is a perfect breaker of the Darkside tactic, one use of this weapon can cause great injury to a group of Darksides standing close to each other in a normal grenade hole. But, it can't fit into Blow Torch tunnels, so this weapon must to be fired from a weak spot of the Blow Torch tunnel. The boulder itself deals up to 10 points of damage, based on it's speed, but, the mines can deal up to 50 damage as usual. One use of this weapon can deal up to 400 mine damage in a grenade hole, if all mine hits connect.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">== Idea for Worms Unlimited: water physics and swimming  ==</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Hello! I have an idea for WU. The idea is that water would act not like in an armageddon or other games of second generation, but rather like water in third generation (screenshot below),so it would not "eat" The ground, but rather cover it. Also, I thought of swimming mechanic (that, of course, could be turned off), that was planned since Worms 2, but never implemented. While swimming, your worm will slowly lost HP, but you can avoid it by using new utility: swimming suit. Also, there's would be water weapons, such as piranhas that would chase any swimming worm. I think it will make game a lot more strategic. --[[User:Mr. Fataled|Mr. Fataled]] ([[User talk:Mr. Fataled|talk]]) 23:22, 5 December 2021 (UTC)</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[File:Waterthird.jpg|250px]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">== Another idea: teams, leader worms, nom-team worms and more customization  ==</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Hello again! I don't know if you're alive, but if you so, there's more ideas. </del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">=== Teams ===</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">I think we should high up the maximum number of teams from 6 to eight with new colors (orange, purple and lime, while green becomes darker) and high up the maximum number of worms up to ten. So, on one screen would be up to 80 worms! I'm sure that modern computers could held it.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">=== Leader worms ===</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">In some missions, you can see worms with hats death of which automatically makes you lose. It would be very cool if they were in main game. Also, there would be settings for them, such as:</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">-Can you play them or they will just skip their turns</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">-Does death of the entire team expect the leader makes it lose, or only death of the leader makes them lose</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">=== Non-team worms ===</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Yep! They will be pre-placed on the map, like oil drums or mines and will have White nicknames. They wouldn't play, but they still can activate mines, extinguish fire, trigger sentry guns, explode after death etc. They even can drop donor cards!!</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">=== More customization ===</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">I think that besides graves, flag, fanfare and speech we also add unique death animation (classic detonation, eating granade like in W.M.D., suffocate like in Worms 2 etc), unique victory dances and unique forts in mode of the same name. Also, hats. Why not? It can make each worm more special.</del></div></td><td colspan="2"> </td></tr>
</table>Mr. Fataledhttps://worms2d.info/?title=User_talk:Run!&diff=29921&oldid=prevMr. Fataled: /* Leader worms */2021-12-06T10:30:48Z<p><span dir="auto"><span class="autocomment">Leader worms</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 10:30, 6 December 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l37" >Line 37:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Leader worms ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Leader worms ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In some missions, you can see worms with hats death of which automatically makes you lose. It would be very cool if they were in main game. Also, there would be settings for them, such as:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In some missions, you can see worms with hats death of which automatically makes you lose. It would be very cool if they were in main game. Also, there would be settings for them, such as:</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>-HP (lesser, higher or equal to normal ones)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>-HP (lesser, higher or equal to normal ones)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>-Can you play them or they will just skip their turns</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>-Can you play them or they will just skip their turns</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>-Does death of the entire team expect the leader makes it lose, or only death of the leader makes them lose</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>-Does death of the entire team expect the leader makes it lose, or only death of the leader makes them lose</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Non-team worms ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Non-team worms ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Yep! They will be pre-placed on the map, like oil drums or mines and will have White nicknames. They wouldn't play, but they still can activate mines, extinguish fire, trigger sentry guns, explode after death etc. They even can drop donor cards!!</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Yep! They will be pre-placed on the map, like oil drums or mines and will have White nicknames. They wouldn't play, but they still can activate mines, extinguish fire, trigger sentry guns, explode after death etc. They even can drop donor cards!!</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== More customization ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== More customization ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>I think that besides graves, flag, fanfare and speech we also add unique death animation (classic detonation, eating granade like in W.M.D., suffocate like in Worms 2 etc), unique victory dances and unique forts in mode of the same name. Also, hats. Why not? It can make each worm more special.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>I think that besides graves, flag, fanfare and speech we also add unique death animation (classic detonation, eating granade like in W.M.D., suffocate like in Worms 2 etc), unique victory dances and unique forts in mode of the same name. Also, hats. Why not? It can make each worm more special.</div></td></tr>
</table>Mr. Fataledhttps://worms2d.info/?title=User_talk:Run!&diff=29920&oldid=prevMr. Fataled: /* Another idea: teams, leader worms, nom-team worms and more customization */2021-12-06T10:30:04Z<p><span dir="auto"><span class="autocomment">Another idea: teams, leader worms, nom-team worms and more customization</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 10:30, 6 December 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l32" >Line 32:</td>
<td colspan="2" class="diff-lineno">Line 32:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Another idea: teams, leader worms, nom-team worms and more customization  ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Another idea: teams, leader worms, nom-team worms and more customization  ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">  </del>Hello again! I don't know if you're alive, but if you so, there's more ideas.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Hello again! I don't know if you're alive, but if you so, there's more ideas.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Teams ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Teams ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>I think we should high up the maximum number of teams from 6 to eight with new colors (orange, purple and lime, while green becomes darker) and high up the maximum number of worms up to ten. So, on one screen would be up to 80 worms! I'm sure that modern computers could held it.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>I think we should high up the maximum number of teams from 6 to eight with new colors (orange, purple and lime, while green becomes darker) and high up the maximum number of worms up to ten. So, on one screen would be up to 80 worms! I'm sure that modern computers could held it.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Leader worms ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Leader worms ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">  </del>In some missions, you can see worms with hats death of which automatically makes you lose. It would be very cool if they were in main game. Also, there would be settings for them, such as:</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In some missions, you can see worms with hats death of which automatically makes you lose. It would be very cool if they were in main game. Also, there would be settings for them, such as:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>-HP (lesser, higher or equal to normal ones)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>-HP (lesser, higher or equal to normal ones)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>-Can you play them or they will just skip their turns</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>-Can you play them or they will just skip their turns</div></td></tr>
</table>Mr. Fataledhttps://worms2d.info/?title=User_talk:Run!&diff=29919&oldid=prevMr. Fataled: /* = More customization */2021-12-06T10:29:44Z<p><span dir="auto"><span class="autocomment">= More customization</span></span></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 10:29, 6 December 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l42" >Line 42:</td>
<td colspan="2" class="diff-lineno">Line 42:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Non-team worms ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Non-team worms ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Yep! They will be pre-placed on the map, like oil drums or mines and will have White nicknames. They wouldn't play, but they still can activate mines, extinguish fire, trigger sentry guns, explode after death etc. They even can drop donor cards!!</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Yep! They will be pre-placed on the map, like oil drums or mines and will have White nicknames. They wouldn't play, but they still can activate mines, extinguish fire, trigger sentry guns, explode after death etc. They even can drop donor cards!!</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=== More customization ==</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=== More customization <ins class="diffchange diffchange-inline">=</ins>==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>I think that besides graves, flag, fanfare and speech we also add unique death animation (classic detonation, eating granade like in W.M.D., suffocate like in Worms 2 etc), unique victory dances and unique forts in mode of the same name. Also, hats. Why not? It can make <del class="diffchange diffchange-inline">worms </del>more</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>I think that besides graves, flag, fanfare and speech we also add unique death animation (classic detonation, eating granade like in W.M.D., suffocate like in Worms 2 etc), unique victory dances and unique forts in mode of the same name. Also, hats. Why not? It can make <ins class="diffchange diffchange-inline">each worm </ins>more <ins class="diffchange diffchange-inline">special.</ins></div></td></tr>
</table>Mr. Fataledhttps://worms2d.info/?title=User_talk:Run!&diff=29918&oldid=prevMr. Fataled: /* Another idea: teams, leader worms, nom-team worms and more customization */ new section2021-12-06T10:29:18Z<p><span dir="auto"><span class="autocomment">Another idea: teams, leader worms, nom-team worms and more customization: </span> new section</span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
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<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 10:29, 6 December 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l29" >Line 29:</td>
<td colspan="2" class="diff-lineno">Line 29:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Hello! I have an idea for WU. The idea is that water would act not like in an armageddon or other games of second generation, but rather like water in third generation (screenshot below),so it would not "eat" The ground, but rather cover it. Also, I thought of swimming mechanic (that, of course, could be turned off), that was planned since Worms 2, but never implemented. While swimming, your worm will slowly lost HP, but you can avoid it by using new utility: swimming suit. Also, there's would be water weapons, such as piranhas that would chase any swimming worm. I think it will make game a lot more strategic. --[[User:Mr. Fataled|Mr. Fataled]] ([[User talk:Mr. Fataled|talk]]) 23:22, 5 December 2021 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Hello! I have an idea for WU. The idea is that water would act not like in an armageddon or other games of second generation, but rather like water in third generation (screenshot below),so it would not "eat" The ground, but rather cover it. Also, I thought of swimming mechanic (that, of course, could be turned off), that was planned since Worms 2, but never implemented. While swimming, your worm will slowly lost HP, but you can avoid it by using new utility: swimming suit. Also, there's would be water weapons, such as piranhas that would chase any swimming worm. I think it will make game a lot more strategic. --[[User:Mr. Fataled|Mr. Fataled]] ([[User talk:Mr. Fataled|talk]]) 23:22, 5 December 2021 (UTC)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[File:Waterthird.jpg|250px]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[File:Waterthird.jpg|250px]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Another idea: teams, leader worms, nom-team worms and more customization  ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">  Hello again! I don't know if you're alive, but if you so, there's more ideas. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">=== Teams ===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">I think we should high up the maximum number of teams from 6 to eight with new colors (orange, purple and lime, while green becomes darker) and high up the maximum number of worms up to ten. So, on one screen would be up to 80 worms! I'm sure that modern computers could held it.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">=== Leader worms ===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">  In some missions, you can see worms with hats death of which automatically makes you lose. It would be very cool if they were in main game. Also, there would be settings for them, such as:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">-HP (lesser, higher or equal to normal ones)</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">-Can you play them or they will just skip their turns</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">-Does death of the entire team expect the leader makes it lose, or only death of the leader makes them lose</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">=== Non-team worms ===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Yep! They will be pre-placed on the map, like oil drums or mines and will have White nicknames. They wouldn't play, but they still can activate mines, extinguish fire, trigger sentry guns, explode after death etc. They even can drop donor cards!!</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">=== More customization ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">I think that besides graves, flag, fanfare and speech we also add unique death animation (classic detonation, eating granade like in W.M.D., suffocate like in Worms 2 etc), unique victory dances and unique forts in mode of the same name. Also, hats. Why not? It can make worms more</ins></div></td></tr>
</table>Mr. Fataledhttps://worms2d.info/?title=User_talk:Run!&diff=29914&oldid=prevMr. Fataled: /* Idea for Worms Unlimited: water physics and swimming */2021-12-05T23:23:09Z<p><span dir="auto"><span class="autocomment">Idea for Worms Unlimited: water physics and swimming</span></span></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 23:23, 5 December 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l28" >Line 28:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Hello! I have an idea for WU. The idea is that water would act not like in an armageddon or other games of second generation, but rather like water in third generation (screenshot below),so it would not "eat" The ground, but rather cover it. Also, I thought of swimming mechanic (that, of course, could be turned off), that was planned since Worms 2, but never implemented. While swimming, your worm will slowly lost HP, but you can avoid it by using new utility: swimming suit. Also, there's would be water weapons, such as piranhas that would chase any swimming worm. I think it will make game a lot more strategic. --[[User:Mr. Fataled|Mr. Fataled]] ([[User talk:Mr. Fataled|talk]]) 23:22, 5 December 2021 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Hello! I have an idea for WU. The idea is that water would act not like in an armageddon or other games of second generation, but rather like water in third generation (screenshot below),so it would not "eat" The ground, but rather cover it. Also, I thought of swimming mechanic (that, of course, could be turned off), that was planned since Worms 2, but never implemented. While swimming, your worm will slowly lost HP, but you can avoid it by using new utility: swimming suit. Also, there's would be water weapons, such as piranhas that would chase any swimming worm. I think it will make game a lot more strategic. --[[User:Mr. Fataled|Mr. Fataled]] ([[User talk:Mr. Fataled|talk]]) 23:22, 5 December 2021 (UTC)</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[File:Waterthird.jpg]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[File:Waterthird.jpg<ins class="diffchange diffchange-inline">|250px</ins>]]</div></td></tr>
</table>Mr. Fataledhttps://worms2d.info/?title=User_talk:Run!&diff=29913&oldid=prevMr. Fataled: /* Idea for Worms Unlimited: water physics and swimming */ new section2021-12-05T23:22:49Z<p><span dir="auto"><span class="autocomment">Idea for Worms Unlimited: water physics and swimming: </span> new section</span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 23:22, 5 December 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l24" >Line 24:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>_________________________________________________________________________________________________________________</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>_________________________________________________________________________________________________________________</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The worm, who uses this weapon, will throw a medium-sized round boulder, which bounces around landscape for 5 seconds. Once the timer has been expired, the boulder will explode and release 8 mines in 8 directions. The mines spread at high speeds and will stick up to the landscape, stayimg on it unti they are activated by a worm. This weapon is a perfect breaker of the Darkside tactic, one use of this weapon can cause great injury to a group of Darksides standing close to each other in a normal grenade hole. But, it can't fit into Blow Torch tunnels, so this weapon must to be fired from a weak spot of the Blow Torch tunnel. The boulder itself deals up to 10 points of damage, based on it's speed, but, the mines can deal up to 50 damage as usual. One use of this weapon can deal up to 400 mine damage in a grenade hole, if all mine hits connect.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The worm, who uses this weapon, will throw a medium-sized round boulder, which bounces around landscape for 5 seconds. Once the timer has been expired, the boulder will explode and release 8 mines in 8 directions. The mines spread at high speeds and will stick up to the landscape, stayimg on it unti they are activated by a worm. This weapon is a perfect breaker of the Darkside tactic, one use of this weapon can cause great injury to a group of Darksides standing close to each other in a normal grenade hole. But, it can't fit into Blow Torch tunnels, so this weapon must to be fired from a weak spot of the Blow Torch tunnel. The boulder itself deals up to 10 points of damage, based on it's speed, but, the mines can deal up to 50 damage as usual. One use of this weapon can deal up to 400 mine damage in a grenade hole, if all mine hits connect.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Idea for Worms Unlimited: water physics and swimming  ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Hello! I have an idea for WU. The idea is that water would act not like in an armageddon or other games of second generation, but rather like water in third generation (screenshot below),so it would not "eat" The ground, but rather cover it. Also, I thought of swimming mechanic (that, of course, could be turned off), that was planned since Worms 2, but never implemented. While swimming, your worm will slowly lost HP, but you can avoid it by using new utility: swimming suit. Also, there's would be water weapons, such as piranhas that would chase any swimming worm. I think it will make game a lot more strategic. --[[User:Mr. Fataled|Mr. Fataled]] ([[User talk:Mr. Fataled|talk]]) 23:22, 5 December 2021 (UTC)</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[File:Waterthird.jpg]]</ins></div></td></tr>
</table>Mr. Fataledhttps://worms2d.info/?title=User_talk:Run!&diff=24955&oldid=prevShadow The Worm: /* Sticky Shower Weapon (Worms Unlimited) */2017-04-27T04:58:49Z<p><span dir="auto"><span class="autocomment">Sticky Shower Weapon (Worms Unlimited)</span></span></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 04:58, 27 April 2017</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l23" >Line 23:</td>
<td colspan="2" class="diff-lineno">Line 23:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Hey, Run, how about you add the Sticky Shower Weapon to the Worms Unlimited weapon set. This weapon works on the following principle:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Hey, Run, how about you add the Sticky Shower Weapon to the Worms Unlimited weapon set. This weapon works on the following principle:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>_________________________________________________________________________________________________________________</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>_________________________________________________________________________________________________________________</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The worm, who uses this weapon, will throw a medium-sized round boulder, which bounces around landscape for 5 seconds. Once the <del class="diffchange diffchange-inline">tomer </del>has been expired, the boulder will explode and release 8 mines in 8 directions. The mines spread at high speeds and will stick up to the landscape, stayimg on it unti they are activated by a worm. This weapon is a perfect breaker of the Darkside tactic, one use of this weapon can cause great injury to a group of Darksides standing close to each other in a normal grenade hole. But, it can't fit into Blow Torch tunnels, so this weapon must to be fired from a weak spot of the Blow Torch tunnel. The boulder itself deals up to 10 points of damage, based on it's speed, but, the mines can deal up to 50 damage as usual. One use of this weapon can deal up to 400 mine damage in a grenade hole, if all mine hits connect.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The worm, who uses this weapon, will throw a medium-sized round boulder, which bounces around landscape for 5 seconds. Once the <ins class="diffchange diffchange-inline">timer </ins>has been expired, the boulder will explode and release 8 mines in 8 directions. The mines spread at high speeds and will stick up to the landscape, stayimg on it unti they are activated by a worm. This weapon is a perfect breaker of the Darkside tactic, one use of this weapon can cause great injury to a group of Darksides standing close to each other in a normal grenade hole. But, it can't fit into Blow Torch tunnels, so this weapon must to be fired from a weak spot of the Blow Torch tunnel. The boulder itself deals up to 10 points of damage, based on it's speed, but, the mines can deal up to 50 damage as usual. One use of this weapon can deal up to 400 mine damage in a grenade hole, if all mine hits connect.</div></td></tr>
</table>Shadow The Wormhttps://worms2d.info/?title=User_talk:Run!&diff=24954&oldid=prevShadow The Worm: /* Sticky Shower Weapon (Worms Unlimited) */2017-04-27T04:57:17Z<p><span dir="auto"><span class="autocomment">Sticky Shower Weapon (Worms Unlimited)</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 04:57, 27 April 2017</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l22" >Line 22:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Hey, Run, how about you add the Sticky Shower Weapon to the Worms Unlimited weapon set. This weapon works on the following principle:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Hey, Run, how about you add the Sticky Shower Weapon to the Worms Unlimited weapon set. This weapon works on the following principle:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">_______________________________________________________________________________________________________________</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">_________________________________________________________________________________________________________________</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The worm, who uses this weapon, will throw a medium-sized round boulder, which bounces around landscape for 5 seconds. Once the tomer has been expired, the boulder will explode and release 8 mines in 8 directions. The mines spread at high speeds and will stick up to the landscape, stayimg on it unti they are activated by a worm. This weapon is a perfect breaker of the Darkside tactic, one use of this weapon can cause great injury to a group of Darksides standing close to each other in a normal grenade hole. But, it can't fit into Blow Torch tunnels, so this weapon must to be fired from a weak spot of the Blow Torch tunnel. The boulder itself deals up to 10 points of damage, based on it's speed, but, the mines can deal up to 50 damage as usual. One use of this weapon can deal up to 400 mine damage in a grenade hole, if all mine hits connect.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The worm, who uses this weapon, will throw a medium-sized round boulder, which bounces around landscape for 5 seconds. Once the tomer has been expired, the boulder will explode and release 8 mines in 8 directions. The mines spread at high speeds and will stick up to the landscape, stayimg on it unti they are activated by a worm. This weapon is a perfect breaker of the Darkside tactic, one use of this weapon can cause great injury to a group of Darksides standing close to each other in a normal grenade hole. But, it can't fit into Blow Torch tunnels, so this weapon must to be fired from a weak spot of the Blow Torch tunnel. The boulder itself deals up to 10 points of damage, based on it's speed, but, the mines can deal up to 50 damage as usual. One use of this weapon can deal up to 400 mine damage in a grenade hole, if all mine hits connect.</div></td></tr>
</table>Shadow The Wormhttps://worms2d.info/?title=User_talk:Run!&diff=24953&oldid=prevShadow The Worm: /* Sticky Shower Weapon (Worms Unlimited) */2017-04-27T04:56:11Z<p><span dir="auto"><span class="autocomment">Sticky Shower Weapon (Worms Unlimited)</span></span></p>
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<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 04:56, 27 April 2017</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l22" >Line 22:</td>
<td colspan="2" class="diff-lineno">Line 22:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Hey, Run, how about you add the Sticky Shower Weapon to the Worms Unlimited weapon set. This weapon works on the following principle:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Hey, Run, how about you add the Sticky Shower Weapon to the Worms Unlimited weapon set. This weapon works on the following principle:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">______________________________________________________________________________________________________________</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">_______________________________________________________________________________________________________________</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The worm, who uses this weapon, will throw a medium-sized round boulder, which bounces around landscape for 5 seconds. Once the tomer has been expired, the boulder will explode and release 8 mines in 8 directions. The mines spread at high speeds and will stick up to the landscape, stayimg on it unti they are activated by a worm. This weapon is a perfect breaker of the Darkside tactic, one use of this weapon can cause great injury to a group of Darksides standing close to each other in a normal grenade hole. But, it can't fit into Blow Torch tunnels, so this weapon must to be fired from a weak spot of the Blow Torch tunnel. The boulder itself deals up to 10 points of damage, based on it's speed, but, the mines can deal up to 50 damage as usual. One use of this weapon can deal up to 400 mine damage in a grenade hole, if all mine hits connect.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The worm, who uses this weapon, will throw a medium-sized round boulder, which bounces around landscape for 5 seconds. Once the tomer has been expired, the boulder will explode and release 8 mines in 8 directions. The mines spread at high speeds and will stick up to the landscape, stayimg on it unti they are activated by a worm. This weapon is a perfect breaker of the Darkside tactic, one use of this weapon can cause great injury to a group of Darksides standing close to each other in a normal grenade hole. But, it can't fit into Blow Torch tunnels, so this weapon must to be fired from a weak spot of the Blow Torch tunnel. The boulder itself deals up to 10 points of damage, based on it's speed, but, the mines can deal up to 50 damage as usual. One use of this weapon can deal up to 400 mine damage in a grenade hole, if all mine hits connect.</div></td></tr>
</table>Shadow The Worm