Difference between revisions of "User talk:Pac-Man"

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(In-game controls: new section)
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The glitch page which you created was in fact a duplicate of [[Objects touching water no longer collide with land]], and has been deleted. The replay you uploaded had no outstanding value compared to the existing replay, [[:Image:CollisionGlitch.WAgame]], and has been deleted as well. I've adapted the picture to the existing glitch article though. --[[User:CyberShadow|Vladimir]] 05:46, 18 November 2009 (UTC)
 
The glitch page which you created was in fact a duplicate of [[Objects touching water no longer collide with land]], and has been deleted. The replay you uploaded had no outstanding value compared to the existing replay, [[:Image:CollisionGlitch.WAgame]], and has been deleted as well. I've adapted the picture to the existing glitch article though. --[[User:CyberShadow|Vladimir]] 05:46, 18 November 2009 (UTC)
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== [[In-game controls]] ==
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[http://worms2d.info/?title=In-game_controls&diff=19192&oldid=19191 This edit] was incorrect. From the [[Worms Armageddon ReadMe (English)/Supplementary Beta Documentation#Game|ReadMe]]:
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* Holding '''Shift''' now causes the mouse sensitivity to be multiplied by '''4'''. Holding the middle mouse button does the same. With both combined, the multiplier becomes '''16'''. {{lowlight|(introduced in v3.6.28.0)}}
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--[[User:CyberShadow|Vladimir]] 17:03, 24 April 2011 (CEST)

Revision as of 15:03, 24 April 2011

Drowning worm in air

The glitch page which you created was in fact a duplicate of Objects touching water no longer collide with land, and has been deleted. The replay you uploaded had no outstanding value compared to the existing replay, Image:CollisionGlitch.WAgame, and has been deleted as well. I've adapted the picture to the existing glitch article though. --Vladimir 05:46, 18 November 2009 (UTC)

In-game controls

This edit was incorrect. From the ReadMe:

  • Holding Shift now causes the mouse sensitivity to be multiplied by 4. Holding the middle mouse button does the same. With both combined, the multiplier becomes 16. (introduced in v3.6.28.0)

--Vladimir 17:03, 24 April 2011 (CEST)

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