Difference between revisions of "User talk:Deadcode"

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(large weapon icons: new section)
(large weapon icons)
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Where do you get those super-high-resolution icons? Are they vector version? [[User:Explorer09|Explorer09]] 03:42, 21 July 2009 (UTC)
 
Where do you get those super-high-resolution icons? Are they vector version? [[User:Explorer09|Explorer09]] 03:42, 21 July 2009 (UTC)
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A member of our alpha testing team had 500x500 renders of the icons sitting on his hard disk. They're dated 9 Jan 2001 and he doesn't remember how they got there. They're saved in sRGB, and I determined that they must've been converted to sRGB from a gamma 1.8 color profile with a larger gamut (but it's not Apple RGB or any well-known profile); there's some hue shift and saturation clipping, but I reverse-engineered the color profile's CIE xy parameters and can reverse it to match the colors the game uses unprofiled. —[[User:Deadcode|Deadcode]] 04:06, 21 July 2009 (UTC)

Revision as of 04:06, 21 July 2009

Image:W2_WeaponPanel.png

Do you have the un-palettized version of all weapon icons (including W2 ones)? If yes, will you please update the image with those icons?

Explorer09 23:13, 10 July 2009 (UTC)

Done :)

Deadcode 02:28, 11 July 2009 (UTC)

thanks a lot! Explorer09 03:59, 11 July 2009 (UTC)

large weapon icons

Where do you get those super-high-resolution icons? Are they vector version? Explorer09 03:42, 21 July 2009 (UTC)

A member of our alpha testing team had 500x500 renders of the icons sitting on his hard disk. They're dated 9 Jan 2001 and he doesn't remember how they got there. They're saved in sRGB, and I determined that they must've been converted to sRGB from a gamma 1.8 color profile with a larger gamut (but it's not Apple RGB or any well-known profile); there's some hue shift and saturation clipping, but I reverse-engineered the color profile's CIE xy parameters and can reverse it to match the colors the game uses unprofiled. —Deadcode 04:06, 21 July 2009 (UTC)

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