Difference between revisions of "User talk:Balee/CPU Improvement Proposal"

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(Moles and Mole Squadron)
 
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The CPU doesn't need to think whether the opponent would climb up the tunnel or not.
 
The CPU doesn't need to think whether the opponent would climb up the tunnel or not.
 
--[[User:Explorer09|Explorer09]] 23:42, 18 August 2010 (UTC)
 
--[[User:Explorer09|Explorer09]] 23:42, 18 August 2010 (UTC)
 +
:Yes, I guess this could work, but the problems I have with them is 1) the CPU would need to consider if the mole would fall into a hole, and thus lose its digging ability, 2) it is indeed important if the moles would open up a hole to the top, enabling the enemy to climb up, and maybe even finish off a worm or two on the top. But maybe, these could be used as a game-ending weapon, that is, only using it if it would kill the opponent's last worm, so the second problem is eliminated. [[User:Balee|Balee]] 08:44, 21 August 2010 (UTC)

Revision as of 08:44, 21 August 2010

Moles and Mole Squadron

I guess there is at least one way to use these for CPUs.

  • Moles - Can be used to attack a worm which otherwise digging is required to reach (and it needs 2 or more Blowtorches). Calculating the path of the mole shouldn't be difficult for the CPUs, since it walks like a mad cow and digs in a parabolic shape.
  • Mole Squadron - How about using it against a pile of worms that is hidden in the deep part of the map? They should be unreachable (or it needs 2 or more Blowtorches) otherwise, of course.

The CPU doesn't need to think whether the opponent would climb up the tunnel or not. --Explorer09 23:42, 18 August 2010 (UTC)

Yes, I guess this could work, but the problems I have with them is 1) the CPU would need to consider if the mole would fall into a hole, and thus lose its digging ability, 2) it is indeed important if the moles would open up a hole to the top, enabling the enemy to climb up, and maybe even finish off a worm or two on the top. But maybe, these could be used as a game-ending weapon, that is, only using it if it would kill the opponent's last worm, so the second problem is eliminated. Balee 08:44, 21 August 2010 (UTC)
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