User:Mr. Fataled/Map editor

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Revision as of 13:23, 18 January 2022 by Mr. Fataled (Talk | contribs) (Objects and crates)

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Maps. One of the most important things in Worms. Even thought maps and map editor are good in Worms Armageddon, there still things that can be enhanced.

File format

Because maps are no longer a single image, but a multi-layered one, containing also special zones, now they will be stored not just as images, but rather as a separate file type, containing info about special zones, pre-placed objects etc, and multiple images for different layers (if there any).

Layers

Middleground

The map itself. Nothing special to tell, works exactly the same way as you think.

Background

Purely decorative one. Worms and objects cannot interact with it, but it still can be damaged with explosions, even thought not so strongly.

Foreground

Unlike background, it can affects the game, because it's located in front of worms and objects, so it will hide them. It can be destroyed, but not so strongly.

Destroyed land background

Unlike normal background, it'll automatically appear on the destroyed pixel of middleground.

Terrain types

It would be very good if, instead of just choosing a destructible or indestructible terrain, we could make individual areas of the terrain so. Also, why only destroyable and undestroyable, if more types could be added? Well, even if it will be impossible to make individual areas of the terrain destructible/indestructible, more terrain types should be added.

  • Destructible terrain
  • Indestructible terrain
  • Semi-indestructible terrain - cannot be destroyed with weapons, but can with specific utilities (e.g. Blowtorch) and fire
  • Unburnable terrain - destructible, but cannot be burned with a fire
  • Armored terrain - acts like an indestructible, but it has certain amount of armor points, that acts like a HP. After losing them all, it'll get automatically destroyed

Objects and crates

Now you can pre-place them! Objects that you can pre-place are:

There's nothing new with objects, but if you're pre-place crate, you can configure:

  • Weapons, utilites and power-ups
  • Amount of HP
  • If it vital (collecting setted amount of these will automatically make your team win)
  • If they will reappear and also probability and number of turns required for their reappearing

Also, now you can place objects that you can't just make appear randomly. These include:

  • Previously mentioned vital crates
  • Targets
  • Flags
  • End teleports

Special zones

Now you can set zones for spawning of different objects with different probability of spawn.

  • Crate placement zones (including ones for specific crates)
  • Object placement zones (barrels, mines etc)
  • Worms placement zones

Map borders

  • No borders
  • Indestructible borders
  • Rubber borders - indestructible too, but they will push away every object, without damaging
  • Portal borders - they will teleport objects to the opposite side of screen (left <> right, up <> down)
  • Anihilating borders - they will destroy every object that will hit them
  • Girder borders - just normal terrain that can be destroyed

Water level

With the transparent water and ability to make worms not drown, now you can choose how high water level will be from the beggining.

Other customization

  • Colored water
  • Colored sky or no sky gradient at all (so you'll see the stars)
  • Color of destroyed land edges
  • Colored clouds
  • Particles falling from the sky (you can also turn on or off spinning effect)
  • Islands (repeating line of images in the background)
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