Difference between revisions of "Tricks and glitches (first generation)"
From Worms Knowledge Base
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===Tricks and Glitches=== | ===Tricks and Glitches=== | ||
− | + | Note: Glitches marked with a * have been unofficially fixed in ''[[Worms]]'' (but not ''[[WormsDC]]'') via [[WormShell]]. | |
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− | + | ==== Weapon-specific ==== | |
+ | * {{i-w}} {{i-wdc}} [[Bazooka through wall]] | ||
+ | * {{x-w}} {{i-wdc}} [[Concrete Donkey can be deployed in Cavern levels]] | ||
+ | * {{i-w}} {{i-wdc}} [[Dynamite retreat can be altered during Replay]] | ||
+ | * {{i-w}} {{x-wdc}} [[Dynamite will not explode while retreating worm is jumping]] | ||
+ | * {{i-w}} {{i-wdc}} [[Kamikaze-ing into a landmine stops the worm from dying]] | ||
+ | * {{x-w}} {{i-wdc}} [[Using the Nuclear Bomb twice pushes the team health bars off the screen]] | ||
+ | * {{i-w}} {{i-wdc}} [[Worms that hurt themselves with their first Shotgun round still get a second shot]] | ||
− | ==== ''Worms'' | + | ==== Fatal / Crashes ==== |
+ | * {{x-w}} {{i-wdc}} [[Crashes during start-up on Amiga CD32]] | ||
+ | * {{i-w}} {{x-wdc}} [[Crashes if OS libraries missing]]* | ||
+ | * {{i-w}} {{x-wdc}} [[Crashes on systems using MultiUserFileSystem]]* | ||
+ | * {{i-w}} {{i-wdc}} [[Crashes on systems with 68010 CPU]]* | ||
+ | * {{x-w}} {{i-wdc}} [[Game locks up if active worm dies while executing a Fire Punch]] (yet to be confirmed in ''Worms'') | ||
+ | * {{x-w}} {{i-wdc}} [[Having more than 20 mines on screen at once crashes the game]] (yet to be confirmed in ''Worms'') | ||
+ | * {{i-w}} {{x-wdc}} [["Insert Disk" message on HD installed game]]* | ||
+ | * {{i-w}} {{i-wdc}} [[Loading maps saved with DeluxePaint "Stencil" feature active crashes the game]] | ||
+ | * {{x-w}} {{i-wdc}} [[Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game]] | ||
+ | * {{i-w}} {{i-wdc}} [[Software Failure 8000 0020]]* | ||
− | + | ==== Emulation-specific ==== | |
− | * [[ | + | These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of WormsDC. |
− | * [[ | + | * {{x-w}} {{i-wdc}} [[Game will not load if sound emulation is disabled]] |
− | * [[ | + | * {{x-w}} {{i-wdc}} [[Ninja Rope trail persists after rope has disconnected]] |
− | * [[ | + | * {{x-w}} {{i-wdc}} [[Sound corruption]] |
+ | * {{x-w}} {{i-wdc}} [[Video corruption]] | ||
− | + | ==== Other ==== | |
+ | * {{i-w}} {{i-wdc}} [[Action Replays display different outcome]] | ||
+ | * {{i-w}} {{x-wdc}} [[Control defaults to CD32 controller if cd.device is installed]]* | ||
+ | * {{i-w}} {{i-wdc}} [[CPU shot misprediction]] | ||
+ | * {{x-w}} {{i-wdc}} [[DIY terrains with gaps in "ground" texture generate glitch maps]] | ||
+ | * {{i-w}} {{i-wdc}} [[First vertical row of pixels on the far left of the map visible on the far right]] | ||
+ | * {{x-w}} {{i-wdc}} [[MUSIC cheat glitch]] | ||
+ | * {{i-w}} {{i-wdc}} [[Screen cut-off on NTSC Amigas]]* | ||
+ | * {{i-w}} {{i-wdc}} [[Scrolling to bottom of the map during a Weapon Crate alters vertical crate spawn point]] | ||
− | ==== ''WormsDC'' | + | ===Fixed glitches === |
+ | These ''WormsDC''-specific glitches have been fixed in the [[Patch_(Worms:_The_Directors_Cut)|v1.05 update]]. | ||
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====Exploitable ==== | ====Exploitable ==== | ||
====Neutral==== | ====Neutral==== | ||
− | * [[Unable to load option sets]] | + | * {{x-w}} {{i-wdc}} [[Unable to load option sets]] |
− | * [[Crashes when loading from Workbench]] | + | * {{x-w}} {{i-wdc}} [[Crashes when loading from Workbench]] |
====Harmful==== | ====Harmful==== | ||
− | * [[Erratic rope behaviour]] | + | * {{x-w}} {{i-wdc}} [[Erratic rope behaviour]] |
+ | |||
+ | ====Emulation-specific==== | ||
+ | These [[WinUAE]]-specific glitches have been fixed in recent builds of the emulator. | ||
+ | * {{x-w}} {{i-wdc}} [["Nowhere to worm!" error on maps with plenty of play space]] | ||
+ | * {{x-w}} {{i-wdc}} [[Sprites extend by one pixel width vertically]] | ||
+ | * {{x-w}} {{i-wdc}} [[Worm position marker arrow uses wrong palette colours]] | ||
==MS-DOS versions== | ==MS-DOS versions== | ||
===Tricks and Glitches=== | ===Tricks and Glitches=== | ||
− | * [[Bazooka-Uzi trick]] | + | *{{i-w}} [[Bazooka-Uzi trick]] |
− | * [[Worm on Ninja Rope can force itself through a girder if release is timed correctly]] | + | *{{i-w}} [[Worm on Ninja Rope can force itself through a girder if release is timed correctly]] |
+ | *{{i-w}} [[Infinite Turns]] | ||
+ | *{{i-w}} [[Fall from any distance after firing first shot with shotgun]] | ||
===Fixed glitches=== | ===Fixed glitches=== | ||
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====Harmful==== | ====Harmful==== | ||
[[ Erratic Bungee ]] | [[ Erratic Bungee ]] | ||
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+ | == Console Versions == | ||
+ | === PlayStation, Sega Saturn and Atari Jaguar === | ||
+ | === Tricks and Glitches === | ||
+ | * [[CPU teams using keyboard weapon hotkeys to select weapons]] | ||
==See also== | ==See also== | ||
* [[Tricks and glitches (Second generation)]] | * [[Tricks and glitches (Second generation)]] |
Revision as of 04:55, 3 January 2015
(Up to Game logic)
This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.
Amiga versions
Tricks and Glitches
Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.
Weapon-specific
- Bazooka through wall
- Concrete Donkey can be deployed in Cavern levels
- Dynamite retreat can be altered during Replay
- Dynamite will not explode while retreating worm is jumping
- Kamikaze-ing into a landmine stops the worm from dying
- Using the Nuclear Bomb twice pushes the team health bars off the screen
- Worms that hurt themselves with their first Shotgun round still get a second shot
Fatal / Crashes
- Crashes during start-up on Amiga CD32
- Crashes if OS libraries missing*
- Crashes on systems using MultiUserFileSystem*
- Crashes on systems with 68010 CPU*
- Game locks up if active worm dies while executing a Fire Punch (yet to be confirmed in Worms)
- Having more than 20 mines on screen at once crashes the game (yet to be confirmed in Worms)
- "Insert Disk" message on HD installed game*
- Loading maps saved with DeluxePaint "Stencil" feature active crashes the game
- Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game
- Software Failure 8000 0020*
Emulation-specific
These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of WormsDC.
- Game will not load if sound emulation is disabled
- Ninja Rope trail persists after rope has disconnected
- Sound corruption
- Video corruption
Other
- Action Replays display different outcome
- Control defaults to CD32 controller if cd.device is installed*
- CPU shot misprediction
- DIY terrains with gaps in "ground" texture generate glitch maps
- First vertical row of pixels on the far left of the map visible on the far right
- MUSIC cheat glitch
- Screen cut-off on NTSC Amigas*
- Scrolling to bottom of the map during a Weapon Crate alters vertical crate spawn point
Fixed glitches
These WormsDC-specific glitches have been fixed in the v1.05 update.
Exploitable
Neutral
Harmful
Emulation-specific
These WinUAE-specific glitches have been fixed in recent builds of the emulator.
- "Nowhere to worm!" error on maps with plenty of play space
- Sprites extend by one pixel width vertically
- Worm position marker arrow uses wrong palette colours
MS-DOS versions
Tricks and Glitches
- Bazooka-Uzi trick
- Worm on Ninja Rope can force itself through a girder if release is timed correctly
- Infinite Turns
- Fall from any distance after firing first shot with shotgun