Difference between revisions of "Tricks and glitches (first generation)"

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(Fatal / Crashes)
(Emulation-specific)
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==== Emulation-specific ====
 
==== Emulation-specific ====
 
* {{x-w}} {{i-wdc}} [[Sprites extend by one pixel width vertically]]
 
* {{x-w}} {{i-wdc}} [[Sprites extend by one pixel width vertically]]
* {{x-w}} {{i-wdc}} [["Nowhere to worm!" error on maps with plenty of play space]] (yet to be confirmed in ''Worms'')
+
* {{x-w}} {{i-wdc}} [["Nowhere to worm!" error on maps with plenty of play space]]
 
* {{x-w}} {{i-wdc}} [[Worm position marker arrow uses wrong palette colours]]
 
* {{x-w}} {{i-wdc}} [[Worm position marker arrow uses wrong palette colours]]
  

Revision as of 03:05, 11 April 2011

(Up to Game logic)

This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.

Amiga versions

Tricks and Glitches

Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.

Weapon specific

Fatal / Crashes

Emulation-specific

Other

Fixed glitches

Exploitable

Neutral

Harmful

MS-DOS versions

Tricks and Glitches

Fixed glitches

Exploitable

Neutral

Picking up worms using NR

Harmful

Erratic Bungee

See also

Personal tools