Difference between revisions of "Talk:Team Wormtress"

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:your face is a bad idea [[User:Run!|Run!]] 09:22, 20 June 2008 (MST)
 
:your face is a bad idea [[User:Run!|Run!]] 09:22, 20 June 2008 (MST)
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very subtile, Run :P
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FFie, MoM and I had a test run: we played it on double island-ish maps and BnG -type maps.
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first thing we noticed is that there wasn't enough space. double caverns seem to be a must.
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second off: worms getting low, stay low. digging your way out of isolated spaces can take ages. Maybe a teleport would be good then? Only allow worms to teleport into a group of your own worms?
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Sometimes, worms get stuck. for engineers, that shouldn't be a probem, since you can use drill/blowtorch.
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But other worms? should firepunch be available? (perhaps very low power, so you can get out, but can't hit worms above you for a lot of hp; your own fault you got stuck after all)
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Worm Select: available at the start of your turn?

Revision as of 00:15, 21 June 2008

Having health difference is a bad, bad idea. - DarkOne -

your face is a bad idea Run! 09:22, 20 June 2008 (MST)

very subtile, Run :P FFie, MoM and I had a test run: we played it on double island-ish maps and BnG -type maps.

first thing we noticed is that there wasn't enough space. double caverns seem to be a must. second off: worms getting low, stay low. digging your way out of isolated spaces can take ages. Maybe a teleport would be good then? Only allow worms to teleport into a group of your own worms? Sometimes, worms get stuck. for engineers, that shouldn't be a probem, since you can use drill/blowtorch. But other worms? should firepunch be available? (perhaps very low power, so you can get out, but can't hit worms above you for a lot of hp; your own fault you got stuck after all) Worm Select: available at the start of your turn?

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