Difference between revisions of "Talk:RubberWorm"

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* Delimiting the amount of fire that can be present on a map (some fire disappears if more fire is created elsewhere) the flames thing is done through a trainer (a progam like wa-hacks if you know it)
 
* Delimiting the amount of fire that can be present on a map (some fire disappears if more fire is created elsewhere) the flames thing is done through a trainer (a progam like wa-hacks if you know it)
 
* When "Shot doesn't end turn" option is set, some weapons changes after shooting it, for example when you are shooting holly, it changes to zooka after the first shot. It would be nice to be able to keep the same weapon you've chosen on the first place.
 
* When "Shot doesn't end turn" option is set, some weapons changes after shooting it, for example when you are shooting holly, it changes to zooka after the first shot. It would be nice to be able to keep the same weapon you've chosen on the first place.
 +
* Editing the number of weapons you can get from a crate. For example you could get infinite hollies from one.
 
http://www.webalice.it/micioptah/
 
http://www.webalice.it/micioptah/

Revision as of 15:41, 21 March 2009

Idea dump

Pisto wants as many ideas as possible for RW so i'm going to start up a list here, everyone feel free to add to it Run! 03:10, 13 July 2008 (MST)

  • Crates stop falling after N turns
  • Crate rate for crate shower decays (5 seconds, then 6, etc)
  • Weapon power settings randomly vary throughout the game
  • Worms resurrect after N turns dead (so enemy teams have to be killed off within N turns before they start coming back)
  • Gravity flips mid-map
  • Ability to edit the expiry time for the supersheep so that it can traverse longer distances
  • An option for a health penalty on collection of weapon crates (e.g. 10 points deducted when you collect a weapon)
  • Points for weapons mode. Each player has 100 points and they have to select their weapons. Each weapon is worth a certain amount of points.
  • More starting health. Perhaps by adding a value to each worm when the game begins, since 255 is probably a maximum.
  • Delimiting the amount of fire that can be present on a map (some fire disappears if more fire is created elsewhere) the flames thing is done through a trainer (a progam like wa-hacks if you know it)
  • When "Shot doesn't end turn" option is set, some weapons changes after shooting it, for example when you are shooting holly, it changes to zooka after the first shot. It would be nice to be able to keep the same weapon you've chosen on the first place.
  • Editing the number of weapons you can get from a crate. For example you could get infinite hollies from one.

http://www.webalice.it/micioptah/

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