Difference between revisions of "Talk:Out-of-bounds weapons glitches"

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(Article rewrite planned: new section)
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==I think it's quicker to do with Test Stuff v3==
 
==I think it's quicker to do with Test Stuff v3==
 
You can just bounce back and forth insanely fast and lob a 5 second grenade with enough force to reach the same limitation resulting in a very similar explosion that covers the whole map. Of course Test Stuff v3 does have a rather major negative to it, you can fling your worm out of bounds leading the game/round to *end* when the game cycles to that worms turn again (Presumably this is a crash protection measure?).
 
You can just bounce back and forth insanely fast and lob a 5 second grenade with enough force to reach the same limitation resulting in a very similar explosion that covers the whole map. Of course Test Stuff v3 does have a rather major negative to it, you can fling your worm out of bounds leading the game/round to *end* when the game cycles to that worms turn again (Presumably this is a crash protection measure?).
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== Article rewrite planned ==
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I plan to rewrite this article pretty soon, as in, as soon as I can get a complete draft of the rewritten article.
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I'd also like to rename the article, but the ampersand in the current title will prevent me from doing so (my attempts at changing the URL failed). --[[User:LeTotalKiller|LeTotalKiller]] 17:11, 4 July 2013 (CEST)

Revision as of 15:11, 4 July 2013

Better name: the "edge-of-the-universe" glitch

The name "Super batty knock" and "Super Worm" make no sense to me. Personally I would call this the "edge-of-the-universe" glitch since it only happens when a super sheep pass through it. --Explorer09 09:25, 13 February 2010 (UTC)


I think it's quicker to do with Test Stuff v3

You can just bounce back and forth insanely fast and lob a 5 second grenade with enough force to reach the same limitation resulting in a very similar explosion that covers the whole map. Of course Test Stuff v3 does have a rather major negative to it, you can fling your worm out of bounds leading the game/round to *end* when the game cycles to that worms turn again (Presumably this is a crash protection measure?).

Article rewrite planned

I plan to rewrite this article pretty soon, as in, as soon as I can get a complete draft of the rewritten article.

I'd also like to rename the article, but the ampersand in the current title will prevent me from doing so (my attempts at changing the URL failed). --LeTotalKiller 17:11, 4 July 2013 (CEST)

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