Difference between revisions of "Talk:LaserFixChanger"
From Worms Knowledge Base
(→Some questions) |
(→Useless) |
||
Line 14: | Line 14: | ||
[[User:Stepanesss|Stepanesss]] 18:47, 2 November 2010 (CET) | [[User:Stepanesss|Stepanesss]] 18:47, 2 November 2010 (CET) | ||
+ | |||
+ | Answer: | ||
+ | |||
+ | Don't send message if you don't know what about you talking, if only 1 player in game have laserfix and others not whole game will crash. Everytime | ||
+ | |||
+ | --[[User:Veki|Veki]] 2 November 2010 |
Revision as of 21:41, 2 November 2010
Some questions
- How does this thing work? I don't have .NET Framework 4 so I can't test the program myself. (and I don't have time to do that)
- WA 3.6.30.0 has released, and wkLaserFix works only with 3.6.29.0. Is this program still useful now?
--Explorer09 13:39, 2 November 2010 (CET)
ANSWERS
1) Its checking are you running laserfix if you running you can only disable it , or if you don't run it you can enabled it. 2) 3.6.30 you can't play scheme for what is this program, Kaos and any rubber game is not supported by new update. --Veki 2 November 2010
Useless
I think this one is useless because each RubberWorm player should know to fix the noisy scheme parameters which conflict with LaserFix. I think you don't need the Scales of Justice and Carpet Bomb probability (including that their absence won't affect their real probability, such as with Crate Shower).
Stepanesss 18:47, 2 November 2010 (CET)
Answer:
Don't send message if you don't know what about you talking, if only 1 player in game have laserfix and others not whole game will crash. Everytime
--Veki 2 November 2010