Difference between revisions of "Talk:Jet Pack War"

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I will change the name. I was thinking to change it and when i read your comment i decided to change. I liked your exemples. But i will think well to the new name. You are right this name is too much "WORMS KIDS". [[User:FoxHound|FoxHound]] 03:11, 21 May 2010 (UTC)
 
I will change the name. I was thinking to change it and when i read your comment i decided to change. I liked your exemples. But i will think well to the new name. You are right this name is too much "WORMS KIDS". [[User:FoxHound|FoxHound]] 03:11, 21 May 2010 (UTC)
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I need to choose 1 of these 5 names that i think that are nice. They are:
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Bomber Jets, Air War, Sky Wars, Jetpack Battle, War Jets. [[User:FoxHound|FoxHound]] 04:38, 21 May 2010 (UTC)
  
 
== Weapon image ==
 
== Weapon image ==

Revision as of 04:38, 21 May 2010

In this scheme, why do you want to set the mines more powerful than the dynamites? --Explorer09 07:49, 13 December 2009 (UTC)

The Dynamite will always appear in the jetpack, without pressing any hot key. In this scheme, the unlimited weapon need to be the weakest, for better strategy. It will be much more difficult for the players to always press F5 to drop the mine, they could drop the 3 dynamites without intention. Another point: the mine with normal power has power enouth to launch worms easily to the water, so it would be much easy to make the worms drown. With dynamite power = 1, the worm cannot go to the water easily, even with the help of the low gravity. I think with dynamite power = 1 and mine's power = 14 the scheme is perfect. --FoxHound 12:29, 13 December 2009 (UTC)
EDIT: Mines are more difficult to explode too; they need to be activated, so the player must aim perfectly; to do big damage, you have a price. --FoxHound 15:46, 14 December 2009 (UTC)
I personally prefer dynamites being more powerful than mines. First, for consistency, the mines pre-placed on the map should have equal power to those laid by players. Second, people may often have "stereotypes" saying that dynamites are more powerful. Keeping it will reduce the time of learning the scheme. Third, it's not difficult to switch between as you think; just press an F5 and that's it. Players who have played Hysteria will think this is a "piece of cake" (very easy) - since there're 5 seconds instead of 1.
By the way, do you think mines are difficult to explode? Think again.
Jetpack retreat.gif
--Explorer09 06:02, 4 February 2010 (UTC)
I don't think that mines are difficult to explode, i think they are more difficult to explode comparing with a dynamite, because they need to be activated, so if you drop a little far to the target, the mine will not blow. Thanks for the opinion anyway. FoxHound 02:57, 6 February 2010 (UTC)
Sorry, what I mean is that even the mines need to be activated, the player doesn't need to worry about dropping too far off. The other players might help by "pushing" it to the position (see the picture above).
Thanks for your reply. --Explorer09 03:07, 6 February 2010 (UTC)

Worms Scheme Contest

This scheme is great, but I wonder why FoxHound doesn't submit this to Worms Scheme Contest. (FoxHound, would you please tell me?) --Explorer09 13:42, 6 April 2010 (UTC)

I stoped playing worms for a while. And my new computer has windows 7 and i need to kill explorer.exe to run worms well. I can't play with wormkit too. I was playing too much and the university is getting harder too. So i stoped for a while. But i wanted to try this contest, but if i need to play after, or be present in an especific hour in Worms, i don't know if i will put it there. FoxHound 05:49, 27 April 2010 (UTC)

And this rule: "The scheme has to be completely unseen by the public before and during the contest." May cut my scheme from the contest. Because i already put it here. I also tested it already in wormnet. FoxHound 12:20, 27 April 2010 (UTC)

I sent the scheme to WSC. I'm praying to that Balee accept the scheme, because maybe the rule posted above block my scheme to be in the contest. FoxHound 12:59, 27 April 2010 (UTC)

I Received the answer after my registration:

"Hey there!

I was just about to write to you. Thing is, we discussed your issue with the other jury, and decided that we shouldn't accept your schemes. The reasons are: 1) These schemes are public, even if they are not popular (yet). Thing is, someone just mentioned Jet for Boom on WormNET yesterday, totally unrelated to you. 2) The schemes were made in 2009, when WSC hadn't started yet, so they don't really count as new schemes. I'm really sorry to decline your submissions, if we were around the start of accepting registrations, we probably would have either bend the rules or make some exceptions so we can accept these three, but being just a few days before closing, it wouldn't really be fair towards other players. I'm sure you understand.

However, keep producing good ideas, because if this contest is succesful - and I don't see why it wouldn't be :) -, we'll hold one next year too. :)

Balee"

My Answer:

"I was afraid of that, but i'm not sad. I wish my schemes could be in this contest, but no problems. At least you gave me a very good new: my scheme is getting a little bit famous. Thanks for this e-mail. Maybe next year i will create another scheme good like this one. And actually i'm not playing worms (because of the university and the bad compatibility with windows 7.

FoxHound" FoxHound 00:48, 3 May 2010 (UTC)

Unattractive scheme name

"Jet for Boom" is a very awkward and juvenile-sounding scheme name. If you talk to any native English speaker, they would likely tell you the same thing. As the name was my first impression of the scheme, I didn't even consider learning about the scheme until I had to research what it was about to properly write this paragraph. With an unattractive name, your scheme will likely not be acknowledged by most of the skilled online Worms Armageddon community, which is the opposite of your goals. "Boom" is an onomatopoetic word generally used to entertain infants, not something that would appeal to skilled gamers. You may want to consider "Jetpack War", "Jetpack Blast", "Jet Bomber", "Mines and Jetpacks", or many other more mature scheme names in order to get your scheme better-recognized by the community. I am trying to help you and I mean no offense. -Lex 12:40, 20 May 2010 (UTC)

I will change the name. I was thinking to change it and when i read your comment i decided to change. I liked your exemples. But i will think well to the new name. You are right this name is too much "WORMS KIDS". FoxHound 03:11, 21 May 2010 (UTC)

I need to choose 1 of these 5 names that i think that are nice. They are: Bomber Jets, Air War, Sky Wars, Jetpack Battle, War Jets. FoxHound 04:38, 21 May 2010 (UTC)

Weapon image

I think adding that image of the weapon panel is pretty useless - one can view the scheme settings with ease, that provides more information than a picture. And it also doesn't fit into the replaybox. Balee 12:59, 20 May 2010 (UTC)

(Removed image from the replay box) What I add the screenshot in the ReplayBox Template is for, of course, screenshots in the replay, so that people can have a brief image about what the replay is about. --Explorer09 13:52, 20 May 2010 (UTC)

Ok. No problems the page is nice already, i just wanted to make it perfect. FoxHound 03:08, 21 May 2010 (UTC)

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