https://worms2d.info/?title=Talk:Ghost_Knocking&feed=atom&action=historyTalk:Ghost Knocking - Revision history2024-03-29T06:39:30ZRevision history for this page on the wikiMediaWiki 1.26.3https://worms2d.info/?title=Talk:Ghost_Knocking&diff=10737&oldid=prevDeadcode: /* History */2009-07-12T20:16:53Z<p><span dir="auto"><span class="autocomment">History</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 20:16, 12 July 2009</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:Woah nice find. Scheme checks out too... seems the only differences I can spot is a delay of one turn instead of two and an extra teleport. Even Stockpiling is enabled for both, which is interesting since that option would be completely inconsequential. The 5-2 crate balance is the same too! It must be a very old scheme indeed. [[User:Run!|Run!]] 07:34, 2 March 2009 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:Woah nice find. Scheme checks out too... seems the only differences I can spot is a delay of one turn instead of two and an extra teleport. Even Stockpiling is enabled for both, which is interesting since that option would be completely inconsequential. The 5-2 crate balance is the same too! It must be a very old scheme indeed. [[User:Run!|Run!]] 07:34, 2 March 2009 (UTC)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>::Well, the scheme here is the scheme from Worm Olympics, which has been edited to reduce the luck factor by adding 1 more worm, and thus also adding 1 more teleport and 1 turn more delay for rope. So you guys may be right about the age of the scheme. Oh god, I can't believe that this scheme is so old! --[[User:Konar6|Konar6]] 11:15, 7 March 2009 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>::Well, the scheme here is the scheme from Worm Olympics, which has been edited to reduce the luck factor by adding 1 more worm, and thus also adding 1 more teleport and 1 turn more delay for rope. So you guys may be right about the age of the scheme. Oh god, I can't believe that this scheme is so old! --[[User:Konar6|Konar6]] 11:15, 7 March 2009 (UTC)</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>I <del class="diffchange diffchange-inline">only started recording my W:A online net traffic on 30 Dec 2000, so I have no records of the creation of this scheme, but I do </del>have a [[Media:2001-01-04_07.22.29_Ghost_Knocking.WAgame|recorded game of Ghost Knocking]] dating back to 4 Jan 2001. I remember having the idea for a scheme based on Invisibility, and playing a test game with GARG0YLE to see which weapons out of W:A's full wormage preserved Invisibility (and being disappointed to confirm that it was only Prod, Freeze, and the utilities and movement tools.) Assuming the old website's zip file has a correct datestamp, this would have happened on 18 Nov 2000 or a bit earlier, which is reasonable enough (although I'd only started playing Worms on 4 Oct 2000.) —[[User:Deadcode|Deadcode]] 20:15, 12 July 2009 (UTC)</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>I have a [[Media:2001-01-04_07.22.29_Ghost_Knocking.WAgame|recorded game of Ghost Knocking]] dating back to 4 Jan 2001. I remember having the idea for a scheme based on Invisibility, and playing a test game with GARG0YLE to see which weapons out of W:A's full wormage preserved Invisibility (and being disappointed to confirm that it was only Prod, Freeze, and the utilities and movement tools.) <ins class="diffchange diffchange-inline">I only started recording my W:A online net traffic on 30 Dec 2000, so I have no records of the creation of the scheme. </ins>Assuming the old website's zip file has a correct datestamp, this would have happened on 18 Nov 2000 or a bit earlier, which is reasonable enough (although I'd only started playing Worms on 4 Oct 2000.) —[[User:Deadcode|Deadcode]] 20:15, 12 July 2009 (UTC)</div></td></tr>
</table>Deadcodehttps://worms2d.info/?title=Talk:Ghost_Knocking&diff=10736&oldid=prevDeadcode at 20:15, 12 July 20092009-07-12T20:15:37Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:Woah nice find. Scheme checks out too... seems the only differences I can spot is a delay of one turn instead of two and an extra teleport. Even Stockpiling is enabled for both, which is interesting since that option would be completely inconsequential. The 5-2 crate balance is the same too! It must be a very old scheme indeed. [[User:Run!|Run!]] 07:34, 2 March 2009 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:Woah nice find. Scheme checks out too... seems the only differences I can spot is a delay of one turn instead of two and an extra teleport. Even Stockpiling is enabled for both, which is interesting since that option would be completely inconsequential. The 5-2 crate balance is the same too! It must be a very old scheme indeed. [[User:Run!|Run!]] 07:34, 2 March 2009 (UTC)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>::Well, the scheme here is the scheme from Worm Olympics, which has been edited to reduce the luck factor by adding 1 more worm, and thus also adding 1 more teleport and 1 turn more delay for rope. So you guys may be right about the age of the scheme. Oh god, I can't believe that this scheme is so old! --[[User:Konar6|Konar6]] 11:15, 7 March 2009 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>::Well, the scheme here is the scheme from Worm Olympics, which has been edited to reduce the luck factor by adding 1 more worm, and thus also adding 1 more teleport and 1 turn more delay for rope. So you guys may be right about the age of the scheme. Oh god, I can't believe that this scheme is so old! --[[User:Konar6|Konar6]] 11:15, 7 March 2009 (UTC)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">I only started recording my W:A online net traffic on 30 Dec 2000, so I have no records of the creation of this scheme, but I do have a [[Media:2001-01-04_07.22.29_Ghost_Knocking.WAgame|recorded game of Ghost Knocking]] dating back to 4 Jan 2001. I remember having the idea for a scheme based on Invisibility, and playing a test game with GARG0YLE to see which weapons out of W:A's full wormage preserved Invisibility (and being disappointed to confirm that it was only Prod, Freeze, and the utilities and movement tools.) Assuming the old website's zip file has a correct datestamp, this would have happened on 18 Nov 2000 or a bit earlier, which is reasonable enough (although I'd only started playing Worms on 4 Oct 2000.) —[[User:Deadcode|Deadcode]] 20:15, 12 July 2009 (UTC)</ins></div></td></tr>
</table>Deadcodehttps://worms2d.info/?title=Talk:Ghost_Knocking&diff=9518&oldid=prevKonar6: /* History */2009-03-07T11:15:19Z<p><span dir="auto"><span class="autocomment">History</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:15, 7 March 2009</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Strangely enough, I found a Ghost Knocking scheme [http://www.wafiles.nl.nu/ here], which's last modification dates back to 2000, but still, I can't really figure out if the date is authentic or not. I'd say its worth a check, as it would make Ghost Knocking a '''very''' old scheme. [[User:Balee|Balee]] 00:43, 2 March 2009 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Strangely enough, I found a Ghost Knocking scheme [http://www.wafiles.nl.nu/ here], which's last modification dates back to 2000, but still, I can't really figure out if the date is authentic or not. I'd say its worth a check, as it would make Ghost Knocking a '''very''' old scheme. [[User:Balee|Balee]] 00:43, 2 March 2009 (UTC)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:Woah nice find. Scheme checks out too... seems the only differences I can spot is a delay of one turn instead of two and an extra teleport. Even Stockpiling is enabled for both, which is interesting since that option would be completely inconsequential. The 5-2 crate balance is the same too! It must be a very old scheme indeed. [[User:Run!|Run!]] 07:34, 2 March 2009 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:Woah nice find. Scheme checks out too... seems the only differences I can spot is a delay of one turn instead of two and an extra teleport. Even Stockpiling is enabled for both, which is interesting since that option would be completely inconsequential. The 5-2 crate balance is the same too! It must be a very old scheme indeed. [[User:Run!|Run!]] 07:34, 2 March 2009 (UTC)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">::Well, the scheme here is the scheme from Worm Olympics, which has been edited to reduce the luck factor by adding 1 more worm, and thus also adding 1 more teleport and 1 turn more delay for rope. So you guys may be right about the age of the scheme. Oh god, I can't believe that this scheme is so old! --[[User:Konar6|Konar6]] 11:15, 7 March 2009 (UTC)</ins></div></td></tr>
</table>Konar6https://worms2d.info/?title=Talk:Ghost_Knocking&diff=9502&oldid=prevRun!: /* History */2009-03-02T07:34:44Z<p><span dir="auto"><span class="autocomment">History</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 07:34, 2 March 2009</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Strangely enough, I found a Ghost Knocking scheme [http://www.wafiles.nl.nu/ here], which's last modification dates back to 2000, but still, I can't really figure out if the date is authentic or not. I'd say its worth a check, as it would make Ghost Knocking a '''very''' old scheme. [[User:Balee|Balee]] 00:43, 2 March 2009 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Strangely enough, I found a Ghost Knocking scheme [http://www.wafiles.nl.nu/ here], which's last modification dates back to 2000, but still, I can't really figure out if the date is authentic or not. I'd say its worth a check, as it would make Ghost Knocking a '''very''' old scheme. [[User:Balee|Balee]] 00:43, 2 March 2009 (UTC)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:Woah nice find. Scheme checks out too... seems the only differences I can spot is a delay of one turn instead of two and an extra teleport. Even Stockpiling is enabled for both, which is interesting since that option would be completely inconsequential. The 5-2 crate balance is the same too! It must be a very old scheme indeed. [[User:Run!|Run!]] 07:34, 2 March 2009 (UTC)</ins></div></td></tr>
</table>Run!https://worms2d.info/?title=Talk:Ghost_Knocking&diff=9501&oldid=prevBalee: again, forgot to sign2009-03-02T00:43:03Z<p>again, forgot to sign</p>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Strangely enough, I found a Ghost Knocking scheme [http://www.wafiles.nl.nu/ here], which's last modification dates back to 2000, but still, I can't really figure out if the date is authentic or not. I'd say its worth a check, as it would make Ghost Knocking a '''very''' old scheme.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Strangely enough, I found a Ghost Knocking scheme [http://www.wafiles.nl.nu/ here], which's last modification dates back to 2000, but still, I can't really figure out if the date is authentic or not. I'd say its worth a check, as it would make Ghost Knocking a '''very''' old scheme. <ins class="diffchange diffchange-inline">[[User:Balee|Balee]] 00:43, 2 March 2009 (UTC)</ins></div></td></tr>
</table>Baleehttps://worms2d.info/?title=Talk:Ghost_Knocking&diff=9500&oldid=prevBalee: New page: == History == Strangely enough, I found a Ghost Knocking scheme [http://www.wafiles.nl.nu/ here], which's last modification dates back to 2000, but still, I can't really figure out if the ...2009-03-02T00:42:28Z<p>New page: == History == Strangely enough, I found a Ghost Knocking scheme [http://www.wafiles.nl.nu/ here], which's last modification dates back to 2000, but still, I can't really figure out if the ...</p>
<p><b>New page</b></p><div>== History ==<br />
Strangely enough, I found a Ghost Knocking scheme [http://www.wafiles.nl.nu/ here], which's last modification dates back to 2000, but still, I can't really figure out if the date is authentic or not. I'd say its worth a check, as it would make Ghost Knocking a '''very''' old scheme.</div>Balee